Superstrength... for Doms!


A Man In Black

 

Posted

Eh, wot? Yeah, I know. But I ran my Fire/Fire dom through Dean Mc's arc earlier today. My faulty clone?

A Grav/SS dominator.

And damn, that looked like it'd be fun. Yeah, the set would need some adjustment for Dominators (and yes, Scrappers, I know you want it - let Castle play with the numbers, as I think that's his big issue there) but I think it'd be an interesting secondary.

Now, most Assault secondaries have a mix of melee, range and AOE. Superstrength is a bit weak on range - but then again, Dominators don't need Taunt, and probably could do without Handclap (since the primary is all about control.)

So, how to change it for Dominators - maybe just call it "Physical Assault?"

Superstrength (Tank version, as it's also a secondary there) looks like so.
1. Jab - Minor damage, disorient, lvl 1
2. Punch - Moderate dmg, knockdown, lvl 2
3. Haymaker - Melee, High dmg, KD, lvl 4
4. Taunt - lvl 10. Obviously something to change.
5. Hand Clap - PBAOE KB. Lvl 16. Another to change.
6. KO Blow - Extreme damage, Knockup, Hold. Mmmm, another hold Lvl 20
7. Rage - Self +Dmg +tohit, loss of Dmg and Def after time. Change.
8. Hurl - Finally, a ranged attack! High dmg and KB. Lvl 35
9. Foot Stomp - PBAOE, moderate Dmg, Foe KD. (And hella fun.) Lvl 38

So, our biggest potential issues are:
- Range. I don't actually consider this an issue, much. The entire primary is range, after all, and control. We could move Hurl up, perhaps.
- Taunt. Don't need it.
- Rage. Definitely don't need -def, or -dmg, even though that won't affect our primary all that much (-dmg doesn't matter to a hold's main purpose, or ice slick, for instance.)
- More AOE. If we're going to be in melee, we're going to want to hit lots of people hard and fast. At least one more AOE attack would be good.

Proposed Dominator Superstrength/Physical Assault set:

1. Jab
2. Punch
3. Haymaker
4. Shockwave. (Uses ground punch from Earth Assault's spear, perhaps.) Cone, moderate damage, KD. Send out a wave of destructive force towards your enemies.
5. Hurl - Just to get that ranged attack in earlier.
6. KO Blow
7. "Battle Fever." Essentially a mix of Consume and Drain Psyche. You drain some END from surrounding foes, the shock doing very minor damage and lowering their Rech/Recovery while raising yours. (Alternately, if a damage buff is needed, it lowers their Rech/Recov and boosts your damage for 30 sec.)
8. Spin. OK, I'm not sure what to call it, but really, a variant on Spin. PBAOE.
9. Foot Stomp.

Why the second AOE so late? By then your controls and other tricks from your primary should be keeping you from getting into too much trouble as you jump in and slam on people. So it's time to make the most of it.

It would be a somewhat different playstyle, giving up a lot of the range in other Dom secondaries (and, as you can see - no snipe,) but variation's part of what keeps the game fresh, right?


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
maybe just call it "Physical Assault?"
dat'll get yer's arrested fer shure!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

i like it. looks good. would definately be fun.


 

Posted

Sooo....you want to play a 'dominator.' That 'physically assaults' people.

<_<

>_>

I'm thinking such terminology might make a hard sell for the 'new powerset' discussions over at Paragon studios.

Discussions that I'd pay to see.


 

Posted

I don't think my doms could survive playing this set, but it sounds different so some people would probably like it.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

It would also be possible to use Martial Arts as a base, and it would allow a different theme for the ranged attacks.


 

Posted

Considering that thematically Super Strength is for the Big Tough Guy ATs with high resistance like Tankers and Brutes while Martial Arts goes to the ATs with less resistance like Scrappers and Stalkers, giving an SS-inspired set to an AT with no resistance seems a tad inappropriate.

So if we're going with the physical theme, Martial Arts seems like a better thematic fit. You could add the Shuriken and Exploding Shuriken powers for range, and maybe make a a Shuriken Barrage as well as a range attack.

Either way, going for a physically powerful set for a physically frail AT seems a tad silly.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
So if we're going with the physical theme, Martial Arts seems like a better thematic fit. You could add the Shuriken and Exploding Shuriken powers for range, and maybe make a a Shuriken Barrage as well as a range attack.
That could be especially awesome alongside a device-based control set.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Noxilicious View Post
Considering that thematically Super Strength is for the Big Tough Guy ATs with high resistance like Tankers and Brutes while Martial Arts goes to the ATs with less resistance like Scrappers and Stalkers, giving an SS-inspired set to an AT with no resistance seems a tad inappropriate.
If the enemy is held/confused/dazed/etc, just what is the dom supposed to be resisting? (While we're at it, see also Dual Blades. "Big Tough Guy" pirouetting around like they're in a production of Swan Lake?) I'll also point out here that most of my doms live in or very close to melee - and, a few sets excepting, will do things like try to solo Scrapyard's Followers at even or higher-conning levels (usually from 22-26) for the heck of it - often quite successfully if they avoid the Big Blue Boy.
Quote:
Either way, going for a physically powerful set for a physically frail AT seems a tad silly.
Do show me where Dominators are "Physically frail." There's no strength indicator. I'm not restricted to "wimpy" body forms. And most Dominator assault sets are designed to bring the Dom into melee. Take a look at the Dominator secondaries. Count the Ranged, Melee/"Close", and other (self buff like power boost) powers.

Listed as set - Ranged/melee/other ("Melee" consisting of Melee, Close - 40ft or less, and PBAOE powers) :
Earth Assault - 2/6/1
Electric Assault - 5/3/1
Energy - 4/4/1
Fire - 3/5/1
Ice - 3/4/2
Psy - 5/3/1
Thorns - 3/5/1

That's two range-preferred sets, one balanced - and the rest very much melee, "close" and PBAOE powers. Dominators are a control and *assault* based archetype.

If you want to extend the "physically frail" argument - not putting words in your mouth, just trying to find your logical conclusion here - and argue that the Dom's assault powers are from "augmentation," well... you've just shot down the Big Tough Guy AT as well, as many of the same sets (heck, some of the same *powers*) are found in the melee ("BTG") ATs. Should those be removed as not being "tough guy" enough? Of course not.

To be blunt, it sounds to me like you've got preconceptions of the characters that "should be" Doms/Controllers/Defenders vs Tanks/Scrappers/Brutes. But I can make a scrawny Tank, goth-girl Brute, or musclebound Dominator with no effect whatsoever on their survivability or performance compared to any others of their AT.

Also, for martial arts - while yes, a set could be made of it, and I wouldn't argue against anyone trying, it's much more single-target oriented. You've got one power to directly replace (Warrior's Challenge, if looking at the scrapper version) and one PBAOE. I've run MA (including a Stalker to 50.) I can't see it as being a very satisfactory Assault set, even with putting a Shuriken or two in (I'm assuming you'd remove Cobra Strike and the taunt to fit them.) My opinion is that it would take a lot more reworking to be satisfactory and survivable. Superstrength, on the other hand, already has a touch of Range and definite PBAOEs (Hand Clap and Foot Stomp, with Hand Clap replaced above with Shockwave, essentially) and so is much closer to an Assault set. Given the AOEs and other peculiarities of the set, again in my opinion, Dual Blades is closer to an appropriate starting point for an Assault set than Martial Arts.

Plus, in the interest of full disclosure, I find Superstrength to be a far more fun set than Martial Arts. I've played both to 50 in some variant or other. Over the last five years, though, regardless of changes or new pairings, I keep going back to making more SS characters.


 

Posted

Just to clarify, when I say physically frail I don't mean that they cannot dish out damage, but they can't take it well. After all, Scrappers can consistently dish out more damage yet the less-powerful Tankers get the intimidating Super Strength set while Scrappers are stuck with the weaker-looking Martial Arts set. That doesn't really make sense at first, especially when looking at numbers, so I figured when the devs decided who to give MA and who to give SS (or who's the "Big Tough Guy" and who less so), they looked at the defense and resistance values of the ATs.

(I also think Castle voiced concerns over giving Kinetic Melee to RAWR SMASH Brute AT for thematic reasons, so the devs do seem to care about thematic fits. I don't have any links to this right now so feel free to just dismiss this).

But hey, if this would turn out to be a fun set, then ultimately I won't care whether it's a thematic fit or not. If the devs decide to proliferate War Mace onto Stalkers, I won't protest that change, either. I just think that if the devs do care whether a set is thematically appropriate to a given AT, it's easier to sell them on the idea if we don't deviate too much from those themes.

And for the record, if you wanna make a little girl Tanker or Brute, that's a perfectly valid choice and I sincerely doubt anybody would tell you to change your toon to something more "appropriate" or whatever. But as you said, it won't affect your survivability, your tiny schoolgirl Brute will still be a brickwall and your body-building Defender will never never be able to take as many hits as your schoolgirl Brute.

And to reiterate, in the spirit of fun, if that set would actually be fun to play, all this won't matter. I personally cannot gauge enjoyment from a set sketch, so I'll leave that for others to decide.


 

Posted

What ever you think will be fun, but the brute needs the broad sword first more than we need this.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
Just to clarify, when I say physically frail I don't mean that they cannot dish out damage, but they can't take it well.
Ahh. Misunderstood where you were coming from with that, then. My apologies. That said, though - well, I'm going to repeat myself. "What incoming damage?" Their defense is through their controls, and quite a bit already brings doms into or very close to melee range.
Quote:

But hey, if this would turn out to be a fun set, then ultimately I won't care whether it's a thematic fit or not. If the devs decide to proliferate War Mace onto Stalkers, I won't protest that change, either. I just think that if the devs do care whether a set is thematically appropriate to a given AT, it's easier to sell them on the idea if we don't deviate too much from those themes.
Which is part of the reason for renaming it, as well. It's not "exactly" superstrength - it's got enough variation (and a change to a signature power of SS, namely swapping out Rage) that "really" calling it Superstrength would be ... well, not quite right. But I listed it that way because of the inspriation for it.

Like I said, I just think it would be fun.


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
40ft is considered 'ranged', not 'melee'. 39- is non-ranged.

Icy for example I know is 4/4/1. Thorny is 4/3/2
Going from the descriptons on the wiki, with "close" being their descripton at up to 40' - since you're goign into aggro range to fire that off anyway. The way the game runs, you may as well consider it near-melee.


 

Posted

Quote:
Originally Posted by Noxilicious View Post
(I also think Castle voiced concerns over giving Kinetic Melee to RAWR SMASH Brute AT for thematic reasons
Personally, I find the Brute's Fury mechanic to be a natural thematic fit for a kinetic melee set - as they attack and get attacked they build up more and more kinetic energy.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

I can get behind Superstrength and/or Martial Arts Domis, something for a more natural character.

Just quickly checking the Dominator powersets, it seems they don't get a small melee attack in any form, usually opting for a small ranged attack then the medium/large bread and butter melee attack (Bone Smasher, Stone Mallet ect), with Earth Assault even having a ranged power specifically made for the set so they didn't have to add Stone Fist. Whether to keep that with a Super Strength set or not is up to the Devs, as it'd be something to set it apart from the rest for sure, unless unbalanced.

Referencing between your proposed powers and existing sets, I'd build it something more like;

1: Punch
2: Haymaker
4: Shockwave
10: Hurl
16: Rage
20: Hand Clap: Changed to knockdown with minor smashing damage, 50% chance to stun and average accuracy
28: Knockout Blow
35: Battle Taunt: Single target foe -tohit (5-10%), -defense (10-15%), -damage (5-15%), mag 1 fear and taunt. 7.5 second duration, 20 second recharge. For the animation you point at and single out an enemy with one hand while you beat your chest with the other
38: Foot Stomp

Edit: Missed the preview button <.< >.>

For a Martial Arts set, I'd imagine it'd be easier to put together.

1: Shuriken
2: Storm Kick
4: Crippling Axe Kick
10: Exploding Shuriken
16: Focus Chi
20: Quickness
28: Crane Kick
35: Dragon's Tail
38: Shuriken Barrage: Ranged cone of shurikens, moderate lethal damage, 15-20 second recharge, 10-15 endurance


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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Posted

Quote:
Originally Posted by Tenzhi View Post
That could be especially awesome alongside a device-based control set.
WIN!!

Hmm, stun grenades. Cryo grenades, web grenades. Tasers, caltrops, poison bomb, sticky bomb (something like glue arrow), flashbangs, some sort of oil slick, to make people fall or light on fire.

That could be a fantastic set, hell there's 9 powers right there. There you go devs, we started the work for you, just crunch the numbers, do the animations, set up the special affects, beta test it, tweak it and balance it, make a PVP version, beta test that too then call it a day. We practically did it for you .

Okay, seriously though, I would love to see some sort of devices control set for doms and trollers. And a martial arts set with shurikens and such for doms would be wonderful too.


"Where does he get those wonderful toys?" - The Joker

 

Posted

YES! Great idea. hold everyone and then beat them downj with your fists : P I give it a 10


 

Posted

Quote:
Originally Posted by Tenzhi View Post
That could be especially awesome alongside a device-based control set.
High Tech Hunters for Controllers & Dominators.


 

Posted

Quote:
Originally Posted by CBeet View Post
Just quickly checking the Dominator powersets, it seems they don't get a small melee attack in any form, usually opting for a small ranged attack then the medium/large bread and butter melee attack (Bone Smasher, Stone Mallet ect), with Earth Assault even having a ranged power specifically made for the set so they didn't have to add Stone Fist. Whether to keep that with a Super Strength set or not is up to the Devs, as it'd be something to set it apart from the rest for sure, unless unbalanced.

Referencing between your proposed powers and existing sets, I'd build it something more like;

1: Punch
2: Haymaker
What, no adding 'Rock'?


http://www.fimfiction.net/story/36641/My-Little-Exalt