Dark/SR


DarkThingy

 

Posted

My new scrapper is about to hit 50 and I could use some feedback on the build I've made. I'm planning on using it to solo AVs.
I'm not exactly sure on what sort of recharge I should be trying to get either so advice on that would be much appreciated.

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Knockdown Bonus
  • (27) HamiO:Nucleolus Exposure
  • (27) Accuracy IO
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (13) Gift of the Ancients - Defense
  • (15) Gift of the Ancients - Defense/Endurance
Level 2: Focused Senses
  • (A) HamiO:Enzyme Exposure
  • (3) HamiO:Enzyme Exposure
  • (3) HamiO:Enzyme Exposure
  • (5) Luck of the Gambler - Recharge Speed
Level 4: Agile
  • (A) Red Fortune - Defense
  • (7) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Recharge
  • (9) Red Fortune - Endurance/Recharge
  • (11) Red Fortune - Defense/Endurance/Recharge
  • (11) Red Fortune - Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Siphon Life
  • (A) Touch of the Nictus - Accuracy/Healing
  • (21) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Numina's Convalescence - Heal/Recharge
  • (23) Doctored Wounds - Heal/Recharge
  • (23) HamiO:Nucleolus Exposure
  • (25) Mako's Bite - Damage/Recharge
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 14: Super Speed
  • (A) Endurance Reduction IO
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Gift of the Ancients - Defense
  • (19) Gift of the Ancients - Defense/Endurance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Numina's Convalescence - Heal
  • (42) Miracle - +Recovery
  • (43) Miracle - Heal
  • (43) Miracle - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (43) Performance Shifter - Chance for +End
Level 22: Dark Consumption
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (46) HamiO:Nucleolus Exposure
  • (50) HamiO:Nucleolus Exposure
  • (50) Obliteration - Damage/Recharge
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Soul Drain
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (48) HamiO:Nucleolus Exposure
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 28: Lucky
  • (A) Serendipity - Defense
  • (29) Serendipity - Defense/Endurance
  • (29) Serendipity - Defense/Recharge
  • (31) Serendipity - Defense/Endurance/Recharge
  • (31) Serendipity - Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Gift of the Ancients - Defense
  • (33) Gift of the Ancients - Defense/Endurance
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Chance of Damage(Negative)
  • (37) Accuracy IO
Level 35: Evasion
  • (A) Serendipity - Defense
  • (36) Serendipity - Defense/Endurance
  • (36) Serendipity - Defense/Recharge
  • (36) Serendipity - Defense/Endurance/Recharge
  • (37) Serendipity - Endurance
Level 38: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (45) Performance Shifter - EndMod/Accuracy
  • (45) Performance Shifter - EndMod/Recharge
Level 47: Boxing
  • (A) Accuracy IO
Level 49: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run



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I don't currently have the funds to finish it fully so I've made a temporary build until then but I don't really want to be farming if it's not gonna be worth it.

Thanks in advance


 

Posted

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) HamiO:Cytoskeleton Exposure
Level 2: Focused Senses
  • (A) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
  • (33) HamiO:Cytoskeleton Exposure
Level 4: Shadow Maul
  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (7) Armageddon - Accuracy/Damage/Recharge
  • (9) Armageddon - Accuracy/Recharge
  • (9) Armageddon - Damage/Endurance
  • (11) Fury of the Gladiator - Chance for Res Debuff
Level 6: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Defense Buff IO
  • (43) Defense Buff IO
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Golgi Exposure
  • (15) HamiO:Golgi Exposure
  • (17) HamiO:Golgi Exposure
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (34) Miracle - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Regenerative Tissue - +Regeneration
  • (37) Miracle - Heal/Endurance
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 18: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Defense Buff IO
  • (46) Defense Buff IO
Level 20: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Endurance Reduction IO
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 24: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Luck of the Gambler - Recharge Speed
  • (43) Defense Buff IO
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Defense Buff IO
  • (50) Defense Buff IO
Level 30: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (31) Absolute Amazement - Endurance/Stun
Level 32: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Resistance/Endurance
Level 35: Weave
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) HamiO:Cytoskeleton Exposure
Level 38: Midnight Grasp
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Gravitational Anchor - Chance for Hold
Level 41: Evasion
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Defense Buff IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (48) Efficacy Adaptor - EndMod/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 49: Quickness
  • (A) Run Speed IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

+rep for postin one of my builds


 

Posted

Try this out:

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A few things about the build:

This is a build I've had for a few weeks as a possible respec for myself. Originally it had in all level 30-33 IOs but I changed them all to 50 for this post. That means you have 47.5% defense to all three positions. I don't think that much is really needed, so there is some wiggle room.

Your original build didn't really have enough recharge IMO, this build is a few seconds away from perma hasten.

I also stuck the Hecatomb proc into Smite since you will use that a lot more than Midnight Grasp.

Mine has slightly less regen, but more hit points.

I also prefer using only HOs in Siphon Life so you can get max benefit from its damage and heal.


 

Posted

The one someone posted was my first build this one has had a little more work put into it

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (11) Mako's Bite - Chance of Damage(Lethal)
Level 1: Focused Fighting
  • (A) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Recharge Speed
Level 2: Focused Senses
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (33) HamiO:Cytoskeleton Exposure
Level 4: Shadow Maul
  • (A) Armageddon - Damage
  • (7) Armageddon - Damage/Recharge
  • (7) Armageddon - Accuracy/Damage/Recharge
  • (9) Armageddon - Accuracy/Recharge
  • (9) Armageddon - Damage/Endurance
  • (11) Fury of the Gladiator - Chance for Res Debuff
Level 6: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Golgi Exposure
  • (15) HamiO:Golgi Exposure
  • (17) HamiO:Golgi Exposure
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Health
  • (A) Miracle - +Recovery
  • (34) Miracle - Heal
  • (34) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Regenerative Tissue - +Regeneration
  • (37) Miracle - Heal/Endurance
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 18: Dodge
  • (A) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 20: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Endurance Reduction IO
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 24: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Luck of the Gambler - Recharge Speed
  • (43) Defense Buff IO
Level 26: Soul Drain
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 28: Lucky
  • (A) Defense Buff IO
  • (40) Defense Buff IO
Level 30: Boxing
  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (31) Absolute Amazement - Endurance/Stun
Level 32: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Resistance/Endurance
Level 35: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (36) HamiO:Cytoskeleton Exposure
  • (36) HamiO:Cytoskeleton Exposure
Level 38: Midnight Grasp
  • (A) Hecatomb - Damage
  • (39) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Accuracy/Damage/Recharge
  • (39) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Damage/Endurance
  • (40) Gravitational Anchor - Chance for Hold
Level 41: Evasion
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) HamiO:Cytoskeleton Exposure
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (48) Performance Shifter - EndMod/Recharge
  • (48) Performance Shifter - EndMod/Accuracy/Recharge
  • (48) Performance Shifter - Accuracy/Recharge
  • (50) Performance Shifter - EndMod/Accuracy
  • (50) Performance Shifter - Chance for +End
Level 49: Quickness
  • (A) Run Speed IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 9.13% Defense(Smashing)
  • 9.13% Defense(Lethal)
  • 10.7% Defense(Fire)
  • 10.7% Defense(Cold)
  • 10.4% Defense(Energy)
  • 10.4% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.3% Defense(Melee)
  • 14.8% Defense(Ranged)
  • 15.4% Defense(AoE)
  • 48% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 165.7 HP (12.4%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 3.3%
  • MezResist(Stun) 2.2%
  • 23.5% (0.39 End/sec) Recovery
  • 50% (2.8 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 15% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Smite)
  • MezResist(Immobilize) 3.3%
  • 20.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Focused Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Focused Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Armageddon
(Shadow Maul)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Agile)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
  • 25.1 HP (1.87%) HitPoints
Luck of the Gambler
(Dodge)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Blessing of the Zephyr
(Combat Jumping)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Soul Drain)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Absolute Amazement
(Boxing)
  • 4% (0.07 End/sec) Recovery
Gladiator's Armor
(Tough)
  • 3% Defense(All)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Hecatomb
(Midnight Grasp)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Evasion)
  • 10% (0.56 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


 

Posted

Ok thanks.
I was told that MG/Smite/SL/Smite was the best attack chain for soloing AVs and I'm not really very fond of Shadow maul to be honest. I'll try and take some ideas from your build and incorporate it in. Thanks again for the replies.


 

Posted

SM is slow but it is a place to fit a nice set and the FotG proc is very nice when fighting some stuff. Plus for AV killing you might want to look at a /SD for AAO and the extra res


 

Posted

Actually, MG/smite/SL is better for soloing AV's, but I suppose it takes a bit more recharge to pull off. Sorry I can't post my build from this comp.


 

Posted

Quote:
Originally Posted by Stormbilly View Post
Actually, MG/smite/SL is better for soloing AV's, but I suppose it takes a bit more recharge to pull off. Sorry I can't post my build from this comp.
Midnight Grasp -> Smite -> Siphon Life would take +355% recharge (impossible solo) to run without gaps, and STILL wouldn't beat Smite -> Midnight Grasp -> Smite -> Siphon life for DPS. It WOULD be better for healing, but when you really need it, you can drop your DPS a bit to spam Siphon Life as fast as you can.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by DarkThingy View Post
SM is slow but it is a place to fit a nice set and the FotG proc is very nice when fighting some stuff. Plus for AV killing you might want to look at a /SD for AAO and the extra res
I looked at a couple Shadow Maul chains to see if taking advantage of the Gladiator proc would let it pull ahead of the old standard for DPS. I checked Smite -> Shadow Maul -> Smite -> Siphon Life and Smite -> Shadow Maul -> Midnight Grasp. They weren't very close. The Gladiator proc just doesn't bring enough to the table to overcome the low DPS of Shadow Maul. Now, I loves me some Shadow Maul, but not for AV soloing.

And yeah, Shield Defense is better for AV soloing, at least if you have a good budget. But there's nothing wrong with Dark Melee/Super Reflexes. It'll get the job done, just a little slower.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I looked at a couple Shadow Maul chains to see if taking advantage of the Gladiator proc would let it pull ahead of the old standard for DPS. I checked Smite -> Shadow Maul -> Smite -> Siphon Life and Smite -> Shadow Maul -> Midnight Grasp. They weren't very close. The Gladiator proc just doesn't bring enough to the table to overcome the low DPS of Shadow Maul. Now, I loves me some Shadow Maul, but not for AV soloing.

And yeah, Shield Defense is better for AV soloing, at least if you have a good budget. But there's nothing wrong with Dark Melee/Super Reflexes. It'll get the job done, just a little slower.
How about in Soul Drain (as in MunkiLord's build) ... or is 20% to fire once every 30-32 seconds as awful as it sounds typed out (at least for uptime against the AV, who cares if it fires every time its up vs some of the fodder after all)?


 

Posted

Quote:
Originally Posted by SOMEonE Nice View Post
this build is terri-bad
The one you posted isn't very good either..Chance for hold proc in MG, under-slotted Hasten, Hecatomb proc isn't in Smite, more Def than is remotely needed which takes away from other things you could improve for Av soloing...

@OP: The MG>Smite>SL>Smite chain is the best and requires 234.2% Recharge in MG. If you have the global recharge needed to get that, then you'll have enough in Smite and SL by default.


 

Posted

Quote:
Originally Posted by Doomguide View Post
How about in Soul Drain (as in MunkiLord's build) ... or is 20% to fire once every 30-32 seconds as awful as it sounds typed out (at least for uptime against the AV, who cares if it fires every time its up vs some of the fodder after all)?
Well, let's see. Figure 30% of the time * 20% chance * -20% resistance = -1.2% debuff over time, which is a 1.2% damage boost against a really hard target. Better than nothing, but you can find a better use for the slot.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Gaidin View Post
@OP: The MG>Smite>SL>Smite chain is the best and requires 234.2% Recharge in MG. If you have the global recharge needed to get that, then you'll have enough in Smite and SL by default.
Thanks, that's the main thing I've been wondering about

Quote:
Originally Posted by DarkThingy View Post
SM is slow but it is a place to fit a nice set and the FotG proc is very nice when fighting some stuff. Plus for AV killing you might want to look at a /SD for AAO and the extra res
Yeah, I plan on doing a dark/shield after this is finished, I just don't like leaving my toons unfinished.


 

Posted

Ok, working from munkilords build this is what I came up with, I swapped out SM for dark consumption as I feel that will be needed more in a long fight. The end consumption has gone up but so has the recovery, lost some hitpoints and gained perma hasten. The gladiators armor proc has also been dropped. Swapped combat jumping for manuevers. I also thought the lack of accuracy in smite might hinder the damage output somewhat so I changed round the slotting on that too.

Any feedback is much appreciated


Hero Plan by Mids' Hero Designer 1.803
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Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Smite

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage
  • (25) Mako's Bite - Damage/Endurance
  • (25) Crushing Impact - Accuracy/Damage
  • (33) Hecatomb - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Red Fortune - Defense
  • (7) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (15) Red Fortune - Endurance
Level 2: Focused Senses
  • (A) Red Fortune - Defense
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense/Recharge
  • (5) Red Fortune - Defense/Endurance/Recharge
  • (5) Red Fortune - Endurance
Level 4: Agile
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Siphon Life
  • (A) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (9) HamiO:Nucleolus Exposure
  • (11) HamiO:Golgi Exposure
  • (11) HamiO:Golgi Exposure
  • (13) HamiO:Golgi Exposure
Level 10: Practiced Brawler
  • (A) Recharge Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Dodge
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (46) Miracle - +Recovery
  • (46) Miracle - Heal
  • (46) Miracle - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Dark Consumption
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (39) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Chance for Fire Damage
  • (40) Endurance Modification IO
Level 24: Quickness
  • (A) Run Speed IO
Level 26: Soul Drain
  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - To Hit Buff/Endurance
Level 28: Lucky
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance
Level 32: Midnight Grasp
  • (A) Hecatomb - Damage
  • (33) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
  • (37) Gladiator's Strike - Chance for Smashing Damage
Level 35: Evasion
  • (A) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Endurance
Level 38: Boxing
  • (A) Accuracy IO
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Efficacy Adaptor - EndMod
  • (45) Efficacy Adaptor - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (45) Efficacy Adaptor - Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - EndMod/Endurance
Level 47: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 4: Ninja Run



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Alternatively I could take out every second and third LoTg in agile, dodge and lucky, add the glad proc, put 3 more slots on brawl for the damage bonus from mako, add in a slot to health for another numina and add one slot to stamina for that damage bonus.

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