Fort and Widow attack chains
I just checked the Player Guides section of the forum and found:
http://boards.cityofheroes.com/showthread.php?t=125222
http://boards.cityofheroes.com/showthread.php?t=125256
http://boards.cityofheroes.com/showthread.php?t=124551
http://boards.cityofheroes.com/showthread.php?t=125490
I hope these help (I'm a bit clueless myself, but as I'm leveling up still I got a fair bit of time to get used to the playstyle I'm going to be using)
I'l be using this to level up a Night Widow (Probably a terrible build but will show what attacks I plan to use)
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Swipe -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), RechRdx-I(11), RechRdx-I(11)
Level 1: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Strike -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), RechRdx-I(15), RechRdx-I(17)
Level 4: Tactical Training: Maneuvers -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(7), EndRdx-I(37), EndRdx-I(43)
Level 6: Combat Jumping -- DefBuff-I(A), DefBuff-I(37)
Level 8: Follow Up -- Acc-I(A), Dmg-I(17), Dmg-I(19), Dmg-I(19), RechRdx-I(21), RechRdx-I(21)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Smoke Grenade -- ToHitDeb-I(A), ToHitDeb-I(25), EndRdx-I(27), EndRdx-I(42)
Level 14: Super Jump -- Jump-I(A), Jump-I(46)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(31)
Level 22: Mask Presence -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23), EndRdx-I(25), EndRdx-I(40), EndRdx-I(43)
Level 24: Slash -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), RechRdx-I(36)
Level 26: Mental Training -- Run-I(A)
Level 28: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(37), EndRdx-I(43)
Level 30: Tactical Training: Leadership -- ToHit-I(A), ToHit-I(31), ToHit-I(31), EndRdx-I(40), EndRdx-I(46), EndRdx-I(46)
Level 32: Placate -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Foresight -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 38: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39), EndRdx-I(40), EndRdx-I(45)
Level 41: Assault -- EndRdx-I(A), EndRdx-I(42), EndRdx-I(42)
Level 44: Tactics -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 47: Soul Tentacles -- Acc-I(A), Immob-I(48), Immob-I(48), Immob-I(48)
Level 49: Dark Obliteration -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 4: Ninja Run
------------
my chain for my Fortunata was Dominate -> TK Blast -> Subdue -> repeat and of course throw in Aim when you can
my chain for my Fortunata was Dominate -> TK Blast -> Subdue -> repeat and of course throw in Aim when you can
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I just respec'd my (new) Fort for the required 24 respec, and pretty much this.
Aim -> Subdue -> Dominate -> Mental Blast plus Psi Tornado and Psi Scream when there's a big enough group to make the AoE worth it.
I have Stamina but no travel power, and the basics from the secondary (Maneuvers, Mind Link, Indomitable Will, Foresight). Can tank for a bit, esp w/ Mind Link, and dishes out the damage. Good times.
To be honest, my widow, despite being 50, is still at the "fire off the best power that's recharged" stage
That said, I'd also love to know some attack chains for whenever I get round to IOing her out.
To be honest, my widow, despite being 50, is still at the "fire off the best power that's recharged" stage
That said, I'd also love to know some attack chains for whenever I get round to IOing her out. |
My attack chain is always something like Slash -> Eviscerate -> Swipe -> Strike -> Dart Burst, then Placate and repeat assuming that it was above Boss grading.
"Luxuns" posted this list on 10/4:
Copy and paste from a document I have saved. Attack chains I've considered in order of Damage per Activation time. Its kind of old, but none of our powers have changed in a while afaik. Global recharge I don't have done, but you can figure it out on your own Night Widow Attack Chains FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe .86/2.1/1.98/1.3/.86/2.1/1.3/1.98/.86/2.1/1.3/.985 in 14.52s = 1.22 FU > Lunge > Slash > Strike > FU > Lunge > Swipe > Strike > Slash > FU > Lunge > Strike > Swipe .86/2.1/1.98/1.3/.86/2.1/.985/1.3/1.98/.86/2.1/1.3/.985 in 15.58s = 1.20 Followup > Slash > Swipe > Lunge > Swipe .86/.985/2.1/.985/1.98 in 5.808s = 1.19 Followup > Lunge > Strike > Swipe > Slash .86/2.1/1.3/.985/1.98 in 6.072s = 1.19 Followup > Lunge > Strike > Gloom .86/2.1/1.3/1.33 in 4.752s = 1.18 Followup > Lunge > Strike > Swipe .86/2.1/1.3/.985 in 4.488s = 1.17 Followup > Swipe > Lunge > Swipe .86/.985/2.1/.985 in 4.224s = 1.17 Followup > Lunge > Strike > Gloom .86/2.1/1.33/1.3 in 4.752s = 1.18 Fortunata Attack Chains Followup > Lunge > Strike > Gloom .86/2.1/1.33/1.3 in 4.752s = 1.18 Followup > Lunge > Strike > Swipe .86/2.1/1.3/.985 in 4.488s = 1.17 Followup > Swipe > Lunge > Swipe .86/.985/2.1/.985 in 4.224s = 1.17 Followup > Lunge > Strike > Dominate .86/2.1/1.3/1.05 in 4.752s = 1.12 Followup > Lunge > Dominate > Gloom .86/2.1/1.05/1.33 in 4.752s = 1.12 Followup > Swipe > Dominate > Lunge .86/.985/1.05/2.1 in 4.488s = 1.11 Gloom > Dominate > Subdue 1.33/1.05/.94 in 4.488s = 0.74 TK Blast > Dominate > Subdue .89/1.05/.94 in 4.358s = 0.66 |
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
It is accurate last I checked. Only thing I didn't consider is Eviscerate. I've never taken it, and completely forgot about the power. At some point I might update my file, but probably not, I'm trying to move away from my widow.
My main single target attack chain is Dominate > TK Blast > Subdue usually,
but because I have high recharge, I can mix that up a bitt seamlessly.
I also throw in gloom and dark obliteration sometimes, along with psychic scream if I need a bit more aoe.
Magisterum- 50+3 Fortunata--Virtue
Lukerion- 33 Emp/Rad Defender--Virtue
Noah Heartily- 34 SS/SD brute- Virtue
Mika Heartily- 50+1 Fire/MM blaster-Virtue
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Perma ML
Global recharge: 91.25, with Hasten 161.25
Ranged Defense:50%
Melee Defense:55%
AOE Defense: 47%
Regen: 12hp per
Recover: 4end per
My attacks:
Single target at 50: Sub, Dom, and Gloom. (Tele blast use as a set mule and for when I malfactor down.)
Aoe at 50: Psi Tornado, Dark Oblit, and Psy Wail.
Anyway my recharge is so fast I pretty much machine gun my single target
attacks.
As far as AoE goes Psi Tornado and Dark Oblit are both up in less then 10-15 seconds and Psy Wail is up in less then a minute and 30 seconds.
I also have confuse up in less then 10 seconds per cast.
I am not done with the IO sets I want nor do I have my accolades.
I don't try to gimp my fort by trying to be a troller. My fort is built like a blaster with amazing defense.
If you want to built your fort like a troller roll a damn troller with leadership pool.
Once i19 goes live I will fit in assault from leadership grab vengence and teleport friend.
If you want to built your fort like a troller roll a damn troller with leadership pool.
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Maybe people like to play a Controller with amazing defense.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Ironically, as the chains LuxunS posted demonstrate, Soho's Fort is "gimped" by taking ranged attacks instead of melee ones...
eh, melee forts may be awesome for PvE, but ranged forts are pure aweosme in PvP, plus who doesnt want a tank mage? (if your gonna roll a melee fort, might as well go night widow IMO)
eh, melee forts may be awesome for PvE, but ranged forts are pure aweosme in PvP, plus who doesnt want a tank mage? (if your gonna roll a melee fort, might as well go night widow IMO)
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(actually, you should play whatever is fun for you to play )
Yeah cause a fort gets even close to the control a troller gets really pointless reply.
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Great name btw bet you are really cool at video games and stuff that does not matter. |
FWIW, my forum and global name is my handle from FPS games of days gone by, and it's intended to be a joke. I guess I should be used to people assuming dumb stuff on the internet.
P.S. list the amount of 50s you have in a sig is just plain **** at best any way. *walks away from thread and gets back to playing* |
By the way, thanks for the opportunity to report you for posting that last bit. Doing so may be petty, but I'm going to enjoy it.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I have a lvl 50 widow sitting unplayed for like 2 years, waiting for the day i can bring her hero side as i don't play villain anymore. Now when trying to make her build i'm quite stuck with the attack chain, and since i plan to try a fortunata build maybe, i was wondering what are the best chains available for both ? I'm looking for making a good build with soft cap and high recharge, but i just have no idea how the attacks blend together.
When i was playing her i remember endurance being a major issue, as well as me spaming whatever was up, pretty much So i'm a bit confused especially as the large variety of attacks makes it hard to find the pattern.
Thanks in advance
Dark armor lover.
The Claws/DA Scrapper guide.