Beast power consept.


Casual_Player

 

Posted

Replying to a post in another thread I thought of a few interesting ideas.
A power that let you transform into a animal complete with veracious attacks now that would be possible. (Via booster pack)
Animal trainer MM. (Summon various animals to attack your opponents.)
Beast power AT might work. (Transform into one or more animals each with their own slot-able attack. Like the various Kheldian forms. Making temp powers and most toggle and clicky powers unavailable of coarse)


 

Posted

Shapeshifting is something we don't have because Babs would quickly wear away his teeth animating it, but I would definitely like a Beastmaster set for MMs.


 

Posted

Not necessarily. We could insta shift in the same way we insta summon weapons.


 

Posted

I didn't mean morphing animations, I meant animating whatever animal you've shifted into. Kheldians already have this kind of shapeshifting power, so it is possible in the game engine - but each form needs its own set of attack/hit/movement/etc animations, and since I assume you're after more than just one or two alternate forms like the Kheldians, that would be an ENORMOUS project.

On the other hand, a Beast Mastermind would have to involve at least nine new models with their own animations (three tiers of pets each with two layers of upgrades, as well as possible species variance within tiers) so it could make some amount of sense that if you make one, the other would be less of an issue due to the possibility of using most of the same models and animations. Even then, the shapeshifting would probably involve more animating, since un-upgraded mastermind pets only have one attack and a player in shifted form would need to have more than that.


 

Posted

I'd gladly accept a Warwolf MM in lieu of a Beastmaster.


 

Posted

Quote:
Originally Posted by flashrains View Post
I didn't mean morphing animations, I meant animating whatever animal you've shifted into. Kheldians already have this kind of shapeshifting power, so it is possible in the game engine - but each form needs its own set of attack/hit/movement/etc animations, and since I assume you're after more than just one or two alternate forms like the Kheldians, that would be an ENORMOUS project.

On the other hand, a Beast Mastermind would have to involve at least nine new models with their own animations (three tiers of pets each with two layers of upgrades, as well as possible species variance within tiers) so it could make some amount of sense that if you make one, the other would be less of an issue due to the possibility of using most of the same models and animations. Even then, the shapeshifting would probably involve more animating, since un-upgraded mastermind pets only have one attack and a player in shifted form would need to have more than that.
Ah, that's right the animal models themselves. Though that douse bring up an interesting issue. CoX is almost completely bereft of ordinary animals. Just a few birds and flies. I'm not even sure if you can count the solder cat (Costume peace).
And it would probably require a lot of them not just the basic 6 bur more if you want to make animals part of the basic MM attacks. Falcon strike. Snake venom spit. exe.
More if you wanted to choose what animal's you commended. lvl 2 Lions with more attack. Tigers with better stealth.
More still if you included the option for mythical animals.
Even more if you added alternate versions of them. Custom colors. Zombie. Cyborg. Alian. Skeleton. Robot.
That's why I mentioned the Booster pack power. A single basic attack animal summon. Something to use as a trial or basis for future attempts.


 

Posted

I hope I'm not the only one that mistakenly saw an 'r' in the name of that power concept.

This thread was mightily disappointing once I realized what it wasn't.


Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.

 

Posted

Quote:
Originally Posted by Ironik View Post
How would you do THAT?

"Son, these are my fists of TRUTH and HONESTY, and they will give you an ACCURATE beating!"
various"


 

Posted

Quote:
Originally Posted by Casual_Player View Post
I hope I'm not the only one that mistakenly saw an 'r' in the name of that power concept.
I did too.














I feel so ashamed of myself now.


"Misbegotten Moon"---Fighting stupidity with stupidity.

 

Posted

Translating:

Quote:
Originally Posted by Hydrofoil_Zero View Post
I am posting this in response to an idea brought up in another thread. I thought of a few interesting ideas.

  • A power that lets you transform into an animal (completely) with various attacks. (being made possible via booster pack(s))
  • An Animal Trainer powerset for MMs. (Summon various animals to attack your opponents.)
  • A Beast power AT might work, IMO. (Transform into one or more animals each with their own slottable attacks. In a similar way as the various Kheldian forms work. Making most other clicky and toggled powers temporarily unavailable of coarse)
Quote:
Originally Posted by Hydrofoil_Zero View Post
Ah, that's right the animal models themselves. Though that does bring up an interesting issue. CoH/V is almost completely bereft of ordinary animal models. We have just a few birds and flies. I'm not even sure if you can count the shoulder cat (Costume piece) [Editor's Note: that last translation took a LONG time for me to determine. I did not have a clue what a "solder cat peace" was.] And it would probably require a lot of different animals not just the basic 6 but more if you want to make animals part of the MM powerset. Falcons, Snakes, etc. [Editor's Note: Was also very confused why there was a SnakeSpit.exe file listed here ] Even more if you wanted to choose what animals you commanded. Tier 2 could have Lions with more attack [EN: than what?]. Tigers with better stealth [EN: Since we don't yet have tigers in-game, I wonder what their stealth will be better than]. More still if you included the option for mythical animals! Even more if you added alternate versions of them, for instance: custom colors, zombie, cyborg, alien, skeleton or robot.

That's why I mentioned the Booster pack. A new power could be rolled out that is a single basic [Animal Summon] power. Something to use on a trial or basis for future attempts.
[Editor's Note: It may be helpful, in the future, to take a second look at your post for grammar and spelling so that it is easier to read. Trust me, it took a bit for me to understand your gobbledegook. Heck, even take a FIRST look, and I would be pleased.]



 

Posted

Quote:
Originally Posted by flashrains View Post
Shapeshifting is something we don't have because Babs would quickly wear away his teeth animating it, but I would definitely like a Beastmaster set for MMs.
Well, that will require Ferrets. Gotta have Ferrets.

Of course, we already have Fire Imps, who are about as easy to control, but as far as I know, Fire Imps will not steal everything that isn't nailed down, nor bring a claw hammer for what IS nailed down, so it would still be challenging to have Ferrets.


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Quote:
Originally Posted by Ironik View Post
How would you do THAT?

"Son, these are my fists of TRUTH and HONESTY, and they will give you an ACCURATE beating!"
That is pretty much how a Golden or Silver Age hero would be scripted for Veracious Attacks! Well done!


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."