traps/??


BurningChick

 

Posted

What would go good with it??

I dont wanna do the rifle or DP..

If defenders had fire blast I would go with that..

Note: I am now thinking either rad blast... psi blast or sonic blast.. >_<


 

Posted

Psi is good. If it's good for your concept, go /dark for tentacle immobilize. Spawn seekers at mob, run in, PGT, jump out, TT, acid mortar, caltrops just because you want to pour saltwater on their wounds.


 

Posted

I wasnt really including dark blast for the fact dark doesnt have that much damage.. But I do like the tentacle immob.. =D


 

Posted

Quote:
Originally Posted by Crindon View Post
I wasnt really including dark blast for the fact dark doesnt have that much damage.. But I do like the tentacle immob.. =D
Dark's combination of an immobilize, -ToHit, and self heal mesh quite well with Traps' combination of drops / location-based powers, defense, and the self heal works for the occasional oh crap! moment.


 

Posted

Personally (and it may well be a combo I do GR with) I'd go either Sonic or Ice.

Sonic on a Defender is nice, my Dark/Sonic defender could solo and was excellent on teams focus-firing on a tough enemy alongside any damage doer. The lack of AOE does grate a bit though.

Ice is a nice melange of single target, mez and AOE (some of which uses the blaster versions).

Traps/Dark/Power would be interesting too though, Power Build Up might make Dark Pit worthwhile and FFG + the -ToHit from Dark + Force of Nature would make you pretty godly backed up with the heal from Drain Life.

Damn, now you've confused me. I was pretty sure I was going Traps/Ice but now I wanna try Traps/Dark myself.


 

Posted

Quote:
Originally Posted by Crindon View Post
I wasnt really including dark blast for the fact dark doesnt have that much damage.. But I do like the tentacle immob.. =D
Dark actually has pretty good AoE damage for a defender, though it's ST capabilities are indeed not that great.

As for Sonic, well, it wouldn't suprise me at all if a Trap/Sonic could solo GMs.


 

Posted

Quote:
Originally Posted by PhroX View Post
Dark actually has pretty good AoE damage for a defender, though it's ST capabilities are indeed not that great.

As for Sonic, well, it wouldn't suprise me at all if a Trap/Sonic could solo GMs.
I recently started a DB/Traps for the extra damage; was undecided for ages whether to Defender or Corruptor.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

What about Traps/Archery?

I'm under the impression that it would make a great combo...


My 50's:
Fiya Man: Fiya/ Fiya/ Flame Blaster -Protector
Ethros: Dark/Dark/Dark Defender - Protector
Ja-Ja: Fire/Kin/Earth Controller- Protector
Shadow Flux: Fortunata
Daily Forecast: Fire/Storm/Mace Corruptor- Infinity

"XP is for sissies. Real men collect debt." -Adelie

@Gammos

 

Posted

I have a traps/Dark. Remember the Acid mortar really helps out on damage, and with -tohit from dark blast, you have another 'hole' in traps that is fairly well covered in -tohit.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.