Add a new Kinetic Combat Recipe: ACC
I understand that I could simply add one more slot to my power and place an accuracy IO in it, which I most normally do, but I have come with several builds, mostly brutes, where the demand on enhancement slots is great and I much rather use those enhancement slots elsewhere, and frankly I would not be in that situation if the enhancement set would offer me a choice to go heavy damage or good accuracy with not so heavy damage.
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I've always thought they missed a trick in not providing 8 or so recipes per set, to give us more choice in aiming for set bonus'
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I'd love to see sets expanded "past six" to give some variety. Running Touch of Death but want more acc? Track down another Acc or /Acc piece instead of something else. It would, perhaps, also make the full set bonuses more accessible (can't get piece X on the market for that bonus? Look for Piece Y.) And it'd mix up the sets a little.
(Honestly, sets like Calibrated Accuracy... other than frankenslotting, why bother? Acc higher than ED limits, and everything else pretty wimpy? Really?)
While we're on set adjustments - can we add something useful to the points that have "Debt reduction" bonuses? (Note the "Add" not "replace," though I've not heard of anyone actually slotting for debt reduction.) Given the debt smoothing, debt reduction, cut debt, patrol XP, etc, "Debt reduction" bonuses might as well be "make costume more pink" for the good they do.
Hi:
First let me list the set: 1. ACC/DMG, 2. DMG/END, 3. DMG/RECH, 4. DMG/END/RECH, 5. Knock Back ..... I have resonable accuracy gain benefits and still very good damage gains which would notlikely suffer from ED. I avoid knock back because as a melee, I hate to hit and then chase the target I knocked away to try to hit it again. Hugs Stormy |
Now, as for the rest of your suggestion? Sure, let's add another recipe or even more than one, as another poster suggested to make 8 piece sets to allow for more choice.
In the meantime, you could always franken-slot a sixth piece (Acc/Other) from another set to get that extra ACC you crave. Focused Smite (Acc/Dam, Acc/Dam/End, Acc/End/Rech) or Smashing Haymaker (Acc/Dam)?
Now if you'll excuse me, all this talk of 6-piece and 8-piece sets are giving me a hankerin' for some Paragon Fried Chicken.
While we're on set adjustments - can we add something useful to the points that have "Debt reduction" bonuses? (Note the "Add" not "replace," though I've not heard of anyone actually slotting for debt reduction.) Given the debt smoothing, debt reduction, cut debt, patrol XP, etc, "Debt reduction" bonuses might as well be "make costume more pink" for the good they do.
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Absolutely.
There not enough +acc set bonuses to compensate? After slotting a few powers with sets, it's not uncommon to get around +15% or more. That'd at least even the setup to the vanilla acc/dmg/dmg/dmg/end/rech basic slotting most people use.
Really, low accuracy sets actually give me a reason to pick through those bonuses as useful.

I'd like to think it's a balancing point in the set. The bonuses for having four of the set are ridiculously good, so to compensate the power itself has to be underslotted.
An easy fix is adding one more slot to your power and putting in a Crushing Impact Acc/Dmg/End.
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I'd like to think it's a balancing point in the set. The bonuses for having four of the set are ridiculously good, so to compensate the power itself has to be underslotted.
An easy fix is adding one more slot to your power and putting in a Crushing Impact Acc/Dmg/End. |
But my asking for an ACC variant in the set, is so I can have it within the normal 4 slots of it and experience less ED nurfing of the damage benefits gained from the set, while also being able to use the 5th slot and 6th slot on other abilities to gain or improve my endurance and regen.
Stormy
I've always thought that having to choose between good set bonuses and good actual enhancement values made building a character MORE interesting.
A case in point where this doesn't happen is Thunderstrike - great bonuses, great values and its cheap. Consequently, every ranged character I've ever made almost has 6-slotted Thunderstrikes by default. Occasionally I'll go Decimation instead for +recharge, but thats about it.
I'd rather have a number of viable choices that I have to balance rather than one plain obvious choice.
Kinetic Combat's good enough as it is, and part of that goodness is that the set bonuses peak at 4, allowing you to mix some other stuff in as you wish.
Melee attacks are some of the most fun to slot because of the range of good options, including 3 useful procs:
Crushing Impact for cheapness, +Acc and +Rech and good bonuses.
Kinetic Combat for S/L Defence and a useful Knockdown proc.
Mako's for Ranged Defence and a damage proc.
Touch of Death for Melee Defence and a damage proc.
I'd like to think it's a balancing point in the set. The bonuses for having four of the set are ridiculously good, so to compensate the power itself has to be underslotted.
An easy fix is adding one more slot to your power and putting in a Crushing Impact Acc/Dmg/End. |
Signed for more acc...and signed for them to look at the rest of the lower lvl IO's and maybe remix them and make them better...for one..melee damage io's, just 2 gives imbol resis/proc..really..for a melee toon

Hi:
I am aware that the Kinetic Combat set has only 5 recipes and the benefits provided by the set are at this time limited to having up to 5 enhancements.
I am asking for another choice of a recipe for Kinetic Combat. We still can have that it is pointless to slot more than 5 to get all the benefits for the set, and that is ok.
Let me explain the why of my suggestion:
First let me list the set:
1. ACC/DMG, 2. DMG/END, 3. DMG/RECH, 4. DMG/END/RECH, 5. Knock Back
I happen to be a player very focused on accuracy, after all what good is to hit hard, when you do not hit?
With that in mind, look at the set, and one will quickly realize its rather great at enhancing damage, but it really is kinda weak in ACC.
So why not simply add another choice: ACC, pure and simple.
As I said, while there is no advantage to a sixth Kinetic Combat IO in the set, it can allow the player to better balance the accuracy and damage properties of this recipe set.
I understand that I could simply add one more slot to my power and place an accuracy IO in it, which I most normally do, but I have come with several builds, mostly brutes, where the demand on enhancement slots is great and I much rather use those enhancement slots elsewhere, and frankly I would not be in that situation if the enhancement set would offer me a choice to go heavy damage or good accuracy with not so heavy damage.
My choice if available would be:
1. ACC, 2. ACC/DMG, 3.DMG/END, 4.DMR/RECH
I have resonable accuracy gain benefits and still very good damage gains which would notlikely suffer from ED. I avoid knock back because as a melee, I hate to hit and then chase the target I knocked away to try to hit it again.
Hugs
Stormy