Woo hoo! Solo'd my first AV!
The only tweak I am considering is more global recharge, not for the attack chain, but for the hybrid one I slip into to spam Siphon Life to recover from a nasty hit... Plus, it would allow both Hasten and Soul Drain to recharge more quickly, to boot.
I'm working on soloing Siege right now and man, his resistances are a real pain in the patootie. I've lately been dragging him down off the top platform to get him into a mob of minions as fodder for Soul Drain. The difference in damage output is substantial that way... We'll see.
@Silverado Informing the OP of your thoughts in private would have been a better way to get this across with out hijacking his thread and crapping on his achievement in public.
@Silverado Informing the OP of your thoughts in private would have been a better way to get this across with out hijacking his thread and crapping on his achievement in public.
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Anyone think that it's NOT easier fighting Infernal at range? Obviously Garthalus thinks it's easier - that's what makes it an effective tactic for the fight.
And those are the words I'D have used - easier, tactics. This tactic makes the fight easier. Tactics make the fight easier.
Similarly, it's easier using temporary powers and inspirations. And even if you DO use temporary powers and inspirations, I wouldn't call your AV soloing questionable. If it's just you and the AV, then you soloed the AV. I would just say that using temporary powers and inspirations makes the fight easier. Using temporary powers and inspirations is an effective tactic.
Garthalus chose to tie one hand behind his back (no temps, no insps), but not both (no tactics). I, uh... haven't heard a lot of people bragging about their no-tactics fights, with the possible exception of the Rikti War Zone challenge, which disallows certain tactics to make it harder.
So, if you want to make Infernal extra special hard, then by all means, get right up in his face and let him pound on you with his axe. If you just want him to be normal hard, then fool him into using his ranged attacks. If you want him to be even easier, pop some inspirations. It's all good, and all I ask is that you be up front about how you did it, which Garthalus was. Then people can form their own opinions. Like I give Iggy Kamakaze extra special props for doing a Rikti War Zone challenge using only Swipe, but it doesn't mean I think badly of people that actually use more than one attack for it.
I know Silverado feels that the melee range discrepancy and poor AI is in a different category. I believe he's explained in other threads why he considers it an exploit. Basically, you've got a "bug" in the melee range, or a "bug" in the AI. The devs very likely didn't intend it to work that way. If you're taking advantage of a bug, then it follows that it's an exploit. Makes sense, but I still personally just call it tactics. MY argument is that I'm not going to try to second guess what the devs intended, and I'm not going to avoid playing tactically just because the AI is stupid. I'm not going to lower myself to the level of a dumb AI - UNLESS I'm specifically trying to make the fight harder. I don't consider refusing to play stupid to be the same thing as exploiting a dumb AI.
But I think it's a subject where people can reasonably disagree, and again, I think the disagreement is mostly semantics, because both sides agree on the basic facts of the case (5ft vs. 7ft, stupid AI). I also think that Silverado is just encouraging us to be all that we can be. Make it harder. Make it as hard as it can be, and keep trying until you beat it. I can respect that.
Just like I respect Garthalus for kicking the *** of a rather nasty AV, and for choosing a Infernal as his first.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
But I think it's a subject where people can reasonably disagree, and again, I think the disagreement is mostly semantics, because both sides agree on the basic facts of the case (5ft vs. 7ft, stupid AI). I also think that Silverado is just encouraging us to be all that we can be. Make it harder. Make it as hard as it can be, and keep trying until you beat it. I can respect that.
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However, I disagree that the 7ft vs 5ft disparity falls under tactics. The tactics in this situation are the fact that Infernal is happiest using his ranged attacks. So an active kiting method that encourages him to use his ranged attacks the most would be tactics. However, generating enough dps as a melee toon doing this would be a challenge.
But standing just out of his melee range and using your own melee attacks and only facing him at his intended strength at the times he runs out of ranged attacks and switches modes is not so much tactics as much as taking advantage of a glitch in the system.
The last time this was discussed I made mention that it was similar to when mobs that were leaning against walls wouldn't fight back. Now obviously Infernal even in a limited capacity is much more of a threat than that, but my point is the mob is behaving in a limited capacity and it isn't because of anything you are doing, but rather because of a bug in the game.
Not that it matters, but I was kiting for the first half of the fight. Moving at range to get him to attack with his fire-based powers, then swooping in to pound away at melee range, then bouncing back out when he reaches for that big flaming axe.
I hit upon the attacking at the edge of melee range approach by accident, as I landed farther away from him than I intended and he took longer to switch to melee attacks. I kept doing it because my DPS went up the longer I had an uninterrupted string of attacks... Little did I know I was unintentionally committing what some apparently strongly believe is a faux pas for the manly (and womanly) art of soloing AVs with a melee character. Perhaps I have less virtual chest hair than others here, but it still was fun.
Note that I am not doing this with my fights with Siege, rather staying at melee range and then kiting to use Siphon Life when I get nailed.
Hopefully that is not verboten as well...
If Gaiden approves than I know its good, because Gaiden knows how to build builds.
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As to the 5'/7' melee issue, I like Werner's explanation. It covered pretty much both sides of the argument well and also didn't insult anyone, either intentionally or unintentionally, while doing it. Well done.
Only one way to find out: ask the Old Spice Man for a personalized response to your question. He is the premier authority on manliness.
Failing that I'd just do what you enjoy. If you require the validation of others to determine if you found something enjoyable then it might not be an activity that you truly enjoy.
The only tweak I am considering is more global recharge, not for the attack chain, but for the hybrid one I slip into to spam Siphon Life to recover from a nasty hit.
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Mind you, my build is from before Physical Perfection. I'd almost certainly take Physical Perfection instead these days. I'd just lose even more DPS when spamming Siphon Life.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
yu haff to fite him liek tru warrir.
Congrats Garth!
Well done Garthalus, it doesn't matter how you do it, any means possible matters most! The world shouldn't be unsaved cos of some piece of red tape, to hell with laws.
(I don't exploit this).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Sir,
The Most Interesting Man in the World takes exception to this. Regards, -Rad |
I dare you not to share the same opinion:
http://www.youtube.com/watch?v=2GV2UqA5ElM
edit: I'm not Jason, but I laughed my *** off to this one. The responses to Alyssa Milano were terrific as well.
Yeah, that's why I frankenslotted my Siphon Life and picked up some recharge. When I'm badly hurt, I want to spam it faster than my normal attack chain. I switch to Siphon Life -> Smite -> Laser Beam Eyes. The chain isn't great for DPS, but the Laser Beam Eyes helps (a tiny bit) to make certain Siphon Life hits, and the chain spams Siphon Life almost as fast as it comes up on my perma Hasten and slotted for recharge build.
Mind you, my build is from before Physical Perfection. I'd almost certainly take Physical Perfection instead these days. I'd just lose even more DPS when spamming Siphon Life. |
It's finding the balance between survivability and damage output. Ultimately, there are times where my DPS goes way down when I'm kiting and hitting Siphon Life after a nasty hit, but that's just so I can get back in there and deal even more pain... Now if I could only pin Siege to the table... He's a tough cookie.
Pardon for the somewhat-threadjack, but is there a minimum/average DPS number a Scrapper should have to solo AV's? No, insp or temps. Thanks.
Isn't it about 170?
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
AVs regenerate about 94 hit points per second if I recall. If you can do more than that and survive, you can beat an AV. However, the more damage you do, obviously the faster it will go. And the faster it goes, the greater your chance of surviving (unless you're so good that the AV simply CAN'T kill you). I did a lot of AV soloing on Sergei back when he did about 140 DPS. It was a bit tedious, but doable.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Please note that I credit Gaiden and some other folks here for their suggestions and advice on my final build. It's working well for me.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Slammer Sam: Level 50 Technology Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx:42(A), C'ngImp-Acc/Dmg/Rchg:42(3), C'ngImp-Acc/Dmg/EndRdx:42(5), C'ngImp-Dmg/EndRdx/Rchg:42(7), C'ngImp-Acc/Dmg:42(17), Hectmb-Dam%:50(19)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(13), LkGmblr-Def/EndRdx/Rchg:40(17), LkGmblr-Rchg+:40(23)
Level 2: Shadow Maul -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(3), Oblit-Dmg/Rchg:40(5), Oblit-Acc/Dmg/Rchg:40(7), Oblit-Acc/Dmg/EndRdx/Rchg:40(15), Oblit-%Dam:40(19)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(15), LkGmblr-Def/EndRdx/Rchg:40(23), LkGmblr-Def/Rchg:40(25)
Level 6: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg:47(A), C'ngImp-Acc/Dmg/EndRdx:47(9), C'ngImp-Dmg/EndRdx:47(9), Dct'dW-Heal/EndRdx:47(11), Heal-I:50(11), Nictus-Acc/Heal:47(13)
Level 10: Practiced Brawler -- EndRdx-I:50(A)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:40(37), Numna-Heal/Rchg:40(46), Numna-Heal/EndRdx/Rchg:40(46), Numna-Heal:40(46), Numna-Regen/Rcvry+:40(48)
Level 16: Dodge -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(34), GftotA-Run+:38(42)
Level 18: Agile -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(37), GftotA-Run+:37(42)
Level 20: Stamina -- P'Shift-EndMod:40(A), P'Shift-EndMod/Rchg:40(21), P'Shift-EndMod/Acc/Rchg:40(21), P'Shift-Acc/Rchg:40(25), P'Shift-EndMod/Acc:40(43), P'Shift-End%:40(43)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- Acc-I:40(A)
Level 26: Soul Drain -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(27), GSFC-ToHit/Rchg/EndRdx:40(27), GSFC-Rchg/EndRdx:40(29), GSFC-ToHit/EndRdx:40(29), GSFC-Build%:50(31)
Level 28: Lucky -- LkGmblr-Def:40(A), LkGmblr-Rchg+:40(40), GftotA-Run+:39(42)
Level 30: Tough -- S'fstPrt-ResDam/Def+:27(A), ImpArm-ResDam/EndRdx:37(31), ImpArm-ResDam:35(31), ImpArm-ResDam/EndRdx/Rchg:37(40), ImpArm-ResDam/Rchg:37(50)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg:47(A), C'ngImp-Dmg/Rchg:47(33), C'ngImp-Acc/Dmg/Rchg:47(33), C'ngImp-Acc/Dmg/EndRdx:47(33), C'ngImp-Dmg/EndRdx/Rchg:47(34), RechRdx-I:50(34)
Level 35: Evasion -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(36), RedFtn-EndRdx/Rchg:40(36), RedFtn-Def/EndRdx/Rchg:40(36), RedFtn-Def:40(37)
Level 38: Weave -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(39), RedFtn-EndRdx:40(39), RedFtn-Def/EndRdx/Rchg:40(39), RedFtn-Def:40(40)
Level 41: Conserve Power -- RechRdx-I:45(A), RechRdx-I:45(43)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-EndMod:40(45), P'Shift-EndMod/Acc:40(45), P'Shift-End%:40(45), P'Shift-EndMod/Rchg:40(50), RgnTis-Regen+:21(50)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Super Jump -- Zephyr-ResKB:42(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run
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Set Bonus Totals:
Virtue: @Santorican
Dark/Shield Build Thread