Why's Mind/ so popular?


A_duck

 

Posted

Perhaps (and this is just thinking thematically over game mechanically, as I often do) Mind Control is more common for Doms than it is for Controllers because evil Mind Controllers tend to have more fun.

Looking at the likes of Despero, Cassandra Nova, and Gorilla Grodd, it's obvious that their lack of morals gives them more freedom to mess with and/or outright destroy people's minds. While they may not be as powerful as Professor Xavier or the Martian Manhunter, they don't care about others, something that forces the heroic Mind Controllers to rein in their powers.

Just my two cents, of course.


 

Posted

How much recharge do you guys have to double stack on the Phalanx? I've got permahasten, so I'm running a constant 178.5% recharge and have the purple set in Mass Hypnosis (no proc, so over 100% sleep duration) and I still cannot for the life of me double stack sleep on those jerks. Right now I'm about 1.5-2 seconds short. I usually don't have the luxury of running the LRSF with /Kins, though.


 

Posted

Quote:
Originally Posted by Peacemoon View Post
Another small tip worth mentioning, is that Mesmerize is Mag4 so can sleep Bosses/AV's in one application, even as a controller without Domination. When doing the 5th Column TF or the ITF, I have kept 3 AV's slept. Another small tip and something I rarely see advertised, Mesmerize has a 100yrd range not 80. Making it a great long range CC snipe, both to control and to shut off any pesky toggles. Even if Mesmerize lasts half a second, it will still shut off a bosses toggles.

My understanding was that no mobs have toggles. They only have click powers that duplicate the effects of toggles.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Talen Lee View Post
You'd be surprised the number of people who don't like turning off damage auras or avoiding using AoEs.
*tilts head*

sleep the FP, pull ONE of them away

but I do admit that sometimes the simplest things can be ****** up so easily...


Quote:
Originally Posted by GavinRuneblade View Post
My understanding was that no mobs have toggles. They only have click powers that duplicate the effects of toggles.
they duplicate and work the same way, which is why you can cut off powers like Chilling Night from Death Mages and Spectral Demon Lieutenants.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
*tilts head*

sleep the FP, pull ONE of them away

but I do admit that sometimes the simplest things can be ****** up so easily...
Don't look at me, it's not my fault.


 

Posted

The RSF (those that 6 slot Mass Hypnosis for recharge and cap ACC can pretty much run the RSF blind folded).. I noticed those that 5 slot this power tend to go light on the "Acc" and end up missing some of the heroes in the RSF from time to time. Best method is to 6 slott it to make sure your accuracy is capped. (along with 5 slotteding a purple set for the +recharge)

In addition to what everyone else has stated Mind/ Doms are incredibly OP in pvp.. Confuse, Fear, hold all have different timers. Topple that with melee ranged attacks that do blaster damage from there secondary and you have a nice damage dealer. (Fire, psy, energy, electric tend to be the most popular secondaries)

Also in ITF's romans have no resistance to Fear so Terrify becomes OP there and it does tohitt debuff as well.

Those are some OTHER reasons to run a dom with Mind/ that has perma abilities. Its not just the control side to think about here, think about the damage they bring when coupled with their secondary.



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Posted

Quote:
Originally Posted by Frosticus View Post
Other than that mind doms play like a pseudo blaster because all your damage is sourced from you (ie no reliance on pets). So if you like to take things out yourself the set opens up the possibility of being very survivable and doing pretty solid damage.
I realize there's lot of more general reasons to pick up Mind/ with dominators, but I will share why it's the only Dominator I've played to any great extent.

Similiar to what I quoted, but still different: Mass Confusion, just because it's not a pet. It benefits from my incredible recharge I have to build for to get perma dom, and it benefits seriously from perma dom. As a controller, if I had any secondary with buffs I'd pick a primary with a pet, so I could solo better with the same build and make my buffs better just by spreading them around more.

Dominators don't get Illusion, so Mind/ is the only set with a no aggro confuse. That's just too cool for school when the going gets tough. I auto cast that at a boss in whatever too tightly packed mass of 3 or 4 groups we don't want to dive into, and before long it's only 2 or 3 groups.

I also had just finished playing a Fort with lots of mind control going for him, and it was fun enough that I wanted to try taking away the defense to be better at mind controlling! So fun's a factor too.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Mr. DJ View Post
they duplicate and work the same way, which is why you can cut off powers like Chilling Night from Death Mages and Spectral Demon Lieutenants.
Good to know. Thanks!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by Chrome_Family View Post

Also in ITF's romans have no resistance to Fear so Terrify becomes OP there and it does tohitt debuff as well.
I pretty much agree with everything Chrome said but I want to point out that terrify does NOT have a to hit debuff. Everyone confuses it with fearsome stare, which does have a to hit debuff, because the power accepts to hit debuff enhancements and IO sets as well as accurate to hit debuff IO sets. However, there are no to hit debuffs in the power to actually enhance, just damage and a fear effect. I suspect the power was initially cloned from fearsome stare, then changed to do damage instead of a debuff but the dev's never re-coded it to not accept to hit debuff enhancements.

I wish it DID have a to hit debuff instead of damage. As an attack power its recharge is way to long (base 40s recharge for an AE that does the same damage as flares to each target) and as a control power it's end cost is way to high (20.8 end compared to spectral terrors 16 end or fearsome stare's 8 end). Add in the fact that the fear effect is delayed (so as not to break as soon as the mobs take damage), which means that terrify doesn't function so well as an alpha absorber, and you have a power that is nice for controllers, who have secondaries to help absorb the alpha (and need the extra damage) but not so great for dominators.

Oh, I still like it and use it - I never turn down extra damage and it does slow down incoming damage, but I would prefer something that was more control oriented on my dominator, as I have plenty of damage in my secondary. I also like mind as a primary for dominators - it and plant are tied for me as the best, because I find them the most solo friendly primaries.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by SuperFerret View Post
Perhaps (and this is just thinking thematically over game mechanically, as I often do) Mind Control is more common for Doms than it is for Controllers because evil Mind Controllers tend to have more fun.

Looking at the likes of Despero, Cassandra Nova, and Gorilla Grodd, it's obvious that their lack of morals gives them more freedom to mess with and/or outright destroy people's minds. While they may not be as powerful as Professor Xavier or the Martian Manhunter, they don't care about others, something that forces the heroic Mind Controllers to rein in their powers.

Just my two cents, of course.
How can you leave the Mastermind sisters and the White Queen out of this? Shame

Quote:
Originally Posted by Gilia View Post
I realize there's lot of more general reasons to pick up Mind/ with dominators, but I will share why it's the only Dominator I've played to any great extent.

Similiar to what I quoted, but still different: Mass Confusion, just because it's not a pet. It benefits from my incredible recharge I have to build for to get perma dom, and it benefits seriously from perma dom. As a controller, if I had any secondary with buffs I'd pick a primary with a pet, so I could solo better with the same build and make my buffs better just by spreading them around more.
Try a Mind/Storm/Psy troller with perma indom will.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Rieze View Post
How can you leave the Mastermind sisters and the White Queen out of this? Shame.
Never heard of the Mastermind sisters and I loathe the White Queen. :P


 

Posted

I am gonna go with its extremely easy to solo with this set now especially after the dominator damage changes. Going thru missions without ever getting touched is so nice and it gets easier as you level when your control durations increase. While there are some control resisted critters on redside I hope that with GR I am able to move my mind doms to the other side and hardly have to deal with that crap again. My biggest love of the set is mezmerize, this power stops bosses and avs in their tracks, its excellent for de-toggling Tsoo sorcerers and other critters with toggle debuffs. I get more out of this power than I do confuse. What makes it even better is when you pair it with a set that has power boost. Essentially the critter will never wake up if you use it with domination. I was wondering has anyone ever used the mez accolade, domination and power boost all at the same time? Like what is the max duration a mez can be?


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

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Posted

Quote:
Originally Posted by EvilRyu View Post
I am gonna go with its extremely easy to solo with this set now especially after the dominator damage changes. Going thru missions without ever getting touched is so nice and it gets easier as you level when your control durations increase. While there are some control resisted critters on redside I hope that with GR I am able to move my mind doms to the other side and hardly have to deal with that crap again. My biggest love of the set is mezmerize, this power stops bosses and avs in their tracks, its excellent for de-toggling Tsoo sorcerers and other critters with toggle debuffs. I get more out of this power than I do confuse. What makes it even better is when you pair it with a set that has power boost. Essentially the critter will never wake up if you use it with domination. I was wondering has anyone ever used the mez accolade, domination and power boost all at the same time? Like what is the max duration a mez can be?
Hah, Mid's shows that Mesmerize would be right around 4 minutes.


 

Posted

Quote:
Originally Posted by EricHough View Post
I pretty much agree with everything Chrome said but I want to point out that terrify does NOT have a to hit debuff. Everyone confuses it with fearsome stare, which does have a to hit debuff, because the power accepts to hit debuff enhancements and IO sets as well as accurate to hit debuff IO sets. However, there are no to hit debuffs in the power to actually enhance, just damage and a fear effect. I suspect the power was initially cloned from fearsome stare, then changed to do damage instead of a debuff but the dev's never re-coded it to not accept to hit debuff enhancements.
This is where my confusion came in as I was able to slot tohitt debuffs in the power.

But you're right I do not see anywhere what the numbers for tohitt debuff is? Strange.. I guess the devs never got around to correcting it.



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