I just want my robots to attack without moving.. Is this possible ?
Thank you JoeKent for telling us that Castle is at least looking at it as a problem.
It's such a shame the Devs don't come on these threads more often and simply tell us that they're seriously looking into a posters concerns or if everything is working as intended.
I would have thought that would be simpler than replying to goodness-knows how many PMs
I gave up trying to figure this out.
Does anyone know of a way to make the pets NOT move when attacking or after attacking or before attacking, in the middle of an attack. . . Pet commands should not be just one generic command line for all the pets. The commands should be tailored to each spec. |
Macro the first will make them stay. Type the line below, a gray button appears in your tray:
/macro Stay petcom_all Stay
Second command in macro form is to control their position. Click the buttton and a target allows you to send them to a location within range:
/macro Goto petcom_all Goto
Pulling With Pets:
Yes, it's possible. I do it all the time. Put the Pets in Heal mode. Find a corner to leave them in Stay. Now target the straggler from the group. Run back behind the corner and hit the Attack button. Now quickly hit the GoTo macro-button and place them by your side still around the corner. I allow my Pets to get only one shot off before the GoTo.
To get them to attack and not move experiment with the Attack, Follow, GoTo, Stay, different locations, timing, . . .
As far as Guides you might want to read Red_Zeros. And. . . don't forget:
/macro RP petcom_all release_pets
I use my Bots like puppets on strings.
Much like a spider traps a bug, wraps it up, then starts chewing on it when it's completely unable to escape or defend itself.
Re: What are dominators... Orignally posted by: Mid_Boss, 06/28/09 11:08 PM
I think Libby pulled a "tl;dr" there.
We've tried Libby, we really have. This is not an issue of player incompetence. Castle has privately admitted there is a problem with Pets.
I think I get what you're trying to accomplish. With the power of macros you can bring your pets to life. DISCLAIMER: The definition of "bring to life" varies.
Macro the first will make them stay. Type the line below, a gray button appears in your tray: /macro Stay petcom_all Stay Second command in macro form is to control their position. Click the buttton and a target allows you to send them to a location within range: /macro Goto petcom_all Goto Pulling With Pets: Yes, it's possible. I do it all the time. Put the Pets in Heal mode. Find a corner to leave them in Stay. Now target the straggler from the group. Run back behind the corner and hit the Attack button. Now quickly hit the GoTo macro-button and place them by your side still around the corner. I allow my Pets to get only one shot off before the GoTo. To get them to attack and not move experiment with the Attack, Follow, GoTo, Stay, different locations, timing, . . . As far as Guides you might want to read Red_Zeros. And. . . don't forget: /macro RP petcom_all release_pets I use my Bots like puppets on strings. |
Don't talk to us like were all children. I have a level 50 bots/traps mm I've been playing for over a year. I rock +1/6 man team and have soloed 50 avs, including Baphomet and a level 51 Clockwork King. Sorry, 49 avs and one Rikti Pylon.
So I know how to manage my pets. And since I17 came out my bots act like brutes. They'd much rather rush into melee range and HIT someone than shoot them from a safe distance. GOTO does nothing. STAY does nothing.
Pet AI was changed so demons will enter into melee. That is great for demons, ninjas, zombies and the bruiser. But I don't want to play those types of MMs because most avs have nasty pbaoe attacks that will nuke your pet stack.
I want to place my bots in one spot while I stand on the opposite side of a mob or a boss and taunt them. I don't think that is asking too much.
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
I use
/macro ATK Petcom_all Attack Passive
means that they will attack until the target is dead and then revert to passive mode, better than the standard Attack aggressive command...
There is also one to plant them, petcom_all stay
or something like that so you can spamm it.
wish it was more cut n dry tho.
Consciousness: that annoying time between naps.
Libbey, have you actually logged in and PLAYED your bots since I17 went live???
|
And since I17 came out my bots act like brutes. They'd much rather rush into melee range and HIT someone than shoot them from a safe distance. GOTO does nothing. STAY does nothing. |
And I do not see my ranged pets acting as Brutes UNLESS targets are lured into melee via team mates. In such events I use some of the tools in FF to keep them ranged.
One problem I've noticed for a long while now is that they're not speaking when commanded to. But don't lecture me that I think I'm l33t or noob and/or speaking to inexperienced children. I don't claim to be l33t, I never did. A player had an issue here and I tried to help end of story. IF this is a known issue then IMHO devs are aware of it and posting here requesting a solution when DEVS can't resolve it is fruitless.
Much like a spider traps a bug, wraps it up, then starts chewing on it when it's completely unable to escape or defend itself.
Re: What are dominators... Orignally posted by: Mid_Boss, 06/28/09 11:08 PM
I use
/macro ATK Petcom_all Attack Passive means that they will attack until the target is dead and then revert to passive mode, better than the standard Attack aggressive command... There is also one to plant them, petcom_all stay or something like that so you can spamm it. wish it was more cut n dry tho. |
For example if I pushed the + key down it would put them passive and when I released the + key it would make them follow me.
Right now I do pretty much several different things depending if I am solo or teamed.
I use the Keypad controls list in the sticky's. I added a stay all for the numpad Del key. Ctrl Del dismisses them all. I've accidentally dismissed the pets once or twice in the beginning.
End result is players are using silly workaround for things that should be working properly in the first place.
I do agree that they should just post something up and say they are aware of the situation and looking to fix it (one day).
That is one of the few things this gaming company is weak on. Keeping the community informed.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Yes I have. I tested strategies before posting. I play lvl 50 Bots/FF, lvl 46 Zombie/Poison, and lvl 28 Thugs/Dark. Albiet it was late the night I tested and I only had time to try Bots. But I've had Pets of some kind since CoV was released; with the Pre-Order I was sure to be there opening night.
You're doing something wrong I guess? I get positive results with both GoTo and Stay. And I do not see my ranged pets acting as Brutes UNLESS targets are lured into melee via team mates. In such events I use some of the tools in FF to keep them ranged. One problem I've noticed for a long while now is that they're not speaking when commanded to. But don't lecture me that I think I'm l33t or noob and/or speaking to inexperienced children. I don't claim to be l33t, I never did. A player had an issue here and I tried to help end of story. IF this is a known issue then IMHO devs are aware of it and posting here requesting a solution when DEVS can't resolve it is fruitless. |
Get your 50.. Set up your diff to +1 +8 or +1 +6. Go into the mission and ask your pets to attack from Range and see what they do. I am positive you will see your pets running into range while others stay back to attack.
If I am suppose to be the Master and Controller. Then IF I tell my pets stay even when I am getting attacked. That is what I want them to do.. IF they are in defense mode then I want them to attack IF they are in range but still STAY as I commanded them. I'm the MASTERMIND, not them..
You know maybe in a team I want to absorb some damage via bodyguard mode with the pets, to maybe help out the group for some crazy reason. So if my Tier 1 pets end up getting destroyed because of the DPS distribution, so be it.. Again it's should be MY option.. And not that they rush in to attack even when commanded to stay and out of line of sight around the corner or something.
I have no issues with controlling them, persay. If my robots would stay in defense mode inside my Force Bubble and just attack mobs that came in range or attacked me. It would be great.. Sadly they do not do that, instead they rush into combat. Yes they usually fire off a ranged shot before running in, but end result is they run in. So I end up having bots all over the place, instead in one general area.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
You're doing something wrong I guess? I get positive results with both GoTo and Stay.
And I do not see my ranged pets acting as Brutes UNLESS targets are lured into melee via team mates. In such events I use some of the tools in FF to keep them ranged. <snip> ...Don't lecture me that I think I'm l33t or noob and/or speaking to inexperienced children. I don't claim to be l33t, I never did. A player had an issue here and I tried to help end of story. IF this is a known issue then IMHO devs are aware of it and posting here requesting a solution when DEVS can't resolve it is fruitless. |
Second, I agree that you came here with the intent to help. However the issue is not with our Macro set-ups, nor with our ability to command our pets; but the inability for the pets to understand the "Stay" command, or the "Go To" command. Your first post in this thread had a "Learn to Play" quality about it. You shouldn't be surprised that a few, already agitated MM vets, might see your post as slightly inflammatory. If you look again at PlainGuy's first post he very clearly says that he is having problems with his pets not obeying the "Stay" command, rather than how to tell them to stay in the first place.
Let me describe this very clearly so there can be no mistake; I use the Keybinds very kindly posted here in the MM sticky section and I also make use of self made Macros. When I set a location for my pets to "Go To", or to "Stay" the pet goes to that location, fires off its ranged attack chain, and then runs into melee to attack with brawl (or equivalent). Even if I click "Stay" again, and again, and again... or use "Go To" again, and again, and again, my pets do not stay put. They will run away from where they are meant to be. They will try use their melee attacks even if the "Go To" point is 80yards away from the target. After attacking said target they may come back to the point at which I told them to stay, and sometimes they will not until I give them a second "Go To" command.
Unless the Pet has a full attack chain that works from range, the default action for a pet is to use powers that are recharged; namely Brawl.
**This post does not intend to have a condescending tone. Please do not read it as an attack, nor as if I'm lecturing. I am mearly trying to inform everyone of the issue as I, the player, sees it.**
. But don't lecture me that I think I'm l33t or noob and/or speaking to inexperienced children. I don't claim to be l33t, I never did. A player had an issue here and I tried to help end of story. IF this is a known issue then IMHO devs are aware of it and posting here requesting a solution when DEVS can't resolve it is fruitless.
|
A change that has been commented on, acknowledged as an issue, tested and submitted to Castle twice now.
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
It would be a nice addition to have a Stay means Stay command, but I'd likely never use it. I play my MM as a sort of controlled chaos creator.
At this point I wish they'd just remove brawl from mercs, thugs and bots. Problem solved.
Last night my bots kept running into melee every time they'd encounter a mob. Before I17 I could GOTO them to a spot and solo an av. Now any attempt at actual strategy is a joke. Only my protector bots would run up. Now, since they took brawl away from protector bits, they are the only bots that actually stay put! Castle pmed me and said they are working on a fix, but who knows how long that is going to take. |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
What you might have missed the developers talking about, on a repeated basis, is their desire to keep developing City of Heroes without increasing the performance envelope. If you wanted to, you could technically still run City of Heroes atop a 1ghz Athlon T-bird processor with a Radeon 8500 or an Intel Integrated graphics chip with something a lot more substantial in the CPU department.
Implementing any kind of substanstive A.I. system into City of Heroes would dramatically increase the processing requirements. |
The client accepts input and renders graphics, which takes lots of CPU cycles all by itself. There are several reasons why decisions have to take place on the server: first and foremost being the integrity of the data -- anything happening on the client can be hacked. Second is synchronization (all the decisions have to happen on the server otherwise nothing would match up among clients fighting the same battle). Third is the amount of extra data that would have to be transmitted in both directions: the server would have to send all kinds of extra data to the client if the pet A.I. were running there, and the client would have to send it back for every action taken by a pet. I don't see massive data increases when I play controllers and masterminds; ergo, pets don't run on the client. Fourth: the PvE mobs are obviously controlled from the server, and there must be an immense amount of code that is shared between pets and mobs, since they pretty much do the same thing.
Finally, and to your point, since pets are running on the server, it's even more important to keep down the amount of CPU required to run their A.I. so that the servers aren't overloaded.
Last night my bots kept running into melee every time they'd encounter a mob. Before I17 I could GOTO them to a spot and solo an av. Now any attempt at actual strategy is a joke. Only my protector bots would run up. Now, since they took brawl away from protector bits, they are the only bots that actually stay put!
Castle pmed me and said they are working on a fix, but who knows how long that is going to take.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.