Criticals? (Old dog, new trick)
I haven't done much Stalking for a long time- just started out a couple of new ones.
I've noticed I get occasional criticals even when not Hidden. I'm sure this is a years-old change, but what's up with that? |
The Stalker chance scales with your team size though. I think it's somewhere close to 30% on an 8 man.
http://paragonwiki.com/wiki/Stalker#Criticals has all the numbers.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Stalkers get a Scrapper-like chance to crit now, instead of the "always crit if opponent is held" mechanism.
The Stalker chance scales with your team size though. I think it's somewhere close to 30% on an 8 man. |
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it.
Still think scrappers should get the bonus to critical chance while teamed to even it out.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Thanks for the info! (ClawsandEffect: do stalkers get any 360-degree AOEs?)
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Thanks for the info! (ClawsandEffect: do stalkers get any 360-degree AOEs?)
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Oh AOEs have half the chance of critting.*
There's a list of all the powers here :
http://tomax.cohtitan.com/data/power...type.php?at=10
Assuming you mean PBAOEs Thunderstrike, Spin and Lightning Rod (which doesn't Crit as far as I know, but won't break hide) are the 3 I know of.
I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it. Still think scrappers should get the bonus to critical chance while teamed to even it out. |
Until the Scrapper hp cap is 1606hp and they have Blaster base hp, my opinion is that your opinion is whiny and has no grounds for complaint at all. Scrappers still have higher base damage and a higher AT modifier for damage buffs, get more AoEs, have more hit points, and a higher hp cap. If it bothers you that much, just delete every Scrapper you have and make them Stalkers instead when Going Rogue comes out in a month and a half - because after all, according to you, the Stalker does what a Scrapper does, only better, right?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Only from Hidden status - the random chance to critical from outside hidden status is the same regardless of whether the attack is an AoE or not. And Lightning Rod doesn't critical, but since it's a pet summon it doesn't break hidden status either.
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I knew about the Lightning Rod thing but didn't know about the unaffected crits for AOEs in non-hidden play. That's interesting for my Elec/Nin.
Thunder Strike, Lightning Rod and Spine Burst are the only circular AoEs stalkers get from their primaries. The others are cones.
I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it. Still think scrappers should get the bonus to critical chance while teamed to even it out. |
I wonder if they called the IH-toggle change the "Regeneration inherent" if everyone would have demanded an equal one of those for themselves also.
Besides, crits aren't just possessed by Scrappers and Stalkers. Containment is a crit. Scourge is a crit. The notion of "double damage under certain conditions" is all over the place.
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I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it. Still think scrappers should get the bonus to critical chance while teamed to even it out. |
*sits back in chair with smug grin*
I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it. Still think scrappers should get the bonus to critical chance while teamed to even it out. |
Oh, and on topic: In both PvE and PvP it's actually possible for an attack to critical more than once if more than one condition for a critical is met.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
That's your opinion. You're welcome to it.
Until the Scrapper hp cap is 1606hp and they have Blaster base hp, my opinion is that your opinion is whiny and has no grounds for complaint at all. Scrappers still have higher base damage and a higher AT modifier for damage buffs, get more AoEs, have more hit points, and a higher hp cap. If it bothers you that much, just delete every Scrapper you have and make them Stalkers instead when Going Rogue comes out in a month and a half - because after all, according to you, the Stalker does what a Scrapper does, only better, right? |
- Stalkers already had the ability to land an automatic critical hit any time they wanted to.
- Scrappers have a 5-15% chance to land a critical that is completely beyond their control.
- Stalkers then got a higher chance to crit at any time, and when teammates are in range that chance substantially increases to a maximum of around 30%.
- Scrappers still have a 5-15% chance to land a critical that is beyond their control, whether there are any teammates nearby or not.
It doesn't bother me enough to go post thread after thread complaining about it, or rage-delete my scrappers because stalkers are "better". I said it annoys me, there's a BIG difference between simply stating that I'm annoyed by something and whining about it.
Lets take something that annoys you about the game and tell you that you're being whiny and have no right to complain and see how YOU feel about it. You said I'm entitled to my opinion, and that your opinion was that I am being whiny. My opinion of that is that you are being a self-righteous ***, and have no business telling me what I'm supposed to think of something, just because you don't see a problem with it.
Guess what? I'm entitled to that opinion too.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well, if we want to get into annoyances, I have a few. I'll even give you a hint - look for my posts on Corruptors. You might be disappointed if I bother to reply, though - I'll admit that I'm whiny at times.
Back to nitpick time again...
- Stalkers already had the ability to land an automatic critical hit any time they wanted to.
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They also had a 20% chance to critical on held or sleeping targets outside of hidden status, which still exists in PvP and was removed and replaced by the 10% scaling critical for PvE.
- Scrappers have a 5-15% chance to land a critical that is completely beyond their control.
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...when you give up some or all of those, you may have a point. I posit that you're overlooking all of the benefits that Scrappers have over Stalkers solely for the sake of trying to be annoyed, rather than paying any attention to inter-AT balance at all, where you'd probably find out that Scrappers are still way ahead of Stalkers in the "I can play like a complete idiot and still get away with it because the AT is that brainless" category. So, yes. Whiny. You want to have your cake and eat it, too.
- Stalkers then got a higher chance to crit at any time, and when teammates are in range that chance substantially increases to a maximum of around 30%.
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- Scrappers still have a 5-15% chance to land a critical that is beyond their control, whether there are any teammates nearby or not.
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Okay, let's say that you don't agree with my assessment of why I said the first post was whiny (the reasoning is listed in both my previous post, and drawn out more into this one - you're completely ignoring balance to complain about another AT getting a buff, and seem to be saying that "I need one too!"). So what's your justification for this post, then?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I didn't go off on a long tangent. I didn't say it made scrappers obsolete, or that stalkers didn't need a buff. In fact, I agreed at the time that the buff to stalkers was both needed and justified.
I took exception to one point: The fact that stalkers got random criticals, just like scrappers, only they got a better base chance for it to happen. And they got an increase to that chance based on teammate proximity.
The random crits, I had no issue with. Even the teammate proximity buff I could accept. (It makes sense thematically, they're taking advantage of their opponents' distraction to hit a vital point) What annoyed me was the superior base chance of critting they got. Had they gotten the exact same chance to crit as scrappers, I would have been okay with it. Similarly, if they had buffed scrappers' chance to crit to match, I would have had no issue.
As it is, it feels kind of like they took away the uniqueness by giving stalkers a copy of the scrapper inherent, while letting them keep the majority of their own inherent. I would be just as annoyed if they gave Dominators Containment while letting them keep Domination, or giving blasters both versions of Defiance simultaneously, or giving Corruptors both Scourge and Vigilance.
And I'm not even THAT annoyed about it. I hadn't even thought about it for quite a while until I read this thread. I've mentioned it maybe twice in passing in the last year or so.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'm still annoyed by that, and it's been about 2 years.
Not only did stalkers get the scrapper inherent, while keeping their own inherent, but they got a better version of it. Still think scrappers should get the bonus to critical chance while teamed to even it out. |
As it is, it feels kind of like they took away the uniqueness by giving stalkers a copy of the scrapper inherent, while letting them keep the majority of their own inherent.
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But even then, Scrappers still never gave anything up when Stalkers were buffed - certainly they didn't give up any "uniqueness", since they still are the only AT occupying that "medium" hp/survivability level (EATs have the same cap but lower base), and still offer the highest melee damage without any extra clauses such as needing to build Fury, external buffs, or having to critical more often to do similar or higher damage.
Honestly, regarding Scrappers and Brutes I think it's probably best to just sit down and be quiet - I don't think any changes to either of those ATs as a whole will be buffs (although intra-AT balance passes for certain sets may end up that way). Both are already ahead of the curve compared to the ATs that have been getting buffed...
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Now wanting that "uniqueness" - despite being incorrect (see Arcanaville's post in the thread as to why... criticals are hardly "unique")
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Containment is a form of critical...but your opponent must be mezzed in some fashion in order for it to work.
Scourge is a form of critical....that can only happen when your opponent is at 50% health or less.
Assassination is a form of critical.....but you must be in Hide, or your opponent mezzed in order for it to work.
Domination is basically a form of critical hold....but you must fill up a bar by using mezzes and attacking to get the benefit of it.
VEATS get a stealth strike that is essentially a variant of Assassination....it requires you to be stealthed to use it.
Scrappers had the only critical that required no preexisting conditions to be met in order to work. You just attacked, and sometimes a crit would happen. Their particular form of criticals was unique to them alone....until stalkers got the same mechanic.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Well, until stalkers got it, that particular form of criticals was unique.
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Or, to put it another way, suppose Corruptor scourge didn't range from 0% to 100% with target health, but instead from 5% to 100% with target health, with the absolute floor for scourge chance at 5% instead of zero. Would that imply that Corruptors just got the Scrapper crit, plus a bonus on top?
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Scrappers had the only critical that required no preexisting conditions to be met in order to work. You just attacked, and sometimes a crit would happen. Their particular form of criticals was unique to them alone....until stalkers got the same mechanic.
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1. Team usefulness. As an AT who performs best by dealing massive damage to single hard targets upfront (as they're by far the squishiest melee AT), they were eclipsed both in AoE output and damage by Brutes - Stalkers just weren't all that popular. The crit changes helped boost that by improving their performance on teams, thus addressing one of the major complaints about the AT.
2. While the Stalker buffs happened around I11, VEATs were on the table at that time, probably in the design stage. Someone decided some VEATs would have the capability to crit from a hidden state (Banes and Night Widows/Fortunatas), which meant they were essentially Stalkers without AS, but with more AoE, more control, more team buff ability, and a higher HP cap and survivability threshold (higher resistance cap and higher base regen/recovery). Like Scrappers getting criticals to differentiate them from Tankers, Stalkers also had their critical system overhauled to differentiate them from the upcoming VEATs.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Well, until stalkers got it, that particular form of criticals was unique.
Containment is a form of critical...but your opponent must be mezzed in some fashion in order for it to work. Scourge is a form of critical....that can only happen when your opponent is at 50% health or less. Assassination is a form of critical.....but you must be in Hide, or your opponent mezzed in order for it to work. Domination is basically a form of critical hold....but you must fill up a bar by using mezzes and attacking to get the benefit of it. VEATS get a stealth strike that is essentially a variant of Assassination....it requires you to be stealthed to use it. Scrappers had the only critical that required no preexisting conditions to be met in order to work. You just attacked, and sometimes a crit would happen. Their particular form of criticals was unique to them alone....until stalkers got the same mechanic. |
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Geez, I mention that I'm annoyed by something.....and people come out of the woodwork to tell me how wrong I am to be annoyed by it.
Seriously, if Siolfir hadn't felt the need to berate me for having an opinion about it, I would have made my post, probably answered the question Fulmens directed at me, and been on my way. But since the berating happened it turned into an unnecessary debate.
I don't really care how justified the change was or wasn't. All I said was that it annoyed me, and mildly at that. If Siolfir had left it alone, it would have been just that, a statement of my annoyance and nothing else.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I haven't done much Stalking for a long time- just started out a couple of new ones.
I've noticed I get occasional criticals even when not Hidden. I'm sure this is a years-old change, but what's up with that?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.