Just a question on building reflections
It's not your card. They didn't finish all the reflection maps for every building in Praetoria.
Head to Nerva and on the south side of the AE building there is a bunch of Wyvern hanging out on the rooftops. I have wasted hours jumping from rooftop to rooftop, beating on Wyvern just so I could watch the whole thing reflected in the AE windows.
I haven't found anything quit that cool in Praetoria.


Oh, for a sec I thought this was going to be about the fact that almost no buildings in Praetoria reflect in the water.
I am pretty satisfied with the amount of window reflections in the new areas though. One thing of note seems to be missing though, there aren't any reflections in the gold-colored surfaces.
As for the less-than-perfect reflections, make sure your setting is as high as it can go. Even at highest settings, my reflection is a little jaggy, but it still looks pretty darn good.
This is probably an ongoing thing that they will fix overtime. I remember when the Mission Architect buildings first appeared it took a while for the reflections to be as good as they are now.
Environment reflections suck, and have always sucked. I don't know who dropped the ball on this, but they're terrible. And I'll tell you why.
Almost everything buildings reflect is a cube map, which is the say pretty much the same thing as the sky box. It's a painted picture with buildings and streets on it that kind of looks like what's around the building, but it actually isn't. This is good for distant backgrounds, but because buildings don't reflect the actual geometry around them, it looks just sad. They'll reflect YOU, certainly, but they'll reflect you floating high in the air above bodies of water. Huh? That's because almost all cube maps are shot from high altitude to serve as reflections for high-rise buildings, so when you catch a reflection in a ground floor, such as in a shop window, it looks BAAAD. After I whined about it continuously, the Architect buildings started reflecting at least the STEPS leading up to them, but they still don't really reflect anything much. They're just not real-time reflections
What's also funny is the "ghost reflections" you'll see on other people's characters. For instance, I was issued a massive clockwork to help me in a mission. I ran ahead, it followed me and stood between my character and my camera. Then I realised that in the reflection on his back... There was a clockwork. The SAME clockwork. The clockwork was reflecting himself in full size on his own back. It took me a while to figure it out, but I finally caught it. The reflection "painted" on the clockwork is shot from where MY CHARACTER is standing, so the clockwork is reflecting what it would be reflecting if it were standing where I'm standing. So because there's a clockwork behind me, it reflected a clockwork behind it, despite the fact that that was one and the same thing.
Water reflections are far, far superior, because they're always real time. Why couldn't building reflections have been like that?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Thanks for the responses! I have the settings as high as they'll go (FSAA I have been told and have discovered is the thing most likely to drop my frame rates, and I lower that), and I still get the fuzziness.
And I did notice that, Sam! Water reflections are just downright amazing and seem to reflect everything...would there be some technical restriction on doing that for buildings?
S.
Part of Sister Flame's Clickey-Clack Posse
Colour me disappointed about reflections too. It's especially obvious on certain buildings in NP, where the gold walls reflect my character but the glass doors do not. I'm hoping this is a work in progress, as no reflections were probably better than cheap ones.
"The Hamidon is a what what of what?" - Brian the mission guy.
For a period of time during the closed beta, the praetorian tech map hallways had a major case of cubemap chills. You were indoors running through a sterile hallways and in all the walls you could see reflections of Nova Praetoria, it was just really strange.
Fortunately they managed to fix it and have proper reflections in those hallways, despite the fact your characters couldn't be seen in them.

Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
Hi all. I'm running a nicely high-end system at the moment with a ATI HD 5770 card I bought especially for Going Rogue, and am loving the game as I come to tweak my Ultra Mode settings for best play.
However, I have noticed that when I check out reflections in buildings, the images are somewhat vaguer than I was expecting and have seen in other images posted by people. I'm wondering if this is an issue with my monitor, graphics settings (I have Ultra Mode nearly maxed out) or something else.
Just a curious query here.
S.
Part of Sister Flame's Clickey-Clack Posse