The scrapper for me


Biospark

 

Posted

Ok, so there are several hundred(thousand?) threads pertaining to the idea of others throwing out combination of power sets in hopes of shutting up the poster. More likely than not, the thread is forgotten, dead, or a combination of the two.

Up until this point, I have focused on scrapper builds that sum up what most would call...fun? My two lvl 50 scrappers are claws/inv and ma/wp, neither combination claims a spot at the top of the DPS charts or reigns supreme here on the forums, but nonetheless, I played these sets to the appropriate level cap. With GR offering some decent content for those who own a capped crusader, I have been on the hunt for a scrapper combination that solidifies what Iv'e always done with scrappers(play for fun while kicking butt...do those go hand in hand?). I am more or less a perfectionist, my costume, power choices and sets must be 100% correct, or I drop the toon.

Now, on to what will help you all decide on what could possibly "shut me up". I'm looking for something that incorporates high survivability with a relatively fun play style. Just moments ago, I created a dm/elec to lvl up at the same time as this scrapper to give me a more strategic route of play in case i get bored of just staying alive while i make a sandwich. The primaries I am most interested in are Katana, DB, and electric. While secondaries can vary, SR is the one set that I cant help but to want to love, but have yet to do so, so if possible, some suggestions with SR in mind will be greatly appreciated.

Thank you all for your help, and I hope to hear back from all of you....yes even you Werner, even though I cringe at the thought of kat/regen-dark


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Kat/ and DB/ would both pair well with /SR, as Quickness will help you attain the high levels of +Recharge needed to run their highest DPS ST attack chains, which deal similar damage. If you're looking for an AV soloer, then I'd recommend either of them. They are both similar as far as AoE potential, which is to say, moderate. Kat/ gets the nod for ease of leveling though, since DA will help soft cap Melee Def early on.

Electric is better for AoE and less spectacular for ST damage. If you're looking for more AoE, then Elec/ might work out. I have an Elec/Shield sitting at 29 because I was dissatisfied with the ST damage output. The caveat to my experience is that I solo a great deal and the ability to take out hard targets is something I both do and enjoy, so farming-oriented toons and I don't tend to mesh well.


 

Posted

I was debating whether to pair Elec with SR to maintain the alpha from LR, or to just put a sword with it. I'm still not certain what will peak my interest. For some reason, pairing katana with SR makes me feel like im wasting DA, i dont know why.

As for Electric, is the ST dmg bad enough to make the ride to 50 unenjoyable?


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Quote:
Originally Posted by iBones View Post
I was debating whether to pair Elec with SR to maintain the alpha from LR, or to just put a sword with it. I'm still not certain what will peak my interest. For some reason, pairing katana with SR makes me feel like im wasting DA, i dont know why.
Well, the thing is DA really hurts Kat/ DPS. If you have a set that can eliminate it from the attack chain, then your DPS skyrockets. So, when viewed this way, DA is a leveling tool and /SR then allows you to use the high ST DPS chain when softcapped.

Quote:
Originally Posted by iBones View Post
As for Electric, is the ST dmg bad enough to make the ride to 50 unenjoyable?
I'd have to say this is a bit subjective. I am used to leveling at +1/+2 difficulty with Bosses. Elec/ ST damage, even with AAO boosting it seemed lacking for me, but then I had done a FM/SR to 50 previously and ST damage was always very good there. I switched to DM/SD, which is very ST focused. Since you leveled MA/ to 50 with no issues, I would say that you'd be fine with Elec/ and would have more AoE to boot.


 

Posted

Hmm, I never thought of it that way. To be honest, I want a Kat toon really bad, but at the same time, DB seems like such a fun set, that I'm about to pair DB/SR, and call it a day. I'd do a kat/wp if it wasn't so common.

The reason I'm playing a dm/elec, is because of how rare it is. Several weeks ago, I mentioned the combination on the forums, and why I felt it would be a great scrapper. I still have seen maybe one other of it's kind.

I guess what my decision will come down to is, do I want elec/sr or db/sr. Either way, neither offer SR anything but dmg.


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Quote:
Originally Posted by iBones View Post
The reason I'm playing a dm/elec, is because of how rare it is. Several weeks ago, I mentioned the combination on the forums, and why I felt it would be a great scrapper. I still have seen maybe one other of it's kind.
The reason it's a rare combo on the forums is because a great majority of us forumites are into AV and Pylon soloing, which /Elec is not a great choice for due to it's lack of survivability. I've been debating starting a Claws/Elec simply because I think it would be a damage monster, but the lack of survivability is what has been stopping me.


 

Posted

Interesting point, precisely why before that combination, kat/elec held my vote, and if im not mistaken, received a rather large rating on the pylon solo. I think Werner did a dps calculation(of someone elses attempt?) and it was fairly high. Of course, this was only even possible due to DA, but its still something that I keep in mind


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

Quote:
Originally Posted by iBones View Post
Interesting point, precisely why before that combination, kat/elec held my vote, and if im not mistaken, received a rather large rating on the pylon solo. I think Werner did a dps calculation(of someone elses attempt?) and it was fairly high. Of course, this was only even possible due to DA, but its still something that I keep in mind
Um....

To be perfectly honest, your claws/invuln is pretty close to the top of the heap in the 'fun' department if you want to survive and have fun. So is the ma/wp. (I have one of each at 50 and heavily IO'd out to boot. The claw/inv can solo the comp in the ITF, for an example, or farm rularuu for funsies.)

What exactly are you after, here? If it's something different, try an elec/elec, huge fun there. Or a fire/fire. For REALLY different, try dark/spines.


 

Posted

On both of my scrappers(ma/wp and claw/inv) I invested most of my time on the ride, and really was dissapointed after I started spending inf on their builds.

How sturdy is your ma/wp? It was my favorite scrapper for the longest time, but for some reason, cant stand up for too long. I know I havent invested enough time and inf into him as I need to, but still.

Im looking for a scrapper that I will fall in love with and keep playing through GR and beyond. Is that answer happy enough? lol. Seriously though, basically a combination that I will actually get into. It can survive, and look cool while doing so.


Flux Tempest-Electric Melee/Willpower
Zaunte's Rage-Claws/Invulnerability

 

Posted

One of the coolest combinations I have seen is DM/SR. I remember 6 years ago (almost) playing a new alt in KR and seeing a guy run by me named "Spectre" who was a DM/SR.

What struck me about the combination was how well -tohit and +def could work together and just about made one of my own on the spot.

Years later I actually did and DM has alot to offer SR. Specifically Siphon Life.
Add in one of the best buildup powers in the game and decent ST damage, would make this combination a great "Hard Target Hunter". Although not at the top of the AoE heap, I figure taking Fireball combined with a well-placed Shadow maul will do some decent AoE.

For me Shadow Maul has gone from love to hate and back to love in my heart. Once you get the hang of it and use it properly it pumps out excellent damage. Its efficiency is decent enough that you can even use it on single targets if you dont have anything else ready to fire off.

I recently levelled a DM/SR up to 28, and as far as scrapper combinations that I have tried, its the fastest I have ever gotten one to that level.

Good Luck deciding on your new Scrapper


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

The reason kat/wp is 'common' is because it's a great combo, the two sets really go well together. Use d/a to cap your melee and lethal, and wp can cap en/neg and fire/cold with io's. WP also gives you crazy recovery abilities, a crashless tier nine that ups your survivability and end recovery, nice survivability vs psi, and great regen so you don't need a heal or greens. It's one of the more versatile combos in the game, imo.

I'm with you on kat/sr, seems like a waste of one of katanas best powers, da. You will get higher dps out of it by not needing da, but then why pair kat with sr when you can get much better dps out of several other sets? DM is the best set to pair with sr, imo, because the heal from dm fills sr's no heal hole. DB/SR is fun too, and you can get better single target and aoe dmg than kat, so if you've got a sword itch, I'd suggest DB for sr over kat.

Electric is a very fun set, one of the better aoe primaries, but provides little dmg mitigation. But if you are focusing on single target, go with kat or db. DB is probably the most balanced providing strong aoe and st damage, along with average dmg mitigation. Katana is probably last in aoe by a bit to db, and second in st to db, but has great mitigation with DA.


 

Posted

I would too recommend Dual Blades if you're going the SR route. It's a very well balanced set, and great fun to play unless you hate the animations.


 

Posted

I've always liked the flashy sets. I just picked up DB/invul that's has been on the shelf for a while (I got the vanguard katannas and tinted them white/black. Seeing those doing 1kc is total sweetness!). I've also tried out odd combos like elm/regen and DB/ela. My elm/regen rules. My DB/ela needs some improvement. In any case, That had me thinking something like elm/sr would be real easy and db/sr would get easy later on... yet, both would still be real flashy.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

Quote:
Originally Posted by Gaidin View Post
I'd have to say this is a bit subjective. I am used to leveling at +1/+2 difficulty with Bosses. Elec/ ST damage, even with AAO boosting it seemed lacking for me, but then I had done a FM/SR to 50 previously and ST damage was always very good there. I switched to DM/SD, which is very ST focused. Since you leveled MA/ to 50 with no issues, I would say that you'd be fine with Elec/ and would have more AoE to boot.
Actually, MA is a hell lot better at ST then /elec. It's even better then kat and db. (the results are in 2)


For the OP, i tried elec/wp (on a brute) and the ST was too lacking for me. I deleted it around lvl 33. It was actually very survivable, and did well on huge mobs. But it was annoying for bosses and painfull on EBs.

Personally, DM is the most fun set i've tried. The heal and end power means you can pair it with pretty much any secondary. The ST is awesome, and while it lacks a bit in AoE damage, if you're really into that, you'll have a saturated soul drain + shadow maul for aoe. That an your epic. (specialy if you switch with the PPP, very good aoe for brutes, wich scrapper might get.)


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Quote:
Originally Posted by FireWyvern View Post
Actually, MA is a hell lot better at ST then /elec. It's even better then kat and db. (the results are in 2)

That just sounds wrong
Better that Electric... maybe
vs Katana or Dual Blades? MA will lag...


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Quote:
Originally Posted by FireWyvern
Actually, MA is a hell lot better at ST then /elec. It's even better then kat and db. (the results are in 2)
That just sounds wrong
Better that Electric... maybe
vs Katana or Dual Blades? MA will lag...
That is in the results are in 2 where he had most attacks slotted with 1acc/1end-red/1rec-red/3dam. That is not a lot of rechagre so MA is better but when you start to put recharge in, Dual Blades and Katana blow pass MA and never looks back.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Nothing is better than Katana. Read up about it. I hit twice with DA and my melee and lethal is capped. Just hit it again every 10 seconds and you stay that way. And that's if I had -2 def before. And I often pop a purple heading into crazy crap, and will hover in the 80s doing my normal chain [both attack and defense in my mind.]

/wp and katana work great together. Slotting the attacks and resistances you could accidentally cap E/N. RttC and DA can make you have a donut of enemies surrounding you, doing nothing, as you chop through them.

I don't think my toon can die. I'll stop, surrounded, and type a response to someone, my melee damage, which I monitor, drops to around 12 and I get pummeled, but RttC heals so fast, and with fast healing, health, etc. It's a great combo.

Some people say it's like training wheels. Nah, it's really fun but it is a little easy, because it's overpowered. [shhhh]. Definately roll one, even if it's not going to be your favorite toon.

I thought mine wouldn't be. I was just cranking out differet ATs and made a katana/wp, naming her the odd name of Trixi Chalk. She's going to be my second 50, either during the ITF I'm going on Monday or the day after as I fight the wall to take care of the last bit.

The only AT I think I like more is a Fire/Ice blaster. The two are totally different.

I have also been dissapointed in Claws. /wp and /electricity. I've been underwhelmed by DB, and I'm deterimined to get a spines to whatever level the suck will stop at.

Katana is pretty fun from Outbreak to 50. Plus, weapon customizations ftw.


 

Posted

I am a Kat person!

For the record my Kat/DA is uber fun and she has even taken down minions while I was away from the keyboard (damage and stun auras ftw for sure). I have tried a few others here and there: MA, Elec, DB, Fire and BS. I have more fun with Kat than anything else (my peacebringer and warshade are tied at the #2 position).


 

Posted

Quote:
Originally Posted by BrokenPrey View Post
That is in the results are in 2 where he had most attacks slotted with 1acc/1end-red/1rec-red/3dam. That is not a lot of rechagre so MA is better but when you start to put recharge in, Dual Blades and Katana blow pass MA and never looks back.
This...with a caveat. At low +recharge, MA/ has higher DPS that Kat/ and DB/...before procs.

"The Results Are In...", the first thread, takes a flat 250% recharge into account for all attacks to create the highest DPS chains and, even considering this, MA/ does come in close to both Kat/ and DB/... but that is before you factor in the Achilles Heel -Res proc, which MA/ can't use. The gap becomes even wider if you include the FotG -Res proc.

Also, in response to Fire Wyvern: I never stated that Elec/ was either better or worse than MA/ for ST damage, though I believe that MA/ would have a ST DPS advantage which would be off-set by the fact that Elec's damage is far less resisted.

I was making an inference that since he was fine with a primary that both deals all lethal damage and cannot slot either -Res proc that he would likely be tolerant of Elec/'s lower ST damage when compared with Kat/ and DB/, though I had made the point that I was not as tolerant as per my described experiences and preferences.

As a side note, I believe Elec/ best ST chain should be CI>CB>JL>CB. It can be improved if you take Fireblast and use it in place of CB. I don't recall the actual DPS numbers at the moment.


 

Posted

Quote:
Originally Posted by iBones View Post
Interesting point, precisely why before that combination, kat/elec held my vote, and if im not mistaken, received a rather large rating on the pylon solo. I think Werner did a dps calculation(of someone elses attempt?) and it was fairly high. Of course, this was only even possible due to DA, but its still something that I keep in mind
Well, I don't have a Katana/Electric, and don't remember calculating DPS for one. A Dual Blades/Electric placed very high in the Pylon thread. A Katana/Electic could probably do very well too, though I'm guessing not quite as well as Dual Blades/Electric. On the other hand, a Katana/Electric should be more survivable, and look awesome, and...

Why the hell aren't I playing a Katana/Electric? Oooh, fun fun. Must come up with costume.

Quote:
Originally Posted by Postagulous View Post
I'm deterimined to get a spines to whatever level the suck will stop at.
I think I got mine to 44. The suck never stopped. I'm sure it's a great set and all, but it just wasn't for me.

Quote:
Originally Posted by Gaidin View Post
"The Results Are In...", the first thread, takes a flat 250% recharge into account for all attacks to create the highest DPS chains and, even considering this, MA/ does come in close to both Kat/ and DB/... but that is before you factor in the Achilles Heel -Res proc, which MA/ can't use. The gap becomes even wider if you include the FotG -Res proc.
Taking massive recharge into account plus all procs in actual builds, I calculated these numbers:

243 DPS Katana/SR at +250% recharge
238 DPS Dual Blades/SR at +279% recharge
216 DPS Martial Arts/SR at +225% recharge

(Not endurance sustainable.)


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Taking massive recharge into account plus all procs in actual builds, I calculated these numbers:

243 DPS Katana/SR at +250% recharge
238 DPS Dual Blades/SR at +279% recharge
216 DPS Martial Arts/SR at +225% recharge

(Not endurance sustainable.)
I'm working on a DB/SR build which--according to my calculations--should do about 244dps, fully endurance sustainable.

It's a gappy BF > AS > SS > AS chain. I used the recharge time (1.67sec) of Ablating Strike in place of the 1.452sec arcanatimes of BF and SS. Of course, even if my 244dps estimate is spot on, I expect it to do less in actual encounters because of PB autofiring and the situational need to use Aid Self.

EDIT: forgot to turn accolades on. Fixed.

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Posted

Quote:
Originally Posted by Werner View Post
Taking massive recharge into account plus all procs in actual builds, I calculated these numbers:

243 DPS Katana/SR at +250% recharge
238 DPS Dual Blades/SR at +279% recharge
216 DPS Martial Arts/SR at +225% recharge

(Not endurance sustainable.)
Interesting, I thought the margin between them would be wider. I'd still prefer Kat/ or DB/ over MA/ as the -Res procs will also help your teammates damage output. Yes, I know you don't know what this "teaming" thing is Werner. hehehe.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
I'm working on a DB/SR build which--according to my calculations--should do about 244dps, fully endurance sustainable.
I get 205 DPS for that build. If you want to double check my work:

Blinding Feight = 95%*(50*(100%+93.64%+95%*37.5%*1+15%)*110%+20%*71. 8)*(100%+(100%-81%^4)*20%)*(100%+(100%-81%^2)*20%)
Ablating Strike = 95%*(82.6*(100%+89.92%+95%*37.5%*2+15%)*110%+33%*1 07.1)*(100%+(100%-81%^3)*20%)*(100%+(100%-81%^2)*20%)
Sweeping Strike = 95%*(106.4*(100%+89.92%+95%*37.5%*2+15%)*110%+33%* 107.1)*(100%+(100%-81%^4)*20%)*(100%+(100%-81%^1)*20%)

I believe attacks can only activate on the 0.132-second ticks, so I think we have to round the gap before Ablating Strike up to 0.264 seconds. That hurts the stacking of Blinding Feint, Achilles' Heel and Fury of the Gladiator, and the whole thing starts to fall apart. Basically, top end Dual Blades DPS is critically dependent on getting down to one tick of gap instead of two, which means getting your Ablating Strike recharge below 1.584 seconds, probably with a little margin for error since we've seen evidence that stacking may be just slightly worse than our calculations indicate at extreme levels of recharge.

It looks like when I calculated 238 DPS, I included the activation time for Hasten but not for Practiced Brawler. I guess I was assuming ideal circumstances where you wouldn't need your status protection. Anyway, for Hasten, I just multiply the calculated DPS by 120/(120+0.73). Hmmm, should be 120/(120+(ROUNDUP(0.73/0.132)+1)*0.132). Doing the same on my 238 DPS calculation drops it to 237 DPS. That's still a little overly generous, since activating Hasten will affect the stacking, so interruptions hurt more than just the lost time, but I didn't attempt to estimate that additional loss.

Probably drop another few DPS for activating Practiced Brawler when fighting a Pylon. More if you can't get a perfect run without Aid Self. On the other hand, did we ever say you couldn't use a Tank taunting the pylon? Most of the people in the pylon thread are already measuring best runs instead of average runs, which yields numbers higher than what you'll see in practice most of the time. I guess it all depends on how you personally want to measure DPS.

For comparison purposes, here's the impractical-but-at-least-soft-capped-with-Tough build that I calculated the 237 DPS for. Only the Blinding Feint slotting is different, but it has enough global recharge to lose a tick out of each pause, improving DPS directly but also indirectly by improving the stacking, plus a 22% damage bonus and Assault and a tiny bit of help from a build up proc in Tactics. Hmmm, I should probably slap the Gladiator's Armor in there too. Might be able to get another couple DPS if it takes less effort to soft cap. Anyway, old experiment from before that IO existed if I recall. The build was not specifically optimized for Dual Blades. I made a Super Reflexes DPS template, then simply plugged in different primaries. Specific optimizations might take the DPS a little higher. Real world situations will take it lower.

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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I get 205 DPS for that build. If you want to double check my work:

Blinding Feight = 95%*(50*(100%+93.64%+95%*37.5%*1+15%)*110%+20%*71. 8)*(100%+(100%-81%^4)*20%)*(100%+(100%-81%^2)*20%)
Okay, let me see if I have your formula right.

HitChance*(BaseDmg*(Base+Enhanced+HitChance*BFBuff *BFStack+GlobalDamBuff)*Crit+ProcChance*ProcDmg) *

I think I'm with you so far. I'm a little confused by the next bit:

AttackDmg + (100%-81%^4)*20%) * (100%+(100%-81%^2)*20%

I was under the impression that the Achilles proc had a 20% chance to land, rather than 19% as your forumla seems to suggest. Or wait, is that applying the 5% miss chance to the proc check? Okay, I think I get it now.

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I believe attacks can only activate on the 0.132-second ticks, so I think we have to round the gap before Ablating Strike up to 0.264 seconds. That hurts the stacking of Blinding Feint, Achilles' Heel and Fury of the Gladiator, and the whole thing starts to fall apart.
Yes, if this is indeed the case, then the whole house of cards comes down. I hadn't really thought to apply arcanatimes to gaps as well as to animations; I suppose it makes sense though. It seems like there are cases where this would be a clear double-dip. The question becomes whether the client and server need to shake hands in order to flag a power as "queued but not ready" or whether the client takes care of that on its own and shakes with the server only when a power is ready to fire.

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On the other hand, did we ever say you couldn't use a Tank taunting the pylon? Most of the people in the pylon thread are already measuring best runs instead of average runs, which yields numbers higher than what you'll see in practice most of the time. I guess it all depends on how you personally want to measure DPS.
I don't think anybody has ever said, exactly. I mean, with a tank taunting the pylon you ought to be able to DPS test with all your defensive toggles off, Practiced Brawler off, and to heck with endurance sustainability or survivability. But to my mind, this is no different from doing the test with Speed Boost or Forge or whatever. I consider such DPS benchmarking mostly irrelevant to my interests.

Personally, I want to know what a build can do while running toggles, hitting Aid Self as random chance mandates, and so on. So the couple of pylon times I reported weren't perfect runs without Aid Self. But then, I generally haven't reported my pylon times in the pylon thread. If I did, I'd have a whole slew of new datapoints to share with the community, but frankly none of them except the one I did report are much different from the times recorded by others with similar builds.

Anyway, the BS/SD I did report has a gapped chain, too, but it's clearly a multiple-tick gap and only occurs once at the end of the chain. And it's a 3.93 tick gap, rounding neatly to 4 ticks, so it's very difficult for me to use it as a reference to measure whether Arcanatimes are affecting attack chain gaps as you suggest they are.

I'm going to defer to your wisdom in this though, and assume that I do indeed need to get those gaps down below 1 server tick, or scrap the build idea. It's still quite low level so no big loss if I ****can the whole project.


 

Posted

Yep, you correctly interpreted the numbers I posted. I should have posted an explanation, since higher up in the spreadsheet, I already HAD the explanation written out. Forgot I'd done that.

I don't know for certain that you have to wait for the next server tick after a shorter gap. I haven't tested it. I'm not sure I have a build to test it. It's just what makes sense to me based on my understanding of what Arcanaville was saying. If it is the server driving the timing, the server doesn't care that your power is recharged and ready to go before the next server tick, you're still going to have to wait for the next server tick to actually activate it.

I suspect you'd be able to fiddle with the build to get the gap down where you need it without severely compromising it. The compromised build I posted had, I believe, significantly MORE recharge than it needed to get to a single tick gap. I'm sure there's a happy medium.

Yeah, I wouldn't personally want to test DPS on a pylon with a tank taunting. I don't want to make the situation any more unrealistic than it already is. Staying alive is a realistic part of any scenario where applying your DPS comes into play, most specifically Archvillains. Most of them hit harder than a pylon, I'd say, so you want to at least be able to survive a pylon on your own. On the other hand, I don't see a realistic way to include healing into DPS calculations, so if I were trying to confirm my understanding of DPS, I'd want to do it with repeated runs with a taunting tank, or at least have a character that didn't need any active healing.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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