RTTC - Change?
It's been stated by the developers that Willpower's very weak taunt aura in RttC was an intentional build weakness. As so many others have pointed out, it's because Willpower has no real downsides otherwise, gaining a little bit of everything (and a lot of others).
I would suggest you trust Sarrate's information regarding how aggro contro/taunt effects work, as I think they're one of the few people who really have paid attention to what little info there's been about taunt mechanics and tried to understand it, to help inform others. Gauntlet and taunt together can easily make the taunt aura a non-issue. |
Nicked from Paragonwiki note I tell people where I copied and pasted from. Am at work thats why. TauntDurationRemaining gets multiplied by 1000. The debuff mod doesn't. To break things down you should go through each one individually to test but the AI mod might be difficult and there can be much more to the calculation than this. So 1.25s *1000 = 1250 if that was 5s then it would be 5000. For keeping aggro for longer with the aura alone I'll take an extended duration of taunt anyday which is the issue.
Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod *
(TauntDurationRemaining * 1,000)
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
... and applies to the ToHit Debuff, but NOT to the Taunt.
Is it too late to /em facepalm ...? |
If it does self stack. Then that's different to the others. I don't bother with enhancing it. I gauntlet and taunt. See 10:
http://boards.cityofheroes.com/showt...hlight=*taunt*
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
It does and it is. With more than +60% Taunt (duration) you can even triple stack (briefly) the taunt durations of RttC. Realistically speaking, you either want to spend zero or two slots on Taunt Duration in RttC (one slot doesn't get you enough to matter) ... but with two common 50 Taunt IOs you can extend the duration of RttC's taunt aura out to 2.3 seconds. That 2.3 seconds of duration on a 1 second activation time is VERY important for being able to draw and maintain aggro through RttC alone. The cascading double/triple stack of Taunt durations means that you have enough MAG to draw and maintain aggro on Bosses reliably ... which would seem to be somewhat important if you're trying to be an aggro magnet with Willpower, as opposed to relying on your Secondary to do the job.
Since posting, I have put wp brute versus both a shield tank and invuln for aggro. Better still tomorrow I can take 1 WP Brute with taunt enhancements in RTTC and versus it with another WP Brute without taunt enhancements and see the difference.
Anyway I'll test this tomoz. All my Brutes, Scrappers and Tankers get taunt or confront, I have never knowingly needed an aura what stacks.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Fiery Aura Tankers get knocked back, which can be counterproductive to people's ideas of fun. Invulnerability Tankers have trouble with Psi (and sometimes even other exotic damage types), which can be counterproductive to people's ideas of fun. Dark Tankers can have stunned foes wander off, which can be counterproductive to people's ideas of fun. And so on.
I'm trying to understand why Willpower should get special treatment. |
And no, Willpower doesn't need this at all. Not sure why people think it's so bad... earlier, it was compared to Invuln... which is a pretty good tank set. I'd say WP is better, as it really doesn't have many holes. Alpha strikes, maybe, but you can build for those a lot easier than Invuln can with some of its holes, especially Psi.
Maybe because a tanker's primary purpose is to gain and hold aggro and it's an order of magnitude worse at it than any other tanker set? As things stand I have no interest in playing a WP tank and I certainly won't trust one to hold aggro on a team.
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I'm zealous about protecting my teams, too, and you can do that fine with WP. It's cool if you don't want to play the set for whatever personal reason, but don't oversell its aggro capabilities.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Okay... you're a little far gone with this one. I know you can Tank well and know Invuln like the back of your hand, but Willpower is a very strong set. And it does not have issues holding aggro. I know you don't need the tips in my guide to Tanking, but if you do those (get in the mob first, attack frequently, use Taunt as needed), WP has no issues. I mostly teamed with my WP/DB from 1-50, and he had no issues, no matter the team makeup. I was more aggressive with my tanking, as I knew the weaknesses, but I didn't have any issues.
I'm zealous about protecting my teams, too, and you can do that fine with WP. It's cool if you don't want to play the set for whatever personal reason, but don't oversell its aggro capabilities. |
On the other hand I have teamed with a lot of WP tankers and I've only teamed with one who I'd trust to hold aggro. Yeah, bad tankers are everywhere but the design of WP makes it worse because unless the player is really working his butt off to hold aggro he's going to be worse than an equally mediocre Invuln, Shield, Ice, Stone etc who has a good aura to handle a lot of the heavy lifting.
Your more typical skranker character will loose a lot more aggro on WP than on any other primary... assuming a halfway decent build (never a safe assumption). WP seems like Empathy in a way; lots of people take it and ignore aggro like many Emps ignore everything but heals.
I'm sure I could do an adequate job with WP paired with a good secondary and I'm sure that many of the tanker forumites can also... we aren't typical tanker players though. My problem is that I know I can do a better job with a different primary so the set isn't attractive to me.
I'm about to ding 50 with my Shield/Fire tanker though and will be looking around for something else shortly... possibly that mothballed mid-30's Fire/Fire tanker or maybe roll a DA/something. I've been to 50 with Stone, Invuln and now (almost, dinged 45 a couple days ago) Shield.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I was comparing mentally the auras on the sets... you're correct that the other tools are the same no matter what primary you choose so I did overstate it comparing set to set. Comparing aura to aura it's an order of magnitude weaker but I'll admit that a WP who aggressively uses all his other tools is better than that. I was painting with too broad a brush there and I'll apologize for that.
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I think I do a reasonable job under the circumstances of holding aggro. There's way too much friendly immobilize flying around in Praetoria, so half the time I'm not even sure which mobs are on me. I prioritize bosses, put myself in front of the many ambushes, target the targets of teammates low in health, taunt, and curse at indoor super speeders.
I play willpower tankers much the same way; aura is irrelevant, you probably won't contain all the mobs, you pick priorities and watch for what's loose.
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"Dark Armor is a complete waste as a tanking set."
I was comparing mentally the auras on the sets... you're correct that the other tools are the same no matter what primary you choose so I did overstate it comparing set to set. Comparing aura to aura it's an order of magnitude weaker but I'll admit that a WP who aggressively uses all his other tools is better than that. I was painting with too broad a brush there and I'll apologize for that.
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I would say that the rest of what you said holds true for why there should be better documentation about how strong the taunt aura is, as that would help. Though if they're a bad tanker, they're almost as likely to not grab their shields or grab a ton of pool powers... like that one terrible Fiery Aura Tanker I ran through the Frostfire mission with. Oy.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I ain't been back to this thread as I ain't finished testing and that's because at home we had a router change and I think I got to get a new wireless card to have the same security. Not sure. My current one don't do WPA-PSK at all.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This is my first run with Electric Aura on a tanker, and it looked to me like the aura was a damage aura that probably eats endurance, so it won't be taken until after Stamina. I do, however, have Taunt.
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That aura affecting 10 is great DPE and great DPS. It's only whilst its not affecting mobs its crap. So time between herds is kept to a minimum that's all. Not saying teams will keep up though or you would be well supported. But AoEs are worth their weight with a minimum 4 targets usually. Another 6 would make up for anytime between groups which you might of had your aura running affecting end rec but not affecting mobs.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Came to the thread late, but I wouldn't be opposed to a buff to RTTC to make it a less crappy taunt aura. On the other hand, it might be that some Scrapper taunt aura's are too strong, like AAO. I've had Shield Scrappers peel AV aggro off of my Shield Tank for a decent amount of time on multiple occasions while I was spamming taunt.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Were you kiting or in melee?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
So I got a question: If the weak taunt aura is a penalty to WP for being such a well rounded set for Tankers, what's the penalty for WP for being the way it is for Scrappers?
So I got a question: If the weak taunt aura is a penalty to WP for being such a well rounded set for Tankers, what's the penalty for WP for being the way it is for Scrappers?
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I don't buy it, either. I'm just hunting for any reason.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
WP is significantly less good on a scrapper than a tanker. The HP disparity has an outsized effect on this set when comparing scrappers to tankers (not to say it is bad for scrappers, just that it is not as good relative to its peers). Honestly, you probably want to lose aggro, since RttC does not give a good ROI until you add significant outside help.
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So this HP disparity that is equally or even more noticeable on the resist armors with self-heals (and the extreme example of what a flop they are on Stalkers) should mean resist armors should have all their vulnerability holes taken out of them for Scrappers and more importantly Stalkers? Following that logic and all I mean...
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Since I do not think this HP disparity is equally or even more noticeable on the resist armors with self-heals than it is on Willpower, I do not think it is valid.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
My Spines/WP scrapper is tough enough to pass, and has tanked every task force in the game shy of Statesman. Despite the weak WP aura, somehow she has no issues holding aggro when she wants to.
For Brutes, the advantages of Willpower are jaw-dropping, monumental; so much so that I think that you have a difficult job justifying the use of any other defense set. A case might be made for Stone (You really wanted a tanker. But now you can have a real one redside if you want.) or Shield (damage buffs and AoE) but why you'd want something like Invulnerability on a brute when you can have Willpower instead is pretty much beyond me. I have an Invuln brute, but that's more on account of the history of the game than anything else. The disadvantages of scrapper/brute vs tanker mitigation levels and HP are far more glaring on Invuln than they are on WP.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
My Spines/WP scrapper is tough enough to pass, and has tanked every task force in the game shy of Statesman. Despite the weak WP aura, somehow she has no issues holding aggro when she wants to.
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Spines does lend itself to tanking the STF, AVs in general. It's been doable by Scrappers since its been live, if ya can do the STF, ya can do any TF and then soloing the Mender Silos TF on invincible would be the other great quest.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
This price it is said that, with all of WPs well roundedness is in having something that its not good at compared to others, which is aggro control, I am still not inclined to say is fair. Mostly because the penalty is for the team mates and secondly perhaps because WP doesn't deal with alphas very well. People could say that once IOs are added..tra la la, but I think the game should upto a certain level/extent be based around SOs. The fact that WP doesn't take an alpha very well for its strengths is enough but having said that alphas don't need to be taken but this can slow a team down depending on the method.
Without gauntlet WP tankers would be less magnetic than WP scrappers excluding the range taunt. The range taunt is easily more useful on a WP tanker compared to others, and without a damage aura I ain't so sure as to why.
I'm starting to see conflicts in information from different sources when it comes to taunt auras. They can't all be right.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
If you believe the first part of your statement, then you have reason to consider the second part at least valid for discussion.
Since I do not think this HP disparity is equally or even more noticeable on the resist armors with self-heals than it is on Willpower, I do not think it is valid. |
If not, can you prove that the disparity for WP is greater than that for resists+heals?
Otherwise, I will be unconvinced with your mere assertion.
Potentially in game a Shield Scrapper can not only give a WP tanker extra defense but redirect aggro from them too. WP tankers have the self res but in the above being done the Shield scrapper might be the first to eat dirt. Cheeky.
I don't see the lack of taunt duration on WP tankers, as something that makes up for vulnerabilities. Being poorer at dealing with alphas might already do that. Can anyone provide a link to where a Dev has something that will do enough to arm people with the belief?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I think you might be getting too hung up looking for vulnerabilities. It's a set weakness, not a vulnerability. Instead of looking for "what is the set vulnerable to" look for "what doesn't the set do well". For many sets, at least one of their weaknesses is a vulnerability. In WP's case, it isn't and it only has one weakness really.
WP isn't that bad at eating alphas. My DB/WP Brute was weak to alphas (SOs, usually +2 diff, teams of 3+), then I added Tough & Weave and it wasn't. He's no Stone Tanker, but he's still plenty well protected and I haven't thrown sets on him yet. WP Tankers are even better.
Looking at the numbers, I'm likely happier taking an alpha on a WP Tanker than an Elec at equivalent levels, pools, and slotting (more HP & regen). Fire and Dark are questionable, but they do have self-heals that can literally pull them back from the brink. Even Ice is debateable until you get IO sets to softcap, due to the gambling nature of defense-based sets.
Shield Scrappers & Brutes are the game's aggro kings, whether they're stripping from WP Tankers or any other Tanker out there. Barring liberal use of Taunt by the Tanker, they have to cause 33% more damage in most cases, which isn't difficult at all for those ATs. Even with liberal use of Taunt, it's still possible if the Tanker isn't throwing enough DPS.
It's been stated by the developers that Willpower's very weak taunt aura in RttC was an intentional build weakness. As so many others have pointed out, it's because Willpower has no real downsides otherwise, gaining a little bit of everything (and a lot of others).
I would suggest you trust Sarrate's information regarding how aggro contro/taunt effects work, as I think they're one of the few people who really have paid attention to what little info there's been about taunt mechanics and tried to understand it, to help inform others. Gauntlet and taunt together can easily make the taunt aura a non-issue.