Originally Posted by ClawsandEffect
Fallen Valkyrja's build probably can as well, but they have never mentioned whether it actually has or not.
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Dark Sux
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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If someone thinks Dark Armor isn't good they don't know how to build them. At least in my opinion. Having another Weave is really really powerful. To the point that for end game you don't even need OG or CoF.
Here is the magic formula:
~ For Broad Sword or Katana, build to 30% melee and 40% or more ranged, with a smattering of AoE which will hopeful get it to 30 or above.
~ For other sets build to typed defense and get S/L to 45 and E/N and F/C to 30 or more.
~ Make sure the +End is in your heal. Put a +End in both Stamina and Phys Perf.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Ok...
Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks)..
Which primaries work best with DA (Claws, Kat, Dual Blades...??)
Anyone....
Ok...
Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks).. Which primaries work best with DA (Claws, Kat, Dual Blades...??) Anyone.... |
Fire and MA are pretty good because they have enough single target attacks to support lots of Kinetic Combats to get S/L up to 45% and still get F/C and E/N to 30.
Other sets vary. I found it hard to get S/L up past 35% with Spines and Claws because they can't slot enough Kinetic Combats. You end up wasting slots trying to find alternate ways to slot defense which veers away from your primary attacks and defenses. So for sets with lots of PBAoEs you might want to slots Oblits and go for lots of melee and skimp of ranged and AoE defense. And by skimp I mean like 30 and 25 respectively.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Ok...
Just to ask the final question.... (if we assume - as I do now that DA doesnt Suck but in fact rocks).. Which primaries work best with DA (Claws, Kat, Dual Blades...??) Anyone.... |
Dark Melee has some synergy, as it seems the 2 sets were designed to cover each other's weaknesses.
Claws' low end costs help offset the end consumption of DA, and it has good AoE.
Spines/Dark is the classic scrapper farming build for a reason. It has ridiculous amounts of AoE potential.
Those 5 tend to work the best, but any primary can be effective with it.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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I have a playing buddy who made a Dual Blades/Will scrapper.....and I like the "look" if nothing else of Dual Blades..
Just didnt know if it pairs well with Dark...(I dont have the time to level up multiple combos of power sets...need to try and get something that works well from the beginning).
I have a playing buddy who made a Dual Blades/Will scrapper.....and I like the "look" if nothing else of Dual Blades..
Just didnt know if it pairs well with Dark...(I dont have the time to level up multiple combos of power sets...need to try and get something that works well from the beginning). |
Psssst.
There's a thread about that very combo just a few threads down from this one if you haven't seen it yet
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I appreciate the compliments.
I'd like to point out that my tank is Dark Armor/Fire Melee. Since Fire Melee provides no extra mitigation, every ounce of survivability my tank has is from Dark Armor. If Dark Armor really does suck for you, I assure you that it's the result of operator error. |
I'm trying to think of a secondary I wouldn't like to play with Claws and the only one that I can come up with is regen cause of too many clicks in it taking me away from my attack chain.
But I think Kat/DA works out fairly nicely. Good ST damage, fairly good AoE, the Melee Def and you dont have to see the ugly katana animations (which is why I made it and I found out the other benefits later)
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There's nothing wrong with Dark that IOs or a different primary can't solve.
Unlike something like WP, there's no great SO performance with any primary of your choice out of the box. But like WP, the set is only limited by how much INF ur willing to throw at it.
Unlike the rest of the resist sets (Fire, Elec), there is no end management built into the set, nor are there passives that give u an extra boost; so yeah Dark gets a triple whammy in terms of endurance management (costly heal, no passive, no end discount/booster). So you have to rely on your primary (Dark) or IOs to fill in that end hole.
Unlike the defense secondaries, u need a primary (swords) or IOs to give u defense to withstand hard single targets like AVs and GMs.
I've never had endurance problems with my Dark Armor tank, and I didn't start throwing IOs into the mix until about level 37. I did have some KB protection slotted before that, though.
I delayed taking Death Shroud until after Stamina. Depending on the enemy I was fighting, I didn't use Dark Embrace or Murky Cloud. I always waited for my health to redline before I used the heal. I slotted my attacks for accuracy and endurance, then damage, then recharge. I didn't take hasten.
In short: I built and played smart.
I tanked every TF up through Manticore before adding IOs, several times, and often without support characters in the mix.
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At the risk of sounding like a cranky old man, ur actually lucky u played Dark on a Scrapper, blueside. On redside, u would be playing a Brute, which means stopping attacks to recover endurance translates into lost Fury and dps, which makes endurance management a lot harder. In addition, you would be fighting arachnos a lot earlier, which means toggle juggling is sometimes impossible having to deal with night widows, bane executioners and tarantula mistresses. And even at -1/8, you would get chewed up by demolitionists, arachnos and longbow nullis.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Don't know what you're going off about, bro. Fiery Armor is one of the best primary for Tankers if not THE best primary. Fiery Armor can hands down blow anything away. |
I'm not saying that Fiery Aura is totally unable to tank, far from it, but there is no way that FA is the best tanking primary. It hands down as the lowest survivability of any of the tanking sets.
It does its job yes. It is not the pile of poop that some people make it out to be. But it is NOT the best armor set available to any of the ATs that get it.
Dark Armor is also the only melee AT armor set that includes fear protection.
ERM....WTF?
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Dark Armor is also the only melee AT armor set that includes fear protection.
ERM....WTF? |
The statement that Dark Armor was the only melee AT armor set with fear protection was true up until Willpower was introduced.
The only time dark armor sucks is when it is unfortunate enough to be played by a terribad player.
I cite this thread as proof.
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I'm not saying that Fiery Aura is totally unable to tank, far from it, but there is no way that FA is the best tanking primary. It hands down as the lowest survivability of any of the tanking sets. It does its job yes. It is not the pile of poop that some people make it out to be. But it is NOT the best armor set available to any of the ATs that get it. |
I've used my Fire/SS to tank Recluse on the STF more or less without support, so it's not like it's impossible, but it's not as simple as "stand there and throw attacks" like some other secondaries can make it. While I realize that won't always be the case (my Tanker's built for +HP and +rech so I could just keep healing through LR's damage with the help of a few inspirations), Fire's a good secondary for those situations where you need to be survivable enough (read: don't need to go overkill on survivability, just need to live long enough to kill things before they kill you) and need to be able to constantly be attacking (Healing Flames is the second-best armor set heal behind Dark Regen, and Fire also has Consume) in order to keep up your kill speed and earnings.
Nevertheless I'll agree that throwing IOs at Dark Armor can let you do some pretty silly stuff.
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