Kinetic Melee/Dark Armor


 

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I'm a Brute with this unlikely set. I need some help with work my Dark armor power. My Endurance is draining to fast hekpless for big attacks. I don't have much experience with Dark Armor hoping that someone here can give me advice on this issue.


 

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I don't mean to sound bad, but Dark Armor is inherently an endurance hog. The few people that I know had to spend lots of money for IO sets just to get it to work for them.

Me personally, I don't like having to pause every mob huffing and puffing or popping blues like there candy, so I just avoid it like the Plague. But again, that's just me your millage may very.


 

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Ive been told to plan to IO. Grab stamina and the physical perfection epic. grab the heal proc theft of the essence. Every now and then the proc will give end as it heals you. You dont need the fear cloak, grab the stun instead.

I still feel like it could be revamped somehow though. Good luck.


 

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Quote:
Originally Posted by Gin_Kashima7 View Post
I'm a Brute with this unlikely set. I need some help with work my Dark armor power. My Endurance is draining to fast hekpless for big attacks. I don't have much experience with Dark Armor hoping that someone here can give me advice on this issue.
1. Make sure you have the equivalent of an SO endredux in each attack.

2. Take and slot stamina.

3. Don't run Murky Cloud when the enemies you're fighting aren't doing en/neg/f/c damage.

4. Slot endredux in Dark Regeneration and like a previous poster said see if you can get a theft of essence proc for it.

DA isn't as bad as it's made out to be but you do have to be more conscious of the blue bar than with, say, regen or willpower.


 

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Dark Armour's toggles are cheaper than normal, so running four base toggles (two armours, mez protection and Cloak of Darkness) amounts to the same end cost as the three Super Reflexes toggles.

Oppressive Gloom is dirt cheap on end - less than 1/4 of a normal toggle cost.

The end hogs are Dark Regen - base end cost of 33, and Cloak of Fear, which costs double the normal toggle cost at least.

If you skip Cloak of Fear and slot the Theft of Essence proc in Dark Regen, you're at the same end cost as any other armour set.


 

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Get at least the equivalent of two endurance reduction SOs in Dark Regeneration, and as said skip Cloak of Fear (Oppressive Gloom is better anyway). I find that just that alone makes it not noticeably more end hungry than the average set.


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Also to further what everyone has said on DA as well as on some other melee sets that before Stamina and SO's I find it very helpful to slot 2 end redux do's in all my attacks sometimes even 3.

This way your not really wasting slots since once you hit 22 just drop it down to 1 end redux then the extra slots get slotted with damage.


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Quote:
Originally Posted by Marsha_Mallow View Post
I don't mean to sound bad, but Dark Armor is inherently an endurance hog. The few people that I know had to spend lots of money for IO sets just to get it to work for them.

Me personally, I don't like having to pause every mob huffing and puffing or popping blues like there candy, so I just avoid it like the Plague. But again, that's just me your millage may very.
Bah. Foolishness (so, yeah, mileage does vary). Many played this set with success before inventions were even in the game. Is it easy? No. Does it take some planning and tactics? Yes.
However, that said, are IOs and IO sets fabulous for Dark Armor, and make it much less intensive to manage? Absolutely yes.
Quote:
Originally Posted by eryq2 View Post
Ive been told to plan to IO. Grab stamina and the physical perfection epic. grab the heal proc theft of the essence. Every now and then the proc will give end as it heals you. You dont need the fear cloak, grab the stun instead.
Yep, one of the few sets that Stamina is mandatory for more than peace of mind. Physical Perfection was an excellent APP add for this also, though that obviously comes late in life.

Quote:
Originally Posted by DrMike2000 View Post
Dark Armour's toggles are cheaper than normal, so running four base toggles (two armours, mez protection and Cloak of Darkness) amounts to the same end cost as the three Super Reflexes toggles.
Oppressive Gloom is dirt cheap on end - less than 1/4 of a normal toggle cost.
The end hogs are Dark Regen - base end cost of 33, and Cloak of Fear, which costs double the normal toggle cost at least.

If you skip Cloak of Fear and slot the Theft of Essence proc in Dark Regen, you're at the same end cost as any other armour set.
Great summary on the toggles - the core of Dark Armor is not the problem. It is the heal - and that is a fabulous heal - and Cloak of Fear.

The Theft of Essence proc is a game changer for Dark Regen. Most of the time, at a minimum, it proc enough in a crowd to balance the cost, and often grants back more than the cost.

The Cloack of Fear is a dreadful endurance hog and is skippable - though I like it .

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Originally Posted by Dechs Kaison View Post
Any set with a damage aura, I tend to put off taking that aura until after stamina or at least after health gets slotted with a Numina's. The damage toggles are always heavy on the endurance bar.
Nice point. I forgot about the damage aura. That is usually the last I pick up with Dark Armor. And always gives me angst - love the ticks and the help with aggro for tanks or brutes. (edit to clarify: last of the auras I grab after passing 24 or so)

Quote:
Originally Posted by monkey0707 View Post
Also to further what everyone has said on DA as well as on some other melee sets that before Stamina and SO's I find it very helpful to slot 2 end redux do's in all my attacks sometimes even 3.
This way your not really wasting slots since once you hit 22 just drop it down to 1 end redux then the extra slots get slotted with damage.
This is old style fix for Dark Armor and absolutely true. Your attacks are a lot of generally overlook end drain, and standard slotting doesn't quite cut it with Dark Armor. I learned more about endurance management playing this set before inventions than any other power or AT.


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Quote:
Originally Posted by Obscure Blade View Post
Get at least the equivalent of two endurance reduction SOs in Dark Regeneration, and as said skip Cloak of Fear (Oppressive Gloom is better anyway). I find that just that alone makes it not noticeably more end hungry than the average set.
depends how you are building your character and what your difficulty settings are. my db/da scrapper uses cloak of fear because I am sitting at mid-upper 30s for s/l defense and cloak also has a tohit debuff that adds the equivalent of another 6 - 7 % on top of my defense putting me very close to the soft cap.

running at +5 or higher on team size, especially if you happen to aggro two groups, I was taking way more damage from Oppressive than I do with Cloak running.

though as a general rule, and certainly while leveling up, Oppressive is usually your better bet. I had it until I was able to get powers slotted out with the IOs I wanted to increase overall endurance and recovery %. then I swapped over to Cloak.


 

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Just as a matter of reinforcement. DA can be super with just SOs with just stamina. Physical perfection is not a requirement even in high end builds. It does provide some solutions if you want to take that route.