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Posts
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Joined
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This is an awesome combo. The FF from traps stacks well with the ninjas. Placing the acid mortar helps with tougher fights. The caltrops can help restrict enemy movement. The triage beacon helps with the longer fights too.
Make sure you get the heal power pool, this has a big impact on the fights. -
When I start COH I get this message after clicking "I Agree" when starting COH.
LoadLibrary failed with error 126. The specified module could not be found.
I have a vista 32 system with an ATI HD3850 video card.
Thanks for any help. -
Thanks for all the help. The game has changed a lot over the past 3 years, but I think this change may have been for the better.
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I have not played COH/COV since Issue 5 and just came back. I am trying to understand what the new mission difficulty sliders do because they are very different than I remember.
I think I get adding/removing bosses and increasing levels of spawns. What does adding removing team members do for difficulty? How does that scale up?
For example; for my mastermind, I really want large spawns. For more stalker I want bosses. How do I make use of this new setup to get that?
Thanks for the help! -
There is one really cool reason to take Resilience. Since it is an autopower, when you rez using insperations or your own revive power you are not disoriented! This is really cool to be able to pop back up and immediately reenter the fight!
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So...when do we get the Katana/lightning with pistols? I wanna get some of that! That looked really cool!
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Does this only apply to tankers and SR Scrappers, or do Stalkers get ths benefit too?
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I do not think that this reduction will make up for the way we will be kneecapped soon. Unless you also global reduce the total hitpoints of every mob by half and give every power a free SO at being more effective for what it does (damage for attacks, heals for heals, etc)