RttC
On everything in melee range, as I understand it. Everything close enough to count for the buff gets the debuff.
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However, that tohit debuff is tiny, so it's not worth enhancing if that's what you're thinking. Stick to heal.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I wasn't planning to I do use discouraging words but only as it gives 1.25% s/l
Everything getting hit by RttC will get hit by the to-hit debuff. The value is too low for it to be worth enhancing less you have slots to spare, but if you're soft capped S/L or a melee position you should be mindful of it nonetheless.
I was under the impression that -tohit (on enemy) is roughly the equivalent of +def (on toon).
If this is indeed true, the -tohit could be helpful.
I was under the impression that the tohit debuff % was a percentage of their base chance to hit. So for example, 5% tohit debuff on a villain with 75% base chance to hit and even con would actually reduce their to hit like so (75% minus (5% of 75% = 3.75%) = 71.25%).
So it would be equal to 3.75% defense.
Its worth slotting, but not more than Healing in RttC.
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It depends on what you're fighting. Level 50 AVs have 87% (?) ToHit debuff resistance. If you're fighting +4s, I *think* the purple patch will affect you, so is only 48% as effective. The way I look at it, anything dangerous enough for me to NEED the -ToHit is dangerous enough that I can't count on the -ToHit. I want my raw defense to handle it, period.
That said, yes, of course -ToHit will make SOME difference in practice. It's a nice to have, but not what you take Rise to the Challenge for, or what you slot for.
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It was just a wonder......ive s/l at 45% and rest at 40% without RttC and regen at 686% with one enemy and 1118% with 10 so its a nice to have.
If you can only pull off something close like 43% or 44% def to some dmg type in your build, it can at the very least have the extra push needed for soft cap in most cases.
Well...good or bad, I slotted mine like this:
Level 16: Rise to the Challenge
(A) Dark Watcher's Despair - Chance for Recharge Slow: Level 29
(21) Dark Watcher's Despair - To Hit Debuff: Level 48
(23) Healing IO: Level 45
(46) To Hit Debuff IO: Level 45
(46) Harmonized Healing - Heal/Endurance: Level 40
(46) Harmonized Healing - Heal: Level 40
I was shooting to max both attributes and throw a little endred in there too.
Enhancement percents:
EndRed 24.13%
Heal 95.48%
ToHit Debuff 48.37%
Totals for the power:
50.8% regen per enemy (woot)
133.3% Accuracy [Edited to Add: enhanced due to set bonuses elsewhere.]
-5.56% ToHit Debuff
0.17/s Endurance
Bonuses (kinda lame):
Dark Watcher's Despair
(Rise to the Challenge)
20.1 HP (1.5%) HitPoints
Harmonized Healing
(Rise to the Challenge)
1.5% (0.03 End/sec) Recovery
I figure as long as I have RttC running for the regen, why not give them a 5% ToHit Debuff. It's on everyone in melee range, and I don't have to cast it or anything, it's there.
If there's a better way, I'm all for it, and my stuff is cheap so changing it out is no biggie.
On everything in melee range, as I understand it. Everything close enough to count for the buff gets the debuff.
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It depends on what you're fighting. Level 50 AVs have 87% (?) ToHit debuff resistance. If you're fighting +4s, I *think* the purple patch will affect you, so is only 48% as effective. The way I look at it, anything dangerous enough for me to NEED the -ToHit is dangerous enough that I can't count on the -ToHit. I want my raw defense to handle it, period.
That said, yes, of course -ToHit will make SOME difference in practice. It's a nice to have, but not what you take Rise to the Challenge for, or what you slot for. |
[edit I mention this because if you're fighting a group of mobs that are pegging you from range, RttC's tohit debuff won't help.]
I figure as long as I have RttC running for the regen, why not give them a 5% ToHit Debuff. It's on everyone in melee range, and I don't have to cast it or anything, it's there.
If there's a better way, I'm all for it, and my stuff is cheap so changing it out is no biggie. |
Also, the -tohit might not benift you as much as +def would, but since it's a debuff, it helps your allies... as long as they are being attacked by the thing in your taunt aura. Well, it could happen.
Question about the above with WP....... the - to hit it provides, its that only on the targeted enemy or all affected by the Rttc power?