Info on Electric Control


Airhammer

 

Posted

I think it's premature to judge the set until we've actually seen it. Without knowing the recharge rate, cast time, pulse rate, mezz duration, damage output, secondary effects, etc, It's not possible to judge the power set. All we know right now is "pulsing sleep" and "chained knockdown" which doesn't tell us a whole lot except for flavor.


 

Posted

I imagine Jolting Chains will function somewhat like Chain Induction and much less like Earthquake. Earthquake creates a knockdown patch. When foes enter the patch it rolls the chance to knockdown. I imagine Jolting Chains will be a single target knockdown power that summons a pseudo-pet centered on the target. That pseudo-pet will attack the closest enemy with a knockdown power that will spawn anothe pseudo-pet with the same role and trigger a mode to prevent the power from spreading back to the target, preventing it from spreading indefinitely.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I think it's premature to judge the set until we've actually seen it. Without knowing the recharge rate, cast time, pulse rate, mezz duration, damage output, secondary effects, etc, It's not possible to judge the power set. All we know right now is "pulsing sleep" and "chained knockdown" which doesn't tell us a whole lot except for flavor.
^
^
This.


 

Posted

I can make the judgment that jolting chain will break he sleep of static field

But I can't make the judgment that static field does or doesn't reapply sleep fast enough for that not to matter.

I can say that if static field does reapply sleep that quickly then it is indeed " a sleep worth taking", but failing that measure doesn't necessarily negate that statement either.


 

Posted

Quote:
Originally Posted by Negate View Post
...This set makes me nervous...I will roll one anyway if it sucks...so I can complain about it and tell everyone how leet I am for enduring it :P.

Just joshin'. I don't do it with Gravity and I surely will not do it with this set...brag that is.
I laughed at this so hard I cried. Then I went out and played my 50 Grav/Sonic that has no Stamina, no IO bonuses, and dimension shift. It's a toon where everything is wrong. Did a respec trial and about 7 radios.

Was totally awesome. Used dimension shift. Used the teammate-based knockback toggle. Wormholed mobs that were already around the tank. Did everything you should never do. Never once got a complaint. In fact, people we asking how I managed to make such a build work.

Grav is _so_ broken, and yet somehow still works well.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

Quote:
Originally Posted by magicj View Post
I laughed at this so hard I cried. Then I went out and played my 50 Grav/Sonic that has no Stamina, no IO bonuses, and dimension shift. It's a toon where everything is wrong. Did a respec trial and about 7 radios.

Was totally awesome. Used dimension shift. Used the teammate-based knockback toggle. Wormholed mobs that were already around the tank. Did everything you should never do. Never once got a complaint. In fact, people we asking how I managed to make such a build work.

Grav is _so_ broken, and yet somehow still works well.
Most people shut their brains off when playing this game. You encountered a full team in this state. That is neither good nor bad, it just is.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Most people shut their brains off when playing this game. You encountered a full team in this state. That is neither good nor bad, it just is.
I think it's more the folks on this board who's brains are asleep. Hence the reason I don't waste much time here anymore.


That combo is just seriously sick, and is a perversion of gameplay mechanics. - Excelsio

The Infernal Challenge
Building a WarTroller
Troller Damage

 

Posted

Neat


 

Posted

Quote:
Originally Posted by magicj View Post
I think it's more the folks on this board who's brains are asleep. Hence the reason I don't waste much time here anymore.
Nah. Their brains aren't asleep, they just get encased in Granite Armor when the determination of a powerset's worth has been made, and they usually refuse to detoggle until the devs have done some tweaking of the powers.


 

Posted

Quote:
Originally Posted by magicj View Post
I laughed at this so hard I cried. Then I went out and played my 50 Grav/Sonic that has no Stamina, no IO bonuses, and dimension shift. It's a toon where everything is wrong. Did a respec trial and about 7 radios.

Was totally awesome. Used dimension shift. Used the teammate-based knockback toggle. Wormholed mobs that were already around the tank. Did everything you should never do. Never once got a complaint. In fact, people we asking how I managed to make such a build work.

Grav is _so_ broken, and yet somehow still works well.
I LOVE GRAVITY CONTROL but I have a hard time playing it more than one time. I don't have that issue with the other control sets...(well except for fire)which is weird due to me being a HUGE fan of gravity powers in comics. I didn't shut my brain off, I just don't like the Gravity set to much. I see nothing wrong with me not liking it(kicks rock). I didn't say it was broken...just me no like. I know that isn't the final word of the whole community. *helpless shrug*

I still use my Grav/kin but I don't love him as much as Plant or Earth. I am not asleep I had two cups of coffee this morning :P.

PS. -Well I am telling a lie I am leveling up a Grav/Energy Dom.



 

Posted

Try a Grav/Storm . . . I tried Grav/Rad and Grav/Kin and just couldn't get into them. But there are some interesting aspects of a Grav/Storm. At level 16, Freezing Rain makes up for Grav's lack of AoE control by combining Freezing Rain with Crushing Field for an AoE knockdown field where the foes can't run away. Then Hurricane gave me the personal protection with its repel and ToHit Debuff allowing me to use my single target attacks without getting ganked by the other foes around. Thunderclap's Stun stacks with Wormhole. Wormhole lets you take the baddies and put them in a corner so that you can use Tornado and Lightning Storm to be more effective, and then you can hold them there with Crushing Field and Hurricane. . . . And Singy can be my tank, to draw aggro while I take my time setting up my other tricks.

It isn't necessarily fast, but I find my Grav/Storm is one of my favorite solo controllers.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

As far as the sleep goes, well designed sleep powers can be quite good. For example, Mass Hypnosis is nice since it's ranged and produces zero aggro. Mesmerize on the other hand is nice because it has a magnitude high enough to sleep a Boss and fairly high damage. If, say, this new power turns out to be a placeable patch version of Mass Hypnosis or a high damage AoE sleep I'd take it.


Arc #40529 : The Furies of the Earth

 

Posted

I would prefer it to cause no agro, even, if like VG, it took a few seconds for it's mag to stack up.

It would definately be skippable (for me) if it delt damage. But maybe sleep isnt it's only affect? if it affects a -regen or -recovery aswell, it would definately change things alot.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
I would prefer it to cause no agro, even, if like VG, it took a few seconds for it's mag to stack up.

It would definately be skippable (for me) if it delt damage. But maybe sleep isnt it's only affect? if it affects a -regen or -recovery aswell, it would definately change things alot.
If it happened to do -recovery or even -end, that would definitely make it worth it in my book. I could see it as the cornerstone for anyone that decided to go the sapping route.


 

Posted

You know what would be neat in Electric Control...Thunderclap with a higher mag stun. It would look great in electric and fit thematically. You know what would be even better, a teleporting thunderclap like shield charge but only with control no damage.

How cool a combo would that be thunderclap, aoe immobilize, and lighting field. I would play the set just for that.

On the thought of sleeps in sets, if they do put a sleep in the set they couldnt put a pbaoe aura similar to hotfeet (lighting field) could they? I mean that and an aoe immobilize would neuter the value of the sleep. That is part of my complaint about Ice, you give the set all these great soft controls, some nice pbaoe controls and then cram a sleep in that is countered by almost every power in the set. It just doesn't make sense.

I hope the set is similar to fire and ice with the ability to get in close and stay close to the mobs effectively (yes I plan on making an ele/ele dom but still).


 

Posted

I cant wait for electric control and someday maybe water ") I am wondering about any secondary for trollers or prim for defenders that may be coming down the line somewhere in the future?


 

Posted

Quote:
Originally Posted by AshWind View Post
You know what would be neat in Electric Control...Thunderclap with a higher mag stun. It would look great in electric and fit thematically. You know what would be even better, a teleporting thunderclap like shield charge but only with control no damage.

How cool a combo would that be thunderclap, aoe immobilize, and lighting field. I would play the set just for that.

On the thought of sleeps in sets, if they do put a sleep in the set they couldnt put a pbaoe aura similar to hotfeet (lighting field) could they? I mean that and an aoe immobilize would neuter the value of the sleep. That is part of my complaint about Ice, you give the set all these great soft controls, some nice pbaoe controls and then cram a sleep in that is countered by almost every power in the set. It just doesn't make sense.

I hope the set is similar to fire and ice with the ability to get in close and stay close to the mobs effectively (yes I plan on making an ele/ele dom but still).
Sleep is definitely in there according to the information that has been released, but it sounds like it will behave much differently than the sleeps we know. A placeable sleep patch sounds like it will function similarly to Volcanic Gasses. If it reapplies itself, then I think it might function okay along side some damage ticks or damage aura.