Regen inferior to Willpower?


Carnifax_NA

 

Posted

Hey all, first off this isn't a whine, just an honest question to those that are more knowledgeable than me.

I'm wanting to make a new scrapper and decided on Regen since I already have a Willpower. After playing around with it in Mid's Designer, I'm seeing that they both have the same regeneration. This is with just 50 IOs, not sets. Am I missing something? Willpower would have even higher regeneration with RttC being surrounded by mobs, and has defense, resists, and -regen defense.

I'm not factoring in Instant Healing, since it's not up all the time. Is that really all Regen has going for it, waiting for IH to be up? Again, I'm not whining or trying to start a fight, I'm just confused.


GearTech 50 AR/Dev Blaster
FireFusion 50 Fire/Rad Controller
Spike Urchin 50 Spines/WP Scrapper
Sacrile 50 Earth/Fire Dominator
Necrosis Siren 50 DM/SR Stalker

 

Posted

Quote:
Originally Posted by Deganji View Post
Hey all, first off this isn't a whine, just an honest question to those that are more knowledgeable than me.

I'm wanting to make a new scrapper and decided on Regen since I already have a Willpower. After playing around with it in Mid's Designer, I'm seeing that they both have the same regeneration. This is with just 50 IOs, not sets. Am I missing something? Willpower would have even higher regeneration with RttC being surrounded by mobs, and has defense, resists, and -regen defense.

I'm not factoring in Instant Healing, since it's not up all the time. Is that really all Regen has going for it, waiting for IH to be up? Again, I'm not whining or trying to start a fight, I'm just confused.
No.

It's power is in the combination of ALL of its clickies: Dull Pain, Instant Healing, Moment of Glory, and even Reconstruction and Revive.

Okay, seriously now.... While the underlying factors are the same, Willpower and Regen are two VERY different sets. Willpower is a toggle on and forget set. Regen is ALL about the clicks. With a good plan of which power to click in what order, you can survive through almost anything... and get right back up and into things that you can't. And Moment of Glory is just awesome.

Also, something to consider: Willpower will only match Regen's NORMAL regeneration rate, when RttC is saturated. Regen gets that kind of benefit at all times.

Regen obviously works best with a primary that can provide good mitigation - like Broad Sword and Katana, for example.


-This Space Intentionally Left Blank.-

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
No.

Also, something to consider: Willpower will only match Regen's NORMAL regeneration rate, when RttC is saturated. Regen gets that kind of benefit at all times.
So Mid's is wrong then? It says that both sets get 498% regen with toggles, no click powers. What confused me is that Willpower jumped up to 946% with RttC surrounded by it's 10 mobs max.

Thanks, that's what I wanted to know.


GearTech 50 AR/Dev Blaster
FireFusion 50 Fire/Rad Controller
Spike Urchin 50 Spines/WP Scrapper
Sacrile 50 Earth/Fire Dominator
Necrosis Siren 50 DM/SR Stalker

 

Posted

Quote:
Originally Posted by Deganji View Post
So Mid's is wrong then? It says that both sets get 498% regen with toggles, no click powers. What confused me is that Willpower jumped up to 946% with RttC surrounded by it's 10 mobs max.

Thanks, that's what I wanted to know.
This guy is wrong (on the base value) not mid.


 

Posted

Quote:
Originally Posted by Nemeros View Post
This guy is wrong (on the base value) not mid.
Those are the numbers I pulled from Mid's, the reason I asked the question. So If I'm wrong, Mid's would also be wrong.. I'm even more confused now.


GearTech 50 AR/Dev Blaster
FireFusion 50 Fire/Rad Controller
Spike Urchin 50 Spines/WP Scrapper
Sacrile 50 Earth/Fire Dominator
Necrosis Siren 50 DM/SR Stalker

 

Posted

Sorry
I mean you and mid's are right !

Rttc satured will grant more regen than a regen with only passive / toggle.

Now it's not really the point to compare only this, till top of that WP got soem resist / def that will grant even more mitigation and regen got a lot of other power to play with.


 

Posted

I'd like to stick up for ol' Regen a little bit, in a non-argumentative kind of way. Base regen isn't all there is in the equation. Granted WP has the added resistance/defense, but it does not have the power to click an icon and get half of your HP bar back, as with regen's reconstruction. With just SOs, this would be up every 30 seconds, but in the world of IOs it's up under 20.

Another thing with regeneration rates is that the most important factor aside from your % is how large your HP pool is. A Regen scrapper will get to the HP cap with minimal effort, perma DP is very easy to get anymore and a few set bonuses/accolades will have you sitting at 2400+ HP in no time. WP would have to try very hard and sacrifice much to hit the cap on a scrapper. With Their innate HP boost and 3 SOs, they still need to scrape together 50% HP boost to make it to cap.

Instant Healing is a beast, of course, and it is loved. In the era of IOs/Sets it can be up more or less half the time, 90 seconds on, 90 seconds off. Then having MoG up nearly every minute to eat alphas is awesome.

I'm still a WP fan as it has many possibilities, I just felt that you were asking for the strengths of Regen, so there you go.


 

Posted

It's debatable which is the better of the two sets. WP has a very flat level of performance while Regen varies greatly depending on your personal skill level. WP has some debuff resistances and lives off of toggles whereas Regen has no debuff resistances and lives pretty much entirely off of click powers, so Regen is going to be substantially more affected by what buffs and debuffs are getting thrown on you.

In general, assuming an average level of skill (from a performance perspective, not from a population perspective) fighting an average enemy group (re: not mega hard on debuffs), WP and Regen will perform roughly the same, with WP getting a slight edge due to not using up any appreciable amount of animation time. Assuming a high level of skill, Regen wins hands down because Regen actually offers you the tools to leverage that higher player skill to a significant degree (though in debuff heavy scenarios, you're going to get hosed because the lack of debuff resistance in Regen sucks miserably).


 

Posted

Yup, that's what I wanted to know. Thanks to all of you, going to make my new Regen scrapper later today.


GearTech 50 AR/Dev Blaster
FireFusion 50 Fire/Rad Controller
Spike Urchin 50 Spines/WP Scrapper
Sacrile 50 Earth/Fire Dominator
Necrosis Siren 50 DM/SR Stalker

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
No.

It's power is in the combination of ALL of its clickies: Dull Pain, Instant Healing, Moment of Glory, and even Reconstruction and Revive.

Okay, seriously now.... While the underlying factors are the same, Willpower and Regen are two VERY different sets. Willpower is a toggle on and forget set. Regen is ALL about the clicks. With a good plan of which power to click in what order, you can survive through almost anything... and get right back up and into things that you can't. And Moment of Glory is just awesome.

Also, something to consider: Willpower will only match Regen's NORMAL regeneration rate, when RttC is saturated. Regen gets that kind of benefit at all times.

Regen obviously works best with a primary that can provide good mitigation - like Broad Sword and Katana, for example.
Yep, and WP works really well with anything that also likes being surrounded. Dark/WP is awesome for the self-heal which happens to be stuck in your attack chain anyway, along with Soul Drain.

I'd reckon the new MA and WP and Dual Blades & WP would work well together as well for the PBAOE knockdowns.


 

Posted

Quote:
Originally Posted by Deganji View Post
Hey all, first off this isn't a whine, just an honest question to those that are more knowledgeable than me.

I'm wanting to make a new scrapper and decided on Regen since I already have a Willpower. After playing around with it in Mid's Designer, I'm seeing that they both have the same regeneration. This is with just 50 IOs, not sets. Am I missing something? Willpower would have even higher regeneration with RttC being surrounded by mobs, and has defense, resists, and -regen defense.

I'm not factoring in Instant Healing, since it's not up all the time. Is that really all Regen has going for it, waiting for IH to be up? Again, I'm not whining or trying to start a fight, I'm just confused.
In PvP no, in PvE I'd say they're even until you get into large groups because then Will Power will just pull ahead.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Also, something to consider: Willpower will only match Regen's NORMAL regeneration rate, when RttC is saturated. Regen gets that kind of benefit at all times.
That's actually wrong. So very, very wrong. Both sets get Fast Healing at the exact same values (WP gets the added benefit of Regen debuff resist /shakefist) so that's a wash. The only real difference is between Integration + IH compared to RttC.

Integration provides 245% +regen when fully slotted (.5 + (1 * 1.95)). With a single target, RttC provides 244% +regen when fully slotted ((1 + (.25 * 1))* 1.95). That's close enough to simply call it equal. It doesn't require saturated RttC to equal Regen's +regen. It requires but a single target.

Saturated, slotted RttC provides 683% +regen ((1 + (.25 * 10))* 1.95. Slotted Integration + Instant Healing provides 1235% +regen (2.45 + 6 + (2 * 1.95)). The question as to which set is better at +regen depends entirely upon 2 variables: how many targets can you maintain around you to feed RttC and how low of a downtime can you manage on IH? The fact that it's so much easier to saturate RttC than it is to get the massive amounts of +rech required to get IH down below a 180 second recharge, I generally state, rather unequivocally, that WP has the better +regen capabilities (the question as to which set has the better damage recovery set up is an entirely different question that definitively answers in favor of Regen).


 

Posted

Quote:
Originally Posted by Umbral View Post
Both sets get Fast Healing at the exact same values (WP gets the added benefit of Regen debuff resist /shakefist) so that's a wash.

I really wish they would revisit this with Regen. if a set that only partially relies on regen can have regen debuff resist, then a set that relies so much more on regen should certainly get the same, or better, protection from debuffs. just like SR gets the best inherent defense debuff resists.

has anyone seen any discussion, or comments, on this from the developers? would think they could find one or two powers in the regen set that could have a debuff resist added to it


 

Posted

Quote:
Originally Posted by kendo View Post
has anyone seen any discussion, or comments, on this from the developers? would think they could find one or two powers in the regen set that could have a debuff resist added to it
As far as I know there has been no dev commentary on the lack of debuff resists in Regen. I know that Arcanaville has made some comments (generally along the lines of "it's not needed" or "debuffs are the set's weakness", neither of which has settled well with me), but, as far as I've been able to tell, Castle has been steering clear of Regen despite the regular commotion that ensues any time that debuff resistances or the differences between WP and Regen are brought up (which happen with almost lunar regularity).


 

Posted

Quote:
Originally Posted by Deganji View Post
So Mid's is wrong then? It says that both sets get 498% regen with toggles, no click powers. What confused me is that Willpower jumped up to 946% with RttC surrounded by it's 10 mobs max.

Thanks, that's what I wanted to know.
No by default mids has 1 target selected in range over on the power side you can see the totals and move it from 1-10 and you can modify it for zero in the database if you want


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

Posted

My experience (no special slotting) is that while both have more or less equal regen depending on how many enemies buff up RttC, my Regen scrapper regenerates more hit points per second consistently because of Dull Pain.

But it seems that Regen would benefit greatly from global recharge. The clicks don't last long enough and take too long to recharge. Versus EB's I'm always getting into trouble in the last 10% of the EB's hit points or so because everything is running out and hasn't recharged yet. My fight versus Shadowhunter last night was very dispiriting.

My Regen dinged 44 last night and I'm ready to do something, anything, to make her a bit better. I'd love to see a cheap build or two (if there is such a thing). That would help get me started.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
...it seems that Regen would benefit greatly from global recharge. The clicks don't last long enough and take too long to recharge. Versus EB's I'm always getting into trouble in the last 10% of the EB's hit points or so because everything is running out and hasn't recharged yet. My fight versus Shadowhunter last night was very dispiriting.
Yes, Regen benefits greatly from global recharge. Your IO priorities should be recharge, recharge, more recharge, and then defense. Unfortunately, recharge is one of the most expensive things in the game to get really high. Taking Hasten and slotting for five 5% recharge bonuses is pretty much a given, though. After that, you want to pick up the Luck of the Gambler globals. Since those slot in defensive powers, at that point, you're working on both defense and recharge, which is good. At the top end, you want a bunch of purple sets.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Before the last issue, Willpower with it's ability to cap was much better barring Divine Avalanche or Parry. After the latest issue Regen with Shadowmeld will be slightly better until they change Shadowmeld. While most of the other top performers already cap or near to it and can't leverage a large defense boost on some of the time, Shadowmeld plays wonderfully into Regen. Soooooo good.

Shadowmeld, on the other hand, does nothing for my capped SR, Shield, WP, Dark Armor, or Invuln scrappers.

Regen is now one of the best secondaries if you are willing to temporarily go villain side to pick up Shadowmeld.

Edit: Changed language. I used overpowered but I meant slightly better than Regen, not in need of nerf.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Werner View Post
Yes, Regen benefits greatly from global recharge. Your IO priorities should be recharge, recharge, more recharge, and then defense. Unfortunately, recharge is one of the most expensive things in the game to get really high. Taking Hasten and slotting for five 5% recharge bonuses is pretty much a given, though. After that, you want to pick up the Luck of the Gambler globals. Since those slot in defensive powers, at that point, you're working on both defense and recharge, which is good. At the top end, you want a bunch of purple sets.
So a couple of Doctored Wounds, a couple of Crushing Impacts, and Adjusted Targeting in the Buildup along with the LotG global in MoG (2 would also give 10% regen) should be a minimal build. That would be umm... 32.5% global recharge? It also helps that she frequently runs around with a Rad controller - AM would stack on top of that I assume. I see Hasten coming... probably at 49th.

I would think since you start with basically zero defense that slotting for defense wouldn't really help much.


 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
No.

It's power is in the combination of ALL of its clickies: Dull Pain, Instant Healing, Moment of Glory, and even Reconstruction and Revive.

Okay, seriously now.... While the underlying factors are the same, Willpower and Regen are two VERY different sets. Willpower is a toggle on and forget set. Regen is ALL about the clicks. With a good plan of which power to click in what order, you can survive through almost anything... and get right back up and into things that you can't. And Moment of Glory is just awesome.

Also, something to consider: Willpower will only match Regen's NORMAL regeneration rate, when RttC is saturated. Regen gets that kind of benefit at all times.

Regen obviously works best with a primary that can provide good mitigation - like Broad Sword and Katana, for example.
You are right and wrong.
At best Willpower match regen's NORMAL regeneration Rate when RTTC only has 1 person it's range.
When it's saturated it starts encroaching on Instant Healing.

Thus in bigger mobs it's WILLPOWER that gets the better regeneration rate "at all times."

That being said there's certainly something to say about MOG which is up much more often than Strength of Will (and feels much more useful at that) as well as recon and dull pain. that at least help balance out what a regen can do vs. a saturated RTTC.

Quote:
Originally Posted by Golden_Avariel View Post
So a couple of Doctored Wounds, a couple of Crushing Impacts, and Adjusted Targeting in the Buildup along with the LotG global in MoG (2 would also give 10% regen) should be a minimal build. That would be umm... 32.5% global recharge? It also helps that she frequently runs around with a Rad controller - AM would stack on top of that I assume. I see Hasten coming... probably at 49th.

I would think since you start with basically zero defense that slotting for defense wouldn't really help much.
Any amount of defense helps.
Especially since any regen (willpower should too) should have the fighting PP with tough but more importantly weave.

A regen who can attain 15-20% defense is much more survivable than one with 0%


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

I have nothing to add, but wanted to say that this thread thus far is unusually helpful due to those who have posted hard numbers (particularly Umbral) and solid advice (various others). Good info, thanks!


 

Posted

Agreed although the idea that I *must* (or even should) take the fighting pool to survive solo makes me sad.


 

Posted

Quote:
Originally Posted by Golden_Avariel View Post
Agreed although the idea that I *must* (or even should) take the fighting pool to survive solo makes me sad.
In fall fairness regen isn't the only set that "should" take the fighting pool to survive.
It's not necessary to survive solo to be completely honest, but it's not necessary for any set that "should".

It is necessary when you want to dive in and do what a soft capped SR/shield character can dive into and have a chance of coming out.

I mean a blaster is perfectly capable of soloing content when played correctly..
A Regen scrapper has more healing alternatives, comparable damage.

A blaster can do it without the fighting pool, a scrapper can too, even regen. Just figure out when to use certain clickies..

For example.. Don't be using IH every time it's up.. Instead pop it when you are fighting the named boss.
Rely on recon primarily.

When you've got a tough group, instead of ih, look for DP as an alternative (larger amount of HP to absorb the alpha), or Mog which comes up pretty quick even without IO's.

Mog is a great alpha mitigator, especially solo.

Regen is also deceptive with what IO's and SO's to slot.. for instance.. you get almost no gain in putting healing into instant healing.. In fact on my IO'ed build I am only rolling 3 rech in it and saving the other 3 slots to put elsewhere for set bonuses.


A final note.. Is DP is a very pecular power for how it works. It's a Heal and a +Hp power. So it can be used to mitigate the alpha, but in my opinion to get he most mileage out of it.. Allow yourself to be taken to just above half life (when it's slotted for heal and recharge) then pop it. At a little above half life you should see it healing you entirely as well as adding that extra hp boost to make your natural regen boosted for the duration of the fight..
It's an interesting tool with a steep learning curve (note you can apply it to other sets that use that power such as invuln and stone armor).


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Bring back toggle IH. Even that never made up for the lack of a regen debuff resistance.

Back in the day, I know regen could do some crazy stuff. However with all the new secondary additions, rebalancing to the old secondaries when was the last thing anything was done to regen. It took more hits then any other secondary for a long time.

For me, there come a point in time where I have to stop looking at someone saying "the numbers show this" and say, but regen is no longer fun for me. It used to be fun, but when they basically revamped it from a toggle to a clickie set, it just went meh. The fact that it appears that devs don't want to address the set and sometimes seem to act as if they wish it had never been created is annoying, to put it mildly.


 

Posted

Quote:
Originally Posted by LordPig View Post
Bring back toggle IH. Even that never made up for the lack of a regen debuff resistance.

Back in the day, I know regen could do some crazy stuff. However with all the new secondary additions, rebalancing to the old secondaries when was the last thing anything was done to regen. It took more hits then any other secondary for a long time.

For me, there come a point in time where I have to stop looking at someone saying "the numbers show this" and say, but regen is no longer fun for me. It used to be fun, but when they basically revamped it from a toggle to a clickie set, it just went meh. The fact that it appears that devs don't want to address the set and sometimes seem to act as if they wish it had never been created is annoying, to put it mildly.
One Acronym..

MOG..
That was a big change fairly recently.

Regen can still do crazy stuff, but it makes you think more than the other sets.
And again.. The lack of Regen debuff resistance is really not that big of a deal for a /regen..
it's lack of a recharge debuff resistance that's killer (and far more common in pve).


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster