Reichsman is not fun.


Adeon Hawkwood

 

Posted

Other than the variety, the stuff dying, using aoe attacks, explosions, "holy cow did you see that guy ragdoll over that bridge", moving, thinking, reacting, interacting with teammates, paying attention to teammates, "dude I totally Fallouted you", paying attention to enemies, paying attention to my health bar, circumstances changing and anything that involves any type of fun it is exactly the same. I might have missed some things.


 

Posted

Quote:
Originally Posted by BrandX View Post
Okay, when you fight Reichsman...what are you doing? You're pressing 1-2-3-4.

When you fight a multiple of enemies that aren't AVs...what are you foing? You're pressing 1-2-3-4.

The difference is purely in seeing enemies fall faster, and moving onto a new enemy.

Otherwise, you're doing the same thing over and over...pressing 1-2-3-4.

The difference is...with moving group to group it's basically...captain america fighting a bunch of ninjas. He's wading through them.

Reichsman is Captain America coming up against the leader of the Hand, and having a bigger longer fight on his hand.

In game terms, what I'm hearing here is...I'd rather be a superhero who deals with weaker criminals than the actual real A list big badguys, because, I want to see lots of bodies versus 1 tough opponent.

Because in game terms no matter how you look at it...you're pressing 1-2-3-4.
Except when fighting other enemies, in the same amount of time, you're getting more rewards for hitting 1-2-3-4-etc.

Reichsman, as far as I can tell, takes a dive at normal AV rewards. So, I may as well have been cranking out missions in those thirty minutes to acquire more.


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Posted

Quote:
Originally Posted by Smurphy View Post
Other than the variety, the stuff dying, using aoe attacks, explosions, "holy cow did you see that guy ragdoll over that bridge", moving, thinking, reacting, interacting with teammates, paying attention to teammates, "dude I totally Fallouted you", paying attention to enemies, paying attention to my health bar, circumstances changing and anything that involves any type of fun it is exactly the same. I might have missed some things.
o.O

I don't know about you, but when I team on TFs I see people using AOE attacks against the AV.

They may or may not move about. However this is a limit of the game mechanics as well.

Thinking, reacting, interacting with teammates, and paying attention are all things that still get done when going up against an AV.

The only difference I see, is the moving mob to mob.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Mr_Grey View Post
Except when fighting other enemies, in the same amount of time, you're getting more rewards for hitting 1-2-3-4-etc.

Reichsman, as far as I can tell, takes a dive at normal AV rewards. So, I may as well have been cranking out missions in those thirty minutes to acquire more.
Well if it's all about rewards. Then you're right. Stick to normal missions. Anything that gives you an AV at all, is going to be less rewards.

I don't mind the challenges. I've sat through a 9 hour ITF, knowing full well it could be beat with the people we had. The 3 remaining players thought so as well and were just as stubborn.

The 3 hour ITF I did the other night, same thing. We knew it could be beat, and we beat it. Even if we were down to 4 members.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

As tough as Reichsman is, it is easier to beat him than all of the Heroes in LRSF. And you get more Merits for beating him.


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Posted

Quote:
BrandX doesn't get it:

Not trolling at all.

I'm saying, I find it fun. Me taking on a bag of hit points makes me think I'm fighting a real super hero fight.

I'm saying I don't see the reasoning of "pressing 1-2-3-4" as a factor of not being fun, when that's what you're doing when you're wading through mob after mob anyway.
The difference is that with the big mobs, you're moving around, using different powers, using strategy over who gets killed first, etc., etc.

When you're fighting a big bag of HP like Reichsman, you're just standing there endlessly repeating the same things.

EDIT: Smurphy beat me to it.


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
The difference is that with the big mobs, you're moving around, using different powers, using strategy over who gets killed first, etc., etc.

When you're fighting a big bag of HP like Reichsman, you're just standing there endlessly repeating the same things.

EDIT: Smurphy beat me to it.
Okay. Then, just don't do it?

There's some people who do enjoy it, so why change it, when you can esily avoid it?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
There's some people who do enjoy it, so why change it, when you can esily avoid it?
For this reason exactly. People can easily avoid it... And people do just that. So the content sits unused. Waste of resources, waste of space. Yeah, it's unlikely to be changed, but don't expect the same mistakes to be repeated on the next big TF. We've been complaining about the stupidity of fighting mountains of HP for years. It's sad that it took one mission designer getting burned out over it for the development team to see the problem, but I'm convinced it's becoming more and more obvious now.

As far as it being fun, it's about as much fun as doing your taxes. We're past the age of Pong and Space Invaders where people were satisfied with one static screen of gameplay for hours and hours of fun. These days people expect stuff to actually happen in their games, and with Reichsman, this just isn't the case. Good content balances repetitive content with content rotation, preferably rotating activities and settings just as they're getting boring and tedious. Reichsman is fun for a few cycles. After that, I unmute my TV, swivel my chair and push buttons sideways.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Protean = Tough but fun challenge

Reichsman = Tough sack of HP who challenges your patience, not your skill


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Ugh. I ran the KHAAAAAN!! taskforce twice and I completely failed to be blown away on both occasions. The first mission has some interesting points, but other than that, the whole TF is just a slog with no rhyme or reason. I've seen better-written stories while trawling the architect index.


 

Posted

I wish I could play the Khan TF, but on Defiant, you can't even get a team together for this.


 

Posted

Quote:
Originally Posted by rpgguy View Post
I wish I could play the Khan TF, but on Defiant, you can't even get a team together for this.
You're not missing much.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
BrandX has more of an opinion than I:

Okay. Then, just don't do it?
Hey, I haven't even done it once yet. I was just explaining to you what the others were talking about.


Dec out.

 

Posted

Quote:
Originally Posted by BrandX View Post
Not trolling at all.

I'm saying, I find it fun. Me taking on a bag of hit points makes me think I'm fighting a real super hero fight.
Except you know, most superheroes don't do that. Most superheroes find a smarter way to defeat the big bag of hitpoints. Because no one wants to pound on Galactus for 6 months.

In most memorable superhero battles(with some few exceptions), heroes try to find the crack in the villain's armor or they trick/goad/coerce the villain into giving up or opening himself up to a crippling attack.

Quote:
I'm saying I don't see the reasoning of "pressing 1-2-3-4" as a factor of not being fun, when that's what you're doing when you're wading through mob after mob anyway.
No...that seems to be what you're doing when you play. Other people seem to appreciate variety in gameplay.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
For this reason exactly. People can easily avoid it... And people do just that. So the content sits unused. Waste of resources, waste of space. Yeah, it's unlikely to be changed, but don't expect the same mistakes to be repeated on the next big TF. We've been complaining about the stupidity of fighting mountains of HP for years. It's sad that it took one mission designer getting burned out over it for the development team to see the problem, but I'm convinced it's becoming more and more obvious now.

As far as it being fun, it's about as much fun as doing your taxes. We're past the age of Pong and Space Invaders where people were satisfied with one static screen of gameplay for hours and hours of fun. These days people expect stuff to actually happen in their games, and with Reichsman, this just isn't the case. Good content balances repetitive content with content rotation, preferably rotating activities and settings just as they're getting boring and tedious. Reichsman is fun for a few cycles. After that, I unmute my TV, swivel my chair and push buttons sideways.
We have threads and threads of "Soloing AVs/GMs/Pylons" all that is is beating on a pile of Hit Points...and people keep doing it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

We DON'T have threads of people forming teams to shoot at the RWZ target dummies.


 

Posted

No, those things are a lot more than "beating on a bag of hit points". Soloing things not meant to be soloed is more about preparation and strategy than that. And it's an outlier challenge, not a normal part of the game.


Dec out.

 

Posted

Quote:
Originally Posted by Zortel View Post
I was finding the Khan Task Force to be really interesting, loved the first mission especially.

And then that final fight came.

Insane HP does not a fun fight make. It makes a long, boring slog that just gets frustrating and irritating soon, not to mention makes the hand ache.

That's all. Reminds me to stick to the older TF's.

Sincerely,

V. Annoyed Zortel.
You'd love the villain version then.


 

Posted

Quote:
Originally Posted by BrandX View Post
We have threads and threads of "Soloing AVs/GMs/Pylons" all that is is beating on a pile of Hit Points...and people keep doing it.
And if you actually asked these people why they're doing it, exactly none of them would respond with "because it's fun." It's like the thrill ride enthusiast who was setting the record for most rides ridden in the same day or some such, who was pretty clear that it stopped being fun pretty much half-way through.

But, of course, if your argument is "people keep doing it," then doing taxes must be the greatest form of entertainment known to man.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.