No alternate Recluses?
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You are really starting to piss me off.
Then let me contradict you. What a developer says very much IS canon unless stated otherwise by another developer. It's their game, they make the rules.
For instance, Manticore went out of his way to set down canon explanations that weren't in the game, yet those count as canon, too. Or, for that matter, Paragon Times articles, which are not part of the game, have not been put in the game, yet that doesn't seem to stop you from treating them like canon, even when they contradict in-game infomation. |
read.
What ever is IN the game IS CANON. Only the game can call into question anything with in it. ANY OTHER SOURCE that contradicts the game IS NOT CANON
Whatever is ON the OFFICIAL SITE IS CANON. Only the Game and Site can call into question anything with it. The Game takes precedence when there is a contradiction. Anything else contradicting the site makes that source not canon.
Whatever a dev says IS CANON. Only the Game, Site, and devs can call into question anything they says. When there is a contradiction The game, then the site takes precedence. Any other source that contradicts is not canon.
The comics and books seem to flip flop which way their heirarchy goes.
So when a DEV says something that contradicts THE GAME. It is not canon.
When a DEV changes something IN THE GAME. It is canon.
What do you not get?
This is very simple and has been stated as such by the devs.
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Yes, it is. What the developers say goes, even if they contradict each other, the game or what have you. The last stance on any matter given is canon. It doesn't have to be GOOD canon, but it is canon if they said it. It's their game.
So when a DEV says something that contradicts THE GAME. It is not canon.
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Good. Now you know how I feel.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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v.v That is not how it works. And I have explained this to you several times. What i have said is what the devs have said.
You keep ignoring or miscromprehending this. So either you are doing it on purpose or you have a problem. As such it's obvious continue to reply to you is a waste of time. So I'm done replying to you.
Good luck on your one-man wiki project.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
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Why would you have to look through hero-con footage? From Canon Fodder: Official CoH Lore Q&A.
Decorum, How so? I just showed the sources and how it works. The only thing I don't have is the exact quote of how canon works according to the devs sourced for you. But I could if I felt like looking through herocon footage.
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Question Every franchise has its rules of canon and I'm assuming that City of Heroes is no exception. While I'm very interested in the lore of the City, I'd first like to know what sources are considered canon. The game itself is a given but are both volumes of the comic canon? The novel(s)? Heroclix info? Trading cards? Are any licensed products so far off the mark that they have to be ignored? Also, if a player asks a question that has no real definitive answer but you decide to speculate, is that speculation canon? Will you be deciding certain details of the lore on the spot or are you limiting yourself solely to sourced material, even if it is unpublished developer's notes? Answer: These types of questions come up a lot and although weve answered them in various incarnations it seems to bear repeating. The game itself is always the primary source of canon. Official posts on our website such as the timeline of the game are also canon. Our ancillary products (books, comics, games) can be considered canon but due to the fact that they are oft times created by people outside our studio and need to bend to accommodate their own needs they are a secondary source. We do our best to make certain everything meshes but if contradictions come up, this thread is the perfect place for you to point it out and get clarification. Finally, it is important to note that if there is speculation in one of these answers it comes out of a discussion between many of the devs but is not necessarily instant canon. Its safer to treat a comment like no one is certain or it is theoretically possible as a teaser rather than canon. We will definitely define and add to the canon in these answers, just not every time. |
Since when has that stopped anyone from insisting?
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Come to think of it, when has that ever stopped even ME from insisting?
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Come to think of it, when has that ever stopped even ME from insisting?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Because i keep forgetting that thread is there. Regardless it says exactly what I've said and I'm betting they still think I'm wrong.
Why would you have to look through hero-con footage? From Canon Fodder: Official CoH Lore Q&A.
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It lists Devs and Game as primary sources and extra items as secondary source.
Because i keep forgetting that thread is there. Regardless it says exactly what I've said and I'm betting they still think I'm wrong.
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Since Dev posts and in game are equal any newer dev post will trump game.
So Dev -> Game -> other.
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How do you get that...
It lists Devs and Game as primary sources and extra items as secondary source.
Since Dev posts and in game are equal any newer dev post will trump game. So Dev -> Game -> other. |
from this...
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The game itself is always the primary source of canon. |
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Actually it was a mathematical discussion, even if Durakken now says it wasn't. It should be clear by now that he's making this up as he goes along, of course.The mathematical usage of "infinite"' doesn't apply to this discussion, because we're talking about the lay term for "unlimited" or "immeasurable." |
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Infinite universes in a fictional setting are, by definition, uncountable. There are not more atoms in those universes than there are universes, because they are both infinite. Which should hurt your head right back. |
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You are mistaken about the Maria Jenkins and Monica Richter thing. Not about what happened, but how it works from a canon point of view... |
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What ever is IN the game IS CANON. Only the game can call into question anything with in it. ANY OTHER SOURCE that contradicts the game IS NOT CANON |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
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That's not proved; it depends on how the universes differentiate. If you posit that all cosmoi are identical until something occurs to differentiate them, then quantum fluctuations are sufficient to create 'adjacent' cosmoi that are, at a level observable to us, indistinguishable -- consider two universes that differ only in the energy state (position and/or velocity) of an electron in the Andromeda Galaxy. As far as it is observable from Earth, the two universes are identical; the implication is therefore that the cardinality of the infinity of universes is more appropriately that of the cardinality of the infinity of real numbers than the cardinality of the infinity of ordinal numbers, rendering the infinity of universes uncountable.
Actually, the definition of "countable" within the context of sets is whether a set is discrete or continuous (provided I have my terminology correctly). As long as the set is comprised of clearly defined units with clear understanding of what would be "next," it's countable. That doesn't stop it from being infinite. In this regard, the infinite universes should be countable, because they're separate entities that don't flow into each other.
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
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Now, unless we want to go into the concept of split event-branching realities (which I REALLY don't want to do), we have to theories that each universe is wholly and entirely separate from every other universe with no points of crossover. There can be no ambiguity as to where one universe "ends" and another "begins" or which universe a section of space "belongs to." Treating them as separate items, it then becomes a question of how we view the differences between them.
That's not proved; it depends on how the universes differentiate. If you posit that all cosmoi are identical until something occurs to differentiate them, then quantum fluctuations are sufficient to create 'adjacent' cosmoi that are, at a level observable to us, indistinguishable -- consider two universes that differ only in the energy state (position and/or velocity) of an electron in the Andromeda Galaxy. As far as it is observable from Earth, the two universes are identical; the implication is therefore that the cardinality of the infinity of universes is more appropriately that of the cardinality of the infinity of real numbers than the cardinality of the infinity of ordinal numbers, rendering the infinity of universes uncountable.
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Now, here's the thing. Even if we assume infinite energy, infinite matter and infinite space, the number of basic particles making that space up is still countable because they are distinct physical bodies. The number of different permutations they can assume is, therefore, also countable. And since a universe is "defined" by the current permutation of its base particles, then the universes themselves must be countable, as well. Not necessarily countable BY US, but still countable in the theoretical sense.
That is, of course, if we take in-universe factors to be what defines a universe from the multiverse. If we assume the multiverse to be a set of drawers, then in that model, we can only tell which is which by looking at what's inside. This is not necessarily the case, and indeed in higher-dimension mathematics, any subspace of a larger space is defined by its location within the space, not by what's actually within it.
If we view the multiverse as a vector space, be it one-dimensional, two-dimensional, ten-dimensional or what have you, then each unique vector could be its own universe irrespective of what's actually in it. Given that Portal Corp often speak of dimensional coordinates, rather than "the dimension that's like this and like that," I'm much more willing to assume this model of the multiverse. As such, we don't actually have any guarantee that the universes are actually countable, as we don't know how how the "space" within the multiverse is actually defined. In fact, if we view the multiverse as a higher dimension on top of the three (or possibly four) present in every universe, then theoretically, universes should not take up any "multiverse space" and as such may well be uncountable in the same way real numbers are.
It's actually interesting to think about this, because there are plenty of models that could be used, and I dare say all of them fictional. But it's interesting to theorise that universes are all arranged in some kind of... Let's say "grid" with realities flowing from one to the next as describable by specific overcomplicated, possibly fictitious functions. Simpler models are not hard to construct even just by hand, but universes are... Decidedly less simple.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I have never seen that before, but I believe that you have. Minus one notch on my "people are smart"-o-meter.
For some reason, I am stupidly excited that you didn't type "for all intensive purposes", which is such a common mistake that my eye twitches when I see it.
Don't mind me, getting a little grammar on over here in the weirdo corner. Move along, move along, nothing to see here... |
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Venture,
You are mistaken about the Maria Jenkins and Monica Richter thing. Not about what happened, but how it works from a canon point of view... Tier 1 = top tier = Always right game said - Maria Jenkins is Maiden Justice <- T1 canon Dev said - Monica Richter is Maiden Justice <- T3 canon At this point the Dev was wrong. Monica Richter was not Maiden Justice. The game was changed and now... game said - Monica Richter is Maiden justice <- T1 canon After that point it is canon. |
game said x <-T1 canon.
Dev said Y <- T1 canon.
Someone said "uh oh! One of the tier 1 sources of canon info is wrong! We'd better change it to get in line with the other!" Then the game changed.
OR it could go something like:
First writer says x.
Second writer says Y.They notice it is incongruent, and change it, because hey, everybody's human.
Heh.
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see that's not quite how it would work...
It could also go like this:
game said x <-T1 canon. Dev said Y <- T1 canon. Someone said "uh oh! One of the tier 1 sources of canon info is wrong! We'd better change it to get in line with the other!" Then the game changed. OR it could go something like: First writer says x. Second writer says Y.They notice it is incongruent, and change it, because hey, everybody's human. |
There is actually another quasi-tier above tier 1 which is the Game Bible or whatever you want to call it.
So basically...
game says x
dev says y
x = canon as far as we players are concerned...
however
Game Bible says y and dev was getting his info from there and thus we find the contradiction and fix it so that x = y. Then y = canon.
The reason the Game Bible is quasi canon is because theoretically it is the end all to all conversations. However, things do get added and changed and has been described the game bible gives more of a rough outline than it does all the nitty gritty details (though those are probably added later once they have been written) plus it isn't technically "official" depending on how you look at it. There for even though the game bible is quasi-canon tier 0 hypothetically it's not something we as players, unless we ever get to see it, should consider 'canon'
Game is more canon because it's hard to argue once it's in the game...
The site is more canon than a dev stating information for the same reason devs aren't to be 100% trusted. The details that devs talk about can come from quasi canon, their own thoughts and ideas, or any other number of places and a lot of times it hasn't been vetted by everyone that would need to vet it to get it on the site or in the game.
A dev talking about something hasn't gone through everyone that makes those decisions so it cannot ever be taken as above those sources that have been...
or if you want to make it a simple numbers issue (or to base it solely on devs to appease some of you) Game info and Site info is vetted by more devs and by the people who call the shots so it take precedence over any thing any 1 dev says.
Even looking at it from "the devs said so" angle put it where i put it.
Also other continuities have this issue about quasi-canon. Star Trek people argue it all the time, but the majority consensus is if it doesn't make into the final product it is not part of canon even if it is as simple as they didn't have time to film it or they cut it so it is accidentally left out. There are tons of Star Trek notes about various things in Star Trek scripts and countless things just cut, but were filmed. For the most part it's not considered canon.
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Making dimensional coordinates map to real rather than ordinal numbers, thereby making the number of alternate dimensions uncountable, does allow a handwave to explain why every hero gets sent off to solve the same problems in the same alternate dimensions (of course, it doesn't explain why we're all doing identical missions here in Paragon City, but that's for other people to explain) -- each time a portal is tuned to a particular set of dimensional coordinates, variations in the actual coordinates below the limits of our accuracy cause the portal to open into different alternate universes, which, by the infinitesimal difference in their coordinates, differ from the 'original' found alternate dimension in an infinitesimal way, so everyone gets a 'brand new' alternate dimension to enter; only the portals that are kept continuously open -- to Recluse's Victory, for example -- link to a single dimension that you can return to again and again.
If we view the multiverse as a vector space, be it one-dimensional, two-dimensional, ten-dimensional or what have you, then each unique vector could be its own universe irrespective of what's actually in it. Given that Portal Corp often speak of dimensional coordinates, rather than "the dimension that's like this and like that," I'm much more willing to assume this model of the multiverse. As such, we don't actually have any guarantee that the universes are actually countable, as we don't know how how the "space" within the multiverse is actually defined. In fact, if we view the multiverse as a higher dimension on top of the three (or possibly four) present in every universe, then theoretically, universes should not take up any "multiverse space" and as such may well be uncountable in the same way real numbers are.
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"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers
I am reminded of the idea that time/multiverse is a coiled hose. It's pretty easy to get to the ones right next to you, but you have a bit more work following along the line, unless you break through the wall/hose and go to the universe directly above/below you.
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Clever! I like it a lot! If we postulate that the difference between universes does not occur in large steps, but rather as a continuous process with infinite uncountable universes inbetween, then this gives us a good look at infinite space where we can redo the same missions without too much head-scratching.
Making dimensional coordinates map to real rather than ordinal numbers, thereby making the number of alternate dimensions uncountable, does allow a handwave to explain why every hero gets sent off to solve the same problems in the same alternate dimensions (of course, it doesn't explain why we're all doing identical missions here in Paragon City, but that's for other people to explain) -- each time a portal is tuned to a particular set of dimensional coordinates, variations in the actual coordinates below the limits of our accuracy cause the portal to open into different alternate universes, which, by the infinitesimal difference in their coordinates, differ from the 'original' found alternate dimension in an infinitesimal way, so everyone gets a 'brand new' alternate dimension to enter; only the portals that are kept continuously open -- to Recluse's Victory, for example -- link to a single dimension that you can return to again and again.
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Of course, one would assume certain universes would work as hubs, changing those around them when they themselves are changed, or that when one universe is changed sharply, those around it also change to interpolate a smooth transition. But that's all academic as far as "Rule of Cool" storylines are concerned
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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For instance, Manticore went out of his way to set down canon explanations that weren't in the game, yet those count as canon, too.
Or, for that matter, Paragon Times articles, which are not part of the game, have not been put in the game, yet that doesn't seem to stop you from treating them like canon, even when they contradict in-game infomation.