New Mission Difficulty Settings


Dechs Kaison

 

Posted

I have not played COH/COV since Issue 5 and just came back. I am trying to understand what the new mission difficulty sliders do because they are very different than I remember.

I think I get adding/removing bosses and increasing levels of spawns. What does adding removing team members do for difficulty? How does that scale up?

For example; for my mastermind, I really want large spawns. For more stalker I want bosses. How do I make use of this new setup to get that?


Thanks for the help!


 

Posted

Adding a team member increases the number of mobs in a spawn. increasing your level makes the mobs go up in levels.


 

Posted

Quote:
Originally Posted by Gangbreaker View Post
For example; for my mastermind, I really want large spawns. For more stalker I want bosses. How do I make use of this new setup to get that?
I'm not sure if there's a way you can differentiate between these two things. Making the game spawn for more players will give you larger mobs and an increase in the frequency of bosses within those mobs. Pretty sure you can't set things in such a way that says "I want more bosses only please!"


 

Posted

Quote:
Originally Posted by Frost View Post
I'm not sure if there's a way you can differentiate between these two things. Making the game spawn for more players will give you larger mobs and an increase in the frequency of bosses within those mobs. Pretty sure you can't set things in such a way that says "I want more bosses only please!"
Maybe not, but he can use the option to allow Bosses while solo. This will allow him to have larger spawns with almost no bosses (or downgraded bosses) on the MM, while still having smaller spawns including Bosses on the Stalker.


 

Posted

Quote:
Originally Posted by Gangbreaker View Post
For example; for my mastermind, I really want large spawns. For more stalker I want bosses. How do I make use of this new setup to get that?
For your mastermind I suggest something like +0/x6 or +0/x8. Bosses or is left to preference.

For your stalker I suggest setting it to +1/x2, with bosses. Bosses don't tend to spawn regularly unless the mission is set for two people.


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Posted

Thanks for all the help. The game has changed a lot over the past 3 years, but I think this change may have been for the better.


 

Posted

Quote:
Originally Posted by Gangbreaker View Post
Thanks for all the help. The game has changed a lot over the past 3 years, but I think this change may have been for the better.
Outside of the i13 PvP changes, I can't think of a single change that was bad for the game, and even that one is debatable.


Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Typically the settings I use (as a solo player) are:

Code:
 
           Diff  / Team Size
        --------------------
Stalker: +1 or +2 / 1          Include Bosses when solo
 
Brute:    0 or +1 / +2 or +3   No Bosses when solo.
In the first case I get normal spawn sizes with Orange or Red Bosses
(sometimes Purple Boss depending on exact level and enemy faction).

In the second case, I get lots of cannon fodder and Lts - great for
steamrolling along with Fury at a fast pace.

These settings seem to be manageable and fun for me - YMMV


Regards,
4


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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Typically the settings I use (as a solo player) are:

Code:
 
           Diff  / Team Size
        --------------------
Stalker: +1 or +2 / 1          Include Bosses when solo
 
Brute:    0 or +1 / +2 or +3   No Bosses when solo.
um, when I signed up I was assured there would be no math.


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Posted

Quote:
Originally Posted by Ironblade View Post
um, when I signed up I was assured there would be no math.
You forgot to check the fine print.

Except on days of the week that end with "y" in the English language.


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Posted



When I signed up they adamantly refused to tell us any numbers at all...

If you don't mind playing at the default settings, you can still enjoy the game
without knowing any numbers. But, tweaking the numbers can be fun.

As far as difficulty is concerned, there's still no math per se - just static numbers


Cheers,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.