SEVERE graphical lag after this last patch...


Back_Blast

 

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Quote:
Originally Posted by je_saist View Post
okay! getting somewhere!

So, let me make sure I understand this: in Windowed Mode, on your laptop, the game is running normally with no graphics lag or other issues?

I'm honestly not sure what to make of this development. Such behavior would normally indicate a driver error or an API issue.

Laptops tend to throttle themselves when overheating rather than crash like an older desktop would. Fullscreen mode also should be able to take full advantage of the video card instead of having to share it with the rest of windows.

I know of problems where the M17x can throttle when the temperatures get too hot, it is possible that the M15x is also affected. Often the ambient temperature in the room can make the difference as well. This is easy to test if you have air conditioning.


 

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I had not thought of that... I am deployed to Iraq right now and this tiny little A/C unit in my room can never get my room cool enough... at least not during the day... Here's a screen cap of CPU-Z I did a few minutes ago:

http://img405.imageshack.us/img405/2...zcap7jun10.jpg

I took it immediately after booting up my system. You can see where the core clock and the memory clock throttled down or whatever but the shader clock didn't.

Yeah that makes sense I guess because normally when the shader clock is 400 MHz, the graph is down to zero...


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Posted

Quote:
Originally Posted by Faegula View Post
Laptops tend to throttle themselves when overheating rather than crash like an older desktop would. Fullscreen mode also should be able to take full advantage of the video card instead of having to share it with the rest of windows.

I know of problems where the M17x can throttle when the temperatures get too hot, it is possible that the M15x is also affected. Often the ambient temperature in the room can make the difference as well. This is easy to test if you have air conditioning.
... ya know. I spent like the whole thread trying not to blame a certain vendor's thermal controls.

Quote:
I had not thought of that... I am deployed to Iraq right now and this tiny little A/C unit in my room can never get my room cool enough
... Yeah. that would do it.


 

Posted

Quote:
Originally Posted by je_saist View Post
The GTX 260 Mobile only has a fill rate of 30,000 megatexels for it's shader performance. This is actually lower than the Desktop 9800 GT, the starting point for Ultra Mode graphics. It's Texture performance is also lower than the Desktop 9800 GT.

Basically, a Desktop GTS 250, which is far more powerful in both Shaders and Textures than the mobile GTX 260 struggles to push Ultra Mode in 1680*1050, which I suspect is the native resolution of your laptop.

***

What I suspect happened is the latest patch automatically set higher shader values than your card can normally push, and the card is increasing it's core-speed to try and compensate. The higher clock-rates are pushing the thermal controls (which Nvidia has issues with to start with).
Thanks, je_siast! I was looking at buying an M15X myself. I was unaware that the GTX 260M could barely handle Ultra Mode with the default monitor resolution of 1600x900, so upgrading to the 1920x1080 display makes no sense at all. So thanks for saving me an extra $100 to spend on other features, and thanks for potentially saving a computer newb like me from overheating his graphics card

EDIT: Also, I want to get 6GB of DDR3 memory, but I'm afraid that might be overkill--my old system had 4GB, but that's what they list as the new minimum spec for Ultra Mode. I plan to pair that with an i7-620M processor & 320GB Hard Drive @ 7,200 RPM. Does that sound like it could come close to maxing out Ultra Mode? This will be my first high-end laptop built exclusively for gaming, and I don't want to sabotage myself before I even buy it.


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What counts most for UM is the video card. While CPU and memory are certainly important for overall performance, the GPU you get is key. If the GPU can't handle UM, it doesn't really matter what the rest of the system looks like, you won't get UM. But provided it was paired with a good GPU, the other specs you mention should be solid.


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I had the same frame rate slowdown (4 frames/sec) after the patch ... setting my resolution down to "minimum" then back to the original "recommended" was the fix, after defragging/registry cleaning and plain old rebooting didn't work.


 

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Ditto on the frame rate drop.

Prior to the tuesday 09/08 patch I was running at a consistent 60 Fps at medium settings. After the patch, my frame rate is now all over the place ranging from 60 to 14. I have vsync enabled so no idea if the rate would go higher without it.

I have tried turning off all the ultra features and the problem is still occurring. I have tried turning off everything and dropping the particle count to 100 and the effect is still no luck.

Does anyone know if there were undocumented changes that might affect the frame rate ? I am not so concerned about the pretty as I am a clean consistent framerate. Having things jump all over the place really detracts from enjoyment of the game.


 

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same here, I went from a consistent 40+ FPS down to 5-15 FPS! tried new drivers,different settings. Nothing is working.

It is not my system, it is the newest patch. Crysis runs 40ish FPS,COD4 is at 50-60 FPS Aion is 60-110 FPS at max settings.

Something is torqued in this new patch.

Now my friend that runs a near identical system but has Windows 7 is running fine. I guess wait for them to fix this or transfer the game to a better engine.....which should have been done in the first place.


 

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Quote:
Originally Posted by Scyntech View Post
Now my friend that runs a near identical system but has Windows 7 is running fine. I guess wait for them to fix this or transfer the game to a better engine.....which should have been done in the first place.
I got bad news on that bit.

NCSoft pretty much intends to keep running this processing engine for a few years. Short of a CoH2, there won't be any new processing engines for a while. However... Paragon Studios now has the development staff to actually WRITE a new engine, which they didn't have back when work on Going Rogue was started.

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Okay: undocumented changes: We've been tracking some issues where players with Ultra Mode options turned off were having those options enabled.

Check your UM settings and make sure they haven't changed.

If you aren't sure, but you can log into the game, set your Graphics Options to lowest, Apply, then exit the game completely, then load the game back up.

Then set your graphics options.


 

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I have noticed "Shader Quality" will not change when clicked on. It stays at "High"


UPDATE: tried resetting as suggested and noticed no difference. Still having severe lag. I don't know, I guess wait and see


2nd UPDATE: Logged into my friends account,same issues


 

Posted

Quote:
Originally Posted by Scyntech View Post
I have noticed "Shader Quality" will not change when clicked on. It stays at "High"
okay. that means you have ultra mode options enabled, or at least should mean that.

UM options require the OpenGL 3.0 shading path.

***

Okay, I just verified on the Live server. Enabling Enviroment Reflections or Shadow Quality Low force Shader Quality to High.

Interestingly, I also do see a bug where Water effects are not being enabled.


 

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Ok, I just finished 2 hours of settings changes. I would set the f/x to default, restart, then adjust.

The game literally showed different settings each time I opened "advanced" from default. Hmmm...that should not happen.

anyway, I have to get back to working. I spend another 2 hours another day Lv'ing my settings.


 

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Same thing has happened to me. Previously with every Ultra mode option at max (aside from AO set at High Performance) Blueside in Atlas would never dip below 35FPS and had highs of 50FPS. Now with the same settings it never goes higher than 35FPS and spends a lot of the time at 20FPS. It's performing as bad as Redside now.


Branching Paragon Police Department Epic Archetype, please!

 

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I've only skimmed this thread, so I may be repeating what someone has said, and if so, I apologize, but...

...exactly the same thing happened to me after the last patch; my frame-rate went to crap. Took me a while to figure out what it was.

While I've got the advanced graphics settings active, I have almost nothing "ultra" equipped. And after a bit of testing I was aware of the fact that my hardware just can't handle any of the improvements in the shadows allowed by ultra mode. Well I noticed that after the patch the sliders that controlled the shadow setting had changed slightly (I want to say that it used to be two sliders - one that said something like "None, Stencil Shadows, and Shadow Maps." And if you set it to shadow maps, you had shadow quality sliders (none of which I could use cause the shadow maps always tanked my frame rate no matter what).

Well now, it looks like it's been changed so you can have shadows enabled or disabled, and if they are enabled you get a slider where the second to lowest setting (called 'lowest' does what the old 'stencil shadows' setting did). After the patch, my settings were automatically updated to 'enabled' and 'low' (for shadows), which was using shadow maps and tanking my frame rate. Took me a long time to figure out what the problem was, but once I did (I noticed that my character was actually casting a shadow, instead of the simple 'dark spot' below his legs), and set the slider to 'lowest' everything was back to normal.

Again, likely not your problem, but I figured I'd chime in just in case...


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Tech support is telling me it's a driver issue.....they obviously did not read my reply....looking for the overly big "rollseyes" smiley

I did reinstall today, used Nvidia drivers 195.62 - 197.45 and 257.15Beta ...nothing

Something in the latest patch messed things up. Multiple people having the same issue suggests that.


 

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My wife had the same issue. She's using a computer with a GeForce 9400, and was getting about 35-45 FPS before the most recent patch. After, she was getting between an average of 3-5 FPS, with a high being 7.

Her settings looked the same, but the culprit seems to have been the shadow settings. Like Coulomb reported above, the patch reset her shadows from the once-available "stencil shadows" to a high-quality shadow.




Thank you, Champion.

 

Posted

Quote:
Originally Posted by Bramphousian View Post
My wife had the same issue. She's using a computer with a GeForce 9400, and was getting about 35-45 FPS before the most recent patch. After, she was getting between an average of 3-5 FPS, with a high being 7.

Her settings looked the same, but the culprit seems to have been the shadow settings. Like Coulomb reported above, the patch reset her shadows from the once-available "stencil shadows" to a high-quality shadow.
While that may be the problem for those that used the non-ultra mode settings, there is still a huge performance decrease for those of us who had the shadow settings at max before the patch. Even setting the new ultra-mode shadow settings at the bare minimum doesn't yield pre-patch FPS levels for me.


Branching Paragon Police Department Epic Archetype, please!

 

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I want to point out I changed my settings back to what I originally had prior to latest patch.


I am currently using Nvidia drivers 195.62 "which I was told was out of date" I am currently back at 25-40 FPS.

This includes a fresh re-install of the game. Nvidia drivers 197.45 and Beta 257.15 did nothing to correct the lag issue. That does not mean drivers 197.45 and Beta 257.15 will not work properly.

I really do not know what caused the issue in the first place, unless some of us have corrupted files cause by the recent patch or at the very least files not rewriting as they should.


 

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Well I found my resolution to the problem, it was the exact opposite of what I expected.

Adjusting my resolution up to 1920x1200 got my frame rate back with medium quality water, medium quality reflections, low quality shadows, high quality world and character detail and a 22k particle count. It seems to be holding up well even in the warzone.


 

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Here's my system before I try figuring out what's going on:

AMD Phenom II X4 955 (Oced to 3.6ghz)
Nvidia GeForce GTX275
4GB RAM
Windows 7 64bit


I've just come back after a few months away, and while I haven't messed around with the settings a bit, I've noticed my performance has been poor compared to when I left. I'm used to running 50-60 FPS outside, and now I see my FPS jumping between 25FPS and 60FPS with all the new ultra mode settings turned off, normally hanging around 30. With all of the settings turned on low besides occlusion, I'm seeing about 15FPS.

I've read about people running the game better than me with systems that aren't as good. So I'm not sure if it's due to this patch that people here are talking about, or if something else is wrong with my machine that I should look into. Should I start a new thread? I'm pretty good with tech stuff, but I've fallen behind a bit in CoH land.


Edit: I've discovered that turning off Vsync raises my FPS to around 45-50 with some of the new settings on medium, shadows on lowest and occlusion turned off. I think this directly relates to how much load my GPU is taking. With Vsync on it has about a 65-80% load bouncing all over in between, and with Vsync off it's a steady 92-95%. Interesting.


 

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I have been getting wierd issues since Issue 17 went live - I will run across a zone and go from 60-70 fps and then instantly down to 1 and stutter for a bit. It will then stop and run clear for a while. If I come to a stop, pause a bit and move again it is fine for a while.

It is acting like a video memory leak. I am not sure if its possible for a video memory leak, but it isn't just me, yesterday on 2 different 8 man teams I mentioned it and all 15 of us have the trouble to varying degrees.

I will try a few different video settings and see what happens. I have zero problems inside the missions.