Flashback for mayhem/safeguard


all_hell

 

Posted

Title says it all. It would be a nice thing to add.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Agreed.


 

Posted

I would also like this to be added to Ouro.

We can use our future knowledge to pick a time period of vulnerability (mayhem) or when we know that a bank robbery occurred (safeguard), then go back and re-write a little history.


 

Posted

I recall Pos saying they were going to look into this once.

Not sure what ever happened to the idea.


 

Posted

I like the idea of them not being available via ouro.


 

Posted

Oro is all about going back to get badges you missed. Mayhems/Safeguards have badges in them.

QED.


 

Posted

Quote:
Originally Posted by all_hell View Post
I like the idea of them not being available via ouro.
Well then, why not?

Do you have a reason other than personal preference?


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Well then, why not?
Do you have a reason other than personal preference?
It just seems too easy.

It's nice to have some challenges. Having to hit some mayhems on the way to 50 is a good excuse to get out in the world.

Previously, it was hard to fit them all in because there was no ouro and we couldnt turn off xp. So you needed to plan carefully to get you badges and your mayhems. But now that you can get your badges in ouro and turn off xp to keep from outlevelling your mayhems...


 

Posted

I'm more interested in the temp powers than the badges, although it is nice to get the Invader accolade on villains. The main value to me would be the freedom to get the jump pack over and over. I'm happy with the game whether this change ever goes through or not, though; it would be a small QOL perk that gives a little more build flexibility.

Those who want to challenge themselves to fit the mayhems / safeguards into the leveling process would still be free to do that, if they so choose, if mayhems/safeguards are incorporated into Ouro.


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
I'm more interested in the temp powers than the badges, although it is nice to get the Invader accolade on villains. The main value to me would be the freedom to get the jump pack over and over. I'm happy with the game whether this change ever goes through or not, though; it would be a small QOL perk that gives a little more build flexibility.

Those who want to challenge themselves to fit the mayhems / safeguards into the leveling process would still be free to do that, if they so choose, if mayhems/safeguards are incorporated into Ouro.
I think that if you get the Mayhem/Safeguard mission temp powers once, that's it. Most other mission temp powers can be earned multiple times, even if 'repeats' are at a reduced value of the original in some cases.

You can repeat purchases of jet packs through Grandville / Shadow Shard vendors though.

It just seems a bit inconsistant to specificly leave them out of the Ouro system.


 

Posted

I like this idea, so I'll /sign it.
But... if we really HAD to make it a challenge to get, how about being able to flashback a mayhem or safeguard of any level range at anytime, but you first had to complete all the arcs in the level range of those mayhem or safeguard.

...
Though that would likely just make it painful and frustrating.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I like this idea, so I'll /sign it.
But... if we really HAD to make it a challenge to get, how about being able to flashback a mayhem or safeguard of any level range at anytime, but you first had to complete all the arcs in the level range of those mayhem or safeguard.

...
Though that would likely just make it painful and frustrating.
Just do all the (regular contact story arcs) arcs of that level once, then Ouro at will?
Okay, I'll take that challenge.

Do all the story arcs of that level, get ONE chance to Ouro the Mayhem?
<expletive> No.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Just do all the (regular contact story arcs) arcs of that level once, then Ouro at will?
Okay, I'll take that challenge.

Do all the story arcs of that level, get ONE chance to Ouro the Mayhem?
<expletive> No.
The former I meant, not the latter, it did seem like a decent challenge, though having been doing a lot of flashbacks lately on my brute (who in his pre-stamina days was the not-so-feared villain "Captain Sucks-Air") I can see that even that could be a little frustrating.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Redside vs. Blueside discrepency:
I recently switched back to blueside after a lengthy time of redside play and have been playing a Scrapper level-locked at L33 to play out all of the story arcs at that level. To do so, I've really been struck by how much longer each one takes, and by just how much filler there was with each contact to get to the arcs. To be fair, it yielded a lot of merits per arc, but I'm STILL not done running all of them at that level.

Redside, I could have knocked that out pretty quickly. CoV lacks the old Emmert-era mission structure. (Not that I miss it at all.)


 

Posted

Quote:
Originally Posted by all_hell View Post
It just seems too easy.

It's nice to have some challenges. Having to hit some mayhems on the way to 50 is a good excuse to get out in the world.

Previously, it was hard to fit them all in because there was no ouro and we couldnt turn off xp. So you needed to plan carefully to get you badges and your mayhems. But now that you can get your badges in ouro and turn off xp to keep from outlevelling your mayhems...
Not only are there plenty of characters that didn't get the opportunity to even try to meet the challenge you talk about, as they were leveled long before there were such things as safeguard missions but now we have Praetorians who also will miss any opportunity to do the first few.


 

Posted

Yes please for the love of god! /signed


 

Posted

Quote:
Originally Posted by all_hell View Post
It just seems too easy.

It's nice to have some challenges. Having to hit some mayhems on the way to 50 is a good excuse to get out in the world.

Previously, it was hard to fit them all in because there was no ouro and we couldnt turn off xp. So you needed to plan carefully to get you badges and your mayhems. But now that you can get your badges in ouro and turn off xp to keep from outlevelling your mayhems...
What about characters who were level 50 before these were implemented? They never had a chance of planning their leveling up to get these. It's a pain trying to look for people who are doing mayhems/safeguards when you're online and not doing something with a team. Then there's the thing that if you come across a person like this, you may not always be able to join their team (full, leader doesn't respond, etc).

Where do I sign?


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