Beastial Claws


Agonus

 

Posted

I wouldn't ask for a change to this but I've always hated eviscerate and shockwave. I'm okay with focus. Claws has just always been way behind the rest because our best attack takes forever to execute, does subpar damage like the rest of the set, and looks less than glorious.


As far as finger claws, I could get behind it.


 

Posted

Am I the only one that likes the ranged attacks thematically and for combat?

Granted Shockwave doesn't look all too great considering how slow the character's arm moves, but Focus looks nice.


 

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Quote:
Originally Posted by DrMike2000 View Post
You know, I'm actually very much for a second claws set being introduced.
One without a ranged attack and 40ft ranged cone shockwave.

I still have absolutely no idea what my lion-man character is supposed to be doing when he uses Focus or Shockwave.
I go with throwing whatever-a-rangs. So, in your case, Lion-arangs.

I mentioned this in one of the Art pages that Noble Savage put up, but I'll post it here too.

I'd like to see the Resistance style glow applied to all the existing weapons too. Sure, it's no lightsaber, but if you replaced the blade/mace head. Heck, why not bows/guns too. You'd have a quick makeshift sorta glowing "energy" weapon.


 

Posted

Quote:
Originally Posted by Mad_Cow_Milk View Post
I think at this point new animations for the claw attacks are not completely out of the question.
New animations, yes, but what's being asked for here is to turn a weapon powerset into a non-weapon powerset, which isn't possible. Or, at the very least, has absolutely no precedent even so much as alluded to.

Furthermore, if we do see new alternate animations for Claws, I want those to be NEW animations, not the old animations with the hand open.


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Originally Posted by Arcanaville View Post
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Quote:
Originally Posted by Samuel_Tow View Post
New animations, yes, but what's being asked for here is to turn a weapon powerset into a non-weapon powerset, which isn't possible. Or, at the very least, has absolutely no precedent even so much as alluded to.

Furthermore, if we do see new alternate animations for Claws, I want those to be NEW animations, not the old animations with the hand open.
I agree that the claw set having ranged attacks seems crazy. I also agree that this is not going to change. The alternate animations I was thinking of was an open hand no-claws animation supported with new gloves that were more like Mako's claws for those who don't want to be a wolverine rip, but more like a were wolf, or one of the claw tanks freakshow bosses.


 

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Quote:
Originally Posted by ThePill View Post
I go with throwing whatever-a-rangs. So, in your case, Lion-arangs.

I mentioned this in one of the Art pages that Noble Savage put up, but I'll post it here too.
For my werewolf Claws/EA brute, Focus is more a 'pounce' maneuver. If he's using it close up, he's just knocking them over to rip them up on the ground and at a distance, he's usually jumping at the target he's 'Focus'ing. Probably the closest we'll get to an actual tackle without a target mouse click.


 

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Quote:
Originally Posted by Leo_G View Post
For my werewolf Claws/EA brute, Focus is more a 'pounce' maneuver. If he's using it close up, he's just knocking them over to rip them up on the ground and at a distance, he's usually jumping at the target he's 'Focus'ing. Probably the closest we'll get to an actual tackle without a target mouse click.
I always pictured it as similar to Spines, you're basically shooting the claws out and "popping" another set to replace them. Widows really implement that better, visually.

Although in the case of my own Claws Scrapper, she's actually summoning an energy wave, which I think is the "official" explanation. She is a robot, after all.

Unfortunately, there really isn't anything that can be done about it, since changing the animation of a power can't change was it DOES. A ranged attack is a ranged attack, period. Making Focus or Shockwave into a melee attack would effect the balance of the set. And honestly, there were so many other melee sets that could have gotten a ranged attack (Energy could fire a burst of energy as easily as Claws, and a weapon could be thrown) and yet the devs seemed to be inconsistent about whether they felt that a Melee set should include a ranged attack or not. Claws almost seemed like trying to add a ranged attack where there DIDN'T need to be one.


 

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Quote:
Originally Posted by Jade_Dragon View Post
I always pictured it as similar to Spines, you're basically shooting the claws out and "popping" another set to replace them. Widows really implement that better, visually.

Although in the case of my own Claws Scrapper, she's actually summoning an energy wave, which I think is the "official" explanation. She is a robot, after all.

Unfortunately, there really isn't anything that can be done about it, since changing the animation of a power can't change was it DOES. A ranged attack is a ranged attack, period. Making Focus or Shockwave into a melee attack would effect the balance of the set. And honestly, there were so many other melee sets that could have gotten a ranged attack (Energy could fire a burst of energy as easily as Claws, and a weapon could be thrown) and yet the devs seemed to be inconsistent about whether they felt that a Melee set should include a ranged attack or not. Claws almost seemed like trying to add a ranged attack where there DIDN'T need to be one.
I would not be surprised if they did it to get past copy right laws with Wolverine. They original set weapon looks identical to Wolverine's claws, so again, maybe this was just a legal precaution.


 

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I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.

The whatever-a-rangs do explain Shockwave's animation and fx better, though.


 

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Quote:
Originally Posted by Tidbit Jr. View Post
I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.

The whatever-a-rangs do explain Shockwave's animation and fx better, though.
Which is why I feel that if you guys don't like it on claws, I know my katana scrapper would LOVE a katana version of focus and shockwave.

On a random note: I've played it on my claws scrapper as her using a powerful (we're talking a special that fires 3 .50 cal bullets at once) magnum and a shotgun.


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Originally Posted by Samuel_Tow View Post
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Posted

Quote:
Originally Posted by Tidbit Jr. View Post
I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.

The whatever-a-rangs do explain Shockwave's animation and fx better, though.
If they made it look more like that, I would be more happy with it. At-least your not throwing a piece of your body as something ever 3-5 seconds.


 

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Quote:
Originally Posted by AzureSkyCiel View Post
Which is why I feel that if you guys don't like it on claws, I know my katana scrapper would LOVE a katana version of focus and shockwave.
In the back of my mind, I am begging to the dev-gods that the incarnate Justice power might be able to do this. That is, whatever power it is, it will mesh with your powers (i.e. if you're an archer, your justice power comes out of the bow; you got claws, it can be made to come out of the claws; etc.). A focus/shockwave power would be perfect on my Katana/SR character and fills in a weakness of his (he has no range).

Going on a tangent: I'm still curious what the Justice power will turn out to be. It would be nice if you could choose a powerful/long recharging AoE attack or a devastating/not-as-long-recharging Single Target attack with perhaps customizable debuffs/effects. I'd probably stick with something simple and do a 'Focus' type ST attack for my Kat/SR with knockback and bleed DoT. If not, I can still RP that he has a bellowing wind-squall roar if it has to be AoE without a weapon >_>


 

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I am not in favor of a new Claws set being created... but I am very MUCH in favor of having bestial claws somehow be a customization option for the existing Claws set.



 

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Signed for new animations for sure. More options for claws not as a powerset, but just as claw options is totally on point.


 

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I would settle for some claws with no obvious joining to my hands. The two long hooks would be perfect but for the little metal box at the base where they become undeniably something worn.