Martial Arts as Blaster Secondary?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This would keep me playing for a long time. Devs NEED to really listen to suggestions like this. This would not only bring me back to the game but keep me playing, so many concepts of characters that are not being met even with the good amount of customizations, the game is still limiting players based on it's old ways, Devs need to look outside of the box stop living in the silver age of comics and be bold devs, i dare you to be bold.
Adding +recharge to defiance is actually a really cool idea...The faster you fight and the faster you damage the quicker your big aoes and nukes recharge. Makes it more frantic, which I think is the point of the blaster!
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
Most SoA though seem squishy compaired to a Brute, Tank, Scrapper or properly played Master Mind, seems like they're the third to die (after noobs and poor, poor stalkers) a lot of the time. Though now that they can team with blaster we might have to change that to 5th or higher to die with is respectable enough I suppose.
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I would love a Martial arts type secondary for Blasters. Or a pseudo-Kinetic Melee secondary.
Or, in fact, any sort of new secondary, because, you know, Blasters only have six of them....
Actually I've seen the devs (no i don't have a link to it) say that the game is NOT and will NOT be balanced around IOs.. they balance it around SOs since that is something everyone can have
I mean, sure, my AR Blaster is moderately IO'ed because being able to slot five sets of Positron's Blast is a walk in the park with that Primary, but I don't think Castle is going to re-balance the set based on that possibility.
It is kind of hard to predict any design trends with Blaster secondaries, since we've only ever had one added, in Mental Manip. And I think most of us were a little baffled that it included a ranged cone.
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