Time Bomb - I don't get the Hate


Adeon Hawkwood

 

Posted

use timebomb on a second spawn....to pull to the first spawn. Takes a bit of forethought and NOT always useful depending on circumstances.

Time bomb needs an upgrade. It and the rest of the nukes do too little for too much cost. Maybe you should get Arcannaville in here and see if she can balance Timebomb. The problems stem from Time to cast/explode, interruptible period, it doesnt technically break stealth you just alerted the spawn that you exploded all over and Trip mine works faster and has better dps...dpe? one of those two.


 

Posted

Time Bomb and, to a slightly lesser degree, Trip Mine sucks horribly on teams and even sometimes solo for obvious reasons, not the least of which is Cloaking Device just isnt good enough. Too much +Perc by everything, in other words, but mostly its the cast and interrupt times. Buncha peeps have already said this of course.

Time Bomb needs: A way to detonate it remotely when you wish OR be able to just throw it a short distance, coupled with much less cast time and much less interrupt.

Too bad we can't strap it onto the rather weak, unPortable and emminently skippable Gun Drone and send it in, or hang it on the Tank. Btw, God what I wouldnt give for the Omega Maneuver instead as other people mentioned.

Devices is marginalized and weak, period. It has a power that shows up in the Scrapper ancillary (Caltrops), another one or two that can be purchased for pennies in a pvp zone (Web Nade) and Smoke Flash (recipe) is similar to Smoke Grenade, only superior, and Plasmatic Taser (recipe) might as well be the power Taser.

I mean, wth?!


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-ShadowsBetween

 

Posted

Quote:
Originally Posted by Blunt_Trauma View Post
Time Bomb and, to a slightly lesser degree, Trip Mine sucks horribly on teams and even sometimes solo for obvious reasons
But Trip Mine doesn't suck. That's part of the problem.

Quote:
Originally Posted by Blunt_Trauma View Post
Cloaking Device just isnt good enough. Too much +Perc by everything
Actually, very few things have +per in PvE, even at the high levels where Time Bomb is available.

Quote:
Originally Posted by Blunt_Trauma View Post
Too bad we can't strap it onto the rather weak, unPortable and emminently skippable Gun Drone and send it in
After they buffed Auto Turret and turned it into Gun Drone, I wouldn't skip it any more.

Quote:
Originally Posted by Blunt_Trauma View Post
Devices is marginalized and weak, period. It has a power that shows up in the Scrapper ancillary (Caltrops), another one or two that can be purchased for pennies in a pvp zone (Web Nade) and Smoke Flash (recipe) is similar to Smoke Grenade, only superior.
Envenomed Dagger is better -regen than most regen-nullifying powers in the game. Kinetic Dampener is as good as S/L defense toggles in a melee character's set. Does that trivialize Kinetics, Dark Miasma, Ice Armor, Energy Aura, ...?

Web Grenade is available to Soldiers of Arachnos. Are they trivialized by the PvP temporary version?

Cold Mastery contains powers from Storm Summoning, Ice Armor; Flame Mastery contains powers from Fire Control, Fiery Aura, Thermal Radiation; Stone Mastery is basically a cut-down Earth Control. In fact, almost every APP is similar. Do all these APPs trivialize all the sets the pull powers from?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Not every power has to trump all others. It has utility, combine that with a clever player and thats all it needs to be useful.


 

Posted

I dont know if I count as even 0.1% but I don't want time bomb changed. I used to but then I found a way to use it that I hadn't thought of and it became a lot more fun for me. I go into a spawn and set a time bomb, count to 3 hit Aim then Inferno, pop a blue and pff (or phase or hibernate), wait for the boom as the survivors fail to hit me. I do use it on teams but when I do use it it is for soloing a spawn ahead of the group (never do this on master runs). Also if you have a lot of set-up time such as waiting on an AFKer and are on an ice/dev find a decent sized spawn, ring it with trip mines and then drop ice storm or blizzard or trip mine right in the middle. The first two will send em running into your trap. The third will send them flying.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Someone neg repped me with the question or words "How can you have 20 trip mines out" in this thread. I thought someone might ask. It's called +rechg. There is rechg slotting. There are rechg bonus enh. There is haste and an accolade called the Geas. There are perhaps +rechg buffing people with you. The most trips I am sure I've seen out is 22 with 2 kins with me.

I printscreened myself at 21 this morning totally self obtained with errors made (lost time). Do I really need to set up the screenshot?

Who was that btw?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Blunt_Trauma View Post
Time Bomb and, to a slightly lesser degree, Trip Mine sucks horribly on teams and even sometimes solo for obvious reasons, not the least of which is Cloaking Device just isnt good enough.
As Fleeting Whisper already said, Trip Mine doesn't have nearly as many problems on teams. If nothing else, its recharge and animation times are short enough (not to mention not having to wait for a countdown) that you can toe-bomb to make it into essentially a PBAoE interruptible mini-nuke. And with a tank and some buffs/debuffs/control on the field, the interrupt is much less problematic. Some Blasters might have better uses for their time, I suppose, but it's tasty damage for a Defender.

Speaking of Defenders (and Corruptors,) I like how Time Bomb is even less useful in Traps than it is in Devices, since...

a. You don't get any stealth/-per from the powerset itself.
and b. Have a Force Field Generator following you around at all times. So you have to blow up your self-defense if you plan to plant it sneakily.

Neither are super-huge deals, but still.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Blunt_Trauma View Post
Time Bomb and, to a slightly lesser degree, Trip Mine sucks horribly on teams and even sometimes solo for obvious reasons, not the least of which is Cloaking Device just isnt good enough. Too much +Perc by everything, in other words, but mostly its the cast and interrupt times. Buncha peeps have already said this of course.
I'm sorry Blunt but I disagree. As I mentioned in previous posts here I skipped Time bomb but Trip mines do not suck. There is no need to use Cloaking Devive to plant them.. Just set them down and pull the mob to them.. BOOM!

I did a KHTF with 3 /Dev Blasters on the team and we were laying mines between spawns while battling the AV. Next spawn arrived and BOOM ... if the Cabal were lucky the Bosses and the AV survived. That TF completed in just over 19 minutes ... the fastest time I personally have every completed a Katy TF. I did a 2nd Respec with two others and we mined ever door/spawn point. Nothing ruins a Freakshow's day more than walking through a door and being blown to bits. I already described how I used them to prtect the reastor during another respec mining the Reactor and how I have used them working with a herding tanker. They are not going to KILL an AV but place a whole pile of them in one spot and taunt the AV there and it certainly get's their attention while I am spraying them with Full Auto.. and usually takes out any minions tagging along so the AV suddenly finds himself solo against an 8 man team.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
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Posted

Quote:
Originally Posted by New Dawn View Post
Someone neg repped me with the question or words "How can you have 20 trip mines out" in this thread. I thought someone might ask. It's called +rechg. There is rechg slotting. There are rechg bonus enh. There is haste and an accolade called the Geas. There are perhaps +rechg buffing people with you. The most trips I am sure I've seen out is 22 with 2 kins with me.

I printscreened myself at 21 this morning totally self obtained with errors made (lost time). Do I really need to set up the screenshot?

Who was that btw?
Someone neg repped me for whining about being neg repped. Read between the quotes. Someone neg repped me bringing up a question and I explained it in a way that it might need answering.

I honestly don't give a poo.

Whoever it is stop being overly judgmental and rude.

I am getting tired of people believing in what they think other people think.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Someone neg repped me with the question or words "How can you have 20 trip mines out" in this thread. I thought someone might ask. It's called +rechg.
Yup. With external buffs, it's possible to get Trip Mine down to a 4s recharge. That plus a 5s cast gives it a 9s cycle. Each mine lasts for 260s, so it's possible to get 28 mines out at once.

With just 96% recharge enhancement, you can do 17 at once. Hasten, IOs, empowerment stations, and teammates can make you do even better.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Yup. With external buffs, it's possible to get Trip Mine down to a 4s recharge. That plus a 5s cast gives it a 9s cycle. Each mine lasts for 260s, so it's possible to get 28 mines out at once.

Crim the cold has got it upto 27. I don't need that much but it's probably worth it as it speeds up play alot..

On another note with Corrupters people have said it's less useful as there is no stealth in the set but there is an FFG and with the way I play Timebomb would be just as if not more useful thinkiing about it. I just set it between trips really.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Crim the cold has got it upto 27. I don't need that much but it's probably worth it as it speeds up play alot..
Does it really speed things up, though? That's a lot of time to spend laying out trip mines. I use it generally in the middle of fights and rarely to set up a trap. Of course, luring an EB into an instagib minefield is always fun


 

Posted

Quote:
Originally Posted by Emberly View Post
Does it really speed things up, though? That's a lot of time to spend laying out trip mines. I use it generally in the middle of fights and rarely to set up a trap. Of course, luring an EB into an instagib minefield is always fun

It depends on your settings and game plan. I was on +2 x6 and most of the time I can pick off mobs with pulls but sometimes I can't and need to take out half to all the group if I can. I think it can be quicker at times. In teams I don't use trips or timebomb unless a chunk off of an AV is preferred or the mass and levels of groups make the teams eyes pop out. The days of herding out the Hess TF Volcano onto tripmines and then me setting them off are gone.

Duoing with two scrappers I suppose one could set mines while they scrap a group then have them aggro cap each and come to the trips buts thats just for kicks.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Time Bomb could be a better power. I always wished it was a sticky bomb instead where you could attach to the back of an enemy or something. As it is, it is useful solo for very safe bombing, but on teams, the speed of the team (hopefully) makes it less useful. When I soloed my AR/DEV blaster back in the old days of CoH, I used to have the time worked out to set up a time bomb, and then plant a trip mine while stealthed at the feet of my enemies. It is called toe bombing (time bomb not required). A time bomb, plus a trip mine was one powerful supernuke if you will. I would jump back and full auto the mob usually for good riddance. This is fun at first, but after awhile, it becomes tedious, so in that sense, time bomb needs a lil attention. I don't hate the power, but I could think of 10 powers to pick that are better. It is all related to playstyle however, and if you like it, then go on with yo bad self!!!


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Except you cant lay down two trip mines. Not on the same mob, unless your incredibly lucky. The first one will trip off instantly, scatter the mob, and draw aggro. That, and it doesnt recharge that fast.

Nine seconds really isnt that long. I was literally just testing it. And 8 second interrupt isnt a problem; thats why the set has two powers that effectively give you complete stealth.

If people are griping because they are trying to lay it in the middle of combat...well...I don't really have an answer for that other than one of my trademark facepalm pictures.
It's a nuke. It should be treated as such. I.e with a little tactical thought. If you cant get a team to simply wait while you tag and bag a mob with it...well, thats probably not a great team anyway, because it means they arent listening.

*shrug*
Lay the two trip mines, then pull the spawn into them. Or better yet lay 3 or 4 down where the AV will spawn in the first Katie Hannan TF mission while the team's busy mopping the floor with her currently. You get a plesent firework display which will kill most of the minions, Lt, and bosses in the spawn. And seriously anger Mary.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

The problem with Time Bomb is not necessarily the damage, but the fact that the power itself goes directly against the standard group mentality of " I want that group of mobs dead 10 seconds ago!"

Solo, this doesn't apply as you control the pace of the battles.


Don't get angry and go away, just go away -Ranma

 

Posted

My problem with Time Bomb is that there is always something more effective I could be doing during the time it takes to set and detonate Time Bomb. Using powers and slots I already have. The opportunity cost of another power and 5 more slots is just too high for what you get. Since you have trip mine, if nothing else you can just plant a couple more trip mines and pull the mob too them. If I could set Time Bomb and then remotely detonate it when I want, I'd be interested, because that at least would give a useful, situational, functionality. But as is, no.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

This is silly. Here is how you use Time Bomb on a team: Let your team engage a group. Hurry to the next group (or the group after that, if they're really quick), Smoke 'Nade 'em and plant a Time Bomb. If you time it perfectly, the bomb goes off when the team sees the group and you just clean up.*


* I have no idea if this actually works -- I've never had a high-level */Devices Blaster.


 

Posted

It can be done but the DPA is too long to make it unworthwhile. You could be doing more damage with other powers with the group however it can be a case of seeing a tough crowd, team not fancying their chances and using timebomb along with trips to cut the impending fight duration. The less time people have to spend fighting a tough group the more chance they would have but no one cares about debt or defeat unless its an Mo.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.