Spines/Regen


Call Me Awesome

 

Posted

Been trying to update the build for Phantom Phantastic, my Spine/Regen Scrapper from a static team I played a while ago. I never really completed an end game build for him. I figured I would go for Recharge and some Defense. I mainly want to see if I can give him some decent suvivability and AoE damage capabilities. I was able to get 60% recharge + Hasten 70% (130% recharge total) and 29.1% Melee defense (was hoping to get to 30% but this is pretty close).

If you see any glaring errors or improvements I would appreciate any advice you can offer.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Phantom Phantastic (respec): Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1: Lunge
(A) Touch of Death - Accuracy/Damage
(3) Touch of Death - Damage/Endurance
(3) Touch of Death - Accuracy/Damage/Endurance
(40) Touch of Death - Damage/Endurance/Recharge
(40) Touch of Death - Damage/Recharge
(45) Touch of Death - Chance of Damage(Negative)


Level 1: Fast Healing
(A) Numina's Convalescence - +Regeneration/+Recovery
(40) Numina's Convalescence - Heal
(42) Healing IO


Level 2: Reconstruction
(A) Doctored Wounds - Heal/Recharge
(5) Doctored Wounds - Endurance/Recharge
(5) Doctored Wounds - Heal/Endurance/Recharge
(13) Doctored Wounds - Recharge
(15) Doctored Wounds - Heal


Level 4: Spine Burst
(A) Obliteration - Accuracy/Recharge
(7) Obliteration - Accuracy/Damage/Endurance/Recharge
(7) Obliteration - Accuracy/Damage/Recharge
(31) Obliteration - Damage/Recharge
(39) Obliteration - Damage
(46) Obliteration - Chance for Smashing Damage


Level 6: Hurdle
(A) Jumping IO


Level 8: Impale
(A) Decimation - Accuracy/Damage
(9) Decimation - Damage/Endurance
(9) Decimation - Accuracy/Endurance/Recharge
(31) Decimation - Accuracy/Damage/Recharge
(37) Decimation - Damage/Recharge
(46) Thunderstrike - Damage/Endurance/Recharge


Level 10: Dull Pain
(A) Doctored Wounds - Heal/Recharge
(11) Doctored Wounds - Endurance/Recharge
(11) Doctored Wounds - Heal/Endurance/Recharge
(13) Doctored Wounds - Recharge
(15) Doctored Wounds - Heal


Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed


Level 14: Super Jump
(A) Jumping IO


Level 16: Integration
(A) Numina's Convalescence - Heal
(17) Numina's Convalescence - Heal/Endurance
(17) Numina's Convalescence - Heal/Endurance/Recharge


Level 18: Quick Recovery
(A) Performance Shifter - EndMod
(19) Performance Shifter - Chance for +End
(19) Endurance Modification IO


Level 20: Hasten
(A) Recharge Reduction IO
(21) Recharge Reduction IO
(21) Recharge Reduction IO


Level 22: Quills
(A) Multi Strike - Accuracy/Damage
(23) Multi Strike - Damage/Endurance
(23) Multi Strike - Accuracy/Damage/Endurance
(34) Multi Strike - Damage/Endurance/Recharge
(37) Multi Strike - Accuracy/Endurance
(45) Multi Strike - Damage/Recharge


Level 24: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 26: Ripper
(A) Obliteration - Accuracy/Recharge
(27) Obliteration - Accuracy/Damage/Endurance/Recharge
(27) Obliteration - Accuracy/Damage/Recharge
(31) Obliteration - Damage/Recharge
(37) Obliteration - Damage
(46) Obliteration - Chance for Smashing Damage


Level 28: Instant Healing
(A) Doctored Wounds - Recharge
(29) Doctored Wounds - Endurance/Recharge
(29) Doctored Wounds - Heal/Recharge
(43) Doctored Wounds - Heal/Endurance/Recharge
(43) Doctored Wounds - Heal


Level 30: Boxing
(A) Accuracy IO


Level 32: Throw Spines
(A) Positron's Blast - Accuracy/Damage
(33) Positron's Blast - Damage/Endurance
(33) Positron's Blast - Accuracy/Damage/Endurance
(33) Positron's Blast - Damage/Recharge
(34) Positron's Blast - Chance of Damage(Energy)
(34) Impeded Swiftness - Chance of Damage(Smashing)


Level 35: Tough
(A) Titanium Coating - Resistance/Endurance
(36) Titanium Coating - Resistance
(36) Titanium Coating - Resistance/Endurance/Recharge
(36) Titanium Coating - Endurance
(43) Titanium Coating - Resistance/Recharge
(50) Titanium Coating - Endurance/Recharge


Level 38: Moment of Glory
(A) Luck of the Gambler - Recharge Speed
(39) Titanium Coating - Resistance/Recharge
(39) Recharge Reduction IO


Level 41: Health
(A) Miracle - Heal
(42) Miracle - Heal/Endurance
(42) Miracle - Heal/Recharge


Level 44: Stamina
(A) Performance Shifter - EndMod
(45) Performance Shifter - Chance for +End


Level 47: Weave
(A) Luck of the Gambler - Recharge Speed
(48) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense


Level 49: Resilience
(A) Steadfast Protection - Resistance/+Def 3%


------------
Level 1: Brawl
(A) Accuracy IO


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Critical Hit
Level 6: Ninja Run



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Best regards,

Tommy Truestar

 

Posted

It looks pretty good. With dull pain and accolades, the build is pretty close to the hp cap already. So, you're not getting some of the IO set hp bonus, for example from 3-slotting Numina and LotG. It's probably no big deal, as long as you're aware of it. Maybe you can use the regenerative tissue unique in health instead of the Miracle one, because your recovery is high enough, I think. There are a couple minor subjective things like your 6th slots in impale and throw spines, maybe there are somewhere better that the slots can go to, and whether you need to slot for resistance in MoG.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Phantom Phantastic (respec): Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dmg/Rchg(40), T'Death-Dam%(45)
Level 1: Fast Healing -- Numna-Heal(A), Numna-Regen/Rcvry+(19), Heal-I(34)
Level 2: Reconstruction -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Rchg(13), Dct'dW-Heal(15)
Level 4: Spine Burst -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(31), Oblit-Dmg(39), Oblit-%Dam(46)
Level 6: Hurdle -- Jump-I(A)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/Rchg(37)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13), Dct'dW-Heal(15)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42)
Level 14: Super Jump -- Jump-I(A)
Level 16: Integration -- HO:Golgi(A), Numna-Heal/EndRdx(17), Numna-Heal(17)
Level 18: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(19), EndMod-I(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(34), M'Strk-Acc/EndRdx(37), M'Strk-Dmg/Rchg(45)
Level 24: Build Up -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-ToHit/EndRdx(48), GSFC-ToHit(50), GSFC-Build%(50)
Level 26: Ripper -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Dmg(37), Oblit-%Dam(46)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 30: Boxing -- Acc-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dam%(34)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(36), TtmC'tng-EndRdx(36), TtmC'tng-ResDam/Rchg(43), TtmC'tng-EndRdx/Rchg(50)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Health -- RgnTis-Regen+(A), Numna-Heal(42), Numna-Heal/EndRdx(42)
Level 44: Stamina -- P'Shift-EndMod(A), P'Shift-End%(45), EndMod-I(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), HO:Cyto(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Thanks for the suggestions Twilight. I like the use of the Hami's in Integration and Weave, especially since I don't really need the +HP bonuses. I also got a little more Melee defense by going with an extra set of obliterations in Quills.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Phantom Phantastic (respec): Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1: Lunge T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Acc/Dmg/EndRdx:40(3), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dmg/Rchg:40(40), T'Death-Dam%:40(45)
Level 1: Fast Healing Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Heal:40(42), Mrcl-Heal/EndRdx:40(46)
Level 2: Reconstruction Dct'dW-Heal/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), Dct'dW-Rchg:50(13), Dct'dW-Heal:50(15)
Level 4: Spine Burst Oblit-Acc/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(7), Oblit-Acc/Dmg/Rchg:50(7), Oblit-Dmg/Rchg:50(31), Oblit-Dmg:50(39), Oblit-%Dam:50(46)
Level 6: Hurdle Jump-I:50(A)
Level 8: Impale Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(9), Decim-Acc/EndRdx/Rchg:40(9), Decim-Acc/Dmg/Rchg:40(31), Decim-Dmg/Rchg:40(37), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 10: Dull Pain Dct'dW-Heal/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(11), Dct'dW-Rchg:50(13), Dct'dW-Heal:50(15)
Level 12: Combat Jumping LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43)
Level 14: Super Jump Jump-I:50(A)
Level 16: Integration Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), HO:Golgi(17)
Level 18: Quick Recovery P'Shift-EndMod:50(A), P'Shift-End%:50(19), EndMod-I:50(19)
Level 20: Hasten RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 22: Quills Oblit-Acc/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(23), Oblit-Dmg/Rchg:50(34), Oblit-Dmg:50(37), Oblit-%Dam:50(45)
Level 24: Build Up GSFC-ToHit/Rchg:50(A), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(48), GSFC-ToHit:50(50), GSFC-Build%:50(50)
Level 26: Ripper Oblit-Acc/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Dmg/Rchg:50(31), Oblit-Dmg:50(37), Oblit-%Dam:50(43)
Level 28: Instant Healing RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Boxing Acc-I:50(A)
Level 32: Throw Spines Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Dam%:50(34), ImpSwft-Dam%:30(34)
Level 35: Tough TtmC'tng-ResDam/EndRdx:40(A), TtmC'tng-ResDam:40(36), TtmC'tng-ResDam/EndRdx/Rchg:40(36), TtmC'tng-EndRdx:40(36), TtmC'tng-ResDam/Rchg:50(43), TtmC'tng-EndRdx/Rchg:50(50)
Level 38: Moment of Glory LkGmblr-Rchg+:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Health RgnTis-Regen+:30(A), Numna-Heal:50(42), Numna-Heal/EndRdx:50(42)
Level 44: Stamina P'Shift-EndMod:50(A), P'Shift-End%:50(45)
Level 47: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), HO:Enzym(48)
Level 49: Resilience S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl Acc-I:50(A)
Level 1: Sprint Run-I:50(A)
Level 2: Rest RechRdx-I:50(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Best regards,

Tommy Truestar

 

Posted

Is the Fitness power pool really necessary on a regen? I'm really not good with numbers and stats, but I'm trying to learn. And if it is necessary, would it be better to get it at the earliest level it is available, or is it better to wait longer?


 

Posted

dude fitness is Necessary on EVERY TOON YOU MAKE.

and health adds +regen and Stamina is a Must On EVERY TOON.


 

Posted

Quote:
Originally Posted by Storm-Daughter View Post
Is the Fitness power pool really necessary on a regen? I'm really not good with numbers and stats, but I'm trying to learn. And if it is necessary, would it be better to get it at the earliest level it is available, or is it better to wait longer?
Necessary? No, you can do without it since Regen has Quick Recovery. Still, Spines is a pretty high end set... I found Stamina nice to have once I reached 30 with my Spine/Regen. That was in the SO days though pre-invention... with IO attack slotting giving you basically free endred in your attacks it becomes much less necessary.

What I'd do leveling up a new Spine/Regen would be to skip Stamina for now and evaluate your end use when you get into the 30's... if you're having problems by then you can always respec and pick up Fitness. Yes Health is useful for a regen but it isn't essential.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

For someone who has More than enough Game experience with all types of toons always get Fitness. id rather not get too blunt with you.


 

Posted

Dude, most toons only get access to Stamina and Quick Recovery has better +recovery than Stamina... so yeah you can go without.

It's nice to have sometimes, and some toons need it more than others depending on the primary. But it's not necessary to have BOTH Stamina and Quick Recovery. Add to that that /Regeneration is a toggle light set and it can be unnecessary.


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
For someone who has More than enough Game experience with all types of toons always get Fitness. id rather not get too blunt with you.
If you find you have end issues in the later game then yes, get fitness. On the other hand with basic IO set slotting you'll probably have considerable endred in your powers anyway and won't need it.

Nice, remember that Regen gets Quick Recovery at level 4, and it's stronger than Stamina (.33 instead of .25). There are even characters without Quick Recovery that don't need Stamina... my Archery/EM blaster comes to mind. 5 minutes of full speed attack before I need Conserve Power, my blue is full again when CP expires and I'm good for another 5 by which time CP is recharged. I've yet to have my end bottom out and not have CP available.

Yes, most characters benefit from Stamina. Some however don't benefit enough to justify the cost in power selection... like Regen or Willpower. Evaluate the character as you level up; if end is a problem then get Stamina. If you don't have end problems then consider if other powers are more useful to you. This is particularly true with Regen; you already have more recovery without Stamina than most characters have with it.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Okay how about you make a build post it here let me see How "Unnecessary" it will be


 

Posted

How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish


 

Posted

Quote:
Originally Posted by DarkThingy View Post
How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish
Whatever you want to believe. I would submit that your argument would be more effective if it was at least somewhat legible and backed by something more than:
Quote:
me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish
Shall I assume that English isn't your native tongue?

My apologies to the OP for this derailment of the thread.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by DarkThingy View Post
How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish
You have 15 level 50s and you still come off sounding like a noob?

QR is better than stamina. If I can make a decent spines/sr scrapper, which doesn't have QR, then I can make a regen scrapper without stamina. Anyone who's min-maxed builds realize that endurance drain comes mostly from how attacks are slotted. I've been able to make an endurance efficient spines/sr build since pre-inventions.

Also, I'm not sure why the dig at post count. Post count matters only in the sense that you can look up a player's history and find out whether or not they know what they're talking about. Given that the person you criticized wrote guides on how to min-max a character, I'd say his opinion is more credible than yours who makes silly claims and only justifies his opinion by saying you have 15 level 50s. Does the fact that I've probably deleted that many 50s make my opinion trump yours? (pro tip: it doesn't)

Further, if you played with regen, you'd realize that slotting a regen scrapper for regen and recovery is absolutely the worst thing from a min max point of view. Regen thrives on +recharge and then defense. It's a click set. Passive regeneration is actually *not* it's strong point.


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
dude fitness is Necessary on EVERY TOON YOU MAKE.

and health adds +regen and Stamina is a Must On EVERY TOON.
This depends entirely on the AT, powerset choice, and playstyle. Some builds are incredibly tight leaving people to make tough choices on what they feel they can and cannot live without. As for play style some people are comfortable living close to that edge while others are not. So YMMV...


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
dude fitness is Necessary on EVERY TOON YOU MAKE.

and health adds +regen and Stamina is a Must On EVERY TOON.
Quote:
Originally Posted by SOMEonE Nice View Post
For someone who has More than enough Game experience with all types of toons always get Fitness. id rather not get too blunt with you.
Quote:
Originally Posted by SOMEonE Nice View Post
Okay how about you make a build post it here let me see How "Unnecessary" it will be
You are wrong..
Sorry to say it..

The +Recov provided by quick recovery is STRONGER than that found in Stamina. With the lack of toggles a that a spines/regen will have.. Well lets just say if a Spines/Da can run with only Stamina with the plethora of toggles, a /regen should have no problems in that regard.

While the +regen is a nice touch health itself doesn't boost your HP. I understand the idea of trying to boost as much +regen out of a /regen as you possibly can, but sadly that's not the way to go.

A regen needs other forms of mitigation.. So you're better off investing in the fighting PP, or combat jumper, or perhaps even maneuvers if you're desperate for +def. It will be far out weigh any benefit the +regen of health will give you.. And since you don't need stamina, that's really the only draw for picking up the Stamina PP.

The fitness power pool is nice to fit (IF YOU CAN) but ultimately in terms of a /regen is not aiding much in survivability. Certainly it can be pushed off until VERY late game.

Lets put it this way..
Assuming base numbers of 399% regeneration (this is fast healing with a level 50 health IO and integration with a level 50 health IO) on the base level 50 hp of 1339. A regen makes back 22.3 hp/s

Now lets add health to shift our +regen up a bit more. heck we'll 6 slot it (not that anyone wood) with health IOS (level 50). We've now taken our regen rate to 486% which brings our hp/s up to 27.2 hp/s.

That's a 5 hp/s difference.

Lets take just tough instead..
A single level 50 IO into tough resists S/L to 14%.
To make that 5 hp difference Tough simply needs to resist S/L damage that hits for 36 hit points.

At level 50 you'll be VERY hard pressed to find baddies that are hitting for 35 hp when they hit you. Not to mention that with any character you'll have multiple people hitting you at one time.

Regen has the unfortunate side effect of scaling down in effectiveness as more people attack you. Even though you may not see it, the effect of 14% reduction to smashing/lethal actually scales upwards when more people are attacking you.

Because 14% reduction is equally effective on the first guy as it is the second as it is the 10th.

5 bonus hp/s regen is more effective against the first guy, but that's it.. it's not like your regen gives another 5 hp/s for the second guy (or even adds the original 27.3 for every other attacker).

So while +regen nice for a regeneration character to have, taking the fitness powerpool is absolutely NOT a necessity.
It's a nice way to squeak some more +regen out, but there's certainly other things worth investing in first.


Quote:
Originally Posted by DarkThingy View Post
How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
You are wrong too!
Regen scrappers need more +RECHARGE. That way you can fire off those click heals as much as possible. +Regen is important too but that's something you can invest some sets into getting.

Spines is Bad on end.. Why not take stam? You don't need it.. Unless you plan to not pick up quick recovery, but why you'd not take the superior of end recovery powers.. yeah not sure..
Again.. Spines/Dark can make due with just Stam and you've got tons of toggles.. Spines/Regen should be more capable with with a recovery power that at it's base offers 5% more end recovery and no armor toggles (Except integration). With 3 level 50 IO's QR makes about +60% end recov.. Stam only makes +50%. That's a big difference.

Quote:
Originally Posted by DarkThingy View Post
trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish
And.... credibility lost.. Bad sentance, the use of stfu, and no one cares (someone does, they asked the question), and bringing in post counts which were never a basis for why someone should listen to another individual... Epic..


Also to the OP.. with the fact that health is not a very important power to you.. You may want to consider (yes it's expensive) putting the concealment set into your build. Not to slot out or anything.. But picking up stealth, grant invis, and invis, gives you nice places to drop 3 lotg +rech when you can afford them.. Which will be infinitely more useful when you can get your recon up in 20 sec vs the extra 5hp/s health grants.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Then make Builds!


 

Posted

This is the build my main will be respecing into as soon as I've turned villian. As you can see the fitness pool is not included and I'm quite comforatable with the end usage/recovery and survivability. While the fitness pool is a wonderful thing it is NOT a requirement for regen.


Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Edin: Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(15)
Level 6: Spine Burst -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Impale -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg/Rchg(21), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(23)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 16: Integration -- Dct'dW-Rchg(A), Dct'dW-Heal(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 18: Quills -- Oblit-Acc/Dmg/EndRdx/Rchg(A), TmpRdns-Acc/EndRdx(50), TmpRdns-EndRdx/Rchg/Slow(50)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-ToHit(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Boxing -- HO:Nucle(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx(36), RctvArm-ResDam(36), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 30: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 32: Ripper -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 35: Throw Spines -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 44: Dark Blast -- HO:Nucle(A)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-EndRdx/Rchg(50)
Level 49: Resilience -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
Then make Builds!
What good are the builds going to do you that my explanation on why regen is not as valuable as +def and +rech? In the view of the forum they are both numbers.
I mean afterall you're still going to see one showin more +hp/s and one showing all the powers firing off more often as well as you getting hit less..
But the build is not going to translate to showing you in game.

Why don't YOU make a build to show me that +regen is more important than other things you could fit like +rech or +regen? I'm not the one that needs convincing on the power of +def and +rech.
And you sir certainly having 15 50's certainly must understand everything there is to know.
Please.. do post your uber spines/regen.
Then perhaps I'll show you how to make it better.


Quote:
Originally Posted by VeryBadDay View Post
This is the build my main will be respecing into as soon as I've turned villian. As you can see the fitness pool is not included and I'm quite comforatable with the end usage/recovery and survivability. While the fitness pool is a wonderful thing it is NOT a requirement for regen.
100% agree! IF you CAN fit it in on a Regen go for it. If you can't.. it's either a) concept reasons or b) because you've figured out other things that mitigate better than 5 hp/s.


50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster

 

Posted

Quote:
Originally Posted by VeryBadDay View Post
This is the build my main will be respecing into as soon as I've turned villian. As you can see the fitness pool is not included and I'm quite comforatable with the end usage/recovery and survivability. While the fitness pool is a wonderful thing it is NOT a requirement for regen.
Pretty good build actually. I made some adjustments. Lowered end cost/sec, increased. Reslotted tough and quills. Added a little bit more recovery. Added a slot to build up.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Edin: Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(3), Hectmb-Dmg(5), Hectmb-Acc/Dmg/Rchg(5)
Level 1: Fast Healing -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7), RgnTis-Regen+(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod(13), P'Shift-EndMod/Rchg(15)
Level 6: Spine Burst -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(19)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 10: Impale -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(19), Apoc-Dmg/Rchg(21), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(23)
Level 12: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Integration -- Dct'dW-Rchg(A), Dct'dW-Heal(27), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(50)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(46)
Level 22: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-ToHit(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
Level 26: Boxing -- HO:Nucle(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(37)
Level 30: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/EndRdx(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39)
Level 32: Ripper -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 35: Throw Spines -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Dmg/Rchg(43), Ragnrk-Acc/Dmg/Rchg(43), Ragnrk-Acc/Rchg(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Weave -- LkGmblr-Rchg+(A), HO:Enzym(46)
Level 44: Dark Blast -- HO:Nucle(A)
Level 47: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def/Rchg(48), RedFtn-Def/Rchg(48), RechRdx-I(50)
Level 49: Resilience -- GA-3defTpProc(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run

Code:
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Posted

Thanks Fury, this is actually the second time you've helped me with my spine/regen. I liked the tweaks you did, the only thing i didn't keep was the extra slot in BU, instead i placed it in QR with the Prof Shifter tri for a little more end recovery and the damage bonus. In BU it was only giving me 3.3 seconds of recharge redux. If you see anything else in the build that can be done to squeeze more performance out of it then please let me know.