PBAoE melee character?
Thanks guys, got a lot to go over here. Also, as I was looking through powersets, realised another option: human-form peacebringer. o.O Big melee is Radiant Strike and Incandescent Strike, pbaoe melee in Solar Flare and Dawn Strike, plus pbaoe disorient in Pulsar. Also possibly Radiation/Mental Manipulation instead of /Fire. (I've never played a blaster, and was really surprised to see all the melee and pbaoe abilities they had, especially in the secondaries)
You might want to consider a Human/Dwarf Peacebringer as well. Even more PBAoE and very good survivability against most enemies.
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SS/ something brute with Mu patron pool.
Or any brute for that matter. Mu has 2 AOE attacks and a cone.
You could even really mess with people and have your "AoE" toon Energy Melee if you felt like it.
Claws Brute.
Claws + any secondary with a damage aura, simply because Spin has such an awesome recharge time. The damage aura's damage could be upped with Follow Up as well.
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Claws attack chain is followup-focus-spin with plenty of recharge. Spin is the best pbaoe outside of a blaster, and you DO want to live, right?
Both fire and electric have boostable damage aura's for more AOE. Fire also gets burn for scattering the crowd long enough to get a heal off, and with enough recharge to feed that spin attack chain, the heal is up a LOT. Not to mention that a followup-fueled burn hit's pretty hard before they can get out of it.
Electric gets a built-in recharge boost instead of burn, and reduces your end use on all your powers.
For pbaoe, claw/electric or claw/fire.
Rad/Fire Blasters are amazing but they attract enough Aggro to make a Tank blush. You have been warned...but nothing can beat a Rad/Fire when it comes to how many Aoe's/pbaoe's you can use.
That really isn't true, and doesn't belong here. Keep it to the thread you made.
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To the original post, I'd fully second/third/and fourth any iteration of Rad/Fire or Rad/Mental blaster.
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That really isn't true, and doesn't belong here. Keep it to the thread you made.
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I think the very thread you linked makes it quite apparent that its true.
Stalkers are the worst of the melee ATs, and have no clear role on teams.
Hence people very likely won't invite you to teams, and heck when the new Incarnate content comes in which is supposed to be more challenging, its going to get a hell of a lot worse.
OP any stalker combo you can make on a scrapper or brute, YOU ARE BETTER OFF MAKING ON A SCRAPPER OR BRUTE.
Ninjitsu is exclusive to stalkers so you have no choice.
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I think the very thread you linked makes it quite apparent that its true.
Stalkers are the worst of the melee ATs, and have no clear role on teams. Hence people very likely won't invite you to teams, and heck when the new Incarnate content comes in which is supposed to be more challenging, its going to get a hell of a lot worse. OP any stalker combo you can make on a scrapper or brute, YOU ARE BETTER OFF MAKING ON A SCRAPPER OR BRUTE. Ninjitsu is exclusive to stalkers so you have no choice. |
@SBeaudway on Pinnacle, TaskForce Titans Supergroup.
Although it's not the first thing that might come to mind when one thinks 'melee', a Rad/Fire blaster is absolutely crazy in AoE attacks, a lot of which are PBAoE, meaning you would be in melee a lot of the time.
If you're teamed with a buffer with +Def powers, you're golden.
Spin is the best pbaoe outside of a blaster, and you DO want to live, right?
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You can see for yourself,
http://tomax.cohtitan.com/data/power...oderate_Bridge
My two non-spine AoE focused characters are an Electric/Shield scrapper and an Electric/Mind blaster. That blaster is a blapper really; all the important AoE is PBAoE. An Ice, Fire, or Dark tanker with Electric or Fire secondary would also put out a lot of AoE damage and utility debuff, especially Ice and Dark.
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Ablating Strike for Stalkers is a PBAoE, with 1.05 sec activation and 6 second cooldown. Unless this is a bug (as Ablating Strike for Brutes and Scrappers is single target), I think Spin is hard pressed to be "the best" with its longer recharge, 2.5 second activation time, and shorter range. Its only saving grace is higher damage, which isn't that much compared to the Brute's version of Spin.
You can see for yourself, http://tomax.cohtitan.com/data/power...oderate_Bridge |
The PBAoE damage/KD of Sweep is included in the power info for Ablating. Indeed, this is true for all of the final powers in the combos. If you look more closely you'll notice the conditionals in the power info (if combo mode X is on, add this effect).
Dual Blades for Stalkers got a raw deal for its combos, really (the combo changes make very little sense even taking into account the loss of the Typhoon's Edge PBAoE).
@Joshua.
What is there? Looking for something with at least two or three moderate+ damage PBAoE attacks, and a couple of strong single-target attacks. AT isn't important, although a good defense is.
Melee Attacks: Fire, Elec
Ancillaries (Tank): Fire, Earth
Ancillaries (Scrapper): Fire, Weapons
Patron (Brute): Mace, Mu, Soul (the three cones from Leviathan are better...)
If you're willing to go a bit riskier, you could look to Corruptors. Dual Pistols, Elec, Fire and Rad are good primaries. Kin, Rad, Traps and TA are good secondaries. For patron powers, Soul has an early AOE that also self-buffs (I like Leviathan more here, but it uses a cone).
A bit riskier still and you can go to Blasters. Again, it's DP, Elec, Fire and Rad in the primaries. Fire is the clear winner in the secondaries for PBAOE. I like Force for the ancillary.