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Posts
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Joined
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TBH it fails. That def is not high enough to counter the games hit RNG. Why are you going for def on a res set when you have so little res? 50% rechage lolwut that is ubber low. That toon will be about as useful as this cam.
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How would you not take health and stam. regen scrappers need regen hints health for more regen. and spines is a hella bad with end. so why not take stam?
trust me Mr. I have 15 lvl 50s me and someone have over 40+ each so we kind of know what we are talking about so you can just stfu no one cares about how high your post count is if your post are rubbish -
SM is slow but it is a place to fit a nice set and the FotG proc is very nice when fighting some stuff. Plus for AV killing you might want to look at a /SD for AAO and the extra res
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Aid self, I have never ever had to use that on any of my /sd or /sr scrappers. might look into picking up a set like hasten and ss for a travel power plus you can always put botz in SS. other than that I would rip it apart and start from scratch and try again
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The one someone posted was my first build this one has had a little more work put into it
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (11) Mako's Bite - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (33) HamiO:Cytoskeleton Exposure
- (A) Armageddon - Damage
- (7) Armageddon - Damage/Recharge
- (7) Armageddon - Accuracy/Damage/Recharge
- (9) Armageddon - Accuracy/Recharge
- (9) Armageddon - Damage/Endurance
- (11) Fury of the Gladiator - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance
- (A) HamiO:Nucleolus Exposure
- (13) HamiO:Nucleolus Exposure
- (13) HamiO:Nucleolus Exposure
- (15) HamiO:Golgi Exposure
- (15) HamiO:Golgi Exposure
- (17) HamiO:Golgi Exposure
- (A) Recharge Reduction IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (34) Miracle - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (34) Regenerative Tissue - +Regeneration
- (37) Miracle - Heal/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (21) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (33) Luck of the Gambler - Recharge Speed
- (43) Defense Buff IO
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Defense Buff IO
- (40) Defense Buff IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (31) Absolute Amazement - Endurance/Stun
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (33) Steadfast Protection - Resistance/+Def 3%
- (43) Steadfast Protection - Resistance/Endurance
- (A) HamiO:Cytoskeleton Exposure
- (36) HamiO:Cytoskeleton Exposure
- (36) HamiO:Cytoskeleton Exposure
- (A) Hecatomb - Damage
- (39) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (40) Gravitational Anchor - Chance for Hold
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) HamiO:Cytoskeleton Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (48) Performance Shifter - EndMod/Accuracy/Recharge
- (48) Performance Shifter - Accuracy/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
- (A) Run Speed IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 9.13% Defense(Smashing)
- 9.13% Defense(Lethal)
- 10.7% Defense(Fire)
- 10.7% Defense(Cold)
- 10.4% Defense(Energy)
- 10.4% Defense(Negative)
- 6% Defense(Psionic)
- 12.3% Defense(Melee)
- 14.8% Defense(Ranged)
- 15.4% Defense(AoE)
- 48% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 165.7 HP (12.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- MezResist(Stun) 2.2%
- 23.5% (0.39 End/sec) Recovery
- 50% (2.8 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 15% RunSpeed
Set Bonuses:
Mako's Bite
(Smite)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Focused Fighting)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Senses)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Shadow Maul)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Agile)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
(Dodge)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Combat Jumping)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Soul Drain)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Boxing)- 4% (0.07 End/sec) Recovery
(Tough)- 3% Defense(All)
(Tough)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Midnight Grasp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Evasion)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
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^^ Blame the Role Players. Suckin mah bandwidth and not even playing. I will make them a chat room on america online so they don't have to pay 15 bucks a month to talk to each other.
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Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(33)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), HO:Cyto(11), ResDam-I(11)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), HO:Cyto(3)
Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/Rchg(46), Mrcl-Heal(46), Mrcl-Heal/EndRdx/Rchg(50), ResDam-I(50)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(19), HO:Golgi(19), HO:Nucle(21), HO:Nucle(21), HO:Nucle(23)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Zephyr-Travel(13), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(27), Numna-Regen/Rcvry+(27), RgnTis-Regen+(29)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 30: Boxing -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun/Rchg(42)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(39), HO:Ribo(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Soul Tentacles -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(45), DblAc-Acc/EndRdx(45), DblAc-Immob/Rng(45), DblAc-Acc/Immob/Rchg(46)
Level 47: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
I don't know what you are wanting to do with your brute but there ^^ is a build with soft capped def w/o PF running
Also if you are wanting to run soul drain as a tohit put the Gaussian and swap a set of Mako's for Touch of Death. and you can squeek by w/o the glad proc -
Quote:That is what I thought too .. but I put a bid up for 2b and ended up gettin it about a week later. I was shocked at how fast I got itHeh, there's no such thing as a "quick purchase" of the Gladiator's Armor +Def IO. If there's even one on the market--and often there isn't--they've been selling for 2 billion apiece with a large number of unfilled bids in place. In other words, don't count on getting one.
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Not bad but one thing that I learned from building my DM/SD scrapper it is very nice to have at least soft capped def which in the case of the shield would be the positional def at 45% you will see alot of diff in the tankage once you do. swapping the purples for some sets with more def on them could be a good thing. or a quick phurchace of a Glad Armor proc and a Steadfast proc will give you a quick 6% def to all
Now on to siphon life, The best way I have found to do it is 6 HOs 3 Nucleolus and 3 Golgi. It really helps you stay alive. Seeing how my scrapper has 160% recharge you might need to change the slotting so you can get it to come back faster.
Far as SM goes it is nice having all 6 geddons in it but I liked it better when I dropped one for the Furry of the Glad proc
Also in AD you might want to put a Membrane so you get a better -def res
I really doubt you will have any problem with end so you can drop the DC which would free up a spot for Hasten. If you do see that you are having end problems you can put Ribos in Tough.
So the one thing I would really say is to take full advantage of the HOs in a build like that they can help out a ton. -
5x geddons and 1x Furry of the glad proc and it is lovely, that is if you have the money to spend
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you might be able to do it I just went all out on that build it is my baby
It would be hard just one set of purple is over 1bill much less a glad proc, numina proc,lotg 7.5s, miracle proc, and HOs -
It would be so nice if there was just a zone for pure pvp
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SM is a nice filler for a decent price purple set plus you can put a Furry of the glad proc in it which gives a nice over all dps boost when you are having a go with bosses and AVs
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I would say scrapper as well you can get melt armor which will fit a nice set of shield breakers for the +def and also you get fire ball which has a chance to crit and if you put a rag proc in it has a chance to help mitigate dmg by keeping them on their backs, so IMHO I would go with the scrapper for a easier def cap to reach with shield breakers and the extra dmg from a fire ball
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Quote:I love my DM/SD you just need the money to build it right ... it took over 15 bill for me to finally get a build that I like but it is fully soft capped, has 30+ HPS + SL and dose not need dark consumption as it is fully end stable, so if you have the money I would say go /SD hands down. One pointer I can give you is look hard into getting a nice amount of HOs into your build and also the Glad armor proc; It was the make or break for the build I am running It allowed me to put 2 extra purple sets in while staying at softcap def which was nice for the extra recover, acc and recharge. I mainly PvP with him which he dose a heck of a job. But he has also never came across a AV that he could not solo.
But DM offers more to supplement Shields than it does to Willpower, and Vice Versa.
Siphon Life provides a missing element of Shields survival (healing).
Willpower OTOH gains somewhat from SL, but with double-stacked Health/Fast Healing and Stamina/Quick Recovery, two of the nice DM powers (Siphon, Dark Consumption) lose some of their strength.
Shields will benefit immensely from Siphon Life, Dark Consumption and the -Acc secondary in your attacks will really help out till IOs really start boosting your survival.
Finally, just the thought of Soul Drain +Saturated AAO + Shield Charge just makes me smile.
As far as WP goes as said above in the quoted text you will not get the full benefit of the power set choice. yet it will cost ALOT less to build compared to the /SD and still be able to do almost everything that a /SD could. You would just be lacking the mitigation from a soft capped def and the dmg boost/debuff that AAO gives you which makes it much more viable for taking on more mobs at one time, or a mob that has spike dmg as you have a very high chance to mitigate the dmg from the mob allowing your passive regen and your SL to keep you at full HP at almost all times. plus you have the nice power shield charge to keep the floor clean of adds while you are fighting a av -
Has anyone else noticed how may people come up to you now if you have nice set bonuses and ask if you will power level them? Just about any toon that I log on if I am in Atlas I will get at least 3 tells a day of people asking me to farm them up. I was just wondering if ya'll where getting the tells to, They are so annoying. Why can people just go find/make a team and go level up on their own now.
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At least we know somone had one .. been waiting forever for one on blue side