Shadow Maul


Bill Z Bubba

 

Posted

How useful is Shadow Maul if you have the Sands of Mu bonus power?


 

Posted

Without being able to slot accuracy or damage, Sands of Mu becomes more and more useless as time goes on.

That said, I kept Shadow Maul in my build for a few reasons:
~ If you are good at lining it up hitting 2-4 is better DPS than anything else you have from DM.
~ With the lack of AoE DM needs all the multi-target help it can get.
~ It made a good mule for IO bonuses.
~ It's a good jousting power in PvP.
~ I need something to do while Shield Charge recycles.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

I still want to take Flurry with one of my DMs and chain all 3 together.

Absolute crap DPS, but it'll be funny as hell to punch something in the face 24 times in a row.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I still want to take Flurry with one of my DMs and chain all 3 together.

Absolute crap DPS, but it'll be funny as hell to punch something in the face 24 times in a row.
Did it on a brute. Twice. It is fun.

It's also a gift for those wanting to reach the debt cap as quickly as possible.


Be well, people of CoH.

 

Posted

What is the recharge on Sands of Mu?

I read on paragonwiki.com that recharge buffs affect this power...is this true?


 

Posted

Quote:
Originally Posted by Vitality View Post
What is the recharge on Sands of Mu?

I read on paragonwiki.com that recharge buffs affect this power...is this true?
Yes, all temp powers are affect by recharge buffs as far as I can tell. It comes up faster under Hasten for example.


Moonlighter

50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD

First Arc: Tequila Sunrise, #168563

 

Posted

Quote:
Originally Posted by Vitality View Post
How useful is Shadow Maul if you have the Sands of Mu bonus power?
I love Shadow Maul.


 

Posted

Quote:
Originally Posted by Vitality View Post
How useful is Shadow Maul if you have the Sands of Mu bonus power?
There is no comparison between the two. Shadow Maul, simply by the fact you can slot it out is better in every way. I think Sands does more damage than an unslotted Shadow Maul, but thats about it.

My DM/SR used Sands of Mu in order to delay actually taking Shadow Maul, and pick up more of my defenses. But as soon as I picked up Shadow Maul (12th iirc), Sands came off the bar and hasn't been used since. As far as chaining them, I guess you could, but the activation on both is terrible, so unless you are surrounded by a horde of villains and know that you will be smacking 3+ mobs with each, I don't see any reason to use em both.

Because, I believe (although not 100% certain) that Sands uses more endurance than Shadow Maul.
I know for certain it recharges slower than Shadow Maul.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I still have Sands of Mu on my bar on pretty much every toon, including a couple Dark Melee. I use it if I've got a crowd in front of me. But once I start cranking up the difficulty, it turns into "Sands of Miss" since it's hard to hit uplevel enemies with it. Situationally useful, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
... if I've got a crowd in front of me....
As soon as I read the words "crowd in front of me" my fingers involentarially start tapping out an attack chain.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Aw... threads about Shadow Maul make me miss Braglor.

Hold on, lemme get this out of my system...

HAHAHA!!1 Whut a n00b ur so sad I bet you got SM bound to ur space key. lrn2ply kthanksbai!

Well, that's a little better, but I still miss him.


Quote:
Originally Posted by ClawsandEffect View Post
I still want to take Flurry with one of my DMs and chain all 3 together.

Absolute crap DPS, but it'll be funny as hell to punch something in the face 24 times in a row.
I tried that. Missed 24 times in a row every time I did it. It felt like one of those slow-motion moments of doom where I'm yelling "NOOOOOOOOO" in a strangely deep voice as my scrapper just stood there flailing. I still swear I saw him sigh with relief once as he faceplanted.

And yes, only I could have that kind of crazy karma.

I find that Sands works just fine until I hit the late 20's, and by that time it's not too long of a wait until I pick up MG and finish out my end-game attack chain (you know the one) and so I did end up skipping SM for that reason on my newest DM scrap.

If you see Braglor, don't tell him I skipped it.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

It's worth noting that you can hit high-level targets with vet powers potentially well if your build happens to include an unusual amount of global accuracy and/or toHit buffs. I use SoM relatively often on my Defenders, for example, who usually have around 30% global Acc and Defender-level Tactics.

But if they have a lot of defense or are +4 or something, it's still not very good at hitting.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I don't play Dark at all but Sands is very usefull leveling up. But when I get high enough levels to get an attack chain going it pretty much sits un-used. I do occationally use it on my Fire/SD and would probably keep it on my SD/SS... no re-draw is a plus...



Quote:
Originally Posted by Shred_Monkey View Post
As soon as I read the words "crowd in front of me" my fingers involentarially start tapping out an attack chain.
LOL


 

Posted

SM is a nice filler for a decent price purple set plus you can put a Furry of the glad proc in it which gives a nice over all dps boost when you are having a go with bosses and AVs


 

Posted

I have SM and SoM on all 4 of my dark mele toons.

The DM/SD & DM/SR don't use it so much as they both run the mng -> smith -> SL -> smite attack chain, but some times the mobs just ine up right and you can let rip with it.

Oh and it's a good set mule for armageddon if you have the cash.


 

Posted

Shadow maul is the BOMB-DiDDLEY!!!! Slooted properly it makes DM VERY powerful!! (One may say buzzsaw like). W00T!!!


 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Shadow maul and buzz-saw? Does not compute.
^^ like I said I will use it as a filler for a nice purple set and also a furry of the glad proc for when I am pvpin a inv or a res based npc


 

Posted

Quote:
Originally Posted by DarkThingy View Post
^^ like I said I will use it as a filler for a nice purple set and also a furry of the glad proc for when I am pvpin a inv or a res based npc
I have mine set up like that. It's a great skill base (after the 5' to 7' change), but is incredibly powerful with those two procs. I believe that 3/4ths of the damage from SM benefits from the -resist proc when it fires, so the proc isn't just adding to future damage in this skill.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
I have mine set up like that. It's a great skill base (after the 5' to 7' change), but is incredibly powerful with those two procs. I believe that 3/4ths of the damage from SM benefits from the -resist proc when it fires, so the proc isn't just adding to future damage in this skill.
Is that proc from one of the PvP sets ? Sounds like it is ?
If so, non-billionaires like myself would be out of luck.
Would you reccommend any particular procs for Shadow Maul (other than that one)


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

I have 5xArmageddon and 1xscirocco's acc/dmg/end on one toon. On the other I have 6xoblit

Not the cheap stuff I know. A couple of SG peeps have it with 3xeradication, 2 scirocco's and 1 oblit using the tripple and quads from those sets.


 

Posted

Quote:
Originally Posted by Larac View Post
I have 5xArmageddon and 1xscirocco's acc/dmg/end on one toon. On the other I have 6xoblit

Not the cheap stuff I know. A couple of SG peeps have it with 3xeradication, 2 scirocco's and 1 oblit using the tripple and quads from those sets.
5x geddons and 1x Furry of the glad proc and it is lovely, that is if you have the money to spend