Super Knockback on defeat


BBQ_Pork

 

Posted

To make defeating enemies feel more awesome...

One iconic action you can see in superhero fiction is a final blow that knocks the bad guy clear across the street and into a wall. Slamming people across rooms and into walls is something any superstrong character or person holding a massive energy rifle ought to be able to do.

We already have knockback in the game, and it's fun, but it could be better. There are also a lot of people who would NOT want to see more knockback ingame, as it messes up herds and gives melee a lot more work to do, chasing down knocked back targets.


I think we should have a chance (underling 80%, minion 40%, lt 25%, boss and up 10%?) that nearly any attack that defeats an enemy can proc some "super knockback" that knocks enemies much further than usual - possibly "over the skyline" further in the case of something like KO Blow. This would not affect herds or melee at all because the enemy would already be dead and wouldn't need to be chased. As certain exploding objects show, extreme knockback is possible in the game engine and fun to watch.

Obviously not every power would be suitable for this (for example, defeating someone with psi attacks) so you'd need to go though the powers list and flag those that can do this, but I'm pretty sure it would make me grin any time I saw it.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

What if my Warshade uses Quasar in a group of minions and they all get flung over the horizon? I wouldn't have any corpses near me to leech endurance off of.


 

Posted

Aside from Clebstein's Warshade concern, I'd love for there to be special defeat knockback applied to most critters, probably not things like monsters and giant monsters, but human-sized enemies and creatures would look pretty fun to blast across the place when I take them down, even if it's only a tiny amount of knockup or knockback just for effect rather than distance.

After playing an Energy-blast hero I've learned that position is important for knockback and should always be taken into concern.



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@Oneirohero

 

Posted

Quote:
Originally Posted by Clebstein View Post
What if my Warshade uses Quasar in a group of minions and they all get flung over the horizon? I wouldn't have any corpses near me to leech endurance off of.
Like I said, a low chance of super-knockback. I said 40% for minions but it could happily be lower. I've not played a warshade much, but unless you need literally every corpse you can find it shouldn't be a problem.

Also, Warshade attacks could be flagged to not cause super-knockback.

Quote:
even if it's only a tiny amount of knockup or knockback just for effect rather than distance.
Yeah, specifically for effect, just to make your attack seem more awesome.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Some powers don't make sense with knock back.

Now giving knock back and knock up powers a chance of 2x or 3x magnitude on a killing blow would be cool.


 

Posted

It might matter whether current KB is figured before or AFTER the damage is calculated. If it's after, then you have little KB vs. Big KB, which would look cool. If it's before, then you might have little KB, then a Big KB, which might look like skipping a stone and look funny, in a silly sort of way.


 

Posted

Quote:
Originally Posted by Oneirohero View Post
probably not things like monsters and giant monsters, but human-sized enemies and creatures
Think giants should be super knocked back as well, if and ONLY if you have a BRUTE power or a Dominator power.


 

Posted

Fire Dominator casts Char on Sweeper.

Sweeper is held and receives Fire DoT.

Sweeper is still taking Fire DoT....

*SUPER KNOCKBACK*

Sweeper is defeated.

Yeaaaah, that doesn't really make sense and would look silly and inappropriate >_>


 

Posted

Like I said in my post, it naturally wouldn't be applicable to all powers.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

It's a nice idea, but my Warshade doesn't particularly want his teammates knocking those yummy corpses all over the place.

Neither does my Plant controller who wants to feed them to his Carrion Creepers.