EC/Elec solo- style?
Elec control is incredibly tough to solo with. You have one, very slow casting single target control. You might think that conductive aura makes mobs controlled when they have no end left, you would be wrong. Even one power hit from a leut and you can be toast. At 12 you get static field (which you placed at 50) and it is the only thing that gives you a remote chance of actually soloing. This with your single target hold are the only 2 methods you have to control mobs and not take hits. Remember that solo doms have only 1 defense: active defense, which means you cannot let mobs take swipes at you.
I deleted my solo elec dom in Praetoria at 13 when it became clear that even with mobs sleeping in static field that I could not solo without dying, often. The sleep in static field is very unreliable and does not constitute a good active defence.
Elec control is most definately a team based set.
If you want to solo with a dom, go with something that has early and effective controls, such as Mind (3 controls by level 8: hold/sleep/confuse) or Plant (2 control powers by 6: Hold/AE confuse).
@Boerewors
I actually found the complete opposite Boerewors, while elec control offers almost no damage it is great for controlling mobs. Nothing on the sleep patch can really hurt you, and those that can you can hold, or knock down, or later on confuse.
Edit: Actually Static Field may well be one of the best powers in the game.
Which brings me nicely onto: DO NOT SKIP STATIC FIELD!
British by act of union, English by grace of God, Northern by pure good fortune!
I'll chime in here. I am somewhat new to Doms, but I have played controllers forever so at least have a feel for the class.
While I did have some problems with my Elec/Elec early, I find that she makes a wonderful soloist at this point. There are a few mobs which give me fits, but other than that, it's very safe and moves at a reasonable pace.
First of all, you absolutely want Static Field the second it becomes available. It is that good and alone it makes it so that you can solo nearly anything. Layered with Conductive Aura, when the mobs come out of sleep they often do nothing and when they do, you can take it even on your limited HPs. You do need to slot some ACC if you are going to sap effectively.
As you level you gain access to a confuse power that's pretty quick to come up as well. Added to your prior controls, it gives a good amount of control that you can access. The area KD is nice when you have to stop someone from getting beaten on and if you are good, can time it to use another control without waking the mob.
While it's not the fastest soloers, it is one of the safer ones I have dealt with. Your real issue comes from mobs resistant to sleep and soloing groups with bosses when domination is not available. That's not to bad a list from my perspective.
Even bosses aren't too bad with a bit of patience, drop Static Field, run them around it for a bit with Conductive Aura on and they will be out of endurance quite fast.
Jolting Chain also works on most bosses, and most of the sleep/confuse resistant foes
I have just picked up Gremlins however and although I do enjoy some of what they do, I hate other parts. They have an toggle damage aura that wakes people up and they both seem to cast Jolting Chain together turning it into KB instead of KD
British by act of union, English by grace of God, Northern by pure good fortune!
Static field is a must have for the solo Dom. I am not sure how good it works for the teaming Dom but for solo it makes the set at low levels. My typical attack is to hit your average threesome with jolting chain, then apply static field while they are down, then hold one and kill it and move to the next, etc. Once in a while you take a hit from a mob that wakes up so take out Lts first but otherwise I haven't had many problems. I don't tend to jack up my foe levels much though and this is only through level 20 so far but the deaths have been few and far between (mostly from EBs).
Other then the Vanessa DeVore mission in Praetoria I never had too much trouble with my Elec/Earth...although in general I felt like I didn't put out much damage input. However, it seemed like that was the case with most of my TEAMS even in Praetoria.
Static Field should be manitory, as it's earliest availble power slot. It will keep you and your team alive more often that you may realize, on either a Controller or Dom.
I too gotta completly dissagree with Boerewors...ive found elec control to be very solo friendly for doms. It may very well be the safest dom to solo if you use static field. Also it is hard for enemys to do damage when they have no endurance if you use conductive aura/jolting chain/electric fences. Synaptic overload is just icing on the cake.
I was playing my mind/fire dom at the same time through Praetoria doing the resistance story lines and had a MUCH easier time of it. Probably should not compare the two then for soloability.
@Boerewors
First off, thank you for your positive inputs. I just ran a few mishes with a lvl 41 ec/elec and liked what I saw. Now, I just need help with build ideas.
First off, thank you for your positive inputs. I just ran a few mishes with a lvl 41 ec/elec and liked what I saw. Now, I just need help with build ideas.
|
Typo? Meant to say lvl 14? Or did you get Power leveled and are clueless about the "new" set? If you got PL'd who cares if you can solo it, just go get another toon PL'd. (I'm not ant-PL, just anti-PL then asking how to play the powerset).
Noght
p.s. I've got a lvl 18 EC/Elec and it solos just dandy. Between Sleep Patch and Chain KD you're golden.
Noght 50 Scrapper Broadsword/Invulnerability
Fire Umbra 50 Brute Dark Melee/Fire Aura
Impulse Cry 50 Blaster Sonic/Energy
Internist 50 Mastermind Poison/Thugs
Ice Omega 50 Corrupter Ice/Radiation
Prickly Heat 50 Dominator Plant/Fire
Champion Server
lol.. I was teamed up with a lvl 41 ec/elec running vig tip mishes..
lol.. I was teamed up with a lvl 41 ec/elec running vig tip mishes..
|
Noght
Noght 50 Scrapper Broadsword/Invulnerability
Fire Umbra 50 Brute Dark Melee/Fire Aura
Impulse Cry 50 Blaster Sonic/Energy
Internist 50 Mastermind Poison/Thugs
Ice Omega 50 Corrupter Ice/Radiation
Prickly Heat 50 Dominator Plant/Fire
Champion Server
I have a level 42 elec/elec dom that I soloed through Praetoria and much of the time afterwards, with the exception of running TFs.
I agree that Static Field is essential early as part of any solo build. Cast it from range and close to melee alternating Jolting Chain and your single target attacks. If anyone wakes up, they will have little to any endurance and usually just brawl you.
Once you get Synaptic Overload, open with that and then do the same as above. Now if anyone wakes up they will hit each other.
I am currently soloing at x3 with no bosses and not having any problems. Once I get a few more IOs I will crank up the difficulty a little higher.
Here's a link with my build. Although it is more expensive than yours, the sleep and confuse purples are among the cheapest purples you can find. But you slotted the PvP IO defense set, which is one of the most expensive. Those five IOs are probably worth close to my entire build.
You also picked a defense shield from your patron. While there is nothing wrong with that, I would want to invest in IOs that grant smash/lethal defense.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Oh my... soloing with Elec Control is soooooooooooooo easy. Just drop the sleep patch and pick your target. You can't get any easier than that. You can just save your Domination for boss because you do get some endurance from Conductive Aura.
Elec is the easiest set to solo IMO.
Don't like Sleep patch? Just use the "aggro-less" confuse!
For a boss, just use hold first, jolting and then hold again.
PS: I just hit lvl 32 and I was a bit worried that the two pets would "disturb" my sleep patch but they actually use Jolting too! lol
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
People underestimate just how GOOD Static Field actually is, even many of the ones that like it.
Besides being a sleep that reapplies it self, it is also:
A 40% movement slow
A 30% recharge debuff
And something that helps low level characters a LOT
1.88 end (Unslotted) returned per enemy per tic.
This with the general consensus of a 4 sec tic rate is 0.47EPS per enemy.
In comparison unslotted Stamina is 0.42 EPS.
No problems whatsoever soloing my Elec/Elec through Praetoria. Lots of nice layered mitigations, so I've usually got some sort of an answer to any given problem. The +recovery in Static Field and Conductive Aura really adds up. I did take Stamina at 20, but I feel no need to slot it past the default, since I've never run out of endurance without getting drained. We'll see what it's like when I have all my powers- I'm 26 now, and just grabbed Synaptic Overload.
It's a fun character to take on big teams too. Static Field works great, even with the AoE flying around. Bad guys still spend a lot of time asleep. For best effect, place it a little off center of the main clump, so it catches some of the bads on the edges, and avoids the bulk of AoEs. Jolting Chain is great for teams, and I use it whenever it's up, which is often. Not least because it's funny. Jolting Chain do: use it on big spawns of greys. Hilarious. Jolting Chain don't: use it too much on a Synapse TF. It was sad having to be all restrained with it to avoid inconveniencing the Tank.
Yeah, clockwork are extra sensitive to KB effects and the knockDOWN becomes knockBACK.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I agree with a lot of the people here in saying soloing elec/ IS actually rather easy. As stated static field is such a must have. Static field makes sleep very good. The confuse helps tremedously along with jolting chain. Mobs are very simple to end drain and take down when you open with paralyzing blast and electric fences in domination. Elec/ takes a little finess and patience but is a very good set.
/Elec is pretty good in the early stages. When I left Praetoria and was fighting my double, I was very annoying to fight since I was hurting for End.
On the flip side, (level 29 right now) the higher level mobs seem to be very resistant to the end drain of conductive aura, and static field while great, is unreliable against +1 enemies, especially carnies, devouring earth, and well pretty much everything.
You cannot depend on it working. I found that out of 3-4 enemy group, 1 will be slept initially, while the others are blasting at you at least 2 attacks before the second pulse. Then the first guy is back in the game.
Conductive aura does not suck end away as fast as it does initially. In the under level 20 game, you can just stand in the middle of a group and inside 20 seconds, mobs are drained completely, faster if you use the aoe immob.
Fighting higher level stuff, after 30-40 seconds of a fight, mobs will only be halfway drained. Now that is with SO/IO Acc, health, end modx2. And yes, you want health, as it increases your regeneration, means higher survivability.
The powerset is great, it is just not scaling up to meet the challenge in the higher levels.
Repeat Offenders
Too many alts to count...
Storms rule over all!
No, you really don't want health. It's a very minor regen. You need 8 enemies in the aura to equal health (40% regen unslotted). Do you really notice the regen from health?
It might make you heal up a little quicker if everything is locked down, but it's not really something that will keep you alive if people are shooting at you.
Now if you want to slot set IOs for set bonuses, that's a different story. Certain builds might be better off slotting health to soft-cap or hit perma-dom, of what have you.
But for generic SO and IO slotting, I would only recommend end mod and acc, but not heal.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Working on ec/elec dom that I can solo with. Here is the build thus far. All critiques are welcomed but be respectful. My focus is to survive a mob and complete the mish solo. Not trying to make uber toon just something manageable and cost effective.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
End Drain Master: Level 50 Mutation Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(3), P'Shift-EndMod(11), P'Shift-End%(46)
Level 1: Charged Bolts -- Acc-I(A), T'pst-Dmg/EndRdx(5), T'pst-Dmg/Rchg(9), T'pst-EndDrn%(17), T'pst-Acc/Dmg(37)
Level 2: Chain Fences -- TotHntr-Immob/Acc(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-EndRdx/Immob(9)
Level 4: Lightning Bolt -- Acc-I(A), T'pst-Acc/Dmg(5), T'pst-Dmg/EndRdx(7), T'pst-Dmg/Rchg(17), T'pst-EndDrn%(37)
Level 6: Jolting Chain -- EnManip-EndMod(A), EnManip-EndMod/Rchg(7), EnManip-Stun%(15)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 12: Conductive Aura -- P'Shift-EndMod/Acc(A), P'Shift-End%(13), P'Shift-EndMod(15)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(31)
Level 18: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Charged Brawl -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(40)
Level 24: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(25), S'ngH'mkr-Dmg/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(42)
Level 26: Synaptic Overload -- Mlais-EndRdx/Conf(A), Mlais-Acc/Conf/Rchg(27), Mlais-Conf/Rng(27)
Level 28: Static Discharge -- JavVoll-Acc/Dmg(A), JavVoll-Dam/Rech(29), JavVoll-Acc/End/Rech(29), JavVoll-Dam/End/Rech(34)
Level 30: Electric Fence -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod(46)
Level 32: Gremlins -- EdctM'r-Acc/Dmg(A), EdctM'r-Dmg/EndRdx(33), EdctM'r-Acc/EndRdx(33), EdctM'r-Acc/Dmg/EndRdx(33), EdctM'r-Dmg(34), EdctM'r-PetDef(34)
Level 35: Thunder Strike -- Acc-I(A), Acc-I(36), EndRdx-I(36), EndRdx-I(36), Dmg-I(37)
Level 38: Voltaic Sentinel -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-+Def(Pets)(39), C'Arms-Dmg/EndRdx(40), C'Arms-Acc/Dmg/Rchg(40)
Level 41: Scorpion Shield -- Krma-Def/EndRdx(A), Krma-Def/Rchg(42), Krma-ResKB(42), LkGmblr-Rchg+(43), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 44: Personal Force Field -- SW-ResDam/Re TP(A), SW-Def/EndRdx(45), SW-Def(45), SW-Def/EndRdx/Rchg(45), SW-EndRdx/Rchg(50)
Level 47: Summon Tarantula -- SvgnRt-PetResDam(A), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48)
Level 49: Static Field -- ImpSwft-Acc/Slow(A), ImpSwft-EndRdx/Rchg/Slow(50), ImpSwft-Dmg/Slow(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 2: Ninja Run