Tankers and Brutes in GR


Acemace

 

Posted

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Originally Posted by FireWyvern View Post
And the meaning of "with IOs you can make a brute as strong as a tanker" is that:
An IOed brute can be as sturdy as an SOed tanker.

It was never question about IO brute vs IO tanker. "A tanker" is an SOed tanker, since that's the dev's mesurement of balance and challenge in this game.

The debate is that IOed brute can be as tough as SOed tanker.
But IOed tanker won't do as much damage as an SOed brute.
no, that was not what we were talking about.

Quote:
Originally Posted by Dechs Kaison View Post
I dare you to make a Dark Armor brute that can tank as well as my Dark Armor tank.
Dechs' tank is IOed out to the hilt.

Comparing IOed to SOed is stupid. If you are going to compare what can be made tougher, if you don't do it on common ground it is meaningless.

That is the other reason the whole thread is speculation at best, no one knows what the game is going to be balanced around when GR drops.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

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Originally Posted by Mad_Badger View Post
My concern is that Tankers will start to over shadow brutes as they have superior survivability and provocation. With Tanks around who will need brutes?

...


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Or will the opposite happen? What's going to happen!?


I feel dizzy.


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Posted

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Originally Posted by Silas View Post
My thing about Brute vs Tanker survivability is that while a Tanker will pretty much always be tougher, being that tough isn't necessary.

A Brute, with IOs and/or team support, can be tough enough to take the punishment of anything that is realistically going to be thrown at them.

In any situation where you've got anything that does enough damage to warrant the toughness of a Tanker, you've generally got enough team support to enable a Brute to take the punishment and do far more damage in the process.

Yes, a Tanker, (depending on Primary, skill, slotting, etc etc), could tank them without support. That's not really meaningful unless your team is 7 Blasters and the Tanker.

I'd rather have the Brute.
E voila. Exactly my opion, but nicely formulated without the mangled English.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

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Originally Posted by Deus_Otiosus View Post
I agree for the most part.

At the same time, many Brute Secondaries are often refused entry onto things like the LRSF due to their (perceived or actual) lower survivability levels. (I don't agree with it, but that's what happens)

So I could actually see people looking to grab a Tanker for that particular TF - or even low level grouping in general which is where many Brutes tend to lack the ability to tank for teams due to no IOs or not having all the necessary power choices yet.



I think most people who play tankers frequently, or even exclusively, will be very disappointed with Brute survivability levels as well as the expense necessary to make a Brute into what I refer as "Armageddon Ready".
My semi-concept build, semi-cheap IOed SS/invul brute regulary functions as a main tank on the LRSF (without pulling in the final 2 missions ). The only 'expense necessary' is a balanced teams that knows what they are doing imo.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
My semi-concept build, semi-cheap IOed SS/invul brute regulary functions as a main tank on the LRSF (without pulling in the final 2 missions ).
Invuln is not one of the secondaries that I think would be often refused by players who for whatever reason don't want to allow some of the squishier secondaries to attempt a full frontal assault on the Freedom Phalanx.

In truth, the full frontal assault method is more about how many corrs you have on your team and how good your team is overall than it is about the actual secondary - still some secondaries are sturdier or more resilient than others.


Quote:
Originally Posted by TrueMetal View Post
The only 'expense necessary' is a balanced teams that knows what they are doing imo.
It depends on how you play and what you're doing.

With regards to expense, I'm not talking about normal group play, at a normal pace with a balanced team - I'm talking about the extreme top end of the game.


 

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Originally Posted by _Deth_ View Post
no, that was not what we were talking about.
That's assuming Dech started the conversation...but he was quoting someone.


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Dechs' tank is IOed out to the hilt.

Comparing IOed to SOed is stupid. If you are going to compare what can be made tougher, if you don't do it on common ground it is meaningless.
The meaning is more like this:

1) Is an SO tanker enough for the game? Yes. The game is based on SO (so far) and a good team of SOed characters can do pretty much anything.

2) Is an IOed brute as sturdy as an SOed tanker? Yes.

Therefor, combining 1) and 2), an IOed brute is good enough to play the role of tanker, in the same way as an SOed tanker can for a normal team.

Of course an IOed tanker is sturdier then an IOed brute... but he's also sturdier then a SOed tanker. Does that mean we have to kick all SOed tanker because they aren't IOed? no.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

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Originally Posted by Nihilii View Post
I'd question that. Some IOed tankers can reach 140, 150, 160, 170 ST DPS. AoE output isn't bad either although harder to objectively quantify (i.e., 2x Rage Footstomp + Fireball). I'd argue the damage output a IOed out SD/SS/Fire tanker can reach is most likely higher than what most, if not all SO brutes will ever be able to.
If you stick with the same primary/secondary though, i don't think an IOed tanker can reach the SOed brute damage.

If you change the primary/secondary, then an IOed dark/stone brute is probably sturdier then even an IOed fire/EM tanker for exemple. =P


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Talk about an unfair comparison.

Let's take the most mitigating combo and compare it to the least mitigating combo. Ouch.

Have I mentioned lately how bad FA really is? If you want to give up that much mitigation for some extra damage, just crank up a blaster. You'll manage about the same amount of aggro before you faceplant.


Be well, people of CoH.

 

Posted

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Originally Posted by FireWyvern View Post
That's assuming Dech started the conversation...but he was quoting someone.

...

Therefor, combining 1) and 2), an IOed brute is good enough to play the role of tanker, in the same way as an SOed tanker can for a normal team.

First, it's Dechs. Pronounced "dex." Notably not short for "Dexter."

EDIT: I'm not upset or anything. I know it's an odd name. Just clarifying.

I completely understand what you're saying though. An IO'd brute is better than an SO'd tanker with the same powersets, but an IO'd tanker doesn't have the damage of an SO'd brute with the same powersets. I totally agree.

The only thing I am saying is: you won't ever find a Dark Armor brute as tough as my Dark Armor tank. Tanks will always be better at holding aggro and staying alive than brutes with the same powersets/budget. That's not debatable.

Is the need for that kind of toughness up for debate? Certainly. I happen to be an aggroholic. I don't feel "super" because I can defeat stuff. I feel "super" when I herd monsters for a hami raid, or taunt as many AVs as I can find. Sure I won't kill them, but by $deity, nothing's going to hurt my team.

But the fact remains that tanks will not replace brutes and brutes will not replace tanks.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
First, it's Dechs. Pronounced "dex." Notably not short for "Dexter."

The only thing I am saying is: you won't ever find a Dark Armor brute as tough as my Dark Armor tank. Tanks will always be better at holding aggro and staying alive than brutes with the same powersets/budget. That's not debatable.

But the fact remains that tanks will not replace brutes and brutes will not replace tanks.
Sorry Dechs!

I aggree with you, a good tanker will always be better then a good brute for holding aggro/staying alive. Wether it's needed depends on the team make up and players preference.

And i don't see brutes or tankers being eliminated. It will just make the players that hate brute or tanker happier, while still having the two around. =)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I completely understand what you're saying though. An IO'd brute is better than an SO'd tanker with the same powersets, but an IO'd tanker doesn't have the damage of an SO'd brute with the same powersets. I totally agree.
Hmmm... I wonder just how much Rage a Brute can keep generated with a good Tanker holding most, if not all, of the aggro.

No, I'm serious, I'm really wondering this. I've never played in a group with a Tanker when playing any of my Brutes...


Beowulf -
Too many Alts, not enough 50's. Story of my life...

 

Posted

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Originally Posted by beowulf2010 View Post
Hmmm... I wonder just how much Rage a Brute can keep generated with a good Tanker holding most, if not all, of the aggro.

No, I'm serious, I'm really wondering this. I've never played in a group with a Tanker when playing any of my Brutes...
It all depends what Brute I suppose. Personally, I can generate full fury off of one target with both of my Brutes (Claws and SS).


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
If you stick with the same primary/secondary though, i don't think an IOed tanker can reach the SOed brute damage.
Again, I doubt any SO SS/SD/Mu brute is going to reach IO SD/SS/Blaze tanker damage, to use the most AoE oriented epics for each archetype.

For that matter, while the difference wouldn't be as large, I doubt SO brutes can deal IO tanker damage for many builds as well, endurance management on SOs is a PITA without specific powers (/elec or /nrj), the lack of recharge slotting severely hurts damage over time, and SO mitigation isn't so hot (being dead, nobody deals more than 0 DPS).


 

Posted

Having played a brute in RWZ and ITF loads of times with tankers now, I can safely say nothing is going to be overshadowed.

Brutes do take slightly longer to gain fury on smaller teams because they arent taking damage as often since the tanker is holding it but you can still build fury and nothing stops the brute charging into the next mob and pulling it towards the tanker and taking the excess agro for him/herself.

Brute/tankers play fairly similar to how tankers/scrappers play now, brute has a more of a free run whilst tanker takes the majority of the heat.


 

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Originally Posted by Fiery-Enforcer View Post
It all depends what Brute I suppose. Personally, I can generate full fury off of one target with both of my Brutes (Claws and SS).
Any brute can generate fury without taking hits with brawl/boxing on auto attack.
Fire melee was a pain to generate fury for me because I didnt take scorch but brawl/boxing offset this and put me to max fury pretty quickly without being hit.


 

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Originally Posted by Nihilii View Post
(being dead, nobody deals more than 0 DPS).
Just to be a pain in the butt, id like to point out rise of the phoenix

Deals damage when dead


 

Posted

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Originally Posted by Nihilii View Post
Again, I doubt any SO SS/SD/Mu brute is going to reach IO SD/SS/Blaze tanker damage, to use the most AoE oriented epics for each archetype.
I don't have to math skills to prove it either way. ^^;;

Quote:
For that matter, while the difference wouldn't be as large, I doubt SO brutes can deal IO tanker damage for many builds as well, endurance management on SOs is a PITA without specific powers (/elec or /nrj), the lack of recharge slotting severely hurts damage over time, and SO mitigation isn't so hot (being dead, nobody deals more than 0 DPS).
As a whole, yeah i aggree that the IOed tanker will be better. I wasn't considering endurance management or mitigation.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

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Originally Posted by beowulf2010 View Post
Hmmm... I wonder just how much Rage a Brute can keep generated with a good Tanker holding most, if not all, of the aggro.

No, I'm serious, I'm really wondering this. I've never played in a group with a Tanker when playing any of my Brutes...
You mean Fury.

I can generate the typical 85%~90% Fury bar on any team where there is a Tanker.

If you don't want to wait for your attacks to generate Fury, just be faster at taking the alpha.

Occasionally you'll get some Tanker who is erroneously convinced the most important thing in the world is to have all of the aggro all of the time and will go into Taunt-bot overdrive in an attempt to literally try to steal aggro from you.

At that point I usually just tell them that my Brute is built to survive any aggro he generates and that they should focus on protecting the squishier members of the team instead of wasting time trying to taunt stuff off of me.


 

Posted

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Originally Posted by Fiery-Enforcer View Post
It all depends what Brute I suppose. Personally, I can generate full fury off of one target with both of my Brutes (Claws and SS).
I sincerely hope that target is an EB, AV or GM. No one single target (outside of the 3 I just mentioned) should live long enough to generate full fury on any brute. Even if you are at 0 fury starting out.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Occasionally you'll get some Tanker who is erroneously convinced the most important thing in the world is to have all of the aggro all of the time and will go into Taunt-bot overdrive in an attempt to literally try to steal aggro from you.
As I mentioned before, I am an aggroholic, which I believe to be one step better than what you've described here. I don't go out of my way to steal aggro from brutes/scraps/blasters that can handle themselves, but I am always looking for the next big group of nasty that can be hitting me.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by beowulf2010 View Post
Hmmm... I wonder just how much Rage a Brute can keep generated with a good Tanker holding most, if not all, of the aggro.

No, I'm serious, I'm really wondering this. I've never played in a group with a Tanker when playing any of my Brutes...
I have played a few all melee ITFs.

Major fun. No problems with fury.


 

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Originally Posted by all_hell View Post
I have played a few all melee ITFs.

Major fun. No problems with fury.
Better not be any fury shortfalls- with all of those sword wielding Romans on patrol, everyone should get more than enough action. I don't think it will be a huge issue post GR. Brutes are more than a little charming, after all.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

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Originally Posted by Nihilii View Post
Again, I doubt any SO SS/SD/Mu brute is going to reach IO SD/SS/Blaze tanker damage, to use the most AoE oriented epics for each archetype.
Having a SD/SS Tanker and a SS/FA Brute and doing various short stints of farming with each, I'm trying to decide whether to doubt your sanity or credibility for stating that the Brute won't be able to reach the Tanker's damage. The difference is a few points on Shield Charge where the tanker has the advantage, and the Brute hits far harder on every other attack.

Now, had you started talking about Elec/Shield/Blaze Scrappers, then I'd agree with you. But a Tanker?! They're capped on damage before the Brute even gets started.

As for being "tough enough"... if you can herd the aggro cap's worth of +4 AVs long enough to kill them, does it matter if someone else might be able to herd them for a longer period of time because they kill them slower?


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Posted

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Originally Posted by Siolfir View Post
As for being "tough enough"... if you can herd the aggro cap's worth of +4 AVs long enough to kill them, does it matter if someone else might be able to herd them for a longer period of time because they kill them slower?
Did you just implied that you can solo 17(that's the cap?) +4 AVs with an SOed brute? O_o
I'm pretty sure even an SOed granite tanker couldn't survive long against 17 +4 AVs...


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

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Originally Posted by FireWyvern View Post
Did you just implied that you can solo 17(that's the cap?) +4 AVs with an SOed brute? O_o
I'm pretty sure even an SOed granite tanker couldn't survive long against 17 +4 AVs...
I forget how many specifically, but it was over 10 (12ish?) AVs that Nihilii solo'd on his /inv scrapper.
Note: They were all hand-picked S/L dealing AVs (through MA), and I'm not sure if they were on absolute max diff, but he still did it. On a scrapper.
And aggro cap is 16, if I remember correctly, but for whatever reason, Taunt can only hit up to 5 people... not sure why that is.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread