CoP reward buff


Agonist_NA

 

Posted

Not entirely sure where to put this, but figure I'll ask here. There was a lot of debate about the reward for the CoP not being anywhere near enough for the time it takes to organize, gather/replenish temps, or the difficulty of getting through it, and coordinating, etc in addition to the utter lack of drops given throughout it, or considering how many of these are failing (and the AV still shooting through his shield >.>). I don't think I've ever seen anyone argue this wasn't the case, and I know a red name (Castle, I think...) commented on it in agreement as well, but has there been word on how and when it'll change? It's the one big thing I've checked patchnotes for since I ran my first one the night it launched. I'd like to run these more, but it's very difficult to justify right now, especially knowing that supposedly, the reward will be less of a slap in the face in the nearish future. If not a time frame, then has there been word on what kind of change might be coming? Merit buff seems obvious, but has retooling some of the more worthless temp rewards been mentioned?

Kinda sad to see such an interesting, long awaited and hyped addition (And pretty much the only addition in i18) to the game already be so forgotten (by players, as well as dev).


 

Posted

As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.


 

Posted

Yea I'd sure like to see a non-steal-able one cuz if you lose the base raid all that effort goes to waste!


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
Yea I'd sure like to see a non-steal-able one cuz if you lose the base raid all that effort goes to waste!
That's no longer a part of the CoP.
Quote:
Originally Posted by Bringer_NA View Post
As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.
That, and the vast majority of CoPs being run (if not all of them) have more than 1 SG involved... does every player's SG get the IoP then? Just the SG whose base was used? What if another SG did most the work, they just didn't have the computer and raid porter to start it? I'm not against the idea, just pointing out that the CoP, IoP, and base raids have all changed a great deal since the original idea.


 

Posted

Quote:
Originally Posted by Gaderath View Post
That's no longer a part of the CoP.
It was? o.o


 

Posted

Quote:
Originally Posted by Bringer_NA View Post
As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.
Very bad ideal unless its made easier then it is now. All a master run will do is keep this trial and badge out of plenty of peoples hands. What will happen is unless your part of the SG or a certain build, or super IO build you will never get in.

This has happened plenty of times but on this scale of a trail it will be even bigger. This just leads to frustrated players.

Yes I do understand people want to be the best and prove themselves but attaching a badge to such a large scale team effort is wrong.

What could be done is how about increasing a merit reward if certain challenges are met. This way a SG or group could still garb a screenshot of there accomplishment. This could become something that would be fun on other TF's. This of course would probably lead to some super IO'd group able to exploit it, but I'm sure they could datamine and figure out how to change it.


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Posted

Quote:
Originally Posted by Bringer_NA View Post
As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.
I don't think there is enough "facepalm" pictures on the Internet to express the absolute failure of the idea expressed in the quoted text.

It is completely unbalanced.




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Posted

Quote:
Originally Posted by Bringer_NA View Post
As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.
Quote:
Originally Posted by Mattwo7 View Post
Yea I'd sure like to see a non-steal-able one cuz if you lose the base raid all that effort goes to waste!
People have to understand that the IoP concept is so old it even predates the market and IOs of any kind. It would never fit into the context of the current state of the game balance wise. The Devs purged the game of IoPs years ago. The Devs effectively removed the concept of base raids years ago. The reworked CoP trial we got in I18 no longer has any connection to PvP in any way, shape or form.

The IoP concept has evolved into the special temp powers the CoP trial now provides. They are no longer physical things that SGs can place in their bases. That idea (for better or worse) is no longer relevant to this game.

Now the whole "debate" about a MoCoP is a completely different subject. But even if such a thing were ever introduced the chances that it would involve an old-style IoP is pretty much nil at this point.


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Posted

Quote:
Originally Posted by Bringer_NA View Post
As I've said before, I'd like to see a MoCoP SG get a permanent IoP that requires a click to renew every 2 days of in-game in order to have the buff.

Not a chance MoCoP will happen until an IO'd out SG, semi-intelligent members, and Rularuu is fixed.
It wouldn't be that hard.Just need a good leader and a bit of buffage.


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Posted

Quote:
Originally Posted by Lothic View Post
People have to understand that the IoP concept is so old it even predates the market and IOs of any kind. It would never fit into the context of the current state of the game balance wise. The Devs purged the game of IoPs years ago. The Devs effectively removed the concept of base raids years ago. The reworked CoP trial we got in I18 no longer has any connection to PvP in any way, shape or form.

The IoP concept has evolved into the special temp powers the CoP trial now provides. They are no longer physical things that SGs can place in their bases. That idea (for better or worse) is no longer relevant to this game.

Now the whole "debate" about a MoCoP is a completely different subject. But even if such a thing were ever introduced the chances that it would involve an old-style IoP is pretty much nil at this point.
Seriously? I had no idea. what's Mo mean anyway?


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
what's Mo mean anyway?
"Master of"

Like Master of Statesman Task Force, Master of Recluse Strike Force, Master of Lady Gray TF, etc. -- No temp powers and no deaths allowed.

To think of doing that with a cheating AV and 24 players is just insane.




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Posted

He cheats? Wouldn't know that much o.o willing to bet a team 1/3 tanks and or 1/3 scrappers and or 1/3 brutes and 1/3 chars with AOE heals would get the job done IMO.


 

Posted

Quote:
Originally Posted by Mattwo7 View Post
He cheats? Wouldn't know that much o.o willing to bet a team 1/3 tanks and or 1/3 scrappers and or 1/3 brutes and 1/3 chars with AOE heals would get the job done IMO.
4/3 of the teams filled? Yeah... Your math is a bit off. In addition he has a huge regen so you'll not out pace that at the current settings.

And like Kheldarn said, the AV attacks through his shields, even though Castle has said that the shields place a "Only affects self" on the AV.




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Posted

that's 3 "and/or"s....


 

Posted

The former.


 

Posted

That's what I was thinking, but I didn't wanna be rude, and go, "uv nevr dun cop n00b so stfu!!11".

I think you might be glad you've not run one. As it stands right now, it's VERY frustrating. I'm tempted to buy Snow Globe a round trip ticket to go talk to Castle in person... >.> <.<




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Posted

Quote:
Originally Posted by Kheldarn View Post
I think you might be glad you've not run one. As it stands right now, it's VERY frustrating. I'm tempted to buy Snow Globe a round trip ticket to go talk to Castle in person... >.> <.<
If my budget had allowed it, I would have gone to PAX this weekend. I'm sure the development team is somewhat happy about that.

I find it funny that players will say something is "easy" without even trying what they are commenting on. The CoP doesn't reward enough for the effort needed to set up, let alone run, the trial. Already players are giving up and refusing to run it unless there are "at least 6 players with all the nukes and shivans". And then even if the group does have those, the majority quit if the AV isn't taken out in the first volley because of the absolutely insane regeneration rate of the AV. Then comes the problem never faced in beta (because it was so bloody difficult to coordinate 24 players taking down 3 obelisks in 30 seconds): the storm AV has AoE DoT attacks through its shields. Players are now saying that if you get the storm AV that the group is better off just quiting at that point.

All for 10 reward merits or 6 reward merits + a 7 real day temp power which is just a minor buff.




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Posted

I never said it would make it easy


 

Posted

Quote:
Originally Posted by Snow Globe View Post
If my budget had allowed it, I would have gone to PAX this weekend. I'm sure the development team is somewhat happy about that.
Hahahaa!! However, I don't think Castle was there...


Quote:
Originally Posted by Snow Globe View Post
I find it funny that players will say something is "easy" without even trying what they are commenting on. The CoP doesn't reward enough for the effort needed to set up, let alone run, the trial. Already players are giving up and refusing to run it unless there are "at least 6 players with all the nukes and shivans". And then even if the group does have those, the majority quit if the AV isn't taken out in the first volley because of the absolutely insane regeneration rate of the AV. Then comes the problem never faced in beta (because it was so bloody difficult to coordinate 24 players taking down 3 obelisks in 30 seconds): the storm AV has AoE DoT attacks through its shields. Players are now saying that if you get the storm AV that the group is better off just quiting at that point.

All for 10 reward merits or 6 reward merits + a 7 real day temp power which is just a minor buff.
Well, I can say that when we ran the CoP last night, we easily took the pillars out in about 30-45 seconds. We also don't have problems setting one up, because we get signups on the forums first, and generally plan the teams based on that. Still, team shuffling usually happens, so it takes about 30 mins. from the time when we gather until we get in to the CoP, making sure the teams are set up well, and that everyone knows what the game plan is.

But yes, the Storm aspect is ********. Between Hurricane and -End, you might as well just stand outside for the rest of the timer, if you want credit for the SG badge. I'm a /Regen scrapper, with Quick Recovery, Stamina, and Physical Perfection, all with 3 Level 50 Common EndMod IOs, and he drained all my End in about 15 seconds.

This is really pissing me off, because it's holding me back from my badging. I'm essentially stuck as a Vigilante until we can beat the hell of this *******. Fortunatly, we have at least one attempt a week, sometimes more...




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Posted

I'm really not asking for it to be made easier; I've done a good job finishing it when we try (though the PuG run I did was pretty... funny....). I just want the reward to not be a slap in the face.


 

Posted

The time it takes to gather people should not be considered a factor for a reward buff.

I've had standard TF/SFs take longer to form, doesn't mean the reward merits should be increased.


 

Posted

Do those TFs also require a majority of members to spend an hour or two getting shivans, HVAS, and 2-3 temp nukes?


 

Posted

Quote:
require
sure, if you want to kill Rularuu in 11 minutes.