Reichsman is not fun.
Okay, when you fight Reichsman...what are you doing? You're pressing 1-2-3-4.
When you fight a multiple of enemies that aren't AVs...what are you foing? You're pressing 1-2-3-4. The difference is purely in seeing enemies fall faster, and moving onto a new enemy. Otherwise, you're doing the same thing over and over...pressing 1-2-3-4. The difference is...with moving group to group it's basically...captain america fighting a bunch of ninjas. He's wading through them. Reichsman is Captain America coming up against the leader of the Hand, and having a bigger longer fight on his hand. In game terms, what I'm hearing here is...I'd rather be a superhero who deals with weaker criminals than the actual real A list big badguys, because, I want to see lots of bodies versus 1 tough opponent. Because in game terms no matter how you look at it...you're pressing 1-2-3-4. |
Reichsman, as far as I can tell, takes a dive at normal AV rewards. So, I may as well have been cranking out missions in those thirty minutes to acquire more.
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Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Other than the variety, the stuff dying, using aoe attacks, explosions, "holy cow did you see that guy ragdoll over that bridge", moving, thinking, reacting, interacting with teammates, paying attention to teammates, "dude I totally Fallouted you", paying attention to enemies, paying attention to my health bar, circumstances changing and anything that involves any type of fun it is exactly the same. I might have missed some things.
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I don't know about you, but when I team on TFs I see people using AOE attacks against the AV.
They may or may not move about. However this is a limit of the game mechanics as well.
Thinking, reacting, interacting with teammates, and paying attention are all things that still get done when going up against an AV.
The only difference I see, is the moving mob to mob.
BrandX Future Staff Fighter
The BrandX Collection
Except when fighting other enemies, in the same amount of time, you're getting more rewards for hitting 1-2-3-4-etc.
Reichsman, as far as I can tell, takes a dive at normal AV rewards. So, I may as well have been cranking out missions in those thirty minutes to acquire more. |
I don't mind the challenges. I've sat through a 9 hour ITF, knowing full well it could be beat with the people we had. The 3 remaining players thought so as well and were just as stubborn.
The 3 hour ITF I did the other night, same thing. We knew it could be beat, and we beat it. Even if we were down to 4 members.
BrandX Future Staff Fighter
The BrandX Collection
As tough as Reichsman is, it is easier to beat him than all of the Heroes in LRSF. And you get more Merits for beating him.
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BrandX doesn't get it: Not trolling at all. I'm saying, I find it fun. Me taking on a bag of hit points makes me think I'm fighting a real super hero fight. I'm saying I don't see the reasoning of "pressing 1-2-3-4" as a factor of not being fun, when that's what you're doing when you're wading through mob after mob anyway. |
When you're fighting a big bag of HP like Reichsman, you're just standing there endlessly repeating the same things.
EDIT: Smurphy beat me to it.
Dec out.
The difference is that with the big mobs, you're moving around, using different powers, using strategy over who gets killed first, etc., etc.
When you're fighting a big bag of HP like Reichsman, you're just standing there endlessly repeating the same things. EDIT: Smurphy beat me to it. |
There's some people who do enjoy it, so why change it, when you can esily avoid it?
BrandX Future Staff Fighter
The BrandX Collection
There's some people who do enjoy it, so why change it, when you can esily avoid it?
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As far as it being fun, it's about as much fun as doing your taxes. We're past the age of Pong and Space Invaders where people were satisfied with one static screen of gameplay for hours and hours of fun. These days people expect stuff to actually happen in their games, and with Reichsman, this just isn't the case. Good content balances repetitive content with content rotation, preferably rotating activities and settings just as they're getting boring and tedious. Reichsman is fun for a few cycles. After that, I unmute my TV, swivel my chair and push buttons sideways.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Protean = Tough but fun challenge
Reichsman = Tough sack of HP who challenges your patience, not your skill
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ugh. I ran the KHAAAAAN!! taskforce twice and I completely failed to be blown away on both occasions. The first mission has some interesting points, but other than that, the whole TF is just a slog with no rhyme or reason. I've seen better-written stories while trawling the architect index.
I wish I could play the Khan TF, but on Defiant, you can't even get a team together for this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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BrandX has more of an opinion than I: Okay. Then, just don't do it? |
Dec out.
Not trolling at all.
I'm saying, I find it fun. Me taking on a bag of hit points makes me think I'm fighting a real super hero fight. |
In most memorable superhero battles(with some few exceptions), heroes try to find the crack in the villain's armor or they trick/goad/coerce the villain into giving up or opening himself up to a crippling attack.
I'm saying I don't see the reasoning of "pressing 1-2-3-4" as a factor of not being fun, when that's what you're doing when you're wading through mob after mob anyway. |
Like to beat on a big bag of hitpoints for half an hour? I have found your new favorite mission.
@SPTrashcan
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For this reason exactly. People can easily avoid it... And people do just that. So the content sits unused. Waste of resources, waste of space. Yeah, it's unlikely to be changed, but don't expect the same mistakes to be repeated on the next big TF. We've been complaining about the stupidity of fighting mountains of HP for years. It's sad that it took one mission designer getting burned out over it for the development team to see the problem, but I'm convinced it's becoming more and more obvious now.
As far as it being fun, it's about as much fun as doing your taxes. We're past the age of Pong and Space Invaders where people were satisfied with one static screen of gameplay for hours and hours of fun. These days people expect stuff to actually happen in their games, and with Reichsman, this just isn't the case. Good content balances repetitive content with content rotation, preferably rotating activities and settings just as they're getting boring and tedious. Reichsman is fun for a few cycles. After that, I unmute my TV, swivel my chair and push buttons sideways. |
BrandX Future Staff Fighter
The BrandX Collection
We DON'T have threads of people forming teams to shoot at the RWZ target dummies.
No, those things are a lot more than "beating on a bag of hit points". Soloing things not meant to be soloed is more about preparation and strategy than that. And it's an outlier challenge, not a normal part of the game.
Dec out.
I was finding the Khan Task Force to be really interesting, loved the first mission especially.
And then that final fight came. Insane HP does not a fun fight make. It makes a long, boring slog that just gets frustrating and irritating soon, not to mention makes the hand ache. That's all. Reminds me to stick to the older TF's. Sincerely, V. Annoyed Zortel. |
We have threads and threads of "Soloing AVs/GMs/Pylons" all that is is beating on a pile of Hit Points...and people keep doing it.
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But, of course, if your argument is "people keep doing it," then doing taxes must be the greatest form of entertainment known to man.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Other than the variety, the stuff dying, using aoe attacks, explosions, "holy cow did you see that guy ragdoll over that bridge", moving, thinking, reacting, interacting with teammates, paying attention to teammates, "dude I totally Fallouted you", paying attention to enemies, paying attention to my health bar, circumstances changing and anything that involves any type of fun it is exactly the same. I might have missed some things.