Do you expect....
No. It's a nice perk, like any rez power, but not something any player of intelligence expects Radiation Emission characters to always have - unlike Radiation Infection, Enervating Field, Lingering Radiation, and Accelerate Metabolism. Anything else is just gravy and anyone who'd get worked up over you not having the other powers in the set isn't worth playing with.
It's nice but hardly required. Especially now in the days of inspiration combining.
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thanks for the advice!
You may find that YOU want it tho. Simply because it forces people back into the fight faster and you don't have to wait for them to rest when they get up.
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But as Amber mentioned, there's lots of ways and powers to revive a player. Fallout is the only way to make some lemonade out of their lazy corpse.
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Nolite te bastardes carborundorum.
I would argue that there are a lot of good reasons not to have a Rezz power on a Controller. If the situation is dire there is a lot more important stuff to be doing a as a Controller, even my Empath doesn't take Rezz. Plus now you can merge inspirations into Awakens out of combat rezzing is usually pretty easy.
Also, usually the first person to die is the last person you want to rezz... ;-)
Plant/Rad is a pretty loose build, since Spore Burst, Spirit Tree and Entangle are pretty optional. I was able to fit Mutation AND Assault & Tactics in mine.
Mutation is a nice power, but easily skippable in today's game with all the rez options.
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I hate to disagree with all posts in a thread, but honestly, if you can fit Mutation into a Rad build somewhere, I personally would go for it. Mutation is not just a rez, it is a powerful boost for the rezzed character as well. It does come with a crash, but although I think Howling Twilight is considered the best of the rezzes, I still prefer Mutation myself.
I would consider whether it fits your concept, though. You might also consider whether you expect to team with players who tend to be careless and don't mind dying all the time, or the really cautious types for whom you will never use it. (And if you often find them jumping the gun on you by Awakening themselves, or you have another teammate who is fast with the rezzes you might skip it)
In my case, the character that has it not only heals people, but she has the power to reshape their bodies and give a boost to their systems as well. So it makes sense that if an ally ended up falling in battle, she would "reshape" them temporarily into an unstoppable killing machine. She's also really light on offense, so she's got the slots to spare.
I don't. It is nice but not critical.
Lewis
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I certainly can say... Just the fact you can heal is good enough..anything more is gravy.
I expect controllers to have some controls.
I expect tanks to have some defense.
I expect scrappers to get in over their heads.
I expect Defenders to have buffs/debuffs.
I expect Blasters to have lots of damage.
I don't ever expect an individual player to have a specific power though.
That's like saying anyone with Super Strength has to have laser beam eyes just because Superman does. Build the character the way you envision them, let the whiners whine/kick.
I have a Kin/Rad Defender...
That doesn't have Speed Boost. :P
If we didn't have such ease of use awakens then I might expect defenders to have a rez, but even that would be a stretch.
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I agree that Mutation is a nice power to have, but I hardly see it as essential... the only character I have with it is my Rad/Rad defender and it's the 49 power.
There's too many better powers in a lot of builds, you can't fit everything you want so you have to prioritize. IMO anything that can prevent a faceplant is a better power than a rez.
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I'd still take it before Fallout, but I'm in the minority. As great as Fallout is, IMO, it's not as as good as a living lvl 35+ team teammate with +100% Recharge and +200% Recovery for 90 seconds. Unless you're stuck with really awful teammates.
You may find that YOU want it tho. Simply because it forces people back into the fight faster and you don't have to wait for them to rest when they get up.
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Vengeance-Fallout-Run to next spawn.
But I do like Mutation as well, I just was not able to squeeze it in, sadly.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I don't understand this wait for them to rest theory.
Vengeance-Fallout-Run to next spawn. |
I don't have social control over the other 6 people on my team who want to wait.
I see resurrection powers a lot like Recall Friend. They're a way of inserting yourself into processes that you normally wouldn't get to have control over. I'm resurrecting you not just to be helpful (though that's part of it) but because I want to keep us moving. I have Recall Friend on many of my builds for this exact reason, to gently, eh, 'engineer' people who are constantly slowing the group down.
I don't have social control over the other 6 people on my team who want to wait.
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Vengeance-Fallout-Run to next spawn.
If the rest of my team wants to corpse sit, that is fine.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I got to admit, i do have Mutation on my Ill/Rad, and more than once a tanker has run it to the mob and promptly face-planted. Then here comes me, drop my PA, some debuffs, then pick the poor tanker up and dust him up with Mutation like he was a little kid that took a spill on the swings.
And I would be lying if I said the experience wasn't immensely satisfying...
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Fallout is the only way to make some lemonade out of their lazy corpse.
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Also, Corpse Lemonade FTW.
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thank you all for the responses....it is food for thought.
Although, a team today made my decision for me, right before i was gonna respec......death, carnage, all that fun stuff and, oh look, dead healer: upsie-daisy.
so, needless to say i will be keeping mutation in my future build.
thanks all
that a rad would have mutation(rez)?
Trying to respec my Plant/Rad and hubby was saying that people expect a rad to have the rez. I am trying to make room for Ice Armor so it's either mutation or one of the leadership powers that have to go.
Thoughts or ideas?