I gotta say it....!
Glad you like it! The "cool factor" is a pretty big deal to me, too.
DP is a pretty cool set for a lot of characters. I always heard a few people complain the animations look a little too over-the-top, but I never thought much of it until I tried to make a good DP hitman-in-a-suit-with-black-gloves character; the animations just looked a little too goofy on him for me to play him.
The animations are cool, if you're trying to make a martial artist with guns or a flamboyant robin hood-esque character with guns. It'd be nice if they introduced alternate, less kung-fu animations for those of us that would prefer a normal gun wielder.
Not meaning to rain on the parade, though. It's cool you love it, and it's good to hear that set alone managed to bring in new players.
The animations are cool, if you're trying to make a martial artist with guns or a flamboyant robin hood-esque character with guns. It'd be nice if they introduced alternate, less kung-fu animations for those of us that would prefer a normal gun wielder.
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My character is exactly Marital Arts style! My name is "Real Gun Fu".
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
@Roderick
PS: Oh, can one of you explain to me what are the debuff values for each type of Ammo? I know fire dot extra dot and ice slows down but do they stack? Toxic debuffs damage? If I use two aoe attacks, do the secondary effects stack like all other sets?
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Cryo: -15% Slow for 8-10 seconds
Chemical: -7% Damage debuff for 6 seconds
Standard: chance for knockdown
The damage debuff does not stack for multiple applications of the same power, but presumably it does for two different powers (like hitting a group with Bullet Rain and Empty Clips. You can stack slows from multiple powers and they do also stack from the same power, but they don't last long enough to get much overlap from using the same attack unless you have a high recharge build. In general, expect to be able to stack around three -damage or four slow effects at best, and you probably won't be able to maintain that many for long without good recharge since Pistols has no secondary effect.
(I generally prefer Incendiary ammo, since dead enemies = 100% mitigation )
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
Incendiary: DoT
Cryo: -15% Slow for 8-10 seconds Chemical: -7% Damage debuff for 6 seconds Standard: chance for knockdown The damage debuff does not stack for multiple applications of the same power, but presumably it does for two different powers (like hitting a group with Bullet Rain and Empty Clips. You can stack slows from multiple powers and they do also stack from the same power, but they don't last long enough to get much overlap from using the same attack unless you have a high recharge build. In general, expect to be able to stack around three -damage or four slow effects at best, and you probably won't be able to maintain that many for long without good recharge since Pistols has no secondary effect. (I generally prefer Incendiary ammo, since dead enemies = 100% mitigation ) |
Oh!!! I didn't know with different ammo, I lose the knockdown. Good to know!
Does Toxic damage do less raw damage or it's just the enemies I've been fighting have higher toxic resistance?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Dual Pistols is the reason I pre-purchased Going Rogue. Very cool animations, even if they take forever to actually fire the shot off. I've gotten a blaster up to 40+ range with /electric as the secondary and I'm planning on a corruptor at some point. Very fun set to play.
@Joshua.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
If I am not mistaken the regular/normal rounds also carry a defense debuff component in addition to KB.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Yeah, it sure looks awesome.
I wish all powersets got an animation update, nothing fancy.. just every power be unique.
one can only dream.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
New powersets, little tweaks to old ones sure make things seems new, don't they? I wish they would have more map upgrades. It's getting repetitive to have the almost prescient knowledge of how a sewer, warehouse, office building, or cave is laid out and where each spawn will be just coming in the front door.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Two words: Executioner's Shot.
A nice, subtle animation, and great sound effect to boot. I use it as my finisher whenever possible simply for epic-ness. There are few things as enjoyable as levelling your gun at the back of someone's skull and blowing 'em clean across a room.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Dual Pistol is A LOT more cooler than I thought! I watched the trailer before and I've tried champions munition. Man, I can tell the dev (BAB?) has spent a lot of time on creating this dual pistol set. I am only lvl 11 and the animations for the first few powers are fresh and cool. The sound effect is the coolest thing!!
I sell firearms for living and the bullets sound is very "real" when I stand close to the target. In fact, if my friend shoots from a long distance and I stand close to the target he is shooting, I can hear the bullet's traveling sound + impact point. This is VERY COOL.
Because of dual pistol, I've recruited 3 old friends back to CoV, two of them are over 60-month vet. We all made dual pistol and when we played last night, we thought we were playing a Shooting game like Counter Striker. lol
The animation for dual pistol is long for sure but I enjoy the set because of the graphic/animation. I am normally a mix/maxer but I think I can stick with pistol set for a long time just because it is freaking cool.
There, I said it. :P
PS: Oh, can one of you explain to me what are the debuff values for each type of Ammo? I know fire dot extra dot and ice slows down but do they stack? Toxic debuffs damage? If I use two aoe attacks, do the secondary effects stack like all other sets?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.