Dark Sux


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Fallen Valkyrja's build probably can as well, but they have never mentioned whether it actually has or not.
Yes, have taken out AVs on my own. First was Infernal. Did not even know that it was supposed to be a difficult thing to do when I did it and that was on the first crappy leveling build with just SOs and some blue and red inspirations.


 

Posted

Quote:
Originally Posted by FallenValkyrja View Post
Yes, have taken out AVs on my own. First was Infernal. Did not even know that it was supposed to be a difficult thing to do when I did it and that was on the first crappy leveling build with just SOs and some blue and red inspirations.
Hah! Nice. Yeah, Infernal isn't a practice AV. He took multiple tries on both my Katana/Regen and my Dark Melee/Super Reflexes. Only my Katana/Dark sailed through him with no problems.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

If someone thinks Dark Armor isn't good they don't know how to build them. At least in my opinion. Having another Weave is really really powerful. To the point that for end game you don't even need OG or CoF.

Here is the magic formula:

~ For Broad Sword or Katana, build to 30% melee and 40% or more ranged, with a smattering of AoE which will hopeful get it to 30 or above.

~ For other sets build to typed defense and get S/L to 45 and E/N and F/C to 30 or more.

~ Make sure the +End is in your heal. Put a +End in both Stamina and Phys Perf.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Ok...

Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks)..

Which primaries work best with DA (Claws, Kat, Dual Blades...??)






Anyone....


 

Posted

Quote:
Originally Posted by Dromilin View Post
Ok...

Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks)..

Which primaries work best with DA (Claws, Kat, Dual Blades...??)






Anyone....
Katana and Broad Sword rock because with DA/Parry you can build to 30 melee defense, cap with your primary, and then build ranged up to 40% of more.

Fire and MA are pretty good because they have enough single target attacks to support lots of Kinetic Combats to get S/L up to 45% and still get F/C and E/N to 30.

Other sets vary. I found it hard to get S/L up past 35% with Spines and Claws because they can't slot enough Kinetic Combats. You end up wasting slots trying to find alternate ways to slot defense which veers away from your primary attacks and defenses. So for sets with lots of PBAoEs you might want to slots Oblits and go for lots of melee and skimp of ranged and AoE defense. And by skimp I mean like 30 and 25 respectively.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Dromilin View Post
Ok...

Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks)..

Which primaries work best with DA (Claws, Kat, Dual Blades...??)






Anyone....
The single sword sets (Katana and Broadsword) are the most idiot-proof. You can build some awsome characters with them on a fairly low budget.

Dark Melee has some synergy, as it seems the 2 sets were designed to cover each other's weaknesses.

Claws' low end costs help offset the end consumption of DA, and it has good AoE.

Spines/Dark is the classic scrapper farming build for a reason. It has ridiculous amounts of AoE potential.

Those 5 tend to work the best, but any primary can be effective with it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Dromilin View Post
Which primaries work best with DA (Claws, Kat, Dual Blades...??)
I'm a big fan of using Katana or Broad Sword to add soft-capped melee and lethal defense. Dark Melee gives you some endurance recovery, which would be nice, plus helps keep your hit points topped up and needing Dark Regeneration less often, plus Soul Drain could probably be a significant buff to Death Shroud to help make up for the lack of AoE. Claws comes at an endurance discount, which could help. Claws and Dual Blades could both buff Death Shroud, plus add some AoE of their own, but wouldn't be my personal first choice since they aren't adding a whole lot in the survivability department. Though admittedly, AoE knockdown can go a long way in the right hands. Spines/Dark is a classic AoE lawnmower, very good at its job. Martial Arts is a little weak overall, but in theory you could stack its stuns with Oppressive Gloom, though I think I've heard that looks better on paper than it is in practice. I'd probably stay away from Electrical Melee and Fiery Melee on a Scrapper due to them bringing little but damage to the table, but that just means you have to kill the enemy before the enemy kills you, and IOs can probably cover the survivability gap. And the fact that I turn my Scrappers into Scrankers doesn't mean that everyone wants to build for maximum survivability, and Electric and Fire can put out some good damage.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

I have a playing buddy who made a Dual Blades/Will scrapper.....and I like the "look" if nothing else of Dual Blades..

Just didnt know if it pairs well with Dark...(I dont have the time to level up multiple combos of power sets...need to try and get something that works well from the beginning).


 

Posted

Quote:
Originally Posted by Dromilin View Post
I have a playing buddy who made a Dual Blades/Will scrapper.....and I like the "look" if nothing else of Dual Blades..

Just didnt know if it pairs well with Dark...(I dont have the time to level up multiple combos of power sets...need to try and get something that works well from the beginning).

Psssst.


There's a thread about that very combo just a few threads down from this one if you haven't seen it yet


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I appreciate the compliments.

I'd like to point out that my tank is Dark Armor/Fire Melee. Since Fire Melee provides no extra mitigation, every ounce of survivability my tank has is from Dark Armor.

If Dark Armor really does suck for you, I assure you that it's the result of operator error.
I have a DA/FM tank as well (sorry, you weren't the inspiration for it...the Balrog of LotR was, hence the name: Baal Rog), but you have definitely invested more in yours and it shows. I am borrowing some slotting ideas from you though (theft of essence +end, yum).


 

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Originally Posted by Skydance View Post
Having been on a few TFs with both Dechs Tank and Transhades Scrapper, and saw what they can do, it's save to say that Dark Armor is quite far from any 'suck' if you know what you are doing.
Sunwind is always a favorite on any team I am on.


 

Posted

I'm trying to think of a secondary I wouldn't like to play with Claws and the only one that I can come up with is regen cause of too many clicks in it taking me away from my attack chain.

But I think Kat/DA works out fairly nicely. Good ST damage, fairly good AoE, the Melee Def and you dont have to see the ugly katana animations (which is why I made it and I found out the other benefits later)


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Posted

There's nothing wrong with Dark that IOs or a different primary can't solve.

Unlike something like WP, there's no great SO performance with any primary of your choice out of the box. But like WP, the set is only limited by how much INF ur willing to throw at it.
Unlike the rest of the resist sets (Fire, Elec), there is no end management built into the set, nor are there passives that give u an extra boost; so yeah Dark gets a triple whammy in terms of endurance management (costly heal, no passive, no end discount/booster). So you have to rely on your primary (Dark) or IOs to fill in that end hole.
Unlike the defense secondaries, u need a primary (swords) or IOs to give u defense to withstand hard single targets like AVs and GMs.


 

Posted

Quote:
Originally Posted by OneWhoBinds View Post
Yes, I wouldn't want to try and play this set with only SOs. Then I would have been forced to take acrobatics, and be stingy with the heal - which, as a resist based set, is a bad thing.

-_-
I have played my BS/DA from day one. I can say just with SOs the set performed very well. Properly slotted end usage was not a problem either.


 

Posted

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Originally Posted by Transhade View Post
Properly slotted end usage was not a problem either.
This.

I've never had endurance problems with my Dark Armor tank, and I didn't start throwing IOs into the mix until about level 37. I did have some KB protection slotted before that, though.

I delayed taking Death Shroud until after Stamina. Depending on the enemy I was fighting, I didn't use Dark Embrace or Murky Cloud. I always waited for my health to redline before I used the heal. I slotted my attacks for accuracy and endurance, then damage, then recharge. I didn't take hasten.

In short: I built and played smart.

I tanked every TF up through Manticore before adding IOs, several times, and often without support characters in the mix.


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Posted

At the risk of sounding like a cranky old man, ur actually lucky u played Dark on a Scrapper, blueside. On redside, u would be playing a Brute, which means stopping attacks to recover endurance translates into lost Fury and dps, which makes endurance management a lot harder. In addition, you would be fighting arachnos a lot earlier, which means toggle juggling is sometimes impossible having to deal with night widows, bane executioners and tarantula mistresses. And even at -1/8, you would get chewed up by demolitionists, arachnos and longbow nullis.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Nothing else in the game is capable of capping psionic resistance.
Wrong! I've capped Psi Resist on my Dark/ Defender.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
I delayed taking Death Shroud until after Stamina.
I would argue that you should take Death Shroud before Stamina. It's an AoE attack for the endurance of a single target attack, basically. Better to stop attacking and let it tick away than to delay the power. But that's my "on paper" thinking. In the real game, it's not much fun standing around doing nothing. It's much more fun to press the attack.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Okay, I've heard enough.

This is someone who thinks Fiery Aura is better than Dark Armor. Fiery Aura is easily the worst set available to any melee AT, and this clown thinks it blows DA away.
Don't know what you're going off about, bro. Fiery Armor is one of the best primary for Tankers if not THE best primary. Fiery Armor can hands down blow anything away.


 

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Don't know what you're going off about, bro. Fiery Armor is one of the best primary for Tankers if not THE best primary. Fiery Armor can hands down blow anything away.
Which issue are you playing?

I'm not saying that Fiery Aura is totally unable to tank, far from it, but there is no way that FA is the best tanking primary. It hands down as the lowest survivability of any of the tanking sets.

It does its job yes. It is not the pile of poop that some people make it out to be. But it is NOT the best armor set available to any of the ATs that get it.


 

Posted

Dark Armor is also the only melee AT armor set that includes fear protection.


ERM....WTF?


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Posted

Quote:
Originally Posted by pyrite View Post
Dark Armor is also the only melee AT armor set that includes fear protection.

ERM....WTF?
Correct, it's not. Willpower also gets Terrorize protection from Indomitable Will.

The statement that Dark Armor was the only melee AT armor set with fear protection was true up until Willpower was introduced.


 

Posted

Quote:
Originally Posted by je_saist View Post
Correct, it's not. Willpower also gets Terrorize protection from Indomitable Will.

The statement that Dark Armor was the only melee AT armor set with fear protection was true up until Willpower was introduced.
That statement is not true too. Ninjitsu has fear protection too, now only stalkers have it but it is still a melee AT armor set.


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Posted

The only time dark armor sucks is when it is unfortunate enough to be played by a terribad player.

I cite this thread as proof.


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Posted

Quote:
Originally Posted by Goshnova View Post
Which issue are you playing?

I'm not saying that Fiery Aura is totally unable to tank, far from it, but there is no way that FA is the best tanking primary. It hands down as the lowest survivability of any of the tanking sets.

It does its job yes. It is not the pile of poop that some people make it out to be. But it is NOT the best armor set available to any of the ATs that get it.
Played intelligently and built well, you can do some interesting things with Fire. Spines/Fire supplanted Spines/Dark as the farming combination of choice (on Scrappers) when Scrappers got Fire in I12, mostly because it's both lighter on endurance and has in-set endurance recovery, and also because it trivialized the demon farm (Spines/Dark was nice on that Crazed farm but that had a timer added to it in I13 and the only person I ever saw run that regularly doesn't play anymore).

I've used my Fire/SS to tank Recluse on the STF more or less without support, so it's not like it's impossible, but it's not as simple as "stand there and throw attacks" like some other secondaries can make it. While I realize that won't always be the case (my Tanker's built for +HP and +rech so I could just keep healing through LR's damage with the help of a few inspirations), Fire's a good secondary for those situations where you need to be survivable enough (read: don't need to go overkill on survivability, just need to live long enough to kill things before they kill you) and need to be able to constantly be attacking (Healing Flames is the second-best armor set heal behind Dark Regen, and Fire also has Consume) in order to keep up your kill speed and earnings.

Nevertheless I'll agree that throwing IOs at Dark Armor can let you do some pretty silly stuff.


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