need some help with first scrapper
i would say fire/sd.
I don't know what's your experience with bruting or stalking, but I'd always recommend anything/willpower to first-time scrappers. Yes, it's a cliche, but it's a cliche for a reason. It's by far the easiest on new players.
Of the primaries you suggested, I'd go with fire/. You'll miss out on AoE action with dark/, and electric/ is a bit quirky with it's selection of attacks. Fire/ is a nice, well rounded set and it goes well with /willpower. The only downside is that it doesn't have any mitigation but instead does more damage, and mitigation is always useful, but not that critical on a /willpower toon.
I wouldn't pick /shield as a secondary for first time scrapper like Nemeros is suggesting, unless you are ready to invest heavily on IO sets and also pick aid self. I've currently level 35 broadsword/shields scrapper and it's pretty rough going with just standard IOs and no heals (no medicine pool since tricorders don't fit to concept).
Of the combinations you listed I'd probably pick fire/regen or elec/regen. Regen is good early on as long as you don't plan on jumping into huge groups of enemies. Fire is more versatile than Elec (imo) but I just like the elec effects - and lightning rod is awesome.
well to answer what my experience is with melee at all i have a 28 stalker dual blade/ninja and i love it. i did abit of reading on the faq's about invul only so don't know much about the other secondaries but it seemed decent enough i didn't wanna drain end on alot of secondary powers since thats kind of the little down side to my stalker if i use ninja reflexs & sense danger i tend to dump end quick fighting alot of stuff. so anyway i wanted to try and make a scrapper that could do some solo tanking if i wanted to take on a bunch of guys with no real fear of dying lol and if your wondering about my focus on elements its because two of my best toons actually do lethal damage and i wanted to try something else if your wondering i have a 42 dp/dev and my db/nin stalker. and what little i read about the basics to dark which i thought was nice is it lowers the enemies accuracy and electric drains some end so if fire is just alot of damage with some damage over time and no midigation is it really the best choice ? lol
well to answer what my experience is with melee at all i have a 28 stalker dual blade/ninja and i love it. i did abit of reading on the faq's about invul only so don't know much about the other secondaries but it seemed decent enough i didn't wanna drain end on alot of secondary powers since thats kind of the little down side to my stalker if i use ninja reflexs & sense danger i tend to dump end quick fighting alot of stuff. so anyway i wanted to try and make a scrapper that could do some solo tanking if i wanted to take on a bunch of guys with no real fear of dying lol and if your wondering about my focus on elements its because two of my best toons actually do lethal damage and i wanted to try something else if your wondering i have a 42 dp/dev and my db/nin stalker. and what little i read about the basics to dark which i thought was nice is it lowers the enemies accuracy and electric drains some end so if fire is just alot of damage with some damage over time and no midigation is it really the best choice ? lol
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That said, of your preferences, I'd recommend an Elec/Inv scrap.
Elec has nice tools (Thunderstrike and Lightning Rod are both awesome), while Invuln will thrive in the crowds you will want for your AOE heavy primary to chew up.
The abundant knockdown in Elec will help a TON with Invuln's early squishiness, too. As a pro-tip, I'd recommend Air Superiority as a pool pick, for a quick single target that adds yet more knockdown to the party. You Will Like It.
Once you get Invincibility and Dull Pain well-slotted, that combo will rock your socks off.
Go have fun!
If you're new, picking from what you listed, I'd suggest dm/inv. Regen takes a lot of practice to get good at. With the dm/inv combo, you just turn on your toggles and work siphon life into your attack chain and you should be pretty survivable. And if its your first scrapper, you're probably better off with a more single target set like dm than some of the aoe sets you listed, like fire or elec.
out of these what would be best combo for solo/group i spend most of my time soloing and working in some groups
mains- dark fire electric secondaries- invul regen not sure about other secondaries lol |
I'm throwing /Regen out of the mix as per Cyber-naut's logic. /Regen is very active and requires good timing to make it as survivable as Invuln/ is inherently. /Regen also scales with +Recharge, which is expensive, and the use of it's various clicks lowers DPS. If you're new to scrapping, I'd go with a less active secondary for your first scrapper so that you can become one with your 'Scrapperlock'.
DM/Invul is going to be the most survivable due to Siphon Life and excellent at ST damage, but lacking in AoE, which is more valuable when teaming.
Elec/ is very AoE-centered and lacks in ST damage compared with DM/ or FM/, which you may find frustrating when soloing.
FM/ gets Fire Sword Circle, which is excellent AoE, and does excellent ST damage as well even without needing a ton of +Recharge. There's no mitigation in FM/, but Invuln/ does well at surviving, especially when you add in Tough and bulk up some Defense with pool powers and set bonuses.
I wouldn't pick /shield as a secondary for first time scrapper like Nemeros is suggesting, unless you are ready to invest heavily on IO sets and also pick aid self. I've currently level 35 broadsword/shields scrapper and it's pretty rough going with just standard IOs and no heals (no medicine pool since tricorders don't fit to concept).
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On Shield Defense, I'm going to do this:
OK, yes, that technically isn't "just with SOs", but seriously, you can afford a Steadfast Protection. You just can. And if you're being a stickler, then fine, take Manuevers and slot it with two defense, and you'll get the same thing. I suppose you could say that using inspirations isn't "just with SOs", but I'm betting that 99%+ of the player population uses inspirations while leveling, so I'd call that a nonsense argument. Those power choices and that slotting puts me at 32.4% defense. One small purple inspiration puts me at 44.9% defense, effectively soft-capped. I have my status protection. Oh, we're done. That's all you need to be almost unkillable in normal content. You can now focus the rest of your build on destroying your enemies, at which it will excel. Now, I DO recommend taking True Grit and at least slotting heal SOs in it. You'll want to take and slot Tough (had to take it to get to Weave anyway). But seriously, making Shield Defense unkillable is just that easy. But a lot of players probably won't do that. A lot of players will probably have less defense than that. A lot of players probably don't realize how much more important purples are than greens for their survivability. A lot of players don't understand the soft cap. A lot of players are going to find Shield Defense fairly squishy. |
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thanks for the info guys
I know this is a bit off topic, but... you're finding it rough going on a level 35 Broad Sword/Shield??? Did you skip Parry? Quoting myself from another thread, here's a very basic plan for an unkillable Shield character on mostly SOs. With Parry, a single hit will put this build over the melee soft cap. About your only problem should be hitting the seriously uplevel enemies you can survive. For that, I recommend a Kismet Unique and frankenslotting your attacks.
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I also use flight as a travel power so no combat jumping. I do have phalanx fighting and use inspirations extensively.
I think there's a slight problem if you have to dig into pools so heavily to make a survivable build... though I suppose that's not what you are saying. However I plan on dropping one defense to parry as it's mostly melee attacks that are a problem (Cimerorans, Rikti swordmen, Skyfalls etc), and also "autohit" auras that critters like Spectral Daemon Lords have. When those hit they hurt a lot.
Also, when facing larger groups even a small chance for attack to get through is problematic. I like to run my scrappers with +1 to level and +2 to team size which is certainly nothing out of ordinary. Depending on the luck I may faceplant 1-3 times in a mission or usually not at all. Still, it's very much dependant on luck which can be annoying.
Shield charge helps because it's rather easy to kill minions and even LTs when you have bonus from "against all odds" and build up. Currently it appears my defense is hovering around 20% and, unless Mid's is wrong, changing deflection and battle agility from 2 defense to 3 adds 1% to that. Add parry to mix and the melee defense is around 35%.
Anyhow. This is besides the point anyways. I know you can soft cap defenses with right builds but then you have to actually focus on building the character. I wouldn't pick shield as the first scrapper for that reason. I'd pick /willpower, /dark armor, or /invul for the first scrapper because then you don't have to worry as much about pools - or /regen if willpower is not an option because I feel /regen provides more pleasant experience than, say, invulnerability, from the very start.
I'm going to suggest Electric Melee/Invulnerable.
Here's why!
Regen will likely spoil you! That's right! It's really not that hard of a set to get behind, however Quick Recovry gets alot of people complaining about End Issues when they try other sets.
It's not that other sets are THAT BAD! It's that Regen is just THAT AWESOME, when it comes to End usage.
Electric Melee, because while it may not be the best for Single Targets, it's just a real fun set.
If you'd rather have a good mix, then Fire/Inv would be my next suggestion.
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I think there's a slight problem if you have to dig into pools so heavily to make a survivable build... though I suppose that's not what you are saying.
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...I know you can soft cap defenses with right builds but then you have to actually focus on building the character. I wouldn't pick shield as the first scrapper for that reason.
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I guess my main point was that Shield Defense doesn't have to be squishy, even when you're on a budget. You don't need expensive IOs. The survivability problems you're having can be avoided if you do a few specific things to avoid them. You might have good reason not to do those things, but it's a choice to pursue other things instead of survivability.
I think my Fire/Shield died less than ten times leveling 1-50, and about half of those would have been easily prevented had I taken my head out of my *** earlier and just three-slotted Active Defense instead of putting my foot down and trying to force myself to get good at clicking it in time. And no, I wasn't being a wimp in regards to what I fought. I don't remember my exact settings, but I played small team tank from 1-50. By the mid 30s, as I recall, the main question to answer was "how purple is too purple?" In the 40s, I was street sweeping up to +5 groups in Peregrine, with bosses. All of this was on a build bought with the influence I earned as I leveled. Shield Defense can be extremely solid on a budget. Shield Defense can be an extremely solid leveling build. You just have to build it a specific way.
But you're still right. I'd normally steer a first-time Scrapper towards something like Willpower. Willpower is easier to play, easier to get right, and gives up nothing in top end survivability. In this case, Willpower wasn't in the list, but Dark Melee/Invulnerability should be a very good choice. Dark Melee will provide the endurance and healing, and Invulnerability should handle the rest. It's a very nice combination. You give up AoE, but that just slows you down a little, as opposed to making you face plant, or burning out your endurance, or other things that people dislike a lot. I've heard complaints about the long road to get Invincibility. It's not a Scrapper, but I have a level 26 Dark Melee/Invulnerability Brute. I DO hate the long road to Invincibility there, but Brutes want aggro a lot more than Scrappers. Plus I'm the team tank, which is difficult when you hate Confront and don't have a Taunt aura. If you aren't Brute tanking, I'd think Invulnerability would be fine even while leveling up to Invincibility. Heck, it's even been fine for me. My teammates can handle SOME aggro bleed, and I've just accepted that as tank, damage is not my primary role, so taking slightly longer to build fury doesn't really affect team performance.
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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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out of these what would be best combo for solo/group i spend most of my time soloing and working in some groups
mains-
dark
fire
electric
secondaries-
invul
regen
not sure about other secondaries lol