claws/??
With the new Changes you SHOULD roll a Claws/FA Bill...I dare you.
It does but it has a very long recharge time (120 s) compared to healing flames (40s). Perhaps that's what Candlestick was refering to?
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::edit::
And yeah, Claws/Fire is sexy. I rerolled mine into a Claws/WP, but thats only cause I have done /Fire already with my SS/Fire, and didn't really feel like another one. (It's still squishy as hell)
Level 50 is a journey, not a destination.
▲Scrapper Issues List - Going Rogue Edition▲
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LOL. I think Claws/Fire kills faster than SS/Fire....but comparing the two is like apples and oranges...Foot Stomp keeps you safe with SS but wit claws...your stuck. Shockwave only goes so far when it comes to mitigation compared to foot stomp.
I still can't bring myself to roll a SS again. That set bores the snot out of me...which is weird b/c I love Ice Melee and Stone Melee *shrug*.
Alt-itis has struck again and I think I am going to roll a Claws/Dark...I've been trying to make a /Dark toon forever and claws might help me take the leap. Now if only I could make a Dual Blades toon...
I'm with you on SS, Negate. I've played it several times, twice past the foot stomp range. It's just dull.
Point of note: You will never hear me bad mouth FA as a damage boosting set. It is Awesome for that. And if that's what someone wants out of the set, it Does deliver.
Be well, people of CoH.
You're right Bill...but even I admit it sucks when you have to scarf down more than +3 purple inspiration before you head into a mob.
I'm new (relatively) to Brutes, but I'll agree with the bulk of the commentary here... Claws/Fire is, well, an eye-opener.
I've been leveling one since Going Rogue went out and he's fun to solo and the damage output continually surpasses my expectations. I'll be on even level-teams with him and he consistently drops spawns faster that his other team members and steals aggro like he's the only one in the room. I repeatedly get a chuckle when I'm stripping aggro off Tanks, even with them Taunting (still not quite sure how that happens, but oh well).
Here's something I noticed about the pairing, too. For teams (if you roll that way) most of the prevalent "support" AT's have buffs and powers that increase character survivability. Pair insane damage output with survivability boosts from the team and Dammmmmn. You turn into a flaming edged juggernaut of DOOM. I had an Empath last night hitting me with Fortitude and it was all I needed to go helter-skelter rolling though Arachnos like tissue paper.
Good fun. As survivable as say /SR at high levels? Probably not. Mechanics aside though, it's a fun, fun pairing. Try it for a "spin"
(pun intended)
This thread is making me think about remaking my Claws/WP as Claws/FA...
My question is: Will Claws/FA still be awesome without any Set IOs? I don't use them. If that would make it sub-par to Claws/WP, I'll stick with that, as I know it kicks *** from 1-20, since that was the character I tore up Praetoria with once we were able to leave in the Closed Beta...
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Kheldarn, FA's tradeoff, something that is probably more true now since the last batch of fixes, is that it pushes damage in trade for mitigation.
When ignoring IOs, I have little doubt that FA's extra damage output should make it as survivable as any other set slotted with SOs for no other reason but that you'll be spending less time dealing with incoming damage.
That's the theory at least.
Be well, people of CoH.
I agree as well. IO's would be in your best interest. /FA can easily get overwhelmed. I made a Claws/FA on Beta (lvl 41) and he was tearing through minions like they were going out of style so...yeah the dmg output doesn't change as you lvl.
I should probably clarify: I meant no IO Sets. I use Common IOs, and I'll occasionally use a specific IO to plug a hole, like the Steadfast or Karma -KB one (I've gotten, like 4 Karma -KB as drops since GR launched...).
So, given that, I should "Do a barrel Reroll!!", eh?
Oh, I should probably mention that I have a Fire/Fire Tanker I made back in 2006, who is only 34, and who I've loved playing, when I do play him, so I'm semi-familar with /FA.
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No one likes EA still, eh?
My DM/EA was a fun ride up to 50. Claws would be good with EA. Much like SR, when you get the def % up there, you can do some really stupid things. The Knock effects in Claws can help buy time when you want it as well. You'll never run out of end with Energy Absorbtion and the heal component is pretty nice. And you'll have one damn fine T9 too. It's not as flashy a combo as some others, but it could be fun. |
I'd suggest EA with a melee set that has a solid mez opener...
something that lets you leverage stealth to make a tough mob less of an issue.
Claws... meh, maybe.
The cake is a lie! The cake is a lie!
Claws/Fire is freaking great. I love to hop into a group rock out my claw attacks, then burn and then heal. A few groups later throw in consume to get endo back. It is a very endo heavy set, but thats what hero merits are for. I have slotted a miracle + recovery, and one set of 4 kinetic combat. Fire is pretty weak, so IO's make a big difference. I can slot some reactive armor when I hit 37 that will help as well.
My favorite brute so far.
Consume now is AMAZING. So much so I had to change my build on several toons just to include it!
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
I'm starting to think I should remake either my Claws/WP or Claws/Elec as Claws/Fire.
But which one??
Claws/Fire is freaking great. I love to hop into a group rock out my claw attacks, then burn and then heal. A few groups later throw in consume to get end back. It is a very end heavy set, but thats what hero merits are for. I have slotted a miracle + recovery, and one set of 4 kinetic combat. Fire is pretty weak, so IO's make a big difference. I can slot some reactive armor when I hit 37 that will help as well.
My favorite brute so far. |
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My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Claws/SR on a brute is an easier ride that it is on a scrapper for two reasons: more HP which means you get more out of the passive scaling resists, and evasion comes into the build a lot earlier.
Le Blanc, hit 22 and get SOs. It makes a world of difference. Snag tough and get the steadfast +3 defense slotted. The two together make things even better. Keep on truckin. You'll be shocked at how just how good a soft-capped SR can be especially comparing it to how hard a ride it is early on. |
Yup and remember to carry/save purples. Just eat one purple per big fight. That purple is going to add so much more safety for you.
I team with my friend's db/sr brute and I usually save some purples for him so he can go in first and survive well (since I am stalker and I can't really buff him)
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
i have a 30 claws/sr brute anybody have a few builds i could look at?
One by one bunny's steal my common sense for banana's on Ebay.
I'm starting to think I should remake either my Claws/WP or Claws/Elec as Claws/Fire.
But which one?? |
Packmaster - 50 Claws/WP Brute
Cyworg - 50 Claws/Electric Brute
Infinite Inferno - 24 Claws/Fire Brute
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I like claws/sr. Somehow, that set combo had the power to surpress my altitis long enough to get it to 50, do all the TFs, get all the accolades, and IO it out in a span of two months.
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