Reaching Soft Defense Cap with Invuln Scrapper?


Andferne

 

Posted

Has anyone come up with a build that allows an Invuln scrapper to consistently have the soft defense cap, even in fights against a single AV/EB? How much defense bonus would be needed from sets in order for that to happen?


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Answered my own question. It is possible, but requires sacrificing an attack to pick up Confront, and sacrificing the slots to put 6 into Confront. Honestly, the returns are probably better to just come close. For instance, the build I'm posting here will probably be fairly effective as it is over the cap with only a small amount of enemies in the range of Invincibility. It is also over the cap for Lethal damage with parry, and parry puts you over 40% against melee. So, in most cases, this build will make it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Ampithere: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (7) Smashing Haymaker - Damage/Recharge
  • (31) Smashing Haymaker - Damage/Endurance/Recharge
  • (37) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Recharge
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance
  • (9) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance/Recharge
Level 2: Slash
  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (7) Smashing Haymaker - Damage/Recharge
  • (34) Smashing Haymaker - Damage/Endurance/Recharge
  • (39) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Recharge
Level 4: Temp Invulnerability
  • (A) Reactive Armor - Resistance/Endurance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
  • (5) Reactive Armor - Resistance
  • (25) Reactive Armor - Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
Level 6: Slice
  • (A) Multi Strike - Accuracy/Damage
  • (11) Multi Strike - Damage/Endurance
  • (13) Multi Strike - Damage/Recharge
  • (37) Multi Strike - Accuracy/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (43) Multi Strike - Damage/Endurance/Recharge
Level 8: Swift
  • (A) Run Speed IO
Level 10: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 12: Parry
  • (A) Defense Buff IO
Level 14: Health
  • (A) Healing IO
  • (15) Healing IO
  • (15) Healing IO
Level 16: Unyielding
  • (A) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Recharge
  • (17) Reactive Armor - Resistance/Endurance/Recharge
  • (31) Reactive Armor - Endurance
Level 18: Whirling Sword
  • (A) Multi Strike - Accuracy/Damage
  • (19) Multi Strike - Damage/Endurance
  • (19) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Accuracy/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (46) Multi Strike - Damage/Endurance/Recharge
Level 20: Resist Energies
  • (A) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance
  • (21) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Dull Pain
  • (A) Healing IO
  • (29) Healing IO
  • (37) Healing IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 26: Disembowel
  • (A) Smashing Haymaker - Accuracy/Damage
  • (27) Smashing Haymaker - Damage/Endurance
  • (27) Smashing Haymaker - Damage/Recharge
  • (36) Smashing Haymaker - Damage/Endurance/Recharge
  • (42) Pounding Slugfest - Accuracy/Damage
  • (46) Pounding Slugfest - Damage/Recharge
Level 28: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (29) HamiO:Cytoskeleton Exposure
  • (31) HamiO:Cytoskeleton Exposure
Level 30: Boxing
  • (A) Accuracy IO
Level 32: Head Splitter
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (34) Multi Strike - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
Level 35: Tough Hide
  • (A) Defense Buff IO
  • (36) Defense Buff IO
  • (36) Defense Buff IO
Level 38: Unstoppable
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Combat Jumping
  • (A) Defense Buff IO
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 44: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Endurance
Level 47: Weave
  • (A) Defense Buff IO
  • (48) Defense Buff IO
  • (48) Defense Buff IO
  • (48) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


@Rorn ---- Blue Baron ---- Guardian

 

Posted

...dude, really?

Okay, I was not gonna post in this thread. I don't generally respond to such "I dare ya" threads.

But then you made an honest effort. You did. Your build as posted is a worthy toon, and would serve very well.

But I feel Invuln can do better.

I dug back in my slush pile of builds, thinking I had a beast that would show ya what can be done, and sadly, the BoTZ nerf had hurt it. Hurt it bad.

So, I rebuilt it. is this as good as it can get? I doubt it. But this is plenty good.

Now, I have not put this build on a live toon, because it is such ridiculous overkill. I would never sink this kind of recources into a single build, because it's just way too much.

But just for comparison's sake, here is The Invincible One:

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

The Invincible One: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Dam%(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg(5), Mako-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 1: Resist Physical Damage -- GA-3defTpProc(A)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(37), P'ngS'Fest-Dmg/Rchg(40)
Level 4: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(17), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(42), S'fstPrt-ResDam/Def+(42)
Level 6: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 8: Spin -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-Dmg(9), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 14: Health -- RgnTis-Regen+(A), Heal-I(39)
Level 16: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(37)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
Level 22: Follow Up -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dmg/EndRdx(25), Mako-Acc/Dmg(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29)
Level 24: Super Jump -- Jump-I(A)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(34), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31), Rec'dRet-Pcptn(43), Rec'dRet-ToHit(46)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(34)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx(46), P'Shift-End%(46)
Level 47: Confront -- Mocking-Taunt/Rng(A), Mocking-Taunt(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Taunt/Rchg(48), Mocking-Acc/Rchg(50)
Level 49: Resist Elements -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

The two builds would have roughly the same results as far as defense is concerned, with the exception that mine avoided sacrificing any extra powers and/or slots. The reason being, almost every enemy you will face has smashing/lethal as a portion of their attack. Attacks that don't deal ANY smash/lethal damage are fairly rare in CoH, and would be the only major concern, assuming they came from outside melee range. Is my build perfect? Of course not. Does it serve the purpose of surviving in the event of a tanker fail or a need to solo difficult missions? Probably. On paper, it does. Testing it will be more difficult. I've respecced into it, but am working on crafting all the IOs I need. It will be interesting to see how well it works. With luck, I'll be impressed at my own survivability. Sadly, I have little influence at the moment. I'll have to farm some more up with my WS. I have far too many expensive builds.

After I finish testing the build I created, I might consider making an Overkill build, though I'd be more inclined to attempt that on a Tanker than a Scrapper, as Scrappers need to focus on damage as much as possible in order to perform our role effectively.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
After I finish testing the build I created, I might consider making an Overkill build, though I'd be more inclined to attempt that on a Tanker than a Scrapper, as Scrappers need to focus on damage as much as possible in order to perform our role effectively.
Ah, but it's "easy" to soft cap an Invulnerability Tanker. That's why I'd be more inclined to do it on a Scrapper. More challenging.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I know this isn't what you're looking for, but this is my ma/inv, a hybrid build of things Organica, I think Bass Ackward, and my cheapness.

I feel you should take a secondary that does what you want it to do. Invuln is a mix of resistance, defense, and healing. Similar to WP, but it's more about the S/L resist.

I personally think trying to cap Inv is like making banana splits with apples. It can be done, but it's not what was intended and it's not as good.

Edit - That said, holy crap, Mauk2. Good job.

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Posted

Quote:
Originally Posted by Postagulous View Post
I feel you should take a secondary that does what you want it to do. Invuln is a mix of resistance, defense, and healing. Similar to WP, but it's more about the S/L resist.

I personally think trying to cap Inv is like making banana splits with apples. It can be done, but it's not what was intended and it's not as good.
But soft-capped defense is MUCH better than merely good defense. Combine that with other layers of mitigation, such as Invulnerability's resistances and Dull Pain, and you get something amazing. Have you TRIED an apple split? YUM!

Mauk2, if you stick the Miracles in Health instead and put the heal IO in Physical Perfection, you'll get more total regeneration due to the higher base. Or you could save a slot by just having the proc in Physical Perfection, and you'd STILL have slightly higher regeneration. If price is no object (as indicated by the PvP +3% def), consider using two L53 Enzymes in Invincibility to save another slot. Weave should have def/end instead of def/end/rech. And I'd put the def instead of def/end/rech in Manuevers. I'd personally skip Super Jump in favor of Ninja Running and Resist Energies, but I think I have more tolerance for non travel power builds than most people. I'd probably stick one of the slots in Confront to try to get better uptime on Dull Pain. Or maybe there's a way to use two slots to hit the soft cap on energy and negative (currently 43% as modified). Dono. Your build is a nice starting point, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Here's another direction to go...


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Thunder Kick

  • (A) Mako's Bite - Accuracy/Damage
  • (7) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (9) Mako's Bite - Chance of Damage(Lethal)
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Resist Physical Damage
  • (A) Aegis - Resistance
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Recharge
Level 2: Storm Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Temp Invulnerability
  • (A) Aegis - Resistance
  • (42) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Endurance/Recharge
Level 6: Dull Pain
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Numina's Convalescence - Heal/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
  • (43) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Endurance/Recharge
Level 8: Crane Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Endurance/Recharge
Level 10: Resist Elements
  • (A) Aegis - Resistance
  • (37) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance/Recharge
Level 12: Boxing
  • (A) Empty
Level 14: Tough
  • (A) Aegis - Resistance
  • (39) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 16: Unyielding
  • (A) Aegis - Resistance
  • (40) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Endurance/Recharge
Level 18: Crippling Axe Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (19) Kinetic Combat - Damage/Endurance
  • (19) Kinetic Combat - Damage/Recharge
  • (21) Kinetic Combat - Damage/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
Level 20: Resist Energies
  • (A) Reactive Armor - Resistance
  • (25) Reactive Armor - Resistance/Endurance
  • (43) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Resistance/Endurance/Recharge
Level 22: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (23) HamiO:Enzyme Exposure
  • (23) HamiO:Enzyme Exposure
Level 24: Swift
  • (A) Run Speed IO
Level 26: Dragon's Tail
  • (A) Eradication - Damage
  • (27) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (31) Cleaving Blow - Accuracy/Damage
  • (31) Cleaving Blow - Damage/Endurance
  • (31) Cleaving Blow - Damage/Recharge
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (29) HamiO:Enzyme Exposure
  • (29) HamiO:Enzyme Exposure
Level 30: Health
  • (A) Miracle - +Recovery
Level 32: Eagles Claw
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Stamina
  • (A) Endurance Modification IO
  • (36) Performance Shifter - EndMod
  • (36) Performance Shifter - Chance for +End
Level 38: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (46) Basilisk's Gaze - Accuracy/Recharge
Level 44: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (48) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Damage/Endurance/Recharge
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) HamiO:Enzyme Exposure
Level 49: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 19.3% Defense(Smashing)
  • 19.3% Defense(Lethal)
  • 18.6% Defense(Fire)
  • 18.6% Defense(Cold)
  • 18.6% Defense(Energy)
  • 18.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 18.3% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 1.8% Max End
  • 6% Enhancement(Heal)
  • 37.5% Enhancement(RechargeTime)
  • 7% Enhancement(Accuracy)
  • 9% FlySpeed
  • 140.6 HP (10.5%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 28.6%
  • 3% (0.05 End/sec) Recovery
  • 32% (1.79 HP/sec) Regeneration
  • 34% RunSpeed



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I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

for comparison! and because I'm almost late for work >.<

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Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Postagulous View Post
Edit - That said, holy crap, Mauk2. Good job.

LOL, no, really, it's not even close to optimized, i just whipped up a replacement for my old build, took like half an hour, tops.

I do this WAAY too much....


 

Posted

Quote:
Originally Posted by Werner View Post
Have you TRIED an apple split? YUM!
Dammit. Now I want one.

Quote:
Mauk2, if you stick the Miracles in Health instead and put the heal IO in Physical Perfection, you'll get more total regeneration due to the higher base. Or you could save a slot by just having the proc in Physical Perfection, and you'd STILL have slightly higher regeneration. If price is no object (as indicated by the PvP +3% def), consider using two L53 Enzymes in Invincibility to save another slot.
Well, maybe, but I am not sure the buff/debuff crossover thing isn't an exploit, and I dislike doing that stuff. Color me weird.

Quote:
Weave should have def/end instead of def/end/rech. And I'd put the def instead of def/end/rech in Manuevers.
Oh, sure, as I said I was just bangin' this thing together to show what can be done. If I was in the mood to blow some serious influence I'd fine-tooth it two or three times.


Quote:
I'd personally skip Super Jump in favor of Ninja Running and Resist Energies, but I think I have more tolerance for non travel power builds than most people.
Well.... But then I'd lose my hard-capped travel speed.

See, I tend to design toons according to my own criteria: Namely, I feel all toons should consider four performance areas.

Offense
Defense
Mobility
Utility

This particular build scores excellent to decent in all four criteria. I like that. It also has zero dead powers. I like that a lot. Efficient builds are usually fun builds.



Quote:
I'd probably stick one of the slots in Confront to try to get better uptime on Dull Pain. Or maybe there's a way to use two slots to hit the soft cap on energy and negative (currently 43% as modified). Dono. Your build is a nice starting point, though.
With two slots and some tinkering I'd likely look at a BotZ in SJ. I'd lose some speed and jump height, but the extra mitigation might be worth it.

But then again, I'd be more likely just to roll with the slotting and tidy up the setting a bit. I mean, this build is SO over the top. It is fast as hell, mostly end-sufficient, has okay single target and decent AOE, top-notch defenses, and decent utility in the aggro-holding and team buffing areas.

It would solo like a monster, farm like a combine, and have people muttering to themselves on teams.

What's not to love?


 

Posted

This is what I'm running at the moment on my main, and I gotta say, looking at mauk2's build, it's tempting to throw some more money at him. That being said, what I'm running is suitable for pretty much everything short of some of the crazier things that people attempt. And come to think of it, I havn't really tried anything too crazy...may have to get on that.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Zaunte's Rage: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(15), T'Death-Dam%(19)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-EndRdx(43), S'fstPrt-ResDam/Def+(45)
Level 2: Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg(19)
Level 4: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(42)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), Ksmt-ToHit+(50)
Level 12: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal/Rchg(43)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/EndRdx(42)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(39)
Level 22: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Acc/Dmg(34), Mako-Acc/EndRdx/Rchg(39)
Level 24: Boxing -- Empty(A)
Level 26: Focus -- Decim-Acc/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(40)
Level 28: Invincibility -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(31)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx/Rchg(31), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam(43)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(33)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(45)
Level 38: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 41: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-Psi/Status(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A), RgnTis-Regen+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

This is a build that I use and is similar to a build that I used to do some crazy stuff. I haven't changed it for the Miracle +Recovery change so the Endurance can be an issue sometimes. But with a few changes it can be solved.

And it's a pricey build...





[color:#489AFF]Hero Plan by Mids' Hero Designer 1.703[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Super Amazing Girl :[/color][color:#B3CAF7] Level 50 Mutation Scrapper[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Dark Melee[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Invulnerability[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leadership[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Body Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Smite[/color]

  • (A) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (11) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (13) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (13) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
  • (15) [color:#7AA4EF]Crushing Impact - [/color][color:#7AA4EF]Accuracy/Damage/Endurance[/color]
  • (31) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Chance of Damage(Negative)[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Resist Physical Damage[/color]
  • (A) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
  • (7) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (7) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Recharge[/color]
  • (9) [color:#7AA4EF]Gladiator's Armor - [/color][color:#7AA4EF]TP Protection +3% Def (All)[/color]
  • (25) [color:#7AA4EF]Steadfast Protection - [/color][color:#7AA4EF]Resistance/+Def 3%[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Temp Invulnerability[/color]
  • (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (3) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (3) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
  • (29) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Shadow Maul[/color]
  • (A) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage[/color]
  • (5) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (5) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (9) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (11) [color:#7AA4EF]Armageddon - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hasten[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (15) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
  • (17) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Dull Pain[/color]
  • (A) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Endurance[/color]
  • (17) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal[/color]
  • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Endurance/Recharge[/color]
  • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Heal/Recharge[/color]
  • (37) [color:#7AA4EF]Doctored Wounds - [/color][color:#7AA4EF]Recharge[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Siphon Life[/color]
  • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
  • (23) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal/Recharge[/color]
  • (23) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Accuracy/Damage[/color]
  • (33) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance[/color]
  • (33) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (33) [color:#7AA4EF]Kinetic Combat - [/color][color:#7AA4EF]Damage/Endurance/Recharge[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Combat Jumping[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Maneuvers[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (31) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense/Endurance[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Resist Elements[/color]
  • (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (19) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
  • (29) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (43) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Unyielding[/color]
  • (A) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (19) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Endurance/Recharge[/color]
  • (27) [color:#7AA4EF]Aegis - [/color][color:#7AA4EF]Resistance[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Dark Consumption[/color]
  • (A) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (21) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (21) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (43) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Kick[/color]
  • (A) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Tough[/color]
  • (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (25) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Endurance[/color]
  • (42) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Resist Energies[/color]
  • (A) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance[/color]
  • (27) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Endurance/Recharge[/color]
  • (34) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance[/color]
  • (34) [color:#7AA4EF]Reactive Armor - [/color][color:#7AA4EF]Resistance/Recharge[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Soul Drain[/color]
  • (A) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Endurance/Recharge[/color]
  • (36) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (40) [color:#7AA4EF]Eradication - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (42) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff[/color]
  • (42) [color:#7AA4EF]Rectified Reticle - [/color][color:#7AA4EF]To Hit Buff/Recharge[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Invincibility[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (31) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
  • (36) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (46) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Weave[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (34) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance[/color]
  • (36) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense[/color]
  • (40) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Endurance/Recharge[/color]
  • (43) [color:#7AA4EF]Gift of the Ancients - [/color][color:#7AA4EF]Defense/Endurance/Recharge[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Super Jump[/color]
  • (A) [color:#8BAFF1]Jumping[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Midnight Grasp[/color]
  • (A) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage[/color]
  • (39) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage/Recharge[/color]
  • (39) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Damage/Recharge[/color]
  • (39) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (40) [color:#7AA4EF]Hecatomb - [/color][color:#7AA4EF]Damage/Endurance[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Conserve Power[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Confront[/color]
  • (A) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt[/color]
  • (45) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Recharge[/color]
  • (45) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Recharge/Range[/color]
  • (45) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Accuracy/Recharge[/color]
  • (46) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Taunt/Range[/color]
  • (46) [color:#7AA4EF]Mocking Beratement - [/color][color:#7AA4EF]Recharge[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Physical Perfection[/color]
  • (A) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]+Regeneration/+Recovery[/color]
  • (48) [color:#7AA4EF]Numina's Convalescence - [/color][color:#7AA4EF]Heal[/color]
  • (48) [color:#7AA4EF]Miracle - [/color][color:#7AA4EF]+Recovery[/color]
  • (48) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]Chance for +End[/color]
  • (50) [color:#7AA4EF]Performance Shifter - [/color][color:#7AA4EF]EndMod[/color]
  • (50) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Tough Hide[/color]
  • (A) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Recharge Speed[/color]
  • (50) [color:#7AA4EF]Luck of the Gambler - [/color][color:#7AA4EF]Defense[/color]
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
  • (A) [color:#7AA4EF]Celerity - [/color][color:#7AA4EF]+Stealth[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Critical Hit[/color]
[color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]


 

Posted

Good lord.

A softcapped, DM/inv scrapper, that still has a notable attack chain.

Wow.

Skipped the fitness pool.... leaning on consumption... Hrrrrrm. Hasten and purples for 140 percent global recharge.....

Holy moly.

Okay! You win!


 

Posted

Yeah JSHMOE's /inv is something else. He's soloed the ITF and tanked Lord Recluse in the STF.


 

Posted

That DM/Inv build is a thing of beauty. For it to solo an ITF, and be able to tank Lord Recluse is amazing.

Edit: I love your DM/Inv so much, I've decided to roll one myself and give my own build a go. Cheers for the inspiration.



Contact me in-game: @CheeseSlicer

 

Posted

I could see a couple of things that could be changed on that...







The formatting code and the data chunk.
I needs the chunk!!!


 

Posted

chunk for iggy of the above screwy lookin build

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|87E0C010C410C210C610C110C310C3318BE6218FE059681EE30|
|-------------------------------------------------------------------|


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Hmm... wouldnt it be more beneficial to get the E/N and F/C closer to softcap and let the S/L be ~40 (i mean, invuln has big resists to S/L, so...)

Just wondering... *shrug*


 

Posted

ahhhh

thank you... thank you


 

Posted

I'm still wiggling some slots around on his build, too... not liking that it doesn't have the ST attack string...


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Xandez View Post
Hmm... wouldnt it be more beneficial to get the E/N and F/C closer to softcap and let the S/L be ~40 (i mean, invuln has big resists to S/L, so...)

Just wondering... *shrug*
I originally made the toon and build for the sole purpose of solo'ing the ITF. Seeing Iggy do it made me want to try it. So the build is a little more garnered for that purpose, hence the softcap to S/L.

That particular build that I posted isn't the one I used though. I did it before the i17 changes, but the build is somewhat similar. My endurance management was better and the defenses were SLIGHTLY higher. I haven't a need to try and put it back to where it was because I did what I set out to do and the build is more than good enough to handle what I do with it now. Just play.


 

Posted

Here's my shot at it...

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|2FE03FA9AEDD4|
|-------------------------------------------------------------------|
Endurance should be OK with CP and DC
Runs the Smite-SL-Smite-MG gapless when hasten is up
SL is slotted up like those crazy DM/SD builds out there

Accuracy on Smite suck with out max SD
Could maybe find a slot for a kismet
Could maybe use more recharge to shorten up hasten downtime
And it sucks working on weekends!!! should be against the law


 

Posted

Nice changes Iggy, that's a ton better than the changes I made for him.


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post

Endurance should be OK with CP and DC
Yeah, should be fine.

Quote:
Runs the Smite-SL-Smite-MG gapless when hasten is up
SL is slotted up like those crazy DM/SD builds out there
LOL, yeah the 'all-hami' frankenslot. Craziness.

Quote:
Accuracy on Smite suck with out max SD
Drop the Hecatomb for a Mako acc/end/rech triple. Or even a straight Acc. Although.... Even though you didn't slot well for it, Invincibility adds a good chunk of acc, I think you'd be fine.

Quote:
Could maybe find a slot for a kismet
I'm not a huge fan of kismet's. Some folks swear by them, though.

Quote:
Could maybe use more recharge to shorten up hasten downtime
And it sucks working on weekends!!! should be against the law
LOL! Be brave man!