Do doms have the best AoE/PBAoE damage?
Uh, Assault sets are mostly composed of single target powers, actually, since they generally try to offer both a single target ranged chain and a single target melee chain to doms. Most sets then go on to offer one PBAoE and maybe a cone, but I wouldn't say Doms get especially good area attacks.
What they do get are some amazing area controls in their primary, which let you literally stop whole mobs on their tracks while you take them down with your single target chains.
If doms were known for PBAoE, I assume it was due to Psychic Schockwave which used to do incredible damage and be super-spammable. This is no longer the case.
Reading around it sounds like doms have the most AoE/PBAoE damage; Which is what I like. I'm not much for PvP or soloing AVs or any of that, I just like to mow down big groups of enemies; makes me feel more "super" =p.
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That isn't to say they can't take on x8 content and do a good job of it though.
If you're looking for a class that has amazing AOE, I'd recommend a blaster, corrupter or a brute. Doms are predominantly single target, though they do have an AOE power sprinkled about here or there.
Uh, Assault sets are mostly composed of single target powers, actually, since they generally try to offer both a single target ranged chain and a single target melee chain to doms. Most sets then go on to offer one PBAoE and maybe a cone, but I wouldn't say Doms get especially good area attacks.
What they do get are some amazing area controls in their primary, which let you literally stop whole mobs on their tracks while you take them down with your single target chains. If doms were known for PBAoE, I assume it was due to Psychic Schockwave which used to do incredible damage and be super-spammable. This is no longer the case. |
You have received some incorrect information. While some things like high recharge /fiery, /psi, or plant/earth can deal solid aoe damage they aren't even in the same realm as real aoe builds like elec or fire/shield, archery, ss/fire, aoe/kinetics, bots/thugs, crabs, etc.
That isn't to say they can't take on x8 content and do a good job of it though. |
Doms can deal decent amounts of AoE with the right combo. Fire/Psi doms were extremely popular farmers before Psywave was nerfed. They still work well, I just find mine lacking since my brute farmers are better. My Plant/Fire can deal loads of AoE damage.
But, IMO Fire and Plant deal the most AoE for primaries. As for secondaries Thorns have the most AoE attacks. Earth, Fire, and Psi, can deal quite a bit of AoE even with only two AoE attacks. Mix/Max to your flavor.
You have a crab!!! Nothing is more AoE focused than a crab on redside I guess...
Not to mention you can cap all 3 positionals and still be a beast on AoE. Or cap only ranged, get perma pets and be awesome in teams too.
As for doms, they can solo x8 with most primaries regardless of the secundary, especially fire, earth or plant primary, maybe grav. But fire, earth and plant with enough recharge has a powerful aoe hard control power every 20-25 sec..
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My first guide, i15 plant/thorn dominator! Check it. NOW!
I will also say, that if you like big groups, it is very worth the investment to get a gravitational anchor proc into your AoE immobilize. As far as purples go, they are not that expensive, I bought three for only 60m each. Far less for all three than even one of the attack purples.
Having one out of every three enemies you immobilize be held as well, is a massive help.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Having one out of every three enemies you immobilize be held as well, is a massive help. |
A good combo for any AOE immob is Positron's Blast for the 5 piece set bonus and the damage proc, plus trap of the hunter. Slotted that way, it's quite cost effective to throw as a damage power on groups of 3 or more.
Yeah, the Dom reputation for high AoE damage was due to PSW, and is no longer true. I never was true for the other Secondaries. Fire has some AoE, and Psionic Assault is still somewhat better than the norm, but you will never beat either a Corruptor at range or a Brute in melee for AoE damage.
Not sure if this is what you meant, but it is Controllers that do extra damage to targets they are holding. This makes a Controller's AoE damage pretty high, although they really lack the single target damage to match it, unless you invest heavily in Pool attacks.
Also, I like to think of Masterminds as doing large amounts of very low AoE damage. Although most folks tend to concentrate their fire, I have found that if you spread your henchmen out and let them pick their own targets, they tend to hit multiple targets at the same time, which is effectively AoE. It's just you have six henchmen firing six different single target attacks at (up to) six different foes.
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Yeah, for dominators you can get respectable damage, but most sets will give you very few. Dominators are balanced more by ability than numbers: They have ranged damage only outshined by blasters, and melee damage outshined only by scrappers. They can make entire groups for a full 8 man team helpless indefinitely.
On paper this seems overpowered: until you realize that they usually only get 2-3 AoE powers, 2-3 melee attacks, and/or 2-3 normal ranged attacks. All but 2 lack buildup, one has aim. So while what's there is crazy strong, it's often pretty even damage overall due to recharges and lack of damage multiplying powers.
That said, they are quit fun for taking on/out large groups do to dominators' unique form of mitigation: total mob control. It's something that appeals to some, not to others.
Disagree. Put damage procs in your immobilize. Hold procs are nice against bosses for stacking mag, but for minions and lieuts, they're too unreliable to be a part of your mitigation strategy. Every dom primary has soft control options that should be more than adequate for keeping the volume of incoming fire low.
A good combo for any AOE immob is Positron's Blast for the 5 piece set bonus and the damage proc, plus trap of the hunter. Slotted that way, it's quite cost effective to throw as a damage power on groups of 3 or more. |
That said, I do like to do 5 posi's and my Gravitic anchor for fire and plant. For the others the base damage is so low I can see going with dual damage procs just to get some out of it, but if I wanted the mitigation I'd go gravtitic.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Yeah, for dominators you can get respectable damage, but most sets will give you very few. Dominators are balanced more by ability than numbers: They have ranged damage only outshined by blasters, and melee damage outshined only by scrappers. They can make entire groups for a full 8 man team helpless indefinitely.
On paper this seems overpowered: until you realize that they usually only get 2-3 AoE powers, 2-3 melee attacks, and/or 2-3 normal ranged attacks. All but 2 lack buildup, one has aim. So while what's there is crazy strong, it's often pretty even damage overall due to recharges and lack of damage multiplying powers. That said, they are quit fun for taking on/out large groups do to dominators' unique form of mitigation: total mob control. It's something that appeals to some, not to others. |
doms have the highest melee dmg modifiers...so u cant beat a dom in melee..only reason scrapps and stalks look like higher is cuz of crits
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Lots of things can crush a doms melee damage. Every other melee set in the game has a dramatic way of boosting their damage. Every AT with melee attacks (outside of app/ppp powers) has a higher damage cap than doms except tanks. So when you add in crits/bu/defiance/fury/or outside damage buffs they generally outdo doms by a country mile. And that is fine.
I think the only exception is dom total focus, but even with its inflated damage scale /nrg assault has no damage boosting powers and even at damage cap it compares as such:
Dom TF = 906
Blaster TF = 990
Brute TF = 1262.5
Stalker TF = 1017.5 (1268 w/ crit)
Tank TF = 633.6
Other dom melee attacks compare less favorably.
Let's not forget Dominators get outdamaged by Containment Controllers. The Controller AT melee/range dmg mod can be treated as 'double' when containment works, which is all the time after mezes of any kind hit. If you do that the Controllers Mod > Dominators, so they will out-damage dominators with Containment in question in terms of AoE. (assuming both were able to use the same exact powers). Add to that, Controllers get access to Kinetics and will definitely out-damage Dominators at that point. Dominators just have better ST damage on average, outside of Earth PPP for Trollers.
I'm trying to decide which AT I should build next. I've played a MM, corr, brute & crab to 50 so far. Reading around it sounds like doms have the most AoE/PBAoE damage; Which is what I like. I'm not much for PvP or soloing AVs or any of that, I just like to mow down big groups of enemies; makes me feel more "super" =p.
Also, what doms do the most damage for AoE & PBAoE? Fire? or maybe Psy (because of less resist on the average mob)? I like to play in teams, but I also would like to be able to solo groups of evenly matched mobs w/o face-planting; are any doms tougher than others (or is this totally dependent on your shield & the type of mob you're fighting)?