Beastial Claws
Am I the only one that likes the ranged attacks thematically and for combat?
Granted Shockwave doesn't look all too great considering how slow the character's arm moves, but Focus looks nice.
You know, I'm actually very much for a second claws set being introduced.
One without a ranged attack and 40ft ranged cone shockwave. I still have absolutely no idea what my lion-man character is supposed to be doing when he uses Focus or Shockwave. |
I mentioned this in one of the Art pages that Noble Savage put up, but I'll post it here too.
I'd like to see the Resistance style glow applied to all the existing weapons too. Sure, it's no lightsaber, but if you replaced the blade/mace head. Heck, why not bows/guns too. You'd have a quick makeshift sorta glowing "energy" weapon.
I think at this point new animations for the claw attacks are not completely out of the question.
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Furthermore, if we do see new alternate animations for Claws, I want those to be NEW animations, not the old animations with the hand open.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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New animations, yes, but what's being asked for here is to turn a weapon powerset into a non-weapon powerset, which isn't possible. Or, at the very least, has absolutely no precedent even so much as alluded to.
Furthermore, if we do see new alternate animations for Claws, I want those to be NEW animations, not the old animations with the hand open. |
For my werewolf Claws/EA brute, Focus is more a 'pounce' maneuver. If he's using it close up, he's just knocking them over to rip them up on the ground and at a distance, he's usually jumping at the target he's 'Focus'ing. Probably the closest we'll get to an actual tackle without a target mouse click.
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Although in the case of my own Claws Scrapper, she's actually summoning an energy wave, which I think is the "official" explanation. She is a robot, after all.
Unfortunately, there really isn't anything that can be done about it, since changing the animation of a power can't change was it DOES. A ranged attack is a ranged attack, period. Making Focus or Shockwave into a melee attack would effect the balance of the set. And honestly, there were so many other melee sets that could have gotten a ranged attack (Energy could fire a burst of energy as easily as Claws, and a weapon could be thrown) and yet the devs seemed to be inconsistent about whether they felt that a Melee set should include a ranged attack or not. Claws almost seemed like trying to add a ranged attack where there DIDN'T need to be one.
I always pictured it as similar to Spines, you're basically shooting the claws out and "popping" another set to replace them. Widows really implement that better, visually.
Although in the case of my own Claws Scrapper, she's actually summoning an energy wave, which I think is the "official" explanation. She is a robot, after all. Unfortunately, there really isn't anything that can be done about it, since changing the animation of a power can't change was it DOES. A ranged attack is a ranged attack, period. Making Focus or Shockwave into a melee attack would effect the balance of the set. And honestly, there were so many other melee sets that could have gotten a ranged attack (Energy could fire a burst of energy as easily as Claws, and a weapon could be thrown) and yet the devs seemed to be inconsistent about whether they felt that a Melee set should include a ranged attack or not. Claws almost seemed like trying to add a ranged attack where there DIDN'T need to be one. |
I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.
The whatever-a-rangs do explain Shockwave's animation and fx better, though.
I always saw Focus as that common anime/manga trope of slashing so fast and hard that you send a compressed "blade" of air at the opponent.
The whatever-a-rangs do explain Shockwave's animation and fx better, though. |
On a random note: I've played it on my claws scrapper as her using a powerful (we're talking a special that fires 3 .50 cal bullets at once) magnum and a shotgun.
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Which is why I feel that if you guys don't like it on claws, I know my katana scrapper would LOVE a katana version of focus and shockwave.
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Going on a tangent: I'm still curious what the Justice power will turn out to be. It would be nice if you could choose a powerful/long recharging AoE attack or a devastating/not-as-long-recharging Single Target attack with perhaps customizable debuffs/effects. I'd probably stick with something simple and do a 'Focus' type ST attack for my Kat/SR with knockback and bleed DoT. If not, I can still RP that he has a bellowing wind-squall roar if it has to be AoE without a weapon >_>
Signed for new animations for sure. More options for claws not as a powerset, but just as claw options is totally on point.
I would settle for some claws with no obvious joining to my hands. The two long hooks would be perfect but for the little metal box at the base where they become undeniably something worn.
I wouldn't ask for a change to this but I've always hated eviscerate and shockwave. I'm okay with focus. Claws has just always been way behind the rest because our best attack takes forever to execute, does subpar damage like the rest of the set, and looks less than glorious.
As far as finger claws, I could get behind it.