Pet control


brophog02

 

Posted

Question from a noob MM, currently levelling a Bots/FF MM and having some issues with getting them to do what I want.

I've been trying to get the Bots to stay near me and shoot the target that I select - this keeps them under the Dispersion bubble and other buffs and allows me to heal them.

I select "Go to" - spot near me.
Then "Stay".
After this I select "My target".

The bots randomly run to the target and attack in melee. I assumed that the stance and positional were exclusive of each other so that you could position them and then get them to attack what and how you want but this appears not to be the case.
Any idea how to achieve this?


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

The way MM pet commands work is you set for the pets two states: a command, and an agression level. Go to, stay, and attack are all commands, and as such each will overwrite the previous. Thus, when you issue the 'attack' command, the bots forget the 'stay' command and run off to attack your target as their AI sees fit.

What I might try is issuing a 'goto' followed by a 'stay agressive'. I haven't tried that personally, but that might get the bots to stand on one spot while shooting. Of course, you wouldn't be able to get them to attack a specific target like that, but whatever.

Also, there apparently is currently a but in the AI of some pets that makes them run into melee even when their AI type is supposed to prefer ranged combat. That might be part of what you are seeing, and if so, it should get better when the devs fix that bug. Unfortunately they're all working their rears off on Going Rogue at the moment, so that might be a while.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

At lower levels, before the big upgrade at level 32, the robots have fewer attacks. When they run out of ranged attacks, they get the bright idea 'it's clobberin' time!' What I often do on lower level Robots/* mastermins is to issue the 'Attack my target' after the first salvos are fired to dogpile the closest target through the furthest. I don't do this when there are particularly nasty bosses like Damned or Consiglieres about, but it's effective on regular spawns even tough it isn't particularly 'tankerminding'.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I've never liked stay. When I want my pets to stay near me I leave them in bg mode and charge in to the nearest foe. There is generally a delay before the pets attack so when they do they are formed up nicely behind me.

If you don't know about bodyguard mode click here.


 

Posted

There is currently a bug in pet AI where pets ingore the GOTO and STAY commands while in combat. The devs are working on fixing it, but it has been slow going.

Pet's engaging in melee once their ranged weapons are in cool down mode was a "feature" added in I17.

I personally think it blows.

On a orange level minion my assault bot goes a whopping 90 points of damage with brawl.

Why on earth would I ever want him to brawl an opponent when he could wait a second and do several hundred points of damage with napalm burn patches?

I think melee pets should do melee attacks and ranged pets should stay at range.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

When my bots start to charge the enemy, I hit "follow". About two seconds later I hit "attack", and they make ranged attacks. It takes more time from me, but it produces amazing results.


 

Posted

Quote:
Originally Posted by seebs View Post
When my bots start to charge the enemy, I hit "follow". About two seconds later I hit "attack", and they make ranged attacks. It takes more time from me, but it produces amazing results.
Doesn't help when trying to solo Recluse or Nosfarato(sp?), and I have enough soft control for mobs now. Still, might try it out if I'm having and issues with Malta or Longbow.


The Case Against Hardcase- arc id: 438272

Clowning Around- arc id: 408447

Down the Rabbit Hole- arc id: 193055

 

Posted

Quote:
Originally Posted by Psylenz View Post
At lower levels, before the big upgrade at level 32, the robots have fewer attacks. When they run out of ranged attacks, they get the bright idea 'it's clobberin' time!'
This.

This is always the way pet AI has worked, unfortunately. When any pet has a melee attack ready and no ranged attack ready, it'll rush.

What I do is just go with it. Charge into combat yourself with pets in tow. Stop just a bit beyond the first target, so that your pets are just touching it. Now they won't have to move to melee a target and so they'll be a lot more likely to stay within your Dispersion Bubble. If you do this with Bodyguard mode (Defensive Follow, usually), you are practically immune to damage, so you're very safe while your Bots beat on the enemies.

Use Force Bolt to knock down runners and prevent chasing, or to ghetto hold a Boss.

And that's like 31 levels of gameplay for Bots/FF.


 

Posted

Quote:
Originally Posted by Psiphon View Post
Question from a noob MM, currently levelling a Bots/FF MM and having some issues with getting them to do what I want.

I've been trying to get the Bots to stay near me and shoot the target that I select - this keeps them under the Dispersion bubble and other buffs and allows me to heal them.

I select "Go to" - spot near me.
Then "Stay".
After this I select "My target".

The bots randomly run to the target and attack in melee. I assumed that the stance and positional were exclusive of each other so that you could position them and then get them to attack what and how you want but this appears not to be the case.
Any idea how to achieve this?
Pet AI bug.

They fixed Melee pets and messed up Ranged pets. I posted complaining about this as well. Just find a bug report, just so it is documented that another MM is having issues. Other then that you need to do pretty much what others have mentioned, until it is working properly.

It stinks I know, it's been like this for months but with GR your not gonna see anything fix until GR is over.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks for the feedback guys. It's good to know it's not just me being an idiot but disappointing that there isn't an easy solution.
I'll have to work around it.

Thanks again.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by plainguy View Post
Pet AI bug.

They fixed Melee pets and messed up Ranged pets.
I wouldn't say that at all. They "fixed" melee pets only for those that wanted to use melee pets the lazy way. For those of us that actually liked the Genin staying out of harms way and shooting explosive shurikens while the more robust Ninjas went to melee, they seriously broke melee pets.

For all pets, it was better before because you as the user had more control over how the AI would impact the situation. All pets have less control now.