Beast power consept.
Shapeshifting is something we don't have because Babs would quickly wear away his teeth animating it, but I would definitely like a Beastmaster set for MMs.
Not necessarily. We could insta shift in the same way we insta summon weapons.
I didn't mean morphing animations, I meant animating whatever animal you've shifted into. Kheldians already have this kind of shapeshifting power, so it is possible in the game engine - but each form needs its own set of attack/hit/movement/etc animations, and since I assume you're after more than just one or two alternate forms like the Kheldians, that would be an ENORMOUS project.
On the other hand, a Beast Mastermind would have to involve at least nine new models with their own animations (three tiers of pets each with two layers of upgrades, as well as possible species variance within tiers) so it could make some amount of sense that if you make one, the other would be less of an issue due to the possibility of using most of the same models and animations. Even then, the shapeshifting would probably involve more animating, since un-upgraded mastermind pets only have one attack and a player in shifted form would need to have more than that.
I'd gladly accept a Warwolf MM in lieu of a Beastmaster.
I didn't mean morphing animations, I meant animating whatever animal you've shifted into. Kheldians already have this kind of shapeshifting power, so it is possible in the game engine - but each form needs its own set of attack/hit/movement/etc animations, and since I assume you're after more than just one or two alternate forms like the Kheldians, that would be an ENORMOUS project.
On the other hand, a Beast Mastermind would have to involve at least nine new models with their own animations (three tiers of pets each with two layers of upgrades, as well as possible species variance within tiers) so it could make some amount of sense that if you make one, the other would be less of an issue due to the possibility of using most of the same models and animations. Even then, the shapeshifting would probably involve more animating, since un-upgraded mastermind pets only have one attack and a player in shifted form would need to have more than that. |
And it would probably require a lot of them not just the basic 6 bur more if you want to make animals part of the basic MM attacks. Falcon strike. Snake venom spit. exe.
More if you wanted to choose what animal's you commended. lvl 2 Lions with more attack. Tigers with better stealth.
More still if you included the option for mythical animals.
Even more if you added alternate versions of them. Custom colors. Zombie. Cyborg. Alian. Skeleton. Robot.
That's why I mentioned the Booster pack power. A single basic attack animal summon. Something to use as a trial or basis for future attempts.
I hope I'm not the only one that mistakenly saw an 'r' in the name of that power concept.
This thread was mightily disappointing once I realized what it wasn't.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
A power that let you transform into a animal complete with veracious attacks now that would be possible. (Via booster pack)
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"Son, these are my fists of TRUTH and HONESTY, and they will give you an ACCURATE beating!"
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I hope I'm not the only one that mistakenly saw an 'r' in the name of that power concept.
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I feel so ashamed of myself now.

"Misbegotten Moon"---Fighting stupidity with stupidity.
Translating:
I am posting this in response to an idea brought up in another thread. I thought of a few interesting ideas.
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Ah, that's right the animal models themselves. Though that does bring up an interesting issue. CoH/V is almost completely bereft of ordinary animal models. We have just a few birds and flies. I'm not even sure if you can count the shoulder cat (Costume piece) [Editor's Note: that last translation took a LONG time for me to determine. I did not have a clue what a "solder cat peace" was.] And it would probably require a lot of different animals not just the basic 6 but more if you want to make animals part of the MM powerset. Falcons, Snakes, etc. [Editor's Note: Was also very confused why there was a SnakeSpit.exe file listed here
![]() That's why I mentioned the Booster pack. A new power could be rolled out that is a single basic [Animal Summon] power. Something to use on a trial or basis for future attempts. |
Shapeshifting is something we don't have because Babs would quickly wear away his teeth animating it, but I would definitely like a Beastmaster set for MMs.
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Of course, we already have Fire Imps, who are about as easy to control, but as far as I know, Fire Imps will not steal everything that isn't nailed down, nor bring a claw hammer for what IS nailed down, so it would still be challenging to have Ferrets.

"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
How would you do THAT?
"Son, these are my fists of TRUTH and HONESTY, and they will give you an ACCURATE beating!" |

"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
Replying to a post in another thread I thought of a few interesting ideas.
A power that let you transform into a animal complete with veracious attacks now that would be possible. (Via booster pack)
Animal trainer MM. (Summon various animals to attack your opponents.)
Beast power AT might work. (Transform into one or more animals each with their own slot-able attack. Like the various Kheldian forms. Making temp powers and most toggle and clicky powers unavailable of coarse)