Just realised, all my Villains should be Rogues!
Well, unfortunately at this time the gameplay does not really support you being totally separated from Arachnos. You still get all your missions (as a Rogue, that is) on the red side, and your Patrons are still the Arachnos Patrons. In fact, if anything the hand of Arachos is SPREADING, because HEROES will now be going around, wielding the powers of the Arachnos patrons, and summoning Widows, Tarantulas, and Mu Mystics, in the streets of Paragon City!
OTOH, you do have the option of using the new villain APPs now, and hopefully in the future new Patrons will be added. I was thinking of Patrons for the heroes, but a couple of independents who aren't really associated with either side, might be a cool idea too. But that means a lot more development time for the devs to come up with those power sets.
Anyway, I have one villain that is truly, completely and totally evil. His name is Dragon Lord Morgon, and back during the middle ages, he experimented with body swapping and mind control, until he could steal the body of a dragon. He then was imprisoned by the Circle of Thorns, but was set free in the present. He is extremely sociable, charismatic, and polite, and he is also a ruthless, sadistic monster who thinks nothing on experimenting on other beings just to make himself more powerful.
Most of my other characters are just in the wrong place at the wrong time. I have one character that was framed for a crime he didn't commit and was forced to go to work for Arachnos. Another had his partner killed by another villain, and he has gone underground in the Rogue Isles until he can find a way to get his revenge. Said other villain is himself just trying to free himself from the Mob, and thinks he can use his power to take over and turn the world into a Utopia. (Much like Cole) And I have several heroes that went over to the Rogue Isles and went "undercover".
So yeah, the vast majority of them will either go Rogue, or full Hero. Then again, I have some Heroes that will go Villain as well.
Uhhh, your villains DON'T work for Arachnos. They just sometimes accept jobs from them.
Redside is the way to be. *Flex*
I have to agree that villains are probably much rarer than rogues, and I like that Going Rogue's mechanics provide a clearer differentiation than what we had before (i.e. character bios). I spend most of my time blue side, but I have three red side. One of them is a small-time robber/rogue who got his hands on some electric body-gear. One of them veers between villainous/roguish behavior in pursuit of power, cooperative/roguish behavior in support of scientific progress, and extreme villainous behavior owing to bouts of insanity. And one of them is aiding a cosmic entity who uses/destroys entire universes as batteries to keep its own universe from burning out (pretty darn villainous).
@Captain-Electric � Detective Marvel � The Sapien Spider � Moravec Man � The Old Norseman
Dark-Eyes � Doctor Serpentine � Stonecaster � Skymaiden � The Blue Jaguar
Guide to Altitis � A Comic for New Players � The Lore Project � Intro to extraterrestrials in CoH
Uhhh, your villains DON'T work for Arachnos. They just sometimes accept jobs from them.
Redside is the way to be. *Flex* |
If you are redside, you are a Destined One. If you go to Kalinda, she says you're on her list, and even if you start with Burke, by the time you get to Lord Recluse, you're caught up in the Destined One mythology whether you like it or not. Becoming a Rogue isn't going to change that. Only going Hero will. (And presumably if you are a Hero and turn Villain, you will end up being a Destined One as well)
Of course, you don't have to BELIEVE all that stuff about being the Destined One. And you don't have to BELIEVE you're following the orders of Lord Recluse and his cronies either. You can believe you're just doing what they're asking because you're feeling generous.

Well, that's a little like saying that your heroes aren't a part of the Freedom Phalanx. Okay, they aren't officially members, and they accept jobs from various Contacts around the city. But you are still a hero registered with the city, and have a card which says you are filed away in some database somewhere.
If you are redside, you are a Destined One. If you go to Kalinda, she says you're on her list, and even if you start with Burke, by the time you get to Lord Recluse, you're caught up in the Destined One mythology whether you like it or not. Becoming a Rogue isn't going to change that. Only going Hero will. (And presumably if you are a Hero and turn Villain, you will end up being a Destined One as well) Of course, you don't have to BELIEVE all that stuff about being the Destined One. And you don't have to BELIEVE you're following the orders of Lord Recluse and his cronies either. You can believe you're just doing what they're asking because you're feeling generous. ![]() |
Correct me if I'm wrong, but my interpretation has always been this:
Villain: Grandiose plan that involves their being at a masterful level of strength. Thus they train day in and day out with a single-minded purpose. Maybe they want to save the world at dark costs. Maybe they want to burn humanity in revenge for that one dark day. The point is, they are focused, and they have offered their soul and humanity in payment for their goal.
Rogue: Holy crap, I have powers! How fun is that!? Wheeeee!!!! Oh, I'm bored. I'll be good todayokaythat got boring robbing a bank.
Isn't that the essential spirit?
Correct me if I'm wrong, but my interpretation has always been this:
Villain: Grandiose plan that involves their being at a masterful level of strength. Thus they train day in and day out with a single-minded purpose. Maybe they want to save the world at dark costs. Maybe they want to burn humanity in revenge for that one dark day. The point is, they are focused, and they have offered their soul and humanity in payment for their goal. Rogue: Holy crap, I have powers! How fun is that!? Wheeeee!!!! Oh, I'm bored. I'll be good todayokaythat got boring robbing a bank. Isn't that the essential spirit? |
Rogues want money. That's it. It's a job, and they get paid for it. They also want to preserve the status quo, and their ability to make money. They will often do good because if some evil plan comes to fruition, it will ruin their business. "It'll be hard to earn a living when everyone in the Rogue Isles is a zombie."
As the game defines it, Villains are after power, and revenge. They want to make themselves more powerful, and those who they feel oppose them less powerful. Thus, their Tip missions are usually about either retrieving some device/artifact, or sabotaging the efforts of one of the major Contacts, or the hero or villain groups.
Rogues want money. That's it. It's a job, and they get paid for it. They also want to preserve the status quo, and their ability to make money. They will often do good because if some evil plan comes to fruition, it will ruin their business. "It'll be hard to earn a living when everyone in the Rogue Isles is a zombie." |
He's a billionaire that does it all for the lulz.

Personally, I'll struggle to make any of my villains into rogues because I worked to fit my characters well within the framework we used to be given, so now that we have elbow room, I find that I don't need it. Back in the day, I had a small questionnaire about whether I should make a character a hero or a villain, and whether I should make a character AT ALL, and one of the major points that I had to find an answer to was why that character is a villain.
All of my villains are villains by choice, by action and by will. That's not to say all villains are, but those that weren't I simply never made. Some are after power, some are after (messed-up) ideology, some are followers devoted to their masters (who are other characters of mine) and so on and so forth. I have no "misunderstood" characters, no "confused" characters and not really any outright insane characters who are doing it all for the evulz. Evil by choice is what they are, and evil in such a way that they can make a decent argument for why they're right.
In fact, having written a speech by a specific villain of mine and shown it to my friends, many of them went "Well, that was entirely reasonable. Doesn't sound like a villain to me." Considering I know what he really is, I consider that reaction to be a smashing success. If only all of my villains could be like this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Regarding the Destined One Story Arc. That is exactly my reason why I didn't do any Story Arcs bar the Burke one with my Plant/Thorns Dominator and only did Bank Robberies and News Paper Missions off course.
That way I kept away very well from Arachnos. With GR I can kind of make that official now.
But following the Destined One Story Arc with my Dark/Dark Corr really saw me doing way too much for Arachnos (much more that he really would have liked too).
So still conflicted to leave hims as villain or not.
My stalker is too angry to be anything but villain. My brute is a lawyer, so staying villain. My mastermind has gone full hero to show a certain arbiter how completely she isn't betraying Ghost Widow to him. Not sure what to make of my corruptor, he's kinda like a quiet, reclusive Flambeaux.
Well, one of my Big Main Characters who is a hero should actually be a rogue... I originally made her just to settle an argument with a friend over whether it was possible to be both evil and a hero, so she is very much in it just for the prestige, money, and preserving the status quo in Paragon (because she's actually, when you get down to it, pretty likely to die in about ten minutes somewhere anarchic like the Isles.) She'll save you, but only so she can call in a favor from you later. She'll clear out a warehouse full of gang members, but only to take all their toys for experiments (the salvage system was a godsend here.) Really belongs as a Rogue. Now if I could just tolerate doing 33 missions to change her into one...
Quite a few of my villains belong as Rogues, though. I've got a handful who actually do have big evil plans and such, but most of the rest don't care who the job's coming from as long as it pays. I think the way villainside is set up encourages this, really, since the easiest way to make a character fit in with the mission structure there is to give them a mercenary outlook on life.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
A great heaping pile of my villain characters are definitely more Roguish than Villainous... compared to that, I don't have many Heroes that are... angry enough(?) to turn Vigilante.
I do have several Heroes that are willing to play both sides, I suppose, but more for profit than... I dunno exactly what is supposed to drive the Vigilante faction.
All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.
But memories remain, And that is beautiful.

A great heaping pile of my villain characters are definitely more Roguish than Villainous... compared to that, I don't have many Heroes that are... angry enough(?) to turn Vigilante.
I do have several Heroes that are willing to play both sides, I suppose, but more for profit than... I dunno exactly what is supposed to drive the Vigilante faction. |
A lot of the choices are
1. Hero : Foil the Villain's plans completely - but let him get away
or
2: Vigilante: Allow Villain's plans to succeed or to partially succeed, causing either a good person/another hero to die, or a lot of innocents to be hurt, but hunt down and kill the villain himself or the real mastermind behind the villain's plots so it can never happen again.
A good example is *SPOILERYtastic*
this is pretty tempting for those who have done the horrifically evil Westin Phipp arcs in Grandville
Hero: To save Miss Francine from the Arachnos torture chambers
OR
Vigilante: Beat Westin Phipps into a bloody pulp
I see Hero vs. Vigilante as Reactive vs. Proactive. As a hero you react to a villain and halt their one plot, as a Vigilante you take the initiative and take the fight to the villains to stop them doing such things again, even though this can lead to the plot underway succeeding.
~union4lyfe~
Definitely! My NB/Nin Stalker is only an assassin, nothing more. He's all about his gain and his gain only, loyal only to the highest bidder and only until the transaction is complete.
I was thinking before about the other pairings, what makes a vigilante go full villain or a rogue turn altruistic. I came up with that the vigilante turns because heroes want him to stop doing things the way he believes is correct, so the vigilante determines to become powerful enough to stop all crimes and becomes a well-intentioned villain but a villain all the same, then when realising all the bad things they have done they despair and accept that they have nothing left to lose by being properly villainous.
A rogue, meanwhile, is off rescuing someone rich and that person turns around and showers them with gratitude. Not just money but genuine praise and affection and invitations to come and meet their friends and who knows what else. Unprepared for this, the rogue is surprised to note how much they enjoy people's gratitude. All you have to do is rescue someone? Anyone? Sounds easy.
Just playing CoV again and started turning my Plant/Thorns Dominator from Villain to Rogue.
He was one of my toons that only did bank robbery missions and didn't do any contact missions or story arcs (except for Burke's one). Teamed a lot with him though.
So he isn't really that much of a villain (unlike Pinky&Brain he doesn't want to rule the world).
So I thought, brilliant lets change him to a Rogue (he can't be really a hero as he still won't stop robbing banks for his own personal gain).
Then looked at my brute. Similar thing really. Did only bank robbery missions (I used to do that with toons I wanted to play for teamplay mainly, so I didn't care if I outleveled a contact).
Then I have my Dark/Dark Corr. He's really an enigmatic character and you never know what he's up to next. While he did story arcs he was really following his own agenda. Could easily fight heroes and also help them. Rogue seems to be suiting him best too.
Then I have my Arachnos soldier. I'm not sure there yet, but I did call him Roguefang because he isn't really that loyal to Arachnos.
So in the end I could easily turn all my villains to Rogues (can't see any of them getting a hero).
I think the reason for that that I really never liked the idea of my villains working for Arachnos and always saw them to be more independent and following their own agenda.
And for the first time the game gives me officially the possibility to distance myself from Arachnos (while only one of my heroes will go Vigilante).
Overall I think most villains in CoV are really Rogues and not villains (we don't do really villainous stuff).
Just wondering, anyone feels the same? Anyone else turning most of his villains to Rogues?