Kismet +Accuracy
I put one in almost every one of my toons. It's a handy little bugger. Truthfully, if I was hurting for slots and it was between that or an LotG or Shield Wall, I'd pass, but otherwise I slot it.
When can you not use some free accuracy?
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So on one of my poorer characters I found one of these. Before I WW it, is there any compelling reason I should keep it? I don't really transfer INF between chars (for no reason I can really name, I just don't like to do it), so it would fund a lot of basic upgrades for this guy.
I just never see these in people's builds, so I wasn't really planning on keeping it. Any discussion as to the merits of this IO is welcome. |
FWIW all my damage toons have one.
It adds 6% to your "chance to hit" roll which makes it (very) roughly equivalent to half an accuracy IO in each power. You can monitor what you get at the moment in the combat attributes. It appears under Combat Attributes | Base | Last Hit Chance. If you're already seeing 95% for most rolls then it won't make much difference. If you're seeing 90% or less then it's a useful buff.
FWIW all my damage toons have one. |
ToHit, Defense, and Accuracy ToHit and Defense work the same way as each other, but in opposite directions. What they do is pretty simple: they directly adjust the chance of hitting by the amount of the modifier. That is, they would be that simple if Accuracy didn't exist, but we'll ignore that for just a moment. Example: Let's say you're attacking something with a power that has a 65% chance of hitting. If you got a +20% ToHit buff, your chance of hitting would go up to 85% (65 + 20). If your target then got a +10% Defense buff, your chance would drop to 75% (85 10). If you then had your ToHit debuffed by -23%, your hit chance would drop further to 52% (75 23). Accuracy is subtly different. It modifies an attack's chance of hitting by a fraction of itself instead of by a fixed amount. Accuracy changes how often an attack hits in proportional terms instead of absolute terms. Example: Consider an unbuffed, unenhanced attack that hits 30% of the time. If it got a +50% ToHit buff, its hit chance would rise to 80% (30 + 50). If it got a +50% Accuracy bonus instead, its hit chance would only rise to 45% (30 + (50% of 30), which can also be written 30 × 1.5). Accuracy is applied in a second step, after all ToHit and Defense modifiers are applied. |
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It seems to me there was some downside to this proc that makes it less appealing than if it were something like LotG or Miracle or Numina's.
I think it had something to do with how long it lasts or fires off even in an inherent or toggle power.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
It seems to me there was some downside to this proc that makes it less appealing than if it were something like LotG or Miracle or Numina's.
I think it had something to do with how long it lasts or fires off even in an inherent or toggle power. |
as long as the power it is in is active, I have never had any issues with it firing off or remaining active as a constant buff.
the only issue I could think of is if you exemp down low enough that you cannot use the power that it's slotted in. so just make sure to add an extra slot to one of your early defense powers or take something like combat jumping at an early level.
as long as the power it is in is active, I have never had any issues with it firing off or remaining active as a constant buff. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yeah. I love them too and they are cheap enough that I can give them away like candy.
Enjoy your day please.
I like Global Acc and ToHit since it frees up a lot of enhancement spaces and it makes Temp and Vet powers actually hit at high levels.
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This is not exactly on topic for the OP but,
The nifty (get one Today) Kismet Accuracy is NOT a Proc, there is no % chance in it.
It is a Set bonus equivalent IO, and acts like a one slot Set. In addition it will complete what ever set bonus you have for other Kismet pieces with it, if any. No other piece of Kismet is required, it stands alone just fine for the +To-Hit.
The word Accuracy in the IO name is extremely misleading and was one of several things that confused me greatly when I started playing last year. The word Accuracy is used incorrectly in place of the much more desirable To-Hit bonus in a lot of other places as well, so always double check the WIKI for power descriptions, etc. that mention an Accuracy bonus.
A SET IO is always on as long as you are at its level, or exemplared no more than 3 levels below the Level of the IO, regardless of the level the power it is placed in. Full IO sets work the same way.
An extreme (albeit silly) example would be to place a level 10 Kismet Accuracy in a level 49 Combat Jumping set mule along with a Level 25 Luck of the Gambler 7.5% recharge. Both IOs are minimum level for their set and will work just fine at very low exemplar levels. The Kismet from lvl 7 up (Positron TF, etc.) and the LotG recharge from Level 22 up.
For a full discussion see http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements
Hope that helps anyone else who has been mystified as I was.
Jak
This is not exactly on topic for the OP but,
The nifty (get one Today) Kismet Accuracy is NOT a Proc, there is no % chance in it. It is a Set bonus equivalent IO, and acts like a one slot Set. In addition it will complete what ever set bonus you have for other Kismet pieces with it, if any. No other piece of Kismet is required, it stands alone just fine for the +To-Hit. The word Accuracy in the IO name is extremely misleading and was one of several things that confused me greatly when I started playing last year. The word Accuracy is used incorrectly in place of the much more desirable To-Hit bonus in a lot of other places as well, so always double check the WIKI for power descriptions, etc. that mention an Accuracy bonus. A SET IO is always on as long as you are at its level, or exemplared no more than 3 levels below the Level of the IO, regardless of the level the power it is placed in. Full IO sets work the same way. An extreme (albeit silly) example would be to place a level 10 Kismet Accuracy in a level 49 Combat Jumping set mule along with a Level 25 Luck of the Gambler 7.5% recharge. Both IOs are minimum level for their set and will work just fine at very low exemplar levels. The Kismet from lvl 7 up (Positron TF, etc.) and the LotG recharge from Level 22 up. For a full discussion see http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements Hope that helps anyone else who has been mystified as I was. Jak |
If the power is on, it works. It's *not* like a Set Bonus which works when the power is off. Its level is irrelevant to whether it 'works'... if the power works, the +ToHit works. See: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
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Well apparently I am still Mystified.
Since I always put that darned thing (the Kismet) in an early defense power and the power is always on I never have seen it not shown in the powers stats. If I ever knew it was a Proc 120 I forgot and assumed it was a Global. Thanks for setting me straight.
Just shows how steep the learning curve is for some of us.
Jak
So on one of my poorer characters I found one of these. Before I WW it, is there any compelling reason I should keep it? I don't really transfer INF between chars (for no reason I can really name, I just don't like to do it), so it would fund a lot of basic upgrades for this guy.
I just never see these in people's builds, so I wasn't really planning on keeping it. Any discussion as to the merits of this IO is welcome.