Changes to Stealth?
Right, the patch notes (and something from Castle even, I believe) said if its in a toggle, it ends immediately when the toggle is turned off, in a click power such as TP it will still last the former 2 minutes. They always intended for it to work this way, apparently.
Not a big problem in PvE, as noted, stealth does nothing in a fight anyway, but I could see it being a pain in PvP.
It's probably a fix to the self-stacking that it did while zoning. You used to be able to just zone more than once and one stealth IO would cover any and all PvE stealth needs for 2 mins.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Thanks. A lot of info, some right, some wrong. But at least I know I'm not an idiot for being confused. I track flight speed, running speed, and PvE stealth radius when I play. I just like knowing that stuff. As far as THOSE numbers are concerned, the layering of stealth is still in game. If you zone three times getting to your mission, you have a 90' stealth radius. Three times base 30'. Even if those numbers are wrong, regular stealth plus sprint based stealth is 60'. I'm well aware of which mobs can see through invis. Not talking about them. I'm talking about skulls, warriors, CoT... all of em. If you stand relatively close to them they start shooting. And I don't have an PBAoE shield or anything on. I realize how newbish this entire question is but I am a 72 month vet. MY STEALTH/INVIS AIN'T WORKIN' LIKE IT'S SPOSED TAH! DAGNABIT!!
Thanks again for all your input though! Nice!
Um I honestly dont think they were thinking PvP when they fixed this, its not always about PvP you know? |
Actually, pretty much every time they "think" about PvP, they come up
with the *wrong* answer...
Nevertheless, that doesn't make what they *did* do suck any less, but,
thanks.
Regards,
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Meh, you don't need stealth once in actual combat and turning off a toggle is instantaneous, so you can always tap the Sprint key to turn it off as soon as your initial attack fires.
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Thanks. A lot of info, some right, some wrong. But at least I know I'm not an idiot for being confused. I track flight speed, running speed, and PvE stealth radius when I play. I just like knowing that stuff. As far as THOSE numbers are concerned, the layering of stealth is still in game. If you zone three times getting to your mission, you have a 90' stealth radius. Three times base 30'. Even if those numbers are wrong, regular stealth plus sprint based stealth is 60'. I'm well aware of which mobs can see through invis. Not talking about them. I'm talking about skulls, warriors, CoT... all of em. If you stand relatively close to them they start shooting. And I don't have an PBAoE shield or anything on. I realize how newbish this entire question is but I am a 72 month vet. MY STEALTH/INVIS AIN'T WORKIN' LIKE IT'S SPOSED TAH! DAGNABIT!!
Thanks again for all your input though! Nice! |
Re: highlight in red - are you using a Brute? Stealth doesn't work for Brutes unless they're in an "Only Affecting Self" state, due to one of the aspects of Fury (although if the timing is right you should be able to get up to 10 seconds of standing within 10' of a mob before it aggros).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Re: highlight in red - are you using a Brute? Stealth doesn't work for Brutes unless they're in an "Only Affecting Self" state, due to one of the aspects of Fury (although if the timing is right you should be able to get up to 10 seconds of standing within 10' of a mob before it aggros).
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Sorry but this is just plain wrong. With my stealth proc on and no other stealth powers running I can get up to 5' from mobs without extra perception for as long as I want. Fury has nothing to do if mobs can see you or not. There is nothing about fury that would aggro any mob. Now if you are dumb enough to leave your aggro toggle on while trying to stay hidden, that is another story.
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Fury has 4 components. One of them notifies all of the mobs within 10' of you that you're there. What it does do is make it completely irrelevant because the mobs know that you're there, and you're added to their aggro list, and they then proceed to attack no matter what level your stealth is.
Edit: Here. A nice little recording of my EM/Elec running a Stealth IO and Superspeed in Cimerora (at least, after the annoying commercial) - note that the mobs don't attack until I get close, but I didn't do anything to aggro them - I added the stealth radius for monitoring so you could see it was higher than 35' (if you watch at full screen, you can read that it's at 95' until they aggro, the toggles all stay on, and it drops to 0 as soon as they aggro - all with no action on my part).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Except that it's not wrong, and it happens on Brutes at the hard cap on Stealth, and you're apparently magically the only person in the world that it doesn't happen to. And Energy Aura doesn't have an aggro toggle (which is when I first noticed the issue), and it happens without the aggro toggle on, but if you're going to assume I'm a complete idiot then I'm just going to call you a liar with your claim about being within 5' "indefinately". You're full of it and need to check it - preferably in game - before you start spouting off.
Fury has 4 components. One of them notifies all of the mobs within 10' of you that you're there. What it does do is make it completely irrelevant because the mobs know that you're there, and you're added to their aggro list, and they then proceed to attack no matter what level your stealth is. Edit: Here. A nice little recording of my EM/Elec running a Stealth IO and Superspeed in Cimerora (at least, after the annoying commercial) - note that the mobs don't attack until I get close, but I didn't do anything to aggro them - I added the stealth radius for monitoring so you could see it was higher than 35' (if you watch at full screen, you can read that it's at 95' until they aggro, the toggles all stay on, and it drops to 0 as soon as they aggro - all with no action on my part). |
I then tested it in game before saying anything. However I am guessing I was right at (or very close) to the 10' spot. Difficult to judge short distance in this game but it appeared that the mobs would have been on the outer edge of my 8' aoe attack. I was wrong. In hindsight I probably should not have used a super tall toon to use as a reference for distance. After your post I tested again at the distance I thought would be within 10' and hit my aoe attack and no to hit rolls were made. Yes, I know I should have tried this the first time but this falls in the 20/20 hindsight thing. Anyway I inched a little bit closer and waited for a couple seconds the mobs saw me. I am man enough to admit I was wrong and am not about to pretend that it worked for me before and suddeny didn't. I was just tired after work and didn't bother to test as much as I should have before making a post.
On the bright side I learned something new today I learned that fury does indeed tell mobs 10' away that you are there and I also learned that apparently I am great at judging 10' in game but not 8'.
If you do have a link or something on how fury works with the mob notification I would love to see it so I can better understand the mechanics.
If you say something that you believe to be true it is not a lie so there is no need for name calling. I searched the forums on how fury notified mobs and could not find anything.
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If you do have a link or something on how fury works with the mob notification I would love to see it so I can better understand the mechanics. |
That last one is the problem child - in the lower-left corner of the power stats, you can see a "Notify mobs" field that's set to "Always". So every time the power goes off, the mobs are alerted that you're standing there.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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THANKS! That must be it! I had no idea Brutes had a permanent "punch me" face on. Good to know. I guess with that character I'll have to just zip through quickly when that is my intention. And never underestimate a person's ability to be stupid! I've left an aggro field on and been surprised when the mobs spotted me before. Human nature. Tanks don't have that though eh? Interesting. And a little disappointing too. (The fact brutes have it. When you don't want it.)
That is actually why I said it. After rereading, it didn't sound the way I meant however. I did not mean that one specific person was dumb, just that sometimes one may be doing something that is dumb. Smart people can do dumb things at times. The reason I thought of that example is because I have been guilty of it myself.
On my spine/dark scrapper one time (or maybe a few times) I turned off my spine damage toggle to stealth through missions. Only to leave the one on from Dark armor. /e facepalm.
Also, since City of Data is back up again, here is the link I mentioned earlier. Notice that it's set to "Always" notify mobs - for comparison, World of Confusion and Assassin's Strike are set to "Never" notify the mobs, so don't generate aggro unless they actually deal damage (which causes aggro by itself).
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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