Designing a Proc-Melee Build


Aett_Thorn

 

Posted

I had this idea on the way to work today.

What would it take to create an all melee build, based on Willpower or Invulnerability with their faster cycling attacks loaded down with damage procs?

I'm sort of leaning toward the use of Willpower because of the availability of Quick Recovery and Stamina, which would allow a virtually non-stop attack string.....coupled with Dark Melee, because its attacks are seldom resisted.

I realized that this would be an expensive build, but the possibilities for dishing out stunning single-target and/or melee attacks is very tempting.

My question is, which procs are the most desireable and in what order should I attempt to acquire them....assuming that I am starting the build from scratch.....with access to lots of influence available from another build?

Looking forward to your suggestions.

Regards, Shuckins


 

Posted

Okay, I've got a few questions for you:

1) Are you talking about damage procs, or effect procs?

2) Are you leaning towards a certain secondary at all? Energy Melee can take stun sets, which opens up some additional Procs over Fire Melee, for instance.

3) Are you looking to get any set bonuses at all, or do you just want the procs?


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Okay, I've got a few questions for you:

1) Are you talking about damage procs, or effect procs?

2) Are you leaning towards a certain secondary at all? Energy Melee can take stun sets, which opens up some additional Procs over Fire Melee, for instance.

3) Are you looking to get any set bonuses at all, or do you just want the procs?

All good questions.

I'd recommend one Melee and one AOE purple set, because it is easiest and most feasible to dual-proc purples. Perfect zinger procs can go into just about every tanker attack that exists, and they are nice.

After that, it gets messier.... For single target, three crushing impact triples and a mako quad makes a solid frankenslot frame on which you can hang a pair of procs. The touch of death proc and the old reliable perfect zinger proc then finishes it off.

For PBAOE, it's really hard to argue with six Obi's. That set is...nice.

It sounds like fun, do it to it!


 

Posted

Quote:
Originally Posted by mauk2 View Post
For single target, three crushing impact triples and a mako quad makes a solid frankenslot frame on which you can hang a pair of procs. The touch of death proc and the old reliable perfect zinger proc then finishes it off.
This, but I would change it to include the Mako triple as well, and just have the one PZ proc. Also, with the change to Brawl being a zero end power, you could place one acc and then proc the hell out of it. You'd probably get more out of a proc on brawl than you would three slotting it for damage.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Well, I had to hit the road after setting up this thread, and I'm just now getting back to it.

I would prefer to use Dark Melee or Super Strength because the attacks cycle pretty quickly. Imagine the original idea being to create the ultimate buzz-saw build....with damage and/or effect procs thrown in?

Jab Smite
Shadow Punch
Shadow Maul
Boxing

Other attacks might be included in this list, but these will do for a start. I envision placing two or three damage/effect procs in each attack. I don't know how many procs it is possible to acquire for a single build....because as far as I know you can only place one of each kind, such as Perfect Zinger proc, in any build.

How about a list of the procs available for melee damage, PBaoe, effect, etc....and then I can get a better idea of which direction I would like to take the build.

Thanks for all your comments, guys.


 

Posted

This was an idea so fun I had to go and look at it for myself.

BEHOLD, PROCZILLA.

Very off the cuff, plenty of room for refinement.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Proczilla v0.1: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance/Recharge
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Endurance
Level 1: Shadow Punch
  • (A) Touch of Death - Accuracy/Damage
  • (15) Touch of Death - Accuracy/Damage/Endurance
  • (15) Cloud Senses - Chance for Negative Energy Damage
  • (17) Touch of Death - Chance of Damage(Negative)
  • (17) Mako's Bite - Chance of Damage(Lethal)
  • (19) Perfect Zinger - Chance for Psi Damage
Level 2: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Recharge
  • (7) Reactive Armor - Resistance
  • (7) Reactive Armor - Endurance
Level 4: Smite
  • (A) Touch of Death - Accuracy/Damage
  • (19) Touch of Death - Accuracy/Damage/Endurance
  • (21) Cloud Senses - Chance for Negative Energy Damage
  • (21) Touch of Death - Chance of Damage(Negative)
  • (23) Mako's Bite - Chance of Damage(Lethal)
  • (23) Perfect Zinger - Chance for Psi Damage
Level 6: Static Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance
  • (11) Reactive Armor - Endurance
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Grounded
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Recharge
  • (13) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
Level 12: Combat Jumping
  • (A) Kismet - Accuracy +6%
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Energize
  • (A) Doctored Wounds - Heal/Endurance
  • (25) Doctored Wounds - Heal
  • (25) Doctored Wounds - Endurance/Recharge
  • (27) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Recharge
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 22: Siphon Life
  • (A) Touch of the Nictus - Accuracy/Healing
  • (29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (29) Touch of the Nictus - Chance for Negative Energy Damage
  • (31) Mako's Bite - Chance of Damage(Lethal)
  • (33) Touch of Death - Chance of Damage(Negative)
  • (33) Perfect Zinger - Chance for Psi Damage
Level 24: Boxing
  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Mako's Bite - Chance of Damage(Lethal)
  • (36) Touch of Death - Chance of Damage(Negative)
  • (36) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Kinetic Combat - Knockdown Bonus
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 28: Power Sink
  • (A) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - EndMod
  • (39) Efficacy Adaptor - EndMod/Recharge
  • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 30: Touch of Fear
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (31) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (31) Glimpse of the Abyss - Accuracy/Endurance
  • (40) Glimpse of the Abyss - Chance of Damage(Psionic)
  • (40) Cloud Senses - Chance for Negative Energy Damage
  • (42) Perfect Zinger - Chance for Psi Damage
Level 32: Soul Drain
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 35: Dark Consumption
  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 38: Midnight Grasp
  • (A) Trap of the Hunter - Accuracy/Recharge
  • (46) Trap of the Hunter - Immobilize/Accuracy
  • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (48) Trap of the Hunter - Chance of Damage(Lethal)
  • (48) Gravitational Anchor - Chance for Hold
  • (50) Perfect Zinger - Chance for Psi Damage
Level 41: Lightning Reflexes
  • (A) Run Speed IO
Level 44: Char
  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 47: Fire Blast
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (50) Apocalypse - Chance of Damage(Negative)
Level 49: Fire Ball
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Chance for Knockdown
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 8.75% Defense(Smashing)
  • 8.75% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 10% Defense(Melee)
  • 2.5% Defense(Ranged)
  • 45% Enhancement(Accuracy)
  • 2.75% Enhancement(Terrorized)
  • 4% Enhancement(Heal)
  • 5% Enhancement(Immobilize)
  • 15% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 281.1 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 16% (1.25 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Touch of Death
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
Reactive Armor
(Conductive Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Touch of Death
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
Reactive Armor
(Static Shield)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Reactive Armor
(Grounded)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Touch of the Nictus
(Siphon Life)
  • 35.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Touch of Death
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
Performance Shifter
(Power Sink)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
Efficacy Adaptor
(Power Sink)
  • 21.1 HP (1.13%) HitPoints
Glimpse of the Abyss
(Touch of Fear)
  • 2.75% Enhancement(Terrorized)
  • 35.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Dark Consumption)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Trap of the Hunter
(Midnight Grasp)
  • 5% Enhancement(Immobilize)
  • 35.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Apocalypse
(Fire Blast)
  • 16% (1.25 HP/sec) Regeneration
Ragnarok
(Fire Ball)
  • 4% (0.07 End/sec) Recovery





I mean, you're a tanker, who cares WHAT the damage is before proccing, as long as it hits, amirite? XD


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

*bump*

I wanted to get the OP's feedback on this, thought he'd be interested ;D


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Red, just read all the replies. Your build is intriguing. There is so much damage and mitigation potention in it that it is staggering....at least if it lives up to that potential.

As I said earlier, it's a very tasty, tempting idea. Cost may be prohibitive. I wonder how much influence it would take to actually build this monster? Some of this stuff I've never attempted to purchase.

Have you got any ideas...ballpark....as to how much it would take in influence to construct it?

Regards, Shuckins


 

Posted

Erm, yeah... thinking out loud here... I forgot taunt.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Red, I printed off a copy of your proposed build. I have a couple of builds on Freedom and Virtue that are likely candidates for these procs and upgrades. They are a mixture of WP and Invulnerable primaries with Ice, Fire, or Dark Melee secondaries. I'd really like a secondary with an aoe attack in it....but Shadow Maul wouldn't be a bad substitute because it comes back up quickly.

Okay then. I envision the liberal use of Perfect Zinger procs in almost every attack. Then, as Mauk2 suggested, Crushing Impact Triples as a base in the single target attacks to accompany the procs and/or a Mako quad. Purple set procs would be nice also...IF you can afford them. No one can count of having one of those conveniently drop into their laps, so let's just take the attitude that we'll use them if we get lucky....or already have a butt-load of influence to spend. Even without them, this is going to be an expensive build.

The other procs available are Touch of Death, Hecatomb chance of damage, Trap of the Hunter chance for damage, Obliteration chance for smashing damage, Gravitational Anchor chance for hold, and Cloud Senses chance for negative energy damage.

Heh....this may take a while to complete.


 

Posted

Talk about suspense?!?!? Where my tanker buzzsaw?!?


 

Posted

edit: Necro-post. Nevermind.


 

Posted

Heck, you may as well slot brawl with them too. :-)

I once thought about doing this for fun, but it just seemed like a pointless expensive experiment. Better off doing it on the test server.


My memory's not as sharp as it used to be.
Also, my memory's not as sharp as it used to be.

"The tip of a shoelace is called an aglet, its true purpose is sinister." The Question