Auto-Attack: The Second Coming


Aett_Thorn

 

Posted

Unless I'm badly mistaken it's only possible to set one single power as an auto-attack. I'd VERY much like to see this changed to allow an additional power to benefit similarly. I'd wager most players simply put Hasten or a fast recharging attack on auto. Why not both?

On large teams with many mobs my system tend to slow down and make mouse clicks on the powers hotbar exceedingly unreliable. An extra auto-attack power would help a little in this regard. I don't really understand this restriction, mashing buttons doesn't require much skill and is a bit tiresome when even the slightest things must be micromanaged. Especially in the fast paced game CoX has become.

Voice your support here. Or dissent if you must!


 

Posted

I'm all for it.


 

Posted

The reason that they only allowed one is to try to prevent botting. I'm not sure if they'd want to ease up on that restriction, but maybe not allowing any attacks to be auto-ed could help.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Or maybe one attack power and one non attack would be an option.


 

Posted

Like Empath's AoE Heal and Power Burst? Ir the single-target heal and power burst?

It doesn't make the botting that's going on now any easier. It just makes it do a little more damage. :P

-Rachel-


 

Posted

Quote:
Originally Posted by Seraphael View Post
On large teams with many mobs my system tend to slow down and make mouse clicks on the powers hotbar exceedingly unreliable.
So... why not press the number buttons?

Anyway, this is a stupid idea. There's no reason to have any type of automatic power activation. Is it so amazingly hard to press a key on your keyboard once in a while?

Quote:
Like Empath's AoE Heal and Power Burst? Ir the single-target heal and power burst?
If you think Empaths are about spamming heals, you are doing it so incredibly wrong it hurts to think about how wrong it is.


 

Posted

I know empaths are not about spamming heals.

However I know that when people "Bot" or multi-box they generally have one Empath or Pain Dom spamming a heal. Whether AoE (if there is a decent chance the spam-bot will get hurt) or Single Target (if there's a "Tank" who can keep the Spam bot healthy)

So do me a favor and use some critical thinking before you lash out at people. It helps to look at the context of the conversation.

-Rachel-

*Edit* Or, y'know, read the last line in my post about Botting.


 

Posted

Quote:
Originally Posted by Seraphael View Post
On large teams with many mobs my system tend to slow down and make mouse clicks on the powers hotbar exceedingly unreliable.
Strongly suggest learning more about key mapping..... Under Menu > Options > Key mapping.

If your mouse clicking all your powers.......god help you....errrr your team rather .


 

Posted

Quote:
Originally Posted by MondoCool View Post
So... why not press the number buttons?

Anyway, this is a stupid idea. There's no reason to have any type of automatic power activation. Is it so amazingly hard to press a key on your keyboard once in a while?
It's not a stupid idea, it's just too clever for you to appreciate. In busy builds, there are more powers recharging with various timers than is possible to keep track of in between the intense fighting and chatting (making pushing most buttons to control your toon amazingly hard) that is on most teams.

I know my /Energy Blaster would have liked to auto Power Thrust the baddie that is intent on smashing me to bits in melee. Yet I also have long recharging Hasten which is easy to forget to reactivate when it's back up. I also have Conserve Power on a different lengthy timer. Power Boost is up every 15 secs, Boost Range is up every 30 secs. Aim and Build Up, which I usually alternate between spawns, is up every 25 secs or so. To add to this I have more attacks, melee, ranged, AoEs and cones, than I know what to do with as per usual for Blasters.

Is another auto-attack power really so much to ask for to help out?


Quote:
Originally Posted by Lachlin View Post
Strongly suggest learning more about key mapping..... Under Menu > Options > Key mapping.

If your mouse clicking all your powers.......god help you....errrr your team rather .
Oh, the internet tough guys are out in droves tonight!

Listen. As a Blaster I tend to take more risks, ki...errr...arrest more, yet I'm consistently defeated less than most team mates who play safer ATs and take less risks. As a support toon, I usually contribute more than other support team mates both as a force multiplier and towards keeping the team going. This is true prior to pimping out my toons with IO-sets, and even more true afterwards. So I like to think I manage to hold my own and more in just about any team I'm in, thank you very much.


 

Posted

Quote:
Originally Posted by Lachlin View Post
Strongly suggest learning more about key mapping..... Under Menu > Options > Key mapping.

If your mouse clicking all your powers.......god help you....errrr your team rather .
Let me add my voice to this.

The developers have a pretty short list of never gonna happen things for City of Heroes. Adding additional ways to auto-powers is on that list.

That being said, there's ways around the lack of an automatic automating of a power generation. A topic of interest would be the Paragon Wiki page on Macros: http://paragonwiki.com/wiki/Macros

Some people set various macro's to do certain tasks in the game depending on the key press. Some set a power, such as a heal, to always attempt to fire when pressing the W key. Some set their power tray's to always reset to the default configuration listing when pressing the S key. Some set Hasten to trigger by mouse clicking.

If you desperately want to auto a power so that it always fires, bind the command to fire to a button that you know you'll be clicking / pressing on a regular basis.


 

Posted

Quote:
Originally Posted by Seraphael View Post
Is another auto-attack power really so much to ask for to help out?
Nope, not at all. I'm sure the various multi-boxers, afk farmers and RMT'ers would be more than happy for the extra help.

Disclaimer: I am not making any moral or value judgments regarding any of the aforementioned activities, other than RMT which is clearly against the EULA.


 

Posted

Quote:
Originally Posted by je_saist View Post
Let me add my voice to this.

The developers have a pretty short list of never gonna happen things for City of
That being said, there's ways around the lack of an automatic automating of a power generation. A topic of interest would be the Paragon Wiki page on Macros: http://paragonwiki.com/wiki/Macros

Some people set various macro's to do certain tasks in the game depending on the key press. Some set a power, such as a heal, to always attempt to fire when pressing the W key. Some set their power tray's to always reset to the default configuration listing when pressing the S key. Some set Hasten to trigger by mouse clicking.

If you desperately want to auto a power so that it always fires, bind the command to fire to a button that you know you'll be clicking / pressing on a regular basis.
That's actually a very helpful reply. I've tried to get into macros in the past, but suffer from altitis which force me to constantly research more macros. And I'm all for simplifying if you couldn't tell.

EDIT: Using binds isn't practical. Queuing a power that way blocks any other power you've set on auto-attack if the queued power is recharging.


Quote:
Originally Posted by Panzerwaffen View Post
Nope, not at all. I'm sure the various multi-boxers, afk farmers and RMT'ers would be more than happy for the extra help.
Hehe, I appreciate that aspect. But isn't selfimposed restrictions on changes that could improve gameplay for everyone rather backwards when imposing nerfs on offending sets/powers that is widely used for farming and imposing restrictions specifically designed to combat botting, clearly is the right and proper thing to do?


 

Posted

I think the biggest issue is going to be the - eh, for a lack of better way of putting it, "acceptable power level" the devs will let you have. (Not to be confused with power leveling.)

Right now, if you choose to make one thing "auto," you have to pay attention to something else. It's a matter of "if you want one thing, how much is it worth giving up?" If I want Stamina, typically three slotted, I have to make room for it and put off or not take other things. If I want a permadom (to use the most blatant example of game-changing, even post-buff,) I have to pay attention. I can have either Hasten on auto or Domination, and pay attention to the other. Having both on auto? Unless I need it for a set mule, I could drop Stamina even MORE easily, since I know both powers would be firing off ASAP, giving me knockback and status protection and an instant END refill as fast as I can get Domination back.

And if *that* happened - well, the devs don't mind it now because it takes some effort to do (and if you miss a click, you've got to start from scratch.) Giving the permadom people two autopowers? I'd expect a nerf that would affect *every* Dom in return, as it would move the AT into a region (on a regular basis) it's not intended to be in. Quite likely Domination would have its recharge lengthened and unable to be affected by recharge bonuses or hasten. And that I'd hate (no, I have no permadoms, nor do I build for it.)


 

Posted

Quote:
Originally Posted by Seraphael View Post
It's not a stupid idea, it's just too clever for you to appreciate. In busy builds, there are more powers recharging with various timers than is possible to keep track of in between the intense fighting and chatting (making pushing most buttons to control your toon amazingly hard) that is on most teams.
This is completely untrue.


 

Posted

Quote:
Originally Posted by MondoCool View Post
This is completely untrue.
You only say that because you live a lie and get everything backwards.


 

Posted

No, I think MondoCool hit the nail pretty much on the head there. You have 24 powers, several of which will likely be toggles or autos. You could theoretically have 5 veteran powers that you might use during combat (though one is a pet summon), but by the time you have 24 powers (lv49) those are largely ineffective anyway (no slots).

If you're going to try and count temporary powers, I think there are only 2 in-combat temporary powers which don't eventually go away: one is your origin power, and the other is the Snake-B-Gone you get from Terrence Dobbs in Grandville (mag 5 stun to Snakes except the AV Stheno, and instant kill to Snake Eggs)

While it's possible to fill all 24 powers with clicks, you'd have to be trying, and such a build would be ridiculous.


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