HP debuff?
Sure would make some of the "big sack of HP" enemies like Reichsman a bit easier and less tedious.
Dec out.
No, attacks are negative heals.
(technically, all the Heals in the game are attacks that do damage of a special type to you, but a negative amount... which is why they interrupt sleeps, and can be resisted)
Edit: To answer the question, while it's technically possible to do, I don't believe there's any player or NPC power in the game that does this.
(technically, all the Heals in the game are attacks that do damage of a special type to you, but a negative amount... which is why they interrupt sleeps, and can be resisted)
Edit: To answer the question, while it's technically possible to do, I don't believe there's any player or NPC power in the game that does this.
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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Could make for an interesting mechanic in a new set.. although I'm not sure what kind of attack would reduce max hp on a target (likely temporarily)... I'm thinking either radiation or toxic, but we have those, and their secondary effects are something else entirely. :/
"My inner mind has become a reality-cracking overgod. He torments me! Help!"
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There is the Vahzilok Wasting Disease, though that only happens to you.
No, attacks are negative heals.
(technically, all the Heals in the game are attacks that do damage of a special type to you, but a negative amount... which is why they interrupt sleeps, and can be resisted) Edit: To answer the question, while it's technically possible to do, I don't believe there's any player or NPC power in the game that does this. |
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That's kind of a semantic argument there. By the same token, I can define damage as being an absolute effect, and say Taunt effects deal Taunt damage. After all, both healing and damage* are absolute effects (as opposed to current, maximum, strength, or resistance effects), and once you get down to the level of analyzing individual power effects, there is nothing else really differentiating them.
all the Heals in the game are attacks that do damage of a special type to you, but a negative amount...
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Of course, by this definition, other things are special kinds of damage, too: debt protection, PvP endurance drain, toggle dropping, and IO procs (not just damage procs; this includes Achilles Heel, Absolute Amazement, Analyze Weakness, Coercive Persuasion, Dark Watcher's Despair, Decimation, Force Feedback, etc).
Also, since knockback is a current effect and yet it breaks sleep just like the absolute damage and the damage heals, we have a problem with both of our definitions of 'damage'. Honestly, I think it's safer just to consider healing and damage separate, realize there are multiple things which can break a sleep, and not get into the effect classifications, which most hardcore players haven't even heard of.
* Actually, not all damage is an absolute effect. Backdraft (the attack used by the Steel Canyon burning building when it explodes), uses a current effect. This is how the damage it deals is always a specific multiple of your maximum HP.
http://www.fimfiction.net/story/36641/My-Little-Exalt
-Res debuffs have a very similar effect to a max hp debuff.
Making all attacks do 25% more damage to you is the same as dropping your maximum health to 80%* of normal.
* 80% = 100% / (1 +.25)
I know there are powers that buff your own or your ally's max HP. Are there any powers that lower an enemy's max HP?
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