RTTC - Change?
Yeah lets take Paragon Wiki 1 sec:
"All Scrapper attack sets include a single-target taunt power with a hit check. Some Scrapper defense sets include a toggle that includes a taunt effect."
http://wiki.cohtitan.com/wiki/Taunt_%28Status_Effect%29
Can't rely on it. Then CoD is inconclusive, powers with taunt prior to i8 are said to have taunt durations which don't stack with themselves or from the same source and yet with sets that came before i8.
"10) The Magnitudes of Taunt effects stack differently than other effects in game. Instead they stack from the same source (but not the same power), and do not stack from different sources."
http://boards.cityofheroes.com/showthread.php?t=114955
In CoD it doesn't state that taunt effect doesn't stack for Blazing Aura, Chilling Embrace, Icicles or Mudpots and these are four powers that were around before i8. So would of been thought about in Circeus' guide. Should the CoD be correct in not saying the taunt effect doesn't stack because it does then perhaps I have missed changes since i8 which would be hardly surprising. If it doesn't always say whether it does or not, then that can lead to some confusion because with Willpower it also doesn't say that the effect doesn't stack. Either Willpower stacks and they don't, they all stack, or WP doesn't actually stack.
Yeah I am having probs with the copy character myself, its too slow and I am getting resets, so for now there is a couple of tanker sets I still like to transfer.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Mostly because the penalty is for the team mates and secondly perhaps because WP doesn't deal with alphas very well. People could say that once IOs are added..tra la la, but I think the game should upto a certain level/extent be based around SOs.
|
Playing a WP tanker means changing your mindset a bit. It's less about being the first in and more about seeing where the problems are and reacting intelligently. If a scrapper wants to charge ahead, let them. You can hang back and watch for the mobs that get loose. If your team needs you to tank traditionally, they will give you the leisure to herd a bit and taunt around.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
My mindset won't change with scrappers, if they charge off they charge off, I can only wish they don't find that they've been stupid and bring anything back to an already preoccupied team.
I'd tank an STF AVs with a sodding WP scrapper (Did mention it to my french mate, be nice to be doing one with a french team) I am just interested in what the auras are currently doing and the actual thinking behind why they are the way they are.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Back to this, any opinions? This is more important to me right now.
Yeah lets take Paragon Wiki 1 sec:
"All Scrapper attack sets include a single-target taunt power with a hit check. Some Scrapper defense sets include a toggle that includes a taunt effect." http://wiki.cohtitan.com/wiki/Taunt_%28Status_Effect%29 Can't rely on it. Then CoD is inconclusive, powers with taunt prior to i8 are said to have taunt durations which don't stack with themselves or from the same source and yet with sets that came before i8. "10) The Magnitudes of Taunt effects stack differently than other effects in game. Instead they stack from the same source (but not the same power), and do not stack from different sources." http://boards.cityofheroes.com/showthread.php?t=114955 In CoD it doesn't state that taunt effect doesn't stack for Blazing Aura, Chilling Embrace, Icicles or Mudpots and these are four powers that were around before i8. So would of been thought about in Circeus' guide. Should the CoD be correct in not saying the taunt effect doesn't stack because it does then perhaps I have missed changes since i8 which would be hardly surprising. If it doesn't always say whether it does or not, then that can lead to some confusion because with Willpower it also doesn't say that the effect doesn't stack. Either Willpower stacks and they don't, they all stack, or WP doesn't actually stack. Yeah I am having probs with the copy character myself, its too slow and I am getting resets, so for now there is a couple of tanker sets I still like to transfer. |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My mindset won't change with scrappers, if they charge off they charge off, I can only wish they don't find that they've been stupid and bring anything back to an already preoccupied team.
|
If the Healer dies, it's the Tanks fault.
If the DPS dies, IT'S THEIR OWN DAMN FAULT!
If the Tank dies, it's the Healer's fault.
If the Healer dies, it's the Tanks fault. If the DPS dies, IT'S THEIR OWN DAMN FAULT! |
If the Tank dies, it's his own damn fault.
If the squishies die it's the tank's fault.
If someone runs off and dies away from the team then it's their own damn fault.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
If the Tank dies, it's the Healer's fault.
If the Healer dies, it's the Tanks fault. If the DPS dies, IT'S THEIR OWN DAMN FAULT! |
"In CoD it doesn't state that taunt effect doesn't stack for Blazing Aura, Chilling Embrace, Icicles or Mudpots and these are four powers that were around before i8. So would of been thought about in Circeus' guide. Should the CoD be correct in not saying the taunt effect doesn't stack because it does then perhaps I have missed changes since i8 which would be hardly surprising. If it doesn't always say whether it does or not, then that can lead to some confusion because with Willpower it also doesn't say that the effect doesn't stack. Either Willpower stacks and they don't, they all stack, or WP doesn't actually stack."
Also have you seen anyway where a Dev says that the taunt aura is bad due to WPs other strengths? Or where a Dev said it stacks? How did people work out it stacks? It should count as 2 powers by stacking.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I treat Scrappers as reasonably self sufficient but what do you reckon to this?
"In CoD it doesn't state that taunt effect doesn't stack for Blazing Aura, Chilling Embrace, Icicles or Mudpots and these are four powers that were around before i8. So would of been thought about in Circeus' guide. Should the CoD be correct in not saying the taunt effect doesn't stack because it does then perhaps I have missed changes since i8 which would be hardly surprising. If it doesn't always say whether it does or not, then that can lead to some confusion because with Willpower it also doesn't say that the effect doesn't stack. Either Willpower stacks and they don't, they all stack, or WP doesn't actually stack." Also have you seen anyway where a Dev says that the taunt aura is bad due to WPs other strengths? Or where a Dev said it stacks? How did people work out it stacks? It should count as 2 powers by stacking. |
The damage auras all have a taunt component that stacks.
None of the debuff auras have a taunt component that stacks *except* for Chilling Embrace. At least none that I've seen.
You can tell it stacks or not by what the power says in COD.
I treat Scrappers as reasonably self sufficient but what do you reckon to this?
Also have you seen anyway where a Dev says that the taunt aura is bad due to WPs other strengths? Or where a Dev said it stacks? How did people work out it stacks? It should count as 2 powers by stacking. |
This is brute force simple, really.
RttC has two effects that affect the Target(s) ... ToHit Debuff and Taunt.
The ToHit Debuff specifically and explicitly says that the debuff does not stack from same caster.
The Taunt specifically and explicitly FAILS to say the taunt does not stack from same caster.
Therefore ... the ToHit Debuff does not stack ... and the Taunt does.
Quite
Easily
Done
Furthermore ... the Taunt in RttC is a MAG 3 with a 1.25 sec base duration on a 1 sec activation. This means that lacking any Taunt Enhancement, RttC *alone* will "leak" aggro of +0 Bosses (need Mag 3.1), EBs (need Mag 6.1) and AVs (need Mag 6.1) due to both insufficient MAG and overlap time to stack MAG. Without Taunt Enhancement, you'll essentially have 3+3=6 MAG for 0.25 sec out of every 1 sec. Your Taunt Aura is "weak" in that it is only effective against LTs full time, and only effective against Bosses 1/4 of the time, when not using Gauntlet to draw (and hold) aggro.
This is actually quite easy to test, with no Taunt IOs slotted, and you can even set up an AE mission to control the test.
Draw aggro of a +0 Boss with RttC only (no secondary attacks) on your Tanker.
Have a second player character (AT somewhat irrelevant) attack the +0 Boss.
3/4 of the time, the Boss should "peel off" from the Willpower Tanker, pretty much "instantly." That's because 3/4 of the time, the +0 Boss will only have a MAG 3 Taunt affecting them which is not enough to "hold aggro" on a +0 Boss. The remaining 1/4 of the time, the +0 Boss should remain focused on the Tanker ... but then quickly drop aggro (in less than 0.25 seconds, actually) on the Tanker and switch to the second player attacker. That's because the 0.25 second double stack overlap of MAG 3+3=6 expires (frequently) ... and once again you need to have more than MAG 3 to "hold" aggro from a Boss.
Now, if the Boss can't move out of RttC radius in the time between Activation pulses, then they'll tend to target switch a lot as they keep getting hit with a MAG 3+3=6 double stack for 0.25 seconds every 1 second ... but as you should quickly see, that "leaks" aggro from Bosses. It means that Bosses are perfectly capable of "shooting out" at teammates while being (intermittently!) Taunted by RttC.
This changes when you put two common 50 Taunt IOs into RttC (+83.32% post-ED).
1.25 sec * (1+0.8332) = 2.2915 sec
By extending the duration beyond 2 seconds with enhancements, you create a situation where the Taunt Stack never decreases below MAG 3+3=6 ... and ... for brief, repeating bursts (ie. 0.2915 sec per 1 second) actually triple stacks to create MAG 3+3+3=9 Taunt. Note that a single common 50 Taunt IO is insufficient to create a perma-double stack of Taunt from RttC.
1.25 sec * (1+0.424) = 1.78 sec
This is all operating on exactly the same rules and principles as being able to double stack Holds and Immobilizes so as to generate sufficient MAG to cause an effect to "stick" to a Boss, EB or AV and thus ... take effect. And the pre-requisite for being able to "self stack" a power onto itself and thus "perma" itself is to be able to have the duration be at least twice as long as the recharge+animation time (if a click) or have the duration be at least twice as long as the activation time (in a toggle) and not have the key phrase Effect does not stack from same caster appended to the SPECIFIC bullet point of the effect in question to be self stacked.
Effect does not stack from same caster is a modifier to specific effects, and is always spelled out explicitly on a per effect basis in powers with multiple effects.
Here's an example of what I'm talking about:
Dispersion Bubble (Force Field Defender)
Target:
- DEF(All Types, Melee, Ranged, AOE) +10% for 0.75s [Non-resistable]
Effect does not stack from same caster - -8.65 Held, Stun, Immobilize for 0.75s If NOT on a PvP map [Non-resistable]
Effect does not stack from same caster - RES(Held, Stun, Immobilize) +86.5% for 0.75s If on a PvP map [Ignores Enhancements & Buffs] [Non-resistable]
Effect does not stack from same caster
Now let's look at something like Siphon Speed (Kinetics Defender)
Target:
- RunSpeed, FlySpeed, SpeedJumping -0.625 for 60s [Non-resistable]
- JumpHeight -62.5% for 60s [Ignores Enhancements & Buffs] [Non-resistable]
- RechargeTime -20% for 60s [Ignores Enhancements & Buffs] [Non-resistable]
- Max RunSpeed -3.5 for 60s PvE only [Ignores Enhancements & Buffs]
Effect does not stack from same caster
Now let's look again at what the parameters are for Rise to the Challenge (Willpower Tanker)
Target:
- +1.25s Taunt (mag 3) Raid mob (like Hami), Must hit at -20%
- +1.25s Taunt (mag 3) PvE only, not Raid mob (like Hami)
- ToHit -3.5% for 1s
Effect does not stack from same caster
Effect does not stack from same caster applies only to the ToHit Debuff component ... not to the Taunt component ... of RttC.
Here ... look at Invincibility (Invincible Tanker)
Self:
- ToHit +2% for 1s
- DEF(Smashing) +1% for 1s If NOT on a PvP map
- DEF(Smashing) +5% for 1.12s If NOT on a PvP map
Effect does not stack from same caster - DEF(Smashing) +1% for 1s If on a PvP map
- DEF(Smashing) +5% for 1.12s If on a PvP map
Effect does not stack from same caster
- +16.875s Taunt (mag 4) Raid mob (like Hami), Must hit at -20%
Effect does not stack from same caster - +16.875s Taunt (mag 4) PvE only, not Raid mob (like Hami)
Effect does not stack from same caster
Invincibility also has a 1 second Activation, just like RttC does ... but you can't stack the MAG from its Taunt. Stacking the Taunt from Invincibility is forbidden, for both Raid Mobs AND for non-Raid Mobs. Black and white, clearly spelled out. Effect does not stack from same caster only applies to individual bullet pointed effects, and individual powers often have multiple effects ... some of which are forbidden to self-stack, while some are allowed and permitted to self-stack. The distinction is clearly specified, each and every SINGLE time for each and every SINGLE effect of a power.
RttC's Taunt effect IS ALLOWED TO SELF STACK.
This is allowed because it is not specifically forbidden by the key phrase Effect does not stack from same caster. If it were you would not be seeing THIS:
Rise to the Challenge (Willpower Tanker)
Target:
- +1.25s Taunt (mag 3) Raid mob (like Hami), Must hit at -20%
- +1.25s Taunt (mag 3) PvE only, not Raid mob (like Hami)
- ToHit -3.5% for 1s
Effect does not stack from same caster
Rise to the Challenge (Willpower Tanker)
Target:
- +1.25s Taunt (mag 3) Raid mob (like Hami), Must hit at -20%
Effect does not stack from same caster - +1.25s Taunt (mag 3) PvE only, not Raid mob (like Hami)
Effect does not stack from same caster - ToHit -3.5% for 1s
Effect does not stack from same caster
RttC *IS* allowed to self stack its Taunt MAG and Duration. In order to do so *effectively*, a minimum of +60% Taunt Enhancement is required ... in order to extend 1.25 seconds out to 2.0 (or more) seconds, in order to achieve a perma double stack of Taunt via RttC. This requires a minimum of two slots for +60% or more enhancement via SOs or IOs for a perma double stack of RttC Taunt to achieve a MAG 3+3=6 Taunt, permanently, after a Target has been within range for 1-2 seconds.
A perma triple stack of RttC Taunt would require +140% Taunt Enhancement, which due to ED is simply NOT POSSIBLE. However, brief triple stacks of RttC Taunt ARE possible when Taunt Duration is enhanced beyond 2.0 seconds (ie. greater than +60% enhancement). At +95% enhancement (+100% pre-ED), using three +0 SOs, a Taunt Duration of 2.4375 seconds can be achieved.
RttC *IS NOT* allowed to self stack its ToHit Debuff. THAT Effect does not stack from same caster.
Does that answer your question ... or do you need more RTFM than that?
Does that answer your question ... or do you need more RTFM than that?
|
Likely that most everything is fairly accurate unless changed.
The answer that I am looking for, therefore, would be that Circeus' guide to taunting wasn't wholly correct at the time. Either that or this is misleading:
"10) The Magnitudes of Taunt effects stack differently than other effects in game. Instead they stack from the same source (but not the same power), and do not stack from different sources."
At the time going by CoD Blazing Aura, Icicles, Mudpots, Chilling Embrace would of all stacked with themselves.
Believing that Circeus would of had the guide Dev checked this led to confusion because when reading the CoD I considered the possibility that the power didn't need the text to say that it didn't stack with itself.
Edit: Even when trying to character copy onto test from other computers other than my own the character copy tool part of the forum times out. So still have yet to to see things for myself as I need to do.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The answer that I am looking for, therefore, would be that Circeus' guide to taunting wasn't wholly correct at the time. Either that or this is misleading:
"10) The Magnitudes of Taunt effects stack differently than other effects in game. Instead they stack from the same source (but not the same power), and do not stack from different sources." |
Taunt doesn't (by design) work like that. Two casters don't stack their Taunt MAG together in order to achieve a singular effect (taunt) in the same way that mezz effects stack for holds/immobilizes/stuns/etc.
Taunt MAG is primarily used to determine if the target "responds" to the taunt (ie. MAG 3 on LT and MAG 4 on Boss and so on). Once your MAG Stack o' Taunt exceeds the target's MAG Protection, you're in the running for being able to grab aggro (and hold onto it) regardless of what other people are doing to that target.
In this respect, I think that Circeus was either wrong or ill informed as to how the powers themselves functioned, with respect to the Effect does not stack from same caster modifier on powers data. The (but not the same power) notation by Circeus is correct for some powers (ie. those with Effect does not stack from same caster on their Target: components), and incorrect for others (ie. those which lack this modifier).
They stack from the same source (but not the same power) and do not stack from different sources."
One character can stack taunt using different powers. Taunt compels npcs to attack that character. It can't stack with other characters as an npc can't be compelled to attack other characters at the same time. Either the threat of one character outweighs another or it don't, unlike with holds. 2 holds by different sources can compel an npc to be held by both holds and then stack from the same source too.
It looks wrong what Circeus said, I remember Bridger from the forums looking at it as a good guide, knowing Bridger and his knowledge of the game I took the guide onboard. I didn't know CoD took info from files, it wouldn't surprise me now if alot of the unexplained figures that have been given have all been hacked.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
An alpha can be taken by any Tanker against any group several times per mission but more likely on open maps. That in itself is a vulnerability. I've seen Willpowers go down so fast it just makes me wince.
Fight pool does help most tankers and in the alpha's case fill up some of that hole well. You drop attacks to get those powers and then you might need those powers because you lack the attacks to make the fight your in shorter.
Doesn't Castle give and take away for balance?
Tankers are the aggro kings along with Brutes. It's not Scrappers along with Brutes. No way. Only in special circumstances.
Rather than roll over and play dead to the information sitting on a plate somewhere it's time to investigate. People should. I would but the character transfer to test is slow.