Why I hate the new market interface


Another_Fan

 

Posted

I just returned but the new market who ever designed the look and functionality bleh no offence but a monkey coulda done better.

I click bid it doesn't work, I click get inf it doesn't work, It's fugly, and I have to scroll alot more then neccesary. How many times am I suppose to click a button before the action that the button says its gonna do does it.

Can you devs please make a button to makes classic mode appear, thank you.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
I just returned but the new market who ever designed the look and functionality bleh no offence but a monkey coulda done better.

I click bid it doesn't work, I click get inf it doesn't work, It's fugly, and I have to scroll alot more then neccesary. How many times am I suppose to click a button before the action that the button says its gonna do does it.

Can you devs please make a button to makes classic mode appear, thank you.
The old one used to do the same things. As always look at the market channel and see that it says things happened. Used to happen to me all the time, stopped after the new interface was put in but its back again. Doubt that its interface related as much as database server related


 

Posted

The market HAS been rather pokey and flaky this weekend. I started noticing the whole "take stuff...nah...not really!" lag-induced behavior Friday morning. This is probably the market server screaming for a reboot, a table rebuild and a defrag.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

I am a marketeer and have been for a while. Before the new interface and after. I found that after actually using it vs a knee jerk "i hate this" reaction, I liked the new interface more because it found stuff easier and as soon as i learned how it worked properly, I actually preferred it. I say: GREAT JOB DEVS!

I would suggest be more patient. With the combined markets, I dont know if they will tweak the interface but you old interface button may appear. but maybe not.

SJ


 

Posted

Quote:
Originally Posted by StoneJaguar View Post
I am a marketeer and have been for a while. Before the new interface and after. I found that after actually using it vs a knee jerk "i hate this" reaction, I liked the new interface more because it found stuff easier and as soon as i learned how it worked properly, I actually preferred it. I say: GREAT JOB DEVS!
It's got a couple of UI problems that could be fixed relatively easily (make it conform to the standard windowed UI dialog found on Windows and the Mac), but it's definitely an improvement over the original interface. The tabs and the vertical list allow more information to be displayed for each item, which is a great improvement.

By UI standards, I mean things like preselecting text in bid and price fields when they're prepopulated, putting the cursor in those fields when an item is selected, making the TAB key move between the bid and number of items fields, up/down arrows on the number of items field, etc. This would reduce the amount of mouse clicking and erroneous bids caused by people quickly entering a number when a number is already there (often making the bid or price hundreds or thousands of times greater than intended).

Another problem is that you drop an item on the market it should be selected and opened automatically, and the list should be scrolled so that it's visible. This was a problem in the original interface as well (which didn't scroll the window when you put stuff in the market).

These are all minor changes, but they'd really increase the usability of the market interface.


 

Posted

Really haven't seen any of the issues people arre talking about.

Yaaa for Justice.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
Really haven't seen any of the issues people arre talking about.

Yaaa for Justice.
For 1 the market is all 1 server for it doesn't matter where you play. Maybe you just don't use the maket as heavly as some of us but my being back only a few days and I spotted problems that others seem to have also.

Probably just take time for me to adjust to the look and I hope the defrag the market or what ever in the next maitanence like Hyperstrike mentioned.

Still it would be nice to have a classic look for those of us that preferred it.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
For 1 the market is all 1 server for it doesn't matter where you play.
Unless, of course, the inability to post/retrieve items/inf is due to simultaneous local (that is, on your server, possibly in your zone, possibly using the same market rep to access) connections to the market server not being able to be processed. In which case it does matter what server you're on.

I'm a heavy market user. I've had problems on Virtue, but never on Victory.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

It's just flat out buggy, has cheated me out of about 20M so far, 14 of which I've got back via petition.

If you have a stack of salvage stored in your top market slot, and try to list an expensive enhancement in your last slot, you click the large liusting fee dialog box, check it that you don't want to see it again, and try to list the enhancement. At this point, some of the time you end up with 10 common salvage listed at 25M each swallowing a huge listing fee.

Also it drives me mad that you can't permanently get rid of the "useful salvage" warnings, every time you want to store stuff in WWs.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by BashfulBanshee View Post
Really haven't seen any of the issues people arre talking about.

Yaaa for Justice.
Quote:
Originally Posted by Lucky666 View Post
For 1 the market is all 1 server for it doesn't matter where you play.
Actually, it does. Local lag (i.e. caused by people standing nearby and/or spamming powers) has an impact.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Lucky666 View Post
For 1 the market is all 1 server for it doesn't matter where you play. Maybe you just don't use the maket as heavly as some of us but my being back only a few days and I spotted problems that others seem to have also.

Its already pointed out that market server lag and zone lag can be inextricably linked, but let me add that some of us do use the market as much as you, and dont have near as much hate for the new interface.

I have my list of things I would improve, but the implication that "a monkey could have done better" (OP) is objectionable at best and childish at the other end.

Enjoy your tantrum, hope you get your point across in spite of the language.


 

Posted

Quote:
Originally Posted by Minotaur View Post
Also it drives me mad that you can't permanently get rid of the "useful salvage" warnings, every time you want to store stuff in WWs.
Isn't there a 'don't remind me next time button'? I checked it on a character who has the crafting badges as they always triggered it.


 

Posted

Quote:
Originally Posted by Diggis View Post
Isn't there a 'don't remind me next time button'? I checked it on a character who has the crafting badges as they always triggered it.

There is a, but it seems to reset every time you zone...or blink...


 

Posted

Quote:
Originally Posted by Diggis View Post
Isn't there a 'don't remind me next time button'? I checked it on a character who has the crafting badges as they always triggered it.
Yep, as mentioned it resets every time you zone. Some folks have noted that it may only be when you truly cross into another outdoor zone, as zoning into base did not seem to incur it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA